use bevy::prelude::*; use crate::{geometry::CyberBike, input::InputState, action::MovementSettings}; pub(crate) const CAM_DIST: f32 = 50.0; #[derive(Component, Debug)] pub struct CyberCam; fn setup_cybercam(mut commands: Commands) { use crate::geometry::PLAYER_DIST; commands .spawn_bundle(PerspectiveCameraBundle { transform: Transform::from_xyz(PLAYER_DIST + CAM_DIST, 0.0, 0.0) .looking_at(Vec3::ZERO, Vec3::Y), ..Default::default() }) .insert(CyberCam); } fn follow_player( bike_query: Query<(&Transform, &CyberBike), Without>, mut cam_query: Query<(&mut Transform, &CyberCam), Without>, ) { let (bike_xform, _) = bike_query.single(); let up = bike_xform.translation.normalize(); let look_at = bike_xform.translation; let cam_pos = bike_xform.translation + (bike_xform.back() * CAM_DIST * 1.3) + (up * CAM_DIST); let (mut cam_xform, _) = cam_query.single_mut(); cam_xform.translation = cam_pos; cam_xform.look_at(look_at, up); } fn player_look( settings: Res, windows: Res, time: Res