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scavengers
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16 changed files with 2550 additions and 1464 deletions
3078
Cargo.lock
generated
3078
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
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@ -8,14 +8,14 @@ rand = "0.8"
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# bevy_polyline = "0.4"
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noise = { git = "https://github.com/Razaekel/noise-rs" }
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hexasphere = "8"
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wgpu = "0.15"
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bevy-inspector-egui = "0.18"
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wgpu = "0.19"
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bevy-inspector-egui = "0.24"
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[features]
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inspector = []
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[dependencies.bevy]
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version = "0.10"
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version = "0.13"
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default-features = false
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features = [
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"bevy_gilrs",
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|
@ -27,11 +27,12 @@ features = [
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"bevy_text",
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"bevy_gltf",
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"bevy_sprite",
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"tonemapping_luts"
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]
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[dependencies.bevy_rapier3d]
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features = ["debug-render-3d"]
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version = "0.21"
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version = "0.26"
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# Maybe also enable only a small amount of optimization for our code:
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[profile.dev]
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|
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@ -4,6 +4,7 @@ use bevy::{
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prelude::{Component, ReflectResource, Resource, Vec3},
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reflect::Reflect,
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};
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use bevy_rapier3d::dynamics::Velocity;
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#[derive(Debug, Resource)]
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pub(crate) struct ActionDebugInstant(pub Instant);
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@ -26,20 +27,8 @@ impl ActionDebugInstant {
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}
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}
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#[derive(Debug, Component)]
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pub(super) struct Tunneling {
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pub frames: usize,
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pub dir: Vec3,
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}
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impl Default for Tunneling {
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fn default() -> Self {
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Tunneling {
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frames: 15,
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dir: Vec3::ZERO,
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}
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}
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}
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#[derive(Debug, Component, Default)]
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pub struct PreviousVelocity(pub Velocity);
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#[derive(Debug, Resource, Reflect)]
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#[reflect(Resource)]
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|
@ -52,7 +41,7 @@ impl Default for MovementSettings {
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fn default() -> Self {
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Self {
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accel: 20.0,
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gravity: 4.8,
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gravity: 9.8,
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}
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}
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}
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|
|
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@ -1,7 +1,7 @@
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use bevy::{
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diagnostic::FrameTimeDiagnosticsPlugin,
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ecs::reflect::ReflectResource,
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prelude::{App, IntoSystemConfigs, Plugin, Resource},
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prelude::{App, IntoSystemConfigs, Plugin, Resource, Startup, Update},
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reflect::Reflect,
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};
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use bevy_rapier3d::prelude::{NoUserData, RapierPhysicsPlugin};
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@ -28,18 +28,17 @@ impl Plugin for CyberActionPlugin {
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.init_resource::<CyberLean>()
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.register_type::<CyberLean>()
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.register_type::<CatControllerSettings>()
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.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
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.add_startup_system(timestep_setup)
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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.add_plugins(RapierPhysicsPlugin::<NoUserData>::default())
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.add_systems(Startup, physics_init)
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.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_systems(
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Update,
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(
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gravity,
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reset_external_forces,
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cyber_lean,
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falling_cat,
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input_forces,
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wheel_forces,
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drag,
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tunnel_out,
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surface_fix,
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)
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.chain(),
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);
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|
|
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@ -1,21 +1,238 @@
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use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
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use bevy::prelude::{
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Commands, Entity, Quat, Query, Res, ResMut, Time, Transform, Vec3, With, Without,
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use bevy::{
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prelude::{
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info, Gizmos, Local, Quat, Query, Res, ResMut, Time, Transform, Vec3, With, Without,
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},
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render::color::Color,
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};
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use bevy_rapier3d::prelude::{
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CollisionGroups, ExternalForce, Group, MultibodyJoint, QueryFilter, RapierConfiguration,
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RapierContext, ReadMassProperties, TimestepMode, Velocity,
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use bevy_rapier3d::{
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geometry::Friction,
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prelude::{
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ExternalForce, QueryFilter, RapierConfiguration, RapierContext, ReadMassProperties,
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TimestepMode, Velocity,
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},
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};
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#[cfg(feature = "inspector")]
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use super::ActionDebugInstant;
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use super::{CatControllerSettings, CatControllerState, CyberLean, MovementSettings, Tunneling};
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use super::{
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CatControllerSettings, CatControllerState, CyberLean, MovementSettings, PreviousVelocity,
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};
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use crate::{
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bike::{CyberBikeBody, CyberSteering, CyberWheel, WheelConfig, BIKE_WHEEL_COLLISION_GROUP},
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bike::{CyberBikeBody, CyberSteering, CyberWheel, WheelConfig},
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input::InputState,
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};
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pub(super) fn physics_init(
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mut config: ResMut<RapierConfiguration>,
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settings: Res<MovementSettings>,
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) {
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config.timestep_mode = TimestepMode::Variable {
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max_dt: 1.0 / 60.0,
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time_scale: 1.0,
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substeps: 3,
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};
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config.gravity = Vec3::NEG_Y * settings.gravity;
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}
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pub(super) fn reset_external_forces(
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mut query: Query<&mut ExternalForce>,
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#[cfg(feature = "inspector")] mut debug_instant: ResMut<ActionDebugInstant>,
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) {
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for mut force in query.iter_mut() {
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#[cfg(feature = "inspector")]
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if debug_instant.elapsed().as_millis() > 1000 {
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info!("{force:?}");
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}
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force.force = Vec3::ZERO;
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force.torque = Vec3::ZERO;
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}
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#[cfg(feature = "inspector")]
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if debug_instant.elapsed().as_millis() > 1000 {
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debug_instant.reset();
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}
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}
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/// The desired lean angle, given steering input and speed.
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pub(super) fn cyber_lean(
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bike_state: Query<(&Velocity, &Transform), With<CyberBikeBody>>,
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wheels: Query<&Transform, With<CyberWheel>>,
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input: Res<InputState>,
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gravity_settings: Res<MovementSettings>,
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mut lean: ResMut<CyberLean>,
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) {
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let (velocity, xform) = bike_state.single();
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let vel = velocity.linvel.dot(*xform.forward());
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let v_squared = vel.powi(2);
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let steering_angle = yaw_to_angle(input.yaw);
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let wheels: Vec<_> = wheels.iter().map(|w| w.translation).collect();
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let wheel_base = (wheels[0] - wheels[1]).length();
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let radius = wheel_base / steering_angle.tan();
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let gravity = gravity_settings.gravity;
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let v2_r = v_squared / radius;
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let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
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if tan_theta.is_finite() && !tan_theta.is_subnormal() {
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lean.lean = tan_theta.atan().clamp(-FRAC_PI_4, FRAC_PI_4);
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} else {
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lean.lean = 0.0;
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}
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}
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/// PID-based controller for stabilizing attitude; keeps the cyberbike upright.
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pub(super) fn falling_cat(
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mut bike_query: Query<(
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&Transform,
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&Velocity,
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&mut ExternalForce,
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&mut CatControllerState,
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)>,
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time: Res<Time>,
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settings: Res<CatControllerSettings>,
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lean: Res<CyberLean>,
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mut count: Local<usize>,
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) {
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let (xform, vel, mut forces, mut control_vars) = bike_query.single_mut();
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let world_up = Vec3::Y; //xform.translation.normalize();
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let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
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let target_up = rotate_point(&world_up, &rot).normalize();
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let bike_right = xform.right();
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let roll_error = bike_right.dot(target_up);
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let pitch_error = world_up.dot(*xform.back());
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if *count < 30 {
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if *count == 0 {
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//dbg!(&xform.translation);
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//dbg!(&vel.linvel);
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}
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*count += 1;
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} else {
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*count = 0;
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}
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// only try to correct roll if we're not totally vertical
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if pitch_error.abs() < 0.95 {
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let (derivative, integral) = control_vars.update_roll(roll_error, time.delta_seconds());
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let mag =
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(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
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if mag.is_finite() {
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forces.torque += xform.back() * mag;
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}
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}
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}
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pub(super) fn wheel_forces(
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mut wheels_query: Query<
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(
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&Transform,
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&Velocity,
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&mut ExternalForce,
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&mut Friction,
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Option<&CyberSteering>,
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),
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With<CyberWheel>,
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>,
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wheel_config: Res<WheelConfig>,
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context: Res<RapierContext>,
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settings: Res<MovementSettings>,
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input: Res<InputState>,
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mut gizmos: Gizmos,
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) {
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// wheel stuff
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let radius = wheel_config.radius;
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// inputs
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let yaw = input.yaw;
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let throttle = input.throttle * settings.accel;
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for (xform, velocity, mut external_force, mut friction, steering) in wheels_query.iter_mut() {
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let pos = xform.translation;
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if let Some((_, projected)) = context.project_point(pos, false, QueryFilter::only_fixed()) {
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let mut force = Vec3::ZERO;
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gizmos.sphere(projected.point, Quat::IDENTITY, radius, Color::RED);
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let dir = (projected.point - pos).normalize();
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if let Some((_, intersection)) = context.cast_ray_and_get_normal(
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pos,
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dir,
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radius * 1.05,
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false,
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QueryFilter::only_fixed(),
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) {
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let norm = intersection.normal;
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let point = intersection.point;
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// do thrust's share
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let thrust = norm.cross(xform.right().into()) * throttle;
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force += thrust;
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// do steering's share
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if steering.is_some() {
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let thrust = norm.cross(xform.back().into());
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force += 5.0 * yaw * thrust;
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}
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let forward = if steering.is_some() {
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let angle = yaw_to_angle(yaw);
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let rot = Quat::from_axis_angle(Vec3::Y, angle);
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Transform::from_rotation(rot).forward()
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} else {
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xform.forward()
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};
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// do the friction's share
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//
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// first the brakes
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if input.brake {
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friction.coefficient = 2.0;
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} else {
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friction.coefficient = 0.0;
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}
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// now static simulated friction
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let alignment = forward.dot(velocity.linvel);
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let alignment = if alignment.is_normal() || alignment == 0.0 {
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alignment
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} else {
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1.0
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};
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dbg!(alignment);
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let sign = alignment.signum();
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let slide = sign * (1.0 - alignment.abs());
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let perp = forward.cross(norm).normalize();
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force += slide * perp;
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// show the force
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#[cfg(feature = "inspector")]
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gizmos.arrow(pos, pos + force, Color::RED);
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// ok apply the force
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*external_force = ExternalForce::at_point(force, point, pos);
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}
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}
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||||
}
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}
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/// General velocity-based drag-force calculation; does not take orientation
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/// into account.
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pub(super) fn drag(mut query: Query<(&Velocity, &mut ExternalForce), With<CyberBikeBody>>) {
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let (vels, mut forces) = query.single_mut();
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|
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if let Some(vel) = vels.linvel.try_normalize() {
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let v2 = vels.linvel.length_squared();
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forces.force -= vel * (v2 * 0.02);
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}
|
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}
|
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|
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// helpers
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fn yaw_to_angle(yaw: f32) -> f32 {
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let v = yaw.powi(5) * FRAC_PI_4;
|
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if v.is_normal() {
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|
@ -35,211 +252,3 @@ fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
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// why does this need to be inverted???
|
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-Vec3::from_array([rot_qpt.x, rot_qpt.y, rot_qpt.z])
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}
|
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|
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pub(super) fn timestep_setup(mut config: ResMut<RapierConfiguration>) {
|
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let ts = TimestepMode::Fixed {
|
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dt: 1.0 / 60.0,
|
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substeps: 2,
|
||||
};
|
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config.timestep_mode = ts;
|
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}
|
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|
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/// The gravity vector points from the cyberbike to the center of the planet.
|
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pub(super) fn gravity(
|
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mut query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
|
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settings: Res<MovementSettings>,
|
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mut rapier_config: ResMut<RapierConfiguration>,
|
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#[cfg(feature = "inspector")] mut debug_instant: ResMut<ActionDebugInstant>,
|
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) {
|
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let (xform, mut forces) = query.single_mut();
|
||||
|
||||
#[cfg(feature = "inspectorb")]
|
||||
{
|
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if debug_instant.elapsed().as_millis() > 6000 {
|
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dbg!(&forces);
|
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debug_instant.reset();
|
||||
}
|
||||
}
|
||||
|
||||
rapier_config.gravity = xform.translation.normalize() * -settings.gravity;
|
||||
forces.force = Vec3::ZERO;
|
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forces.torque = Vec3::ZERO;
|
||||
}
|
||||
|
||||
/// The desired lean angle, given steering input and speed.
|
||||
pub(super) fn cyber_lean(
|
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bike_state: Query<(&Velocity, &Transform), With<CyberBikeBody>>,
|
||||
wheels: Query<&Transform, With<CyberWheel>>,
|
||||
input: Res<InputState>,
|
||||
gravity_settings: Res<MovementSettings>,
|
||||
mut lean: ResMut<CyberLean>,
|
||||
) {
|
||||
let (velocity, xform) = bike_state.single();
|
||||
let vel = velocity.linvel.dot(xform.forward());
|
||||
let v_squared = vel.powi(2);
|
||||
let steering_angle = yaw_to_angle(input.yaw);
|
||||
let wheels: Vec<_> = wheels.iter().map(|w| w.translation).collect();
|
||||
let wheel_base = (wheels[0] - wheels[1]).length();
|
||||
let radius = wheel_base / steering_angle.tan();
|
||||
let gravity = gravity_settings.gravity;
|
||||
let v2_r = v_squared / radius;
|
||||
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
|
||||
|
||||
if tan_theta.is_finite() && !tan_theta.is_subnormal() {
|
||||
lean.lean = tan_theta.atan().clamp(-FRAC_PI_4, FRAC_PI_4);
|
||||
} else {
|
||||
lean.lean = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
/// PID-based controller for stabilizing attitude; keeps the cyberbike upright.
|
||||
pub(super) fn falling_cat(
|
||||
mut bike_query: Query<(&Transform, &mut ExternalForce, &mut CatControllerState)>,
|
||||
time: Res<Time>,
|
||||
settings: Res<CatControllerSettings>,
|
||||
lean: Res<CyberLean>,
|
||||
) {
|
||||
let (xform, mut forces, mut control_vars) = bike_query.single_mut();
|
||||
let world_up = xform.translation.normalize();
|
||||
let rot = Quat::from_axis_angle(xform.back(), lean.lean);
|
||||
let target_up = rotate_point(&world_up, &rot).normalize();
|
||||
|
||||
let bike_right = xform.right();
|
||||
|
||||
let roll_error = bike_right.dot(target_up);
|
||||
let pitch_error = world_up.dot(xform.back());
|
||||
|
||||
// only try to correct roll if we're not totally vertical
|
||||
if pitch_error.abs() < 0.95 {
|
||||
let (derivative, integral) = control_vars.update_roll(roll_error, time.delta_seconds());
|
||||
let mag =
|
||||
(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
|
||||
if mag.is_finite() {
|
||||
forces.torque += xform.back() * mag;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Apply forces to the cyberbike as a result of input.
|
||||
pub(super) fn input_forces(
|
||||
settings: Res<MovementSettings>,
|
||||
input: Res<InputState>,
|
||||
mut braking_query: Query<&mut MultibodyJoint, (Without<CyberSteering>, With<CyberWheel>)>,
|
||||
mut body_query: Query<
|
||||
(&Transform, &mut ExternalForce),
|
||||
(With<CyberBikeBody>, Without<CyberSteering>),
|
||||
>,
|
||||
mut steering_query: Query<&mut MultibodyJoint, With<CyberSteering>>,
|
||||
) {
|
||||
let (xform, mut forces) = body_query.single_mut();
|
||||
|
||||
// thrust
|
||||
let thrust = xform.forward() * input.throttle * settings.accel;
|
||||
let point = xform.translation + xform.back();
|
||||
let force = ExternalForce::at_point(thrust, point, xform.translation);
|
||||
*forces += force;
|
||||
|
||||
// brake + thrust
|
||||
for mut motor in braking_query.iter_mut() {
|
||||
let factor = if input.brake {
|
||||
500.00
|
||||
} else {
|
||||
input.throttle * settings.accel
|
||||
};
|
||||
let speed = if input.brake { 0.0 } else { -70.0 };
|
||||
motor.data = (*motor
|
||||
.data
|
||||
.as_revolute_mut()
|
||||
.unwrap()
|
||||
.set_motor_max_force(factor)
|
||||
.set_motor_velocity(speed, factor))
|
||||
.into();
|
||||
}
|
||||
|
||||
// steering
|
||||
let angle = yaw_to_angle(input.yaw);
|
||||
let mut steering = steering_query.single_mut();
|
||||
steering.data = (*steering
|
||||
.data
|
||||
.as_revolute_mut()
|
||||
.unwrap()
|
||||
.set_motor_position(-angle, 100.0, 0.5))
|
||||
.into();
|
||||
}
|
||||
|
||||
/// Don't let the wheels get stuck underneat the planet
|
||||
pub(super) fn surface_fix(
|
||||
mut commands: Commands,
|
||||
mut wheel_query: Query<
|
||||
(Entity, &Transform, &mut CollisionGroups),
|
||||
(With<CyberWheel>, Without<Tunneling>),
|
||||
>,
|
||||
span_query: Query<&Transform, With<CyberWheel>>,
|
||||
config: Res<WheelConfig>,
|
||||
context: Res<RapierContext>,
|
||||
) {
|
||||
let mut wheels = Vec::new();
|
||||
for xform in span_query.iter() {
|
||||
wheels.push(xform);
|
||||
}
|
||||
let span = (wheels[1].translation - wheels[0].translation).normalize();
|
||||
|
||||
for (entity, xform, mut cgroups) in wheel_query.iter_mut() {
|
||||
//let ray_dir = xform.translation.normalize();
|
||||
let ray_dir = xform.right().cross(span).normalize();
|
||||
if let Some(hit) = context.cast_ray_and_get_normal(
|
||||
xform.translation,
|
||||
ray_dir,
|
||||
config.radius * 1.1,
|
||||
false,
|
||||
QueryFilter::only_fixed(),
|
||||
) {
|
||||
cgroups.memberships = Group::NONE;
|
||||
cgroups.filters = Group::NONE;
|
||||
commands.entity(entity).insert(Tunneling {
|
||||
frames: 3,
|
||||
dir: hit.1.normal,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn tunnel_out(
|
||||
mut commands: Commands,
|
||||
mut wheel_query: Query<
|
||||
(
|
||||
Entity,
|
||||
&mut Tunneling,
|
||||
&mut ExternalForce,
|
||||
&mut CollisionGroups,
|
||||
),
|
||||
With<CyberWheel>,
|
||||
>,
|
||||
mprops: Query<&ReadMassProperties, With<CyberBikeBody>>,
|
||||
settings: Res<MovementSettings>,
|
||||
) {
|
||||
let mprops = mprops.single();
|
||||
for (entity, mut tunneling, mut force, mut cgroups) in wheel_query.iter_mut() {
|
||||
if tunneling.frames == 0 {
|
||||
commands.entity(entity).remove::<Tunneling>();
|
||||
force.force = Vec3::ZERO;
|
||||
(cgroups.memberships, cgroups.filters) = BIKE_WHEEL_COLLISION_GROUP;
|
||||
continue;
|
||||
}
|
||||
tunneling.frames -= 1;
|
||||
force.force = tunneling.dir * settings.gravity * 1.5 * mprops.0.mass;
|
||||
#[cfg(feature = "inspector")]
|
||||
dbg!(&tunneling);
|
||||
}
|
||||
}
|
||||
|
||||
/// General velocity-based drag-force calculation; does not take orientation
|
||||
/// into account.
|
||||
pub(super) fn drag(mut query: Query<(&Velocity, &mut ExternalForce), With<CyberBikeBody>>) {
|
||||
let (vels, mut forces) = query.single_mut();
|
||||
|
||||
if let Some(vel) = vels.linvel.try_normalize() {
|
||||
let v2 = vels.linvel.length_squared();
|
||||
forces.force -= vel * (v2 * 0.02);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,10 @@ use bevy_rapier3d::prelude::{
|
|||
};
|
||||
|
||||
use super::{spawn_wheels, CyberBikeBody, Meshterial, WheelConfig, BIKE_BODY_COLLISION_GROUP};
|
||||
use crate::{action::CatControllerState, planet::PLANET_RADIUS};
|
||||
use crate::{
|
||||
action::{CatControllerState, PreviousVelocity},
|
||||
planet::PLANET_RADIUS,
|
||||
};
|
||||
|
||||
pub(super) fn spawn_cyberbike(
|
||||
mut commands: Commands,
|
||||
|
@ -16,13 +19,12 @@ pub(super) fn spawn_cyberbike(
|
|||
wheel_conf: Res<WheelConfig>,
|
||||
mut meshterials: Meshterial,
|
||||
) {
|
||||
let altitude = PLANET_RADIUS - 10.0;
|
||||
let altitude = 3.0;
|
||||
|
||||
let mut xform = Transform::from_translation(Vec3::X * altitude)
|
||||
.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
|
||||
let mut xform = Transform::from_translation(Vec3::Y * altitude);
|
||||
|
||||
let right = xform.right() * 350.0;
|
||||
xform.translation += right;
|
||||
// let right = xform.right() * 350.0;
|
||||
// xform.translation += right;
|
||||
|
||||
let damping = Damping {
|
||||
angular_damping: 2.0,
|
||||
|
@ -64,6 +66,7 @@ pub(super) fn spawn_cyberbike(
|
|||
Sleeping::disabled(),
|
||||
Ccd { enabled: true },
|
||||
ReadMassProperties::default(),
|
||||
PreviousVelocity::default(),
|
||||
))
|
||||
.insert(TransformInterpolation {
|
||||
start: None,
|
||||
|
|
|
@ -22,7 +22,6 @@ pub struct WheelConfig {
|
|||
pub stiffness: f32,
|
||||
pub damping: f32,
|
||||
pub radius: f32,
|
||||
pub thickness: f32,
|
||||
pub friction: f32,
|
||||
pub restitution: f32,
|
||||
pub density: f32,
|
||||
|
@ -35,11 +34,10 @@ impl Default for WheelConfig {
|
|||
rear_back: 1.0,
|
||||
y: -0.1,
|
||||
limits: [-0.5, 0.1],
|
||||
stiffness: 190.0,
|
||||
stiffness: 30.0,
|
||||
damping: 8.0,
|
||||
radius: 0.25,
|
||||
thickness: 0.11,
|
||||
friction: 1.2,
|
||||
radius: 0.3,
|
||||
friction: 0.0,
|
||||
restitution: 0.95,
|
||||
density: 0.05,
|
||||
}
|
||||
|
|
|
@ -1,17 +1,16 @@
|
|||
mod body;
|
||||
mod components;
|
||||
//mod controller;
|
||||
mod wheels;
|
||||
|
||||
use bevy::prelude::{
|
||||
App, Assets, IntoSystemConfig, Mesh, Plugin, ResMut, StandardMaterial, StartupSet,
|
||||
};
|
||||
use bevy::prelude::{App, Assets, Mesh, Plugin, PostStartup, ResMut, StandardMaterial};
|
||||
use bevy_rapier3d::prelude::Group;
|
||||
|
||||
pub(crate) use self::components::*;
|
||||
use self::{body::spawn_cyberbike, wheels::spawn_wheels};
|
||||
|
||||
pub const BIKE_BODY_COLLISION_GROUP: (Group, Group) = (Group::GROUP_1, Group::GROUP_1);
|
||||
pub const BIKE_WHEEL_COLLISION_GROUP: (Group, Group) = (Group::GROUP_10, Group::GROUP_10);
|
||||
pub const BIKE_WHEEL_COLLISION_GROUP: (Group, Group) = (Group::GROUP_2, Group::GROUP_2);
|
||||
|
||||
type Meshterial<'a> = (
|
||||
ResMut<'a, Assets<Mesh>>,
|
||||
|
@ -23,6 +22,6 @@ impl Plugin for CyberBikePlugin {
|
|||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(WheelConfig::default())
|
||||
.register_type::<WheelConfig>()
|
||||
.add_startup_system(spawn_cyberbike.in_base_set(StartupSet::PostStartup));
|
||||
.add_systems(PostStartup, spawn_cyberbike);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,35 +1,35 @@
|
|||
use bevy::prelude::{shape::Torus as Tire, *};
|
||||
use bevy_rapier3d::prelude::{
|
||||
Ccd, CoefficientCombineRule, Collider, ColliderMassProperties, CollisionGroups, Damping,
|
||||
ExternalForce, Friction, MultibodyJoint, PrismaticJointBuilder, Restitution,
|
||||
RevoluteJointBuilder, RigidBody, Sleeping, TransformInterpolation,
|
||||
use bevy::prelude::*;
|
||||
use bevy_rapier3d::{
|
||||
dynamics::{Ccd, FixedJointBuilder, Velocity},
|
||||
geometry::{Collider, CollisionGroups, Friction},
|
||||
prelude::{
|
||||
ColliderMassProperties, ExternalForce, MultibodyJoint, PrismaticJointBuilder, RigidBody,
|
||||
Sleeping, TransformInterpolation,
|
||||
},
|
||||
};
|
||||
|
||||
use super::{CyberSteering, CyberWheel, Meshterial, WheelConfig, BIKE_WHEEL_COLLISION_GROUP};
|
||||
use crate::action::PreviousVelocity;
|
||||
|
||||
pub fn spawn_wheels(
|
||||
pub(crate) fn spawn_wheels(
|
||||
commands: &mut Commands,
|
||||
bike: Entity,
|
||||
conf: &WheelConfig,
|
||||
meshterials: &mut Meshterial,
|
||||
) {
|
||||
let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
|
||||
let wheels_collision_group = CollisionGroups::new(membership, filter);
|
||||
let wheel_y = conf.y;
|
||||
let stiffness = conf.stiffness;
|
||||
let not_sleeping = Sleeping::disabled();
|
||||
let ccd = Ccd { enabled: true };
|
||||
let limits = conf.limits;
|
||||
let (meshes, materials) = meshterials;
|
||||
let rake_vec: Vec3 = Vec3::new(0.0, 1.0, 0.57).normalize(); // about 30 degrees of rake
|
||||
|
||||
let friction = Friction {
|
||||
coefficient: conf.friction,
|
||||
combine_rule: CoefficientCombineRule::Average,
|
||||
};
|
||||
//let rake_vec: Vec3 = Vec3::new(0.0, 1.0, 0.57).normalize(); // about 30
|
||||
// degrees of rake
|
||||
|
||||
let mut wheel_poses = Vec::with_capacity(2);
|
||||
|
||||
let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
|
||||
let wheels_collision_group = CollisionGroups::new(membership, filter);
|
||||
|
||||
// front
|
||||
{
|
||||
let wheel_x = 0.0;
|
||||
|
@ -47,17 +47,12 @@ pub fn spawn_wheels(
|
|||
}
|
||||
|
||||
for (offset, steering) in wheel_poses {
|
||||
let (mesh, collider) = gen_tires(conf);
|
||||
let mesh = gen_tires(conf);
|
||||
|
||||
let material = StandardMaterial {
|
||||
base_color: Color::Rgba {
|
||||
red: 0.01,
|
||||
green: 0.01,
|
||||
blue: 0.01,
|
||||
alpha: 1.0,
|
||||
},
|
||||
base_color: Color::YELLOW,
|
||||
alpha_mode: AlphaMode::Opaque,
|
||||
perceptual_roughness: 0.5,
|
||||
perceptual_roughness: 0.1,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
|
@ -71,7 +66,8 @@ pub fn spawn_wheels(
|
|||
let suspension_damping = conf.damping;
|
||||
|
||||
let suspension_axis = if steering.is_some() {
|
||||
rake_vec
|
||||
// rake_vec
|
||||
Vec3::Y
|
||||
} else {
|
||||
Vec3::Y
|
||||
};
|
||||
|
@ -87,91 +83,47 @@ pub fn spawn_wheels(
|
|||
.insert(not_sleeping)
|
||||
.id();
|
||||
|
||||
let axel_parent_entity = if let Some(steering) = steering {
|
||||
let neck_builder =
|
||||
RevoluteJointBuilder::new(rake_vec).local_anchor1(Vec3::new(0.0, 0.0, 0.1)); // this adds another 0.1m of trail
|
||||
let axel_parent_entity = if steering.is_some() {
|
||||
let neck_builder = FixedJointBuilder::new().local_anchor1(Vec3::new(0.0, 0.0, 0.1)); // this adds another 0.1m of trail
|
||||
let neck_joint = MultibodyJoint::new(fork_rb_entity, neck_builder);
|
||||
let neck = commands
|
||||
.spawn(RigidBody::Dynamic)
|
||||
.insert(neck_joint)
|
||||
.insert(steering)
|
||||
.insert(not_sleeping)
|
||||
.id();
|
||||
let neck = commands.spawn(RigidBody::Dynamic).insert(neck_joint).id();
|
||||
neck
|
||||
} else {
|
||||
fork_rb_entity
|
||||
};
|
||||
|
||||
let axel_builder = RevoluteJointBuilder::new(Vec3::X);
|
||||
let axel_builder = FixedJointBuilder::new();
|
||||
let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
|
||||
let wheel_damping = Damping {
|
||||
linear_damping: 0.8,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
commands.spawn(pbr_bundle).insert((
|
||||
collider,
|
||||
let c = &mut commands.spawn(pbr_bundle);
|
||||
c.insert((
|
||||
mass_props,
|
||||
wheel_damping,
|
||||
ccd,
|
||||
not_sleeping,
|
||||
axel_joint,
|
||||
wheels_collision_group,
|
||||
friction,
|
||||
CyberWheel,
|
||||
not_sleeping,
|
||||
Velocity::default(),
|
||||
PreviousVelocity::default(),
|
||||
ExternalForce::default(),
|
||||
Restitution::new(conf.restitution),
|
||||
SpatialBundle::default(),
|
||||
TransformInterpolation::default(),
|
||||
RigidBody::Dynamic,
|
||||
Ccd { enabled: true },
|
||||
Friction {
|
||||
coefficient: 0.0,
|
||||
combine_rule: bevy_rapier3d::dynamics::CoefficientCombineRule::Min,
|
||||
},
|
||||
wheels_collision_group,
|
||||
Collider::ball(conf.radius),
|
||||
));
|
||||
if steering.is_some() {
|
||||
c.insert(CyberSteering);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// do mesh shit
|
||||
fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) {
|
||||
fn gen_tires(conf: &WheelConfig) -> Mesh {
|
||||
let wheel_rad = conf.radius;
|
||||
let tire_thickness = conf.thickness;
|
||||
let tire = Tire {
|
||||
radius: wheel_rad,
|
||||
ring_radius: tire_thickness,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut mesh = Mesh::from(tire);
|
||||
let tire_verts = mesh
|
||||
.attribute(Mesh::ATTRIBUTE_POSITION)
|
||||
.unwrap()
|
||||
.as_float3()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|v| {
|
||||
//
|
||||
let v = Vec3::from_array(*v);
|
||||
let m = Mat3::from_rotation_z(90.0f32.to_radians());
|
||||
let p = m.mul_vec3(v);
|
||||
p.to_array()
|
||||
})
|
||||
.collect::<Vec<[f32; 3]>>();
|
||||
mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
|
||||
|
||||
let mut idxs = Vec::new();
|
||||
let indices = mesh.indices().unwrap().iter().collect::<Vec<_>>();
|
||||
for idx in indices.as_slice().chunks_exact(3) {
|
||||
idxs.push([idx[0] as u32, idx[1] as u32, idx[2] as u32]);
|
||||
}
|
||||
let wheel_collider = Collider::convex_decomposition(
|
||||
&mesh
|
||||
.attribute(Mesh::ATTRIBUTE_POSITION)
|
||||
.unwrap()
|
||||
.as_float3()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|v| Vec3::from_array(*v))
|
||||
.collect::<Vec<_>>(),
|
||||
&idxs,
|
||||
);
|
||||
|
||||
(mesh, wheel_collider)
|
||||
let tire = Sphere::new(wheel_rad);
|
||||
Mesh::from(tire)
|
||||
}
|
||||
|
|
|
@ -67,7 +67,7 @@ fn follow_cyberbike(
|
|||
offset: Res<DebugCamOffset>,
|
||||
) {
|
||||
let bike_xform = *query.p0().single();
|
||||
let up = bike_xform.translation.normalize();
|
||||
let up = Vec3::Y; //bike_xform.translation.normalize();
|
||||
|
||||
for (mut cam_xform, cam_type) in query.p1().iter_mut() {
|
||||
match *cam_type {
|
||||
|
@ -81,7 +81,7 @@ fn follow_cyberbike(
|
|||
// handle input pitch
|
||||
let angle = input.pitch.powi(3) * MAX_PITCH;
|
||||
let axis = cam_xform.right();
|
||||
cam_xform.rotate(Quat::from_axis_angle(axis, angle));
|
||||
cam_xform.rotate(Quat::from_axis_angle(*axis, angle));
|
||||
}
|
||||
CyberCameras::Debug => {
|
||||
let mut ncx = bike_xform.to_owned();
|
||||
|
@ -101,7 +101,7 @@ fn update_active_camera(
|
|||
) {
|
||||
// find the camera with the current state, set it as the ActiveCamera
|
||||
query.iter_mut().for_each(|(mut cam, cyber)| {
|
||||
if cyber.eq(&state.0) {
|
||||
if cyber.eq(&state.get()) {
|
||||
cam.is_active = true;
|
||||
} else {
|
||||
cam.is_active = false;
|
||||
|
@ -112,13 +112,13 @@ fn update_active_camera(
|
|||
fn cycle_cam_state(
|
||||
state: Res<State<CyberCameras>>,
|
||||
mut next: ResMut<NextState<CyberCameras>>,
|
||||
mut keys: ResMut<Input<KeyCode>>,
|
||||
mut keys: ResMut<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if keys.just_pressed(KeyCode::D) {
|
||||
let new_state = state.0.next();
|
||||
if keys.just_pressed(KeyCode::KeyD) {
|
||||
let new_state = state.get().next();
|
||||
info!("{:?}", new_state);
|
||||
next.set(new_state);
|
||||
keys.reset(KeyCode::D);
|
||||
keys.reset(KeyCode::KeyD);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -132,9 +132,10 @@ impl Plugin for CyberCamPlugin {
|
|||
|
||||
fn common(app: &mut bevy::prelude::App) {
|
||||
app.insert_resource(DebugCamOffset::default())
|
||||
.add_startup_system(setup_cybercams)
|
||||
.add_state::<CyberCameras>()
|
||||
.add_system(cycle_cam_state)
|
||||
.add_system(update_active_camera)
|
||||
.add_system(follow_cyberbike);
|
||||
.add_systems(Startup, setup_cybercams)
|
||||
.init_state::<CyberCameras>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(cycle_cam_state, update_active_camera, follow_cyberbike),
|
||||
);
|
||||
}
|
||||
|
|
|
@ -19,16 +19,17 @@ impl Plugin for CyberGlamorPlugin {
|
|||
let mode = DebugRenderMode::CONTACTS
|
||||
| DebugRenderMode::SOLVER_CONTACTS
|
||||
| DebugRenderMode::JOINTS
|
||||
| DebugRenderMode::COLLIDER_SHAPES
|
||||
| DebugRenderMode::RIGID_BODY_AXES;
|
||||
|
||||
let rplugin = RapierDebugRenderPlugin {
|
||||
style,
|
||||
always_on_top: true,
|
||||
// always_on_top: true,
|
||||
enabled: true,
|
||||
mode,
|
||||
};
|
||||
|
||||
app.add_plugin(rplugin);
|
||||
app.add_plugins(rplugin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
22
src/input.rs
22
src/input.rs
|
@ -14,22 +14,22 @@ pub(crate) struct InputState {
|
|||
pub pitch: f32,
|
||||
}
|
||||
|
||||
fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Input<KeyCode>>) {
|
||||
fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<ButtonInput<KeyCode>>) {
|
||||
let keyset: HashSet<_> = keys.get_pressed().collect();
|
||||
let shifted = keyset.contains(&KeyCode::LShift) || keyset.contains(&KeyCode::RShift);
|
||||
let shifted = keyset.contains(&KeyCode::ShiftLeft) || keyset.contains(&KeyCode::ShiftRight);
|
||||
|
||||
for key in keyset {
|
||||
match key {
|
||||
KeyCode::Left => offset.rot -= 5.0,
|
||||
KeyCode::Right => offset.rot += 5.0,
|
||||
KeyCode::Up => {
|
||||
KeyCode::ArrowLeft => offset.rot -= 5.0,
|
||||
KeyCode::ArrowRight => offset.rot += 5.0,
|
||||
KeyCode::ArrowUp => {
|
||||
if shifted {
|
||||
offset.alt += 0.5;
|
||||
} else {
|
||||
offset.dist -= 0.5;
|
||||
}
|
||||
}
|
||||
KeyCode::Down => {
|
||||
KeyCode::ArrowDown => {
|
||||
if shifted {
|
||||
offset.alt -= 0.5;
|
||||
} else {
|
||||
|
@ -41,16 +41,17 @@ fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Input<K
|
|||
}
|
||||
|
||||
if keys.get_just_released().len() > 0 {
|
||||
let unpressed = keys.just_released(KeyCode::LShift) || keys.just_released(KeyCode::RShift);
|
||||
let unpressed =
|
||||
keys.just_released(KeyCode::ShiftLeft) || keys.just_released(KeyCode::ShiftRight);
|
||||
keys.reset_all();
|
||||
if shifted && !unpressed {
|
||||
keys.press(KeyCode::LShift);
|
||||
keys.press(KeyCode::ShiftLeft);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
|
||||
for pad_event in events.iter() {
|
||||
for pad_event in events.read() {
|
||||
match pad_event {
|
||||
GamepadEvent::Button(button_event) => {
|
||||
let GamepadButtonChangedEvent {
|
||||
|
@ -92,7 +93,6 @@ pub struct CyberInputPlugin;
|
|||
impl Plugin for CyberInputPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<InputState>()
|
||||
.add_system(update_input)
|
||||
.add_system(update_debug_cam);
|
||||
.add_systems(Update, (update_input, update_debug_cam));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ use bevy::{pbr::CascadeShadowConfigBuilder, prelude::*};
|
|||
|
||||
use crate::planet::PLANET_RADIUS;
|
||||
|
||||
pub const LIGHT_RANGE: f32 = 90.0;
|
||||
pub const LIGHT_RANGE: f32 = 900.0;
|
||||
|
||||
fn spawn_static_lights(
|
||||
mut commands: Commands,
|
||||
|
@ -10,88 +10,37 @@ fn spawn_static_lights(
|
|||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let pink_light = PointLight {
|
||||
intensity: 1_00.0,
|
||||
intensity: 10_00.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::PINK,
|
||||
radius: 1.0,
|
||||
shadows_enabled: true,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let blue_light = PointLight {
|
||||
intensity: 1_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::BLUE,
|
||||
radius: 1.0,
|
||||
color: Color::WHITE,
|
||||
radius: 10.0,
|
||||
shadows_enabled: true,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
commands.insert_resource(AmbientLight {
|
||||
color: Color::WHITE,
|
||||
brightness: 0.2,
|
||||
brightness: 100.0,
|
||||
});
|
||||
|
||||
let _cascade_shadow_config = CascadeShadowConfigBuilder {
|
||||
first_cascade_far_bound: 0.3,
|
||||
maximum_distance: 3.0,
|
||||
..default()
|
||||
}
|
||||
.build();
|
||||
// let _cascade_shadow_config = CascadeShadowConfigBuilder {
|
||||
// first_cascade_far_bound: 0.3,
|
||||
// maximum_distance: 3.0,
|
||||
// ..default()
|
||||
// }
|
||||
// .build();
|
||||
|
||||
// up light
|
||||
commands
|
||||
.spawn(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, PLANET_RADIUS + 30.0, 0.0),
|
||||
commands.spawn(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, 100.0, 0.0),
|
||||
point_light: pink_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn(PbrBundle {
|
||||
mesh: meshes.add(
|
||||
Mesh::try_from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})
|
||||
.unwrap(),
|
||||
),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::BLUE,
|
||||
emissive: Color::PINK,
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
});
|
||||
// down light
|
||||
commands
|
||||
.spawn(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, -PLANET_RADIUS - 30.0, 0.0),
|
||||
point_light: blue_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn(PbrBundle {
|
||||
mesh: meshes.add(
|
||||
Mesh::try_from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})
|
||||
.unwrap(),
|
||||
),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PINK,
|
||||
emissive: Color::BLUE,
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
pub struct CyberSpaceLightsPlugin;
|
||||
impl Plugin for CyberSpaceLightsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(spawn_static_lights);
|
||||
app.add_systems(Startup, spawn_static_lights);
|
||||
}
|
||||
}
|
||||
|
|
22
src/main.rs
22
src/main.rs
|
@ -21,18 +21,20 @@ fn main() {
|
|||
}),
|
||||
..Default::default()
|
||||
}))
|
||||
.add_plugin(CyberPlanetPlugin)
|
||||
.add_plugin(CyberInputPlugin)
|
||||
.add_plugin(CyberActionPlugin)
|
||||
.add_plugin(CyberCamPlugin)
|
||||
.add_plugin(CyberSpaceLightsPlugin)
|
||||
.add_plugin(CyberUIPlugin)
|
||||
.add_plugin(CyberBikePlugin)
|
||||
.add_startup_system(disable_mouse_trap)
|
||||
.add_system(bevy::window::close_on_esc);
|
||||
.add_plugins((
|
||||
CyberPlanetPlugin,
|
||||
CyberInputPlugin,
|
||||
CyberActionPlugin,
|
||||
CyberCamPlugin,
|
||||
CyberSpaceLightsPlugin,
|
||||
CyberUIPlugin,
|
||||
CyberBikePlugin,
|
||||
))
|
||||
.add_systems(Startup, disable_mouse_trap)
|
||||
.add_systems(Update, bevy::window::close_on_esc);
|
||||
|
||||
#[cfg(feature = "inspector")]
|
||||
app.add_plugin(CyberGlamorPlugin);
|
||||
app.add_plugins(CyberGlamorPlugin);
|
||||
|
||||
app.run();
|
||||
}
|
||||
|
|
111
src/planet.rs
111
src/planet.rs
|
@ -1,14 +1,8 @@
|
|||
use bevy::{
|
||||
prelude::{shape::Icosphere, *},
|
||||
render::{color::Color, mesh::Indices},
|
||||
};
|
||||
use bevy::{prelude::*, render::color::Color};
|
||||
use bevy_rapier3d::prelude::*;
|
||||
use hexasphere::shapes::IcoSphere;
|
||||
use noise::{HybridMulti, NoiseFn, SuperSimplex};
|
||||
use rand::{Rng, SeedableRng};
|
||||
use wgpu::PrimitiveTopology;
|
||||
// use noise::{HybridMulti, NoiseFn, SuperSimplex};
|
||||
|
||||
pub const PLANET_RADIUS: f32 = 4_000.0;
|
||||
pub const PLANET_RADIUS: f32 = 2_000.0;
|
||||
pub const PLANET_HUE: f32 = 31.0;
|
||||
pub const PLANET_SATURATION: f32 = 1.0;
|
||||
|
||||
|
@ -21,14 +15,10 @@ fn spawn_planet(
|
|||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
//let color = Color::rgb(0.74, 0.5334, 0.176);
|
||||
let isphere = Icosphere {
|
||||
radius: PLANET_RADIUS,
|
||||
subdivisions: 88,
|
||||
};
|
||||
|
||||
let (mesh, shape) = gen_planet(isphere);
|
||||
let (mesh, shape) = gen_planet(2999.9);
|
||||
|
||||
let pbody = (RigidBody::Fixed, Ccd { enabled: true });
|
||||
let pbody = (RigidBody::Fixed, Transform::from_xyz(0.0, 0.1, 0.0));
|
||||
|
||||
let pcollide = (
|
||||
shape,
|
||||
|
@ -37,12 +27,19 @@ fn spawn_planet(
|
|||
..Default::default()
|
||||
},
|
||||
Restitution::new(0.8),
|
||||
Transform::from_xyz(0.0, 1.0, 0.0),
|
||||
CollisionGroups::default(), // all colliders
|
||||
Ccd { enabled: true },
|
||||
);
|
||||
|
||||
commands
|
||||
.spawn(PbrBundle {
|
||||
mesh: meshes.add(mesh),
|
||||
material: materials.add(Color::WHITE.into()),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::GREEN,
|
||||
..Default::default()
|
||||
}),
|
||||
transform: Transform::from_xyz(0.0, 0.1, 0.0),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(pbody)
|
||||
|
@ -53,7 +50,7 @@ fn spawn_planet(
|
|||
pub struct CyberPlanetPlugin;
|
||||
impl Plugin for CyberPlanetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(spawn_planet);
|
||||
app.add_systems(Startup, spawn_planet);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -61,82 +58,10 @@ impl Plugin for CyberPlanetPlugin {
|
|||
// utils
|
||||
//---------------------------------------------------------------------
|
||||
|
||||
fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
||||
// straight-up stolen from Bevy's impl of Mesh from Icosphere, so I can do the
|
||||
// displacement before normals are calculated.
|
||||
let generated = IcoSphere::new(sphere.subdivisions, |point| {
|
||||
let inclination = point.y.acos();
|
||||
let azimuth = point.z.atan2(point.x);
|
||||
fn gen_planet(span: f32) -> (Mesh, Collider) {
|
||||
let mut mesh = Cuboid::new(span, 1.0, span);
|
||||
|
||||
let norm_inclination = inclination / std::f32::consts::PI;
|
||||
let norm_azimuth = 0.5 - (azimuth / std::f32::consts::TAU);
|
||||
let collider = Collider::cuboid(span / 2.0, 0.5, span / 2.0);
|
||||
|
||||
[norm_azimuth, norm_inclination]
|
||||
});
|
||||
|
||||
let noise = HybridMulti::<SuperSimplex>::default();
|
||||
|
||||
let (mut min, mut max) = (f32::MAX, f32::MIN);
|
||||
|
||||
let noisy_points = generated
|
||||
.raw_points()
|
||||
.iter()
|
||||
.map(|&p| {
|
||||
let disp = (noise.get(p.as_dvec3().into()) * 0.03f64) as f32;
|
||||
let pt = p + (p.normalize() * disp);
|
||||
pt.into()
|
||||
})
|
||||
.collect::<Vec<[f32; 3]>>();
|
||||
|
||||
let points = noisy_points
|
||||
.iter()
|
||||
.map(|&p| (Vec3::from_slice(&p) * sphere.radius).into())
|
||||
.collect::<Vec<[f32; 3]>>();
|
||||
|
||||
for p in &points {
|
||||
let v = Vec3::new(p[0], p[1], p[2]);
|
||||
let v = v.length();
|
||||
min = v.min(min);
|
||||
max = v.max(max);
|
||||
}
|
||||
|
||||
let indices = generated.get_all_indices();
|
||||
|
||||
let mut idxs = Vec::new();
|
||||
for idx in indices.chunks_exact(3) {
|
||||
idxs.push([idx[0], idx[1], idx[2]]);
|
||||
}
|
||||
|
||||
let indices = Indices::U32(indices);
|
||||
let collider = Collider::trimesh(points.iter().map(|p| Vect::from_slice(p)).collect(), idxs);
|
||||
|
||||
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
|
||||
mesh.set_indices(Some(indices));
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, points);
|
||||
//mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
|
||||
mesh.duplicate_vertices();
|
||||
mesh.compute_flat_normals();
|
||||
|
||||
let tri_list = mesh
|
||||
.attribute(Mesh::ATTRIBUTE_POSITION)
|
||||
.unwrap()
|
||||
.as_float3()
|
||||
.unwrap();
|
||||
|
||||
let mut rng = rand::rngs::StdRng::seed_from_u64(57);
|
||||
let mut colors = Vec::new();
|
||||
for _triangle in tri_list.chunks_exact(3) {
|
||||
let l = 0.41;
|
||||
let jitter = rng.gen_range(-0.0..=360.0f32);
|
||||
let h = jitter;
|
||||
let color = Color::hsl(h, PLANET_SATURATION, l).as_linear_rgba_f32();
|
||||
for _ in 0..3 {
|
||||
colors.push(color);
|
||||
}
|
||||
}
|
||||
|
||||
dbg!(&colors.len());
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
||||
|
||||
(mesh, collider)
|
||||
(mesh.mesh(), collider)
|
||||
}
|
||||
|
|
16
src/ui.rs
16
src/ui.rs
|
@ -1,9 +1,10 @@
|
|||
use bevy::prelude::{
|
||||
use bevy::{
|
||||
app::{Startup, Update},
|
||||
prelude::{
|
||||
AlignSelf, App, AssetServer, Color, Commands, Component, Plugin, Query, Res, Style, Text,
|
||||
TextBundle, TextSection, TextStyle, Transform, With,
|
||||
},
|
||||
};
|
||||
#[cfg(feature = "inspector")]
|
||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||
use bevy_rapier3d::prelude::Velocity;
|
||||
|
||||
use crate::bike::CyberBikeBody;
|
||||
|
@ -42,7 +43,7 @@ fn update_ui(
|
|||
) {
|
||||
let mut text = text_query.single_mut();
|
||||
let (velocity, xform) = state_query.single();
|
||||
let speed = velocity.linvel.dot(xform.forward());
|
||||
let speed = velocity.linvel.dot(*xform.forward());
|
||||
text.sections[0].value = format!("spd: {:.2}", speed);
|
||||
}
|
||||
|
||||
|
@ -50,9 +51,8 @@ pub struct CyberUIPlugin;
|
|||
|
||||
impl Plugin for CyberUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
#[cfg(feature = "inspector")]
|
||||
app.add_plugin(WorldInspectorPlugin);
|
||||
|
||||
app.add_startup_system(setup_ui).add_system(update_ui);
|
||||
//
|
||||
app.add_systems(Startup, setup_ui)
|
||||
.add_systems(Update, update_ui);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue