use bevy::{pbr::CascadeShadowConfigBuilder, prelude::*}; use crate::planet::PLANET_RADIUS; pub const LIGHT_RANGE: f32 = 900.0; fn spawn_static_lights( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { let pink_light = PointLight { //intensity: 1_00.0, range: LIGHT_RANGE, color: Color::WHITE, radius: 10.0, shadows_enabled: true, ..Default::default() }; commands.insert_resource(AmbientLight { color: Color::WHITE, brightness: 100.0, }); // let _cascade_shadow_config = CascadeShadowConfigBuilder { // first_cascade_far_bound: 0.3, // maximum_distance: 3.0, // ..default() // } // .build(); // up light commands.spawn(PointLightBundle { transform: Transform::from_xyz(0.0, 100.0, 0.0), point_light: pink_light, ..Default::default() }); } pub struct CyberSpaceLightsPlugin; impl Plugin for CyberSpaceLightsPlugin { fn build(&self, app: &mut App) { app.add_systems(Startup, spawn_static_lights); } }