73 lines
2.1 KiB
Rust
73 lines
2.1 KiB
Rust
use avian3d::prelude::*;
|
|
use bevy::{
|
|
prelude::{AssetServer, BuildChildren, Commands, Quat, Res, SpatialBundle, Transform, Vec3},
|
|
scene::SceneBundle,
|
|
};
|
|
|
|
use super::{spawn_wheels, CyberBikeBody, Meshterial, WheelConfig, BIKE_BODY_COLLISION_GROUP};
|
|
use crate::{action::CatControllerState, planet::PLANET_RADIUS};
|
|
|
|
pub(super) fn spawn_cyberbike(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
wheel_conf: Res<WheelConfig>,
|
|
mut meshterials: Meshterial,
|
|
) {
|
|
let altitude = PLANET_RADIUS - 10.0;
|
|
|
|
let mut xform = Transform::from_translation(Vec3::X * altitude)
|
|
.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
|
|
|
|
let right = xform.right() * 350.0;
|
|
xform.translation += right;
|
|
|
|
let friction = Friction {
|
|
dynamic_coefficient: 0.1,
|
|
static_coefficient: 0.6,
|
|
combine_rule: CoefficientCombine::Average,
|
|
};
|
|
|
|
let restitution = Restitution {
|
|
coefficient: 0.0,
|
|
..Default::default()
|
|
};
|
|
|
|
let (membership, filter) = BIKE_BODY_COLLISION_GROUP;
|
|
let bike_collision_group = CollisionLayers::new(membership, filter);
|
|
|
|
let scene = asset_server.load("cb-no-y_up.glb#Scene0");
|
|
|
|
let spatialbundle = SpatialBundle {
|
|
transform: xform,
|
|
..Default::default()
|
|
};
|
|
|
|
let body =
|
|
Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8));
|
|
let bike = commands
|
|
.spawn(RigidBody::Dynamic)
|
|
.insert(spatialbundle)
|
|
.insert((
|
|
body,
|
|
bike_collision_group,
|
|
restitution,
|
|
friction,
|
|
SleepingDisabled,
|
|
LinearDamping(0.1),
|
|
AngularDamping(2.0),
|
|
LinearVelocity::ZERO,
|
|
AngularVelocity::ZERO,
|
|
ExternalForce::ZERO,
|
|
))
|
|
.with_children(|rider| {
|
|
rider.spawn(SceneBundle {
|
|
scene,
|
|
..Default::default()
|
|
});
|
|
})
|
|
.insert(CyberBikeBody)
|
|
.insert(CatControllerState::default())
|
|
.id();
|
|
|
|
spawn_wheels(&mut commands, bike, &wheel_conf, &mut meshterials);
|
|
}
|