use std::time::{Duration, Instant}; use bevy::{ prelude::{Component, ReflectResource, Resource, Vec3}, reflect::Reflect, }; #[derive(Debug, Resource)] pub(crate) struct ActionDebugInstant(pub Instant); impl Default for ActionDebugInstant { fn default() -> Self { ActionDebugInstant(Instant::now()) } } impl ActionDebugInstant { #[allow(dead_code)] pub fn reset(&mut self) { self.0 = Instant::now(); } #[allow(dead_code)] pub fn elapsed(&self) -> Duration { self.0.elapsed() } } #[derive(Debug, Component)] pub(super) struct Tunneling { pub frames: usize, pub dir: Vec3, } impl Default for Tunneling { fn default() -> Self { Tunneling { frames: 15, dir: Vec3::ZERO, } } } #[derive(Debug, Resource, Reflect)] #[reflect(Resource)] pub struct MovementSettings { pub accel: f32, pub gravity: f32, pub sensitivity: f32, } impl Default for MovementSettings { fn default() -> Self { Self { sensitivity: 6.0, accel: 40.0, gravity: 9.8, } } } #[derive(Debug, Resource, Reflect)] #[reflect(Resource)] pub struct CatControllerSettings { pub kp: f32, pub kd: f32, pub ki: f32, } impl Default for CatControllerSettings { fn default() -> Self { Self { kp: 80.0, kd: 10.0, ki: 0.4, } } } #[derive(Component, Debug, Clone, Copy)] pub struct CatControllerState { pub roll_integral: f32, pub roll_prev: f32, decay_factor: f32, roll_limit: f32, } impl Default for CatControllerState { fn default() -> Self { Self { roll_integral: Default::default(), roll_prev: Default::default(), decay_factor: 0.99, roll_limit: 1.5, } } } impl CatControllerState { pub fn decay(&mut self) { if self.roll_integral.abs() > 0.001 { self.roll_integral *= self.decay_factor; } } pub fn update_roll(&mut self, error: f32, dt: f32) -> (f32, f32) { let lim = self.roll_limit; self.roll_integral = (self.roll_integral + (error * dt)).min(lim).max(-lim); let derivative = (error - self.roll_prev) / dt; self.roll_prev = error; (derivative, self.roll_integral) } pub fn set_integral_limits(&mut self, roll: f32) { self.roll_limit = roll; } }