148 lines
4.9 KiB
Rust
148 lines
4.9 KiB
Rust
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
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use avian3d::{
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dynamics::solver::xpbd::AngularConstraint, parry::mass_properties::MassProperties, prelude::*,
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};
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use bevy::prelude::{
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Commands, Entity, Quat, Query, Res, ResMut, Time, Transform, Vec3, With, Without,
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};
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//#[cfg(feature = "inspector")]
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//use super::ActionDebugInstant;
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use super::{CatControllerSettings, CatControllerState, CyberLean, MovementSettings, Tunneling};
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use crate::{
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bike::{CyberBikeBody, CyberSteering, CyberWheel, WheelConfig, BIKE_WHEEL_COLLISION_GROUP},
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input::InputState,
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};
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fn yaw_to_angle(yaw: f32) -> f32 {
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let v = yaw.powi(5) * FRAC_PI_4;
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if v.is_normal() {
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v
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} else {
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0.0
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}
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}
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fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
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// thanks to https://danceswithcode.net/engineeringnotes/quaternions/quaternions.html
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let [x, y, z] = pt.normalize().to_array();
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let qpt = Quat::from_xyzw(x, y, z, 0.0);
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// p' = rot^-1 * qpt * rot
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let rot_qpt = rot.inverse() * qpt * *rot;
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// why does this need to be inverted???
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-Vec3::from_array([rot_qpt.x, rot_qpt.y, rot_qpt.z])
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}
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/// The gravity vector points from the cyberbike to the center of the planet.
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pub(super) fn gravity(
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mut query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
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settings: Res<MovementSettings>,
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mut gravity: ResMut<Gravity>,
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#[cfg(feature = "inspector")] mut debug_instant: ResMut<ActionDebugInstant>,
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) {
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let (xform, mut forces) = query.single_mut();
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*gravity = Gravity(xform.translation.normalize() * -settings.gravity);
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forces.clear();
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}
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/// The desired lean angle, given steering input and speed.
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pub(super) fn cyber_lean(
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bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
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wheels: Query<&Transform, With<CyberWheel>>,
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input: Res<InputState>,
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gravity_settings: Res<MovementSettings>,
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mut lean: ResMut<CyberLean>,
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) {
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let (velocity, xform) = bike_state.single();
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let vel = velocity.dot(*xform.forward());
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let v_squared = vel.powi(2);
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let steering_angle = yaw_to_angle(input.yaw);
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let wheels: Vec<_> = wheels.iter().map(|w| w.translation).collect();
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let wheel_base = (wheels[0] - wheels[1]).length();
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let radius = wheel_base / steering_angle.tan();
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let gravity = gravity_settings.gravity;
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let v2_r = v_squared / radius;
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let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
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if tan_theta.is_finite() && !tan_theta.is_subnormal() {
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lean.lean = tan_theta.atan().clamp(-FRAC_PI_4, FRAC_PI_4);
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} else {
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lean.lean = 0.0;
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}
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}
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/// PID-based controller for stabilizing attitude; keeps the cyberbike upright.
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pub(super) fn falling_cat(
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mut bike_query: Query<(&Transform, &mut ExternalTorque, &mut CatControllerState)>,
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time: Res<Time>,
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settings: Res<CatControllerSettings>,
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lean: Res<CyberLean>,
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) {
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let (xform, mut torque, mut control_vars) = bike_query.single_mut();
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let world_up = xform.translation.normalize();
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let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
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let target_up = rotate_point(&world_up, &rot).normalize();
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let bike_right = xform.right();
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let roll_error = bike_right.dot(target_up);
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let pitch_error = world_up.dot(*xform.back());
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// only try to correct roll if we're not totally vertical
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if pitch_error.abs() < 0.95 {
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let (derivative, integral) = control_vars.update_roll(roll_error, time.delta_seconds());
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let mag =
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(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
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if mag.is_finite() {
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torque.apply_torque(*xform.back() * mag);
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}
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}
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}
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/// Apply forces to the cyberbike as a result of input.
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pub(super) fn input_forces(
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settings: Res<MovementSettings>,
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input: Res<InputState>,
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time: Res<Time>,
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axle: Query<Entity, With<CyberSteering>>,
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mut braking_query: Query<&mut ExternalTorque, With<CyberWheel>>,
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mut body_query: Query<
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(
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Entity,
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&Transform,
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&ColliderMassProperties,
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&mut ExternalForce,
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),
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With<CyberBikeBody>,
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>,
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) {
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let (bike, xform, mass, mut forces) = body_query.single_mut();
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let dt = time.delta_seconds();
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// thrust
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let thrust = xform.forward() * input.throttle * settings.accel;
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let point = xform.translation + *xform.back();
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*forces.apply_force_at_point(dt * thrust, point, mass.center_of_mass.0);
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// brake + thrust
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for mut motor in braking_query.iter_mut() {
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let factor = if input.brake {
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500.00
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} else {
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input.throttle * settings.accel
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};
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let speed = if input.brake { 0.0 } else { -70.0 };
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let target = dt * factor * speed;
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let torque = target * Vec3::X;
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motor.apply_torque(torque);
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}
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// steering
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let _angle = yaw_to_angle(input.yaw);
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let _axle = axle.single();
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//steering.align_orientation(bike, steering, rotation_difference, lagrange,
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// compliance, dt)
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}
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