cyber_rider/src/bike/systems.rs

208 lines
5.9 KiB
Rust

use bevy::prelude::{shape::UVSphere as Tire, *};
use bevy_rapier3d::prelude::{
Ccd, Collider, ColliderMassProperties, CollisionGroups, Damping, ExternalForce, Friction,
MultibodyJoint, PrismaticJointBuilder, ReadMassProperties, Restitution, RigidBody, Sleeping,
TransformInterpolation, Velocity,
};
use super::{
CyberBikeBody, CyberWheel, WheelConfig, BIKE_BODY_COLLISION_GROUP, BIKE_WHEEL_COLLISION_GROUP,
};
use crate::{action::CatControllerState, planet::PLANET_RADIUS};
type Meshterial<'a> = (
ResMut<'a, Assets<Mesh>>,
ResMut<'a, Assets<StandardMaterial>>,
);
pub(super) fn spawn_cyberbike(
mut commands: Commands,
asset_server: Res<AssetServer>,
wheel_conf: Res<WheelConfig>,
mut meshterials: Meshterial,
) {
let altitude = PLANET_RADIUS - 220.0;
let mut xform = Transform::from_translation(Vec3::X * altitude)
.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
//.with_rotation(Quat::from_axis_angle(Vec3::X, 140.0f32.to_radians()));
let right = xform.right() * 350.0;
xform.translation += right;
let damping = Damping {
angular_damping: 2.0,
linear_damping: 0.1,
};
let friction = Friction {
coefficient: 0.0,
..Default::default()
};
let restitution = Restitution {
coefficient: 0.0,
..Default::default()
};
let mass_properties = ColliderMassProperties::Density(0.9);
let (membership, filter) = BIKE_BODY_COLLISION_GROUP;
let bike_collision_group = CollisionGroups::new(membership, filter);
let scene = asset_server.load("cb-no-y_up.glb#Scene0");
let spatialbundle = SpatialBundle {
transform: xform,
..Default::default()
};
let bike = commands
.spawn(RigidBody::Dynamic)
.insert(spatialbundle)
.insert((
Collider::capsule(Vec3::new(0.0, 0.0, -1.0), Vec3::new(0.0, 0.0, 1.0), 0.50),
bike_collision_group,
mass_properties,
damping,
restitution,
friction,
Sleeping::disabled(),
Ccd { enabled: true },
ReadMassProperties::default(),
))
.insert(TransformInterpolation {
start: None,
end: None,
})
.insert(Velocity::zero())
.insert(ExternalForce::default())
.with_children(|rider| {
rider.spawn(SceneBundle {
scene,
..Default::default()
});
})
.insert(CyberBikeBody)
.insert(CatControllerState::default())
.id();
spawn_tires(&mut commands, &xform, bike, &wheel_conf, &mut meshterials);
}
fn spawn_tires(
commands: &mut Commands,
xform: &Transform,
bike: Entity,
conf: &WheelConfig,
meshterials: &mut Meshterial,
) {
//return;
// re-set the collision group
let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
let wheels_collision_group = CollisionGroups::new(membership, filter);
let wheel_y = conf.y;
let wheel_rad = conf.radius;
let stiffness = conf.stiffness;
let not_sleeping = Sleeping::disabled();
let ccd = Ccd { enabled: true };
let limits = conf.limits;
let (meshes, materials) = meshterials;
let tire = Tire {
radius: wheel_rad,
..Default::default()
};
let material = StandardMaterial {
base_color: Color::Rgba {
red: 0.01,
green: 0.01,
blue: 0.01,
alpha: 1.0,
},
alpha_mode: AlphaMode::Opaque,
perceptual_roughness: 0.5,
..Default::default()
};
let pbr_bundle = PbrBundle {
material: materials.add(material),
mesh: meshes.add(Mesh::from(tire)),
..Default::default()
};
let friction = Friction {
coefficient: 0.0,
..Default::default()
};
let mut wheel_poses = Vec::with_capacity(2);
// front
{
let wheel_x = 0.0;
let wheel_z = -conf.front_forward;
let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
wheel_poses.push(offset);
}
// rear
{
let wheel_x = 0.0;
let wheel_z = conf.rear_back;
let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
wheel_poses.push(offset);
}
for offset in wheel_poses {
let trans = xform.translation + offset;
let wheel_pos_in_world = Transform::from_rotation(xform.rotation).with_translation(trans);
let wheel_damping = Damping {
linear_damping: 0.8,
..Default::default()
};
let wheel_collider = Collider::ball(wheel_rad);
let mass_props = ColliderMassProperties::Density(0.1);
let damping = conf.damping;
let prismatic = PrismaticJointBuilder::new(Vec3::Y)
.local_anchor1(offset)
.limits(limits)
.motor_position(-0.1, stiffness, damping);
let joint = MultibodyJoint::new(bike, prismatic);
let spatial_bundle = SpatialBundle {
transform: wheel_pos_in_world,
..Default::default()
};
let tire_spundle = SpatialBundle {
transform: Transform::IDENTITY,
..Default::default()
};
commands
.spawn(RigidBody::Dynamic)
.insert(spatial_bundle)
.insert((
wheel_collider,
mass_props,
wheel_damping,
ccd,
not_sleeping,
joint,
wheels_collision_group,
friction,
CyberWheel,
ExternalForce::default(),
))
.with_children(|wheel| {
wheel.spawn(tire_spundle).insert(pbr_bundle.clone()).insert(
TransformInterpolation {
start: None,
end: None,
},
);
});
}
}