90 lines
2.5 KiB
Rust
90 lines
2.5 KiB
Rust
use bevy::{pbr::CascadeShadowConfigBuilder, prelude::*};
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use crate::planet::PLANET_RADIUS;
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pub const LIGHT_RANGE: f32 = 900.0;
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static BLUE: Color = Color::linear_rgb(0.0, 0.0, 1.0);
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static PINK: Color = Color::linear_rgb(199.0 / 255.0, 21.0 / 255.0, 113.0 / 255.0);
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fn spawn_static_lights(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let pink_light = PointLight {
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intensity: 1_000_000.0,
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range: LIGHT_RANGE,
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color: PINK,
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radius: 1.0,
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shadows_enabled: true,
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..Default::default()
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};
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let blue_light = PointLight {
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intensity: 1_000_000.0,
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range: LIGHT_RANGE,
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color: BLUE,
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radius: 1.0,
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shadows_enabled: true,
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..Default::default()
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};
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commands.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 8_000.0,
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});
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let _cascade_shadow_config = CascadeShadowConfigBuilder {
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first_cascade_far_bound: 0.3,
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maximum_distance: 3.0,
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..default()
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}
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.build();
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// up light
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commands
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.spawn((
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Transform::from_xyz(0.0, PLANET_RADIUS + 30.0, 0.0),
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pink_light,
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Visibility::Visible,
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))
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.with_children(|builder| {
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builder.spawn((
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Mesh3d(meshes.add(Mesh::from(Sphere::new(10.0)))),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: BLUE,
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emissive: PINK.into(),
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..Default::default()
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})),
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Transform::default(),
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Visibility::Inherited,
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));
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});
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// down light
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commands
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.spawn((
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Transform::from_xyz(0.0, -PLANET_RADIUS - 30.0, 0.0),
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blue_light,
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Visibility::Visible,
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))
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.with_children(|builder| {
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builder.spawn((
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Mesh3d(meshes.add(Mesh::from(Sphere::new(10.0)))),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: PINK,
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emissive: BLUE.into(),
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..Default::default()
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})),
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Transform::default(),
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Visibility::Inherited,
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));
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});
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}
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pub struct CyberSpaceLightsPlugin;
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impl Plugin for CyberSpaceLightsPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, spawn_static_lights);
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}
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}
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