use bevy::{ prelude::*, render::mesh::{Indices, VertexAttributeValues}, }; use bevy_polyline::prelude::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin}; use rand::{thread_rng, Rng}; use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet}; pub const BISEXY_COLOR: Color = Color::hsla(292.0, 0.9, 0.60, 1.1); fn _wireframe_planet( mut commands: Commands, mut meshes: ResMut>, mut polylines: ResMut>, mut polymats: ResMut>, query: Query<&Handle, With>, ) { let handle = query.single(); let mesh = meshes.get_mut(handle).unwrap(); let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap(); let mut pts = Vec::with_capacity(vertices.len()); if let VertexAttributeValues::Float32x3(verts) = vertices { let indices = mesh.indices().unwrap(); if let Indices::U32(indices) = indices { for i in indices.iter() { let v = verts[*i as usize]; let v = Vec3::from_slice(&v); pts.push(v); } } } let mut verts = Vec::with_capacity((pts.len() as f32 * 1.4) as usize); for pts in pts.chunks(3) { if pts.len() > 1 { verts.extend_from_slice(pts); verts.push(Vec3::NAN); } } // don't need the indices anymore mesh.duplicate_vertices(); mesh.compute_flat_normals(); commands.spawn(PolylineBundle { polyline: polylines.add(Polyline { vertices: verts }), material: polymats.add(PolylineMaterial { width: 101.0, color: BISEXY_COLOR, perspective: true, depth_bias: -0.001, }), ..Default::default() }); } fn _wireframify_lights(mut lights: Query<&mut AnimateCyberLightWireframe>) { let chance = 0.005; let rng = &mut thread_rng(); for mut light in lights.iter_mut() { if rng.gen::() < chance { let new = !light.wired; light.wired = new; } } } // public plugin pub struct CyberGlamorPlugin; impl Plugin for CyberGlamorPlugin { fn build(&self, app: &mut App) { app.insert_resource(ClearColor(Color::rgb(0.408, 0.6236, 0.925))); { use bevy_rapier3d::render::{ DebugRenderMode, DebugRenderStyle, RapierDebugRenderPlugin, }; let style = DebugRenderStyle { multibody_joint_anchor_color: Color::GREEN.as_rgba_f32(), multibody_joint_separation_color: Color::GOLD.as_rgba_f32(), ..Default::default() }; let mode = DebugRenderMode::CONTACTS | DebugRenderMode::SOLVER_CONTACTS | DebugRenderMode::COLLIDER_SHAPES | DebugRenderMode::JOINTS | DebugRenderMode::RIGID_BODY_AXES; let rplugin = RapierDebugRenderPlugin { style, always_on_top: true, enabled: true, mode, }; app.add_plugin(rplugin); } } }