use bevy::prelude::*; use crate::{ action::MovementSettings, geometry::{CyberBike, SPAWN_ALTITUDE}, input::InputState, }; pub(crate) const CAM_DIST: f32 = 15.0; #[derive(Component, Debug)] pub struct CyberCam; fn setup_cybercam(mut commands: Commands) { commands .spawn_bundle(PerspectiveCameraBundle { transform: Transform::from_xyz(SPAWN_ALTITUDE + CAM_DIST, 0.0, 0.0) .looking_at(Vec3::ZERO, Vec3::Y), ..Default::default() }) .insert(CyberCam); } fn follow_player( bike_query: Query<&Transform, (Without, With)>, mut cam_query: Query<&mut Transform, (With, Without)>, ) { let bike_xform = bike_query.single(); let up = bike_xform.translation.normalize(); let look_at = bike_xform.translation + (bike_xform.forward() * CAM_DIST); let cam_pos = bike_xform.translation + (bike_xform.back() * CAM_DIST * 1.5) + (up * CAM_DIST); let mut cam_xform = cam_query.single_mut(); cam_xform.translation = cam_pos; cam_xform.look_at(look_at, up); } fn player_look( settings: Res, windows: Res, time: Res