483dc3f864
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation for real game-focused devel going forward.
47 lines
1.4 KiB
Rust
47 lines
1.4 KiB
Rust
use bevy::prelude::*;
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use crate::physics::PlayerState;
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#[derive(Component)]
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struct UpText;
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fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn_bundle(UiCameraBundle::default());
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commands
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.spawn_bundle(TextBundle {
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style: Style {
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align_self: AlignSelf::FlexEnd,
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..Default::default()
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},
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// Use `Text` directly
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text: Text {
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// Construct a `Vec` of `TextSection`s
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sections: vec![TextSection {
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value: "".to_string(),
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style: TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 40.0,
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color: Color::GOLD,
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},
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}],
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..Default::default()
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},
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..Default::default()
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})
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.insert(UpText);
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}
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fn update_ui(pstate_query: Query<&PlayerState>, mut text_query: Query<&mut Text, With<UpText>>) {
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let mut text = text_query.single_mut();
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let pstate = pstate_query.single();
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text.sections[0].value = format!("{:.2}", pstate.velocity.length());
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}
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pub struct CyberUIPlugin;
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impl Plugin for CyberUIPlugin {
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fn build(&self, app: &mut App) {
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app.add_startup_system(setup_ui).add_system(update_ui);
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}
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}
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