cyber_rider/src/lib.rs
2023-01-20 14:40:51 -08:00

47 lines
1.2 KiB
Rust

use bevy::{
ecs::schedule::StageLabel,
prelude::{ResMut, SystemLabel, Vec3, Windows},
};
pub mod action;
pub mod bike;
pub mod camera;
pub mod glamor;
pub mod input;
pub mod lights;
pub mod planet;
pub mod ui;
#[derive(Clone, Debug, Hash, PartialEq, Eq, SystemLabel, StageLabel)]
pub enum Label {
Geometry,
Glamor,
Input,
Action,
}
pub fn disable_mouse_trap(mut windows: ResMut<Windows>) {
let window = windows.get_primary_mut().unwrap();
window.set_cursor_grab_mode(bevy::window::CursorGrabMode::None);
window.set_cursor_visibility(true);
}
pub fn random_unit_vec(r: &mut impl rand::prelude::Rng) -> Vec3 {
// https://mathworld.wolfram.com/SpherePointPicking.html
// Marsaglia (1972) for picking x1 and x2 from (-1, 1) and generating surface
// points directly if their sum is less than 1.
let mut x1: f32 = 0.0;
let mut x2: f32 = 0.0;
let mut ssum = std::f32::MAX;
while ssum >= 1.0 {
x1 = r.gen_range(-1.0..=1.0);
x2 = r.gen_range(-1.0..=1.0);
ssum = x1.powi(2) + x2.powi(2);
}
let sqrt = (1.0 - ssum).sqrt();
let x = 2.0 * x1 * sqrt;
let y = 2.0 * x2 * sqrt;
let z = 1.0 - 2.0 * ssum;
Vec3::new(x, y, z).normalize()
}