use bevy::prelude::{ AlignSelf, App, AssetServer, Color, Commands, Component, Plugin, Query, Res, Style, Text, TextBundle, TextSection, TextStyle, With, }; #[cfg(feature = "inspector")] use bevy_inspector_egui::quick::WorldInspectorPlugin; use bevy_rapier3d::prelude::Velocity; use crate::bike::CyberBikeBody; #[derive(Component)] struct UpText; fn setup_ui(mut commands: Commands, asset_server: Res) { //commands.spawn(UiCameraBundle::default()); commands .spawn(TextBundle { style: Style { align_self: AlignSelf::FlexEnd, ..Default::default() }, // Use `Text` directly text: Text { // Construct a `Vec` of `TextSection`s sections: vec![TextSection { value: "".to_string(), style: TextStyle { font: asset_server.load("fonts/FiraMono-Medium.ttf"), font_size: 40.0, color: Color::GOLD, }, }], ..Default::default() }, ..Default::default() }) .insert(UpText); } fn update_ui( state_query: Query<&Velocity, With>, mut text_query: Query<&mut Text, With>, ) { let mut text = text_query.single_mut(); let state = state_query.single(); text.sections[0].value = format!("spd: {:.2}", state.linvel.length()); } pub struct CyberUIPlugin; impl Plugin for CyberUIPlugin { fn build(&self, app: &mut App) { #[cfg(feature = "inspector")] app.add_plugin(WorldInspectorPlugin); app.add_startup_system(setup_ui).add_system(update_ui); } }