cyber_rider/src/ui.rs
Joe Ardent 483dc3f864 Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation
for real game-focused devel going forward.
2022-01-12 00:22:20 -08:00

47 lines
1.4 KiB
Rust

use bevy::prelude::*;
use crate::physics::PlayerState;
#[derive(Component)]
struct UpText;
fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_bundle(UiCameraBundle::default());
commands
.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
..Default::default()
},
// Use `Text` directly
text: Text {
// Construct a `Vec` of `TextSection`s
sections: vec![TextSection {
value: "".to_string(),
style: TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 40.0,
color: Color::GOLD,
},
}],
..Default::default()
},
..Default::default()
})
.insert(UpText);
}
fn update_ui(pstate_query: Query<&PlayerState>, mut text_query: Query<&mut Text, With<UpText>>) {
let mut text = text_query.single_mut();
let pstate = pstate_query.single();
text.sections[0].value = format!("{:.2}", pstate.velocity.length());
}
pub struct CyberUIPlugin;
impl Plugin for CyberUIPlugin {
fn build(&self, app: &mut App) {
app.add_startup_system(setup_ui).add_system(update_ui);
}
}