cyber_rider/src/action/systems.rs
2024-07-22 14:35:05 -07:00

235 lines
7.6 KiB
Rust

use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
use avian3d::{
collision::Collisions,
dynamics::solver::xpbd::AngularConstraint,
prelude::{
ColliderMassProperties, Collision, ExternalForce, ExternalTorque, Gravity, LinearVelocity,
PrismaticJoint, RigidBodyQuery,
},
};
use bevy::prelude::{EventReader, Quat, Query, Res, ResMut, Time, Transform, Vec3, With, Without};
use super::{CatControllerSettings, CatControllerState, CyberLean, MovementSettings};
use crate::{
bike::{CyberBikeBody, CyberFork, CyberSpring, CyberSteering, CyberWheel, WheelConfig},
input::InputState,
};
fn yaw_to_angle(yaw: f32) -> f32 {
let v = yaw.powi(5) * FRAC_PI_4;
if v.is_normal() {
v
} else {
0.0
}
}
fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
// thanks to https://danceswithcode.net/engineeringnotes/quaternions/quaternions.html
let [x, y, z] = pt.normalize().to_array();
let qpt = Quat::from_xyzw(x, y, z, 0.0);
// p' = rot^-1 * qpt * rot
let rot_qpt = rot.inverse() * qpt * *rot;
// why does this need to be inverted???
-Vec3::from_array([rot_qpt.x, rot_qpt.y, rot_qpt.z])
}
/// The gravity vector points from the cyberbike to the center of the planet.
pub(super) fn set_gravity(
xform: Query<&Transform, With<CyberBikeBody>>,
settings: Res<MovementSettings>,
mut gravity: ResMut<Gravity>,
) {
let xform = xform.single();
*gravity = Gravity(xform.translation.normalize() * -settings.gravity);
}
pub(super) fn clear_forces(
mut forces: Query<(Option<&mut ExternalForce>, Option<&mut ExternalTorque>)>,
) {
for (force, torque) in forces.iter_mut() {
if let Some(mut force) = force {
force.clear();
}
if let Some(mut torque) = torque {
torque.clear();
}
}
}
pub(super) fn suspension(
movment_settings: Res<MovementSettings>,
wheel_config: Res<WheelConfig>,
time: Res<Time>,
mass: Query<&ColliderMassProperties, With<CyberBikeBody>>,
mut axels: Query<(&mut ExternalForce, &CyberSpring, &Transform)>,
) {
let mass = if let Ok(mass) = mass.get_single() {
mass.mass.0
} else {
1.0
};
let dt = time.delta_seconds();
let gravity = movment_settings.gravity;
let mag = -wheel_config.stiffness * mass * gravity * dt;
for (mut force, spring, xform) in axels.iter_mut() {
let spring = mag * spring.0;
let spring = xform.translation + spring;
bevy::log::info!("suspension force: {spring:?}");
let _ = force.apply_force(spring);
}
}
/// The desired lean angle, given steering input and speed.
pub(super) fn calculate_lean(
bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
wheels: Query<&Transform, With<CyberWheel>>,
input: Res<InputState>,
gravity_settings: Res<MovementSettings>,
mut lean: ResMut<CyberLean>,
) {
let (velocity, xform) = bike_state.single();
let vel = velocity.dot(*xform.forward());
let v_squared = vel.powi(2);
let steering_angle = yaw_to_angle(input.yaw);
let wheels: Vec<_> = wheels.iter().map(|w| w.translation).collect();
let wheel_base = (wheels[0] - wheels[1]).length();
let radius = wheel_base / steering_angle.tan();
let gravity = gravity_settings.gravity;
let v2_r = v_squared / radius;
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
if tan_theta.is_finite() && !tan_theta.is_subnormal() {
lean.lean = tan_theta.atan().clamp(-FRAC_PI_4, FRAC_PI_4);
} else {
lean.lean = 0.0;
}
}
/// PID-based controller for stabilizing attitude; keeps the cyberbike upright.
pub(super) fn apply_lean(
mut bike_query: Query<(&Transform, &mut ExternalTorque, &mut CatControllerState)>,
time: Res<Time>,
settings: Res<CatControllerSettings>,
lean: Res<CyberLean>,
) {
let (xform, mut torque, mut control_vars) = bike_query.single_mut();
let world_up = xform.translation.normalize();
let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
let target_up = rotate_point(&world_up, &rot).normalize();
let bike_right = xform.right();
let roll_error = bike_right.dot(target_up);
let pitch_error = world_up.dot(*xform.back());
// only try to correct roll if we're not totally vertical
if pitch_error.abs() < 0.95 {
let (derivative, integral) = control_vars.update_roll(roll_error, time.delta_seconds());
let mag =
(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
if mag.is_finite() {
torque.apply_torque(*xform.back() * mag);
}
}
}
/// Apply forces to the cyberbike as a result of input.
pub(super) fn apply_inputs(
settings: Res<MovementSettings>,
input: Res<InputState>,
time: Res<Time>,
fork: Query<&PrismaticJoint, With<CyberFork>>,
mut axle: Query<(RigidBodyQuery, &Transform), With<CyberSteering>>,
mut braking_query: Query<&mut ExternalTorque, With<CyberWheel>>,
mut body_query: Query<
(
RigidBodyQuery,
&Transform,
&ColliderMassProperties,
&mut ExternalForce,
),
(With<CyberBikeBody>, Without<CyberSteering>),
>,
) {
let Ok((mut bike, xform, mass, mut forces)) = body_query.get_single_mut() else {
bevy::log::debug!("no bike body found");
return;
};
let dt = time.delta_seconds();
// thrust
let thrust = xform.forward() * input.throttle * settings.accel;
let point = xform.translation + *xform.back();
//let _ = *forces.apply_force_at_point(dt * thrust, point,
// mass.center_of_mass.0);
// brake + thrust
for mut motor in braking_query.iter_mut() {
let factor = if input.brake {
500.00
} else {
input.throttle * settings.accel
};
let speed = if input.brake { 0.0 } else { -70.0 };
let target = dt * factor * speed;
let torque = target * Vec3::X;
motor.apply_torque(torque);
}
// steering
let _angle = yaw_to_angle(input.yaw);
let (mut axle, xform) = axle.single_mut();
let cur_rot = xform.rotation;
let fork = fork.single();
let axis = fork.free_axis.normalize();
let new = Quat::from_axis_angle(axis, _angle);
let diff = (new - cur_rot).to_scaled_axis();
let mut compliance = 1.0;
fork.align_orientation(&mut axle, &mut bike, diff, &mut compliance, 1.0, dt);
}
//#[cfg(feature = "inspector")]
mod inspector {
use bevy::prelude::Entity;
use super::*;
pub(crate) fn debug_bodies(
bodies: Query<(Entity, RigidBodyQuery)>,
mut collisions: EventReader<Collision>,
) {
let bodies: Vec<_> = bodies.iter().collect();
for i in 0..(bodies.len()) {
let (ent, ref rb) = bodies[i];
let cur_pos = rb.current_position();
let mut max = 0.0f32;
let mut min = f32::MAX;
for j in 0..(bodies.len()) {
if j == i {
continue;
}
let (_, ref other) = bodies[j];
let dist = (cur_pos - other.current_position()).length();
max = max.max(dist);
min = min.min(dist);
}
let line = format!("{ent:?} at {cur_pos:?} -- min: {min}, max: {max}");
bevy::log::info!(line);
}
for Collision(contacts) in collisions.read() {
bevy::log::info!(
"Entities {:?} and {:?} are colliding",
contacts.entity1,
contacts.entity2,
);
}
}
}
//#[cfg(feature = "inspector")]
pub(super) use inspector::debug_bodies;