208 lines
5.9 KiB
Rust
208 lines
5.9 KiB
Rust
use bevy::prelude::{shape::UVSphere as Tire, *};
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use bevy_rapier3d::prelude::{
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Ccd, Collider, ColliderMassProperties, CollisionGroups, Damping, ExternalForce, Friction,
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MultibodyJoint, PrismaticJointBuilder, ReadMassProperties, Restitution, RigidBody, Sleeping,
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TransformInterpolation, Velocity,
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};
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use super::{
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CyberBikeBody, CyberWheel, WheelConfig, BIKE_BODY_COLLISION_GROUP, BIKE_WHEEL_COLLISION_GROUP,
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};
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use crate::{action::CatControllerState, planet::PLANET_RADIUS};
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type Meshterial<'a> = (
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ResMut<'a, Assets<Mesh>>,
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ResMut<'a, Assets<StandardMaterial>>,
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);
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pub(super) fn spawn_cyberbike(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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wheel_conf: Res<WheelConfig>,
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mut meshterials: Meshterial,
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) {
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let altitude = PLANET_RADIUS - 220.0;
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let mut xform = Transform::from_translation(Vec3::X * altitude)
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.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
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//.with_rotation(Quat::from_axis_angle(Vec3::X, 140.0f32.to_radians()));
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let right = xform.right() * 350.0;
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xform.translation += right;
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let damping = Damping {
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angular_damping: 2.0,
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linear_damping: 0.1,
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};
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let friction = Friction {
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coefficient: 0.0,
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..Default::default()
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};
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let restitution = Restitution {
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coefficient: 0.0,
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..Default::default()
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};
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let mass_properties = ColliderMassProperties::Density(0.9);
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let (membership, filter) = BIKE_BODY_COLLISION_GROUP;
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let bike_collision_group = CollisionGroups::new(membership, filter);
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let scene = asset_server.load("cb-no-y_up.glb#Scene0");
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let spatialbundle = SpatialBundle {
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transform: xform,
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..Default::default()
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};
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let bike = commands
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.spawn(RigidBody::Dynamic)
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.insert(spatialbundle)
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.insert((
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Collider::capsule(Vec3::new(0.0, 0.0, -1.0), Vec3::new(0.0, 0.0, 1.0), 0.50),
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bike_collision_group,
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mass_properties,
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damping,
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restitution,
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friction,
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Sleeping::disabled(),
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Ccd { enabled: true },
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ReadMassProperties::default(),
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))
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.insert(TransformInterpolation {
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start: None,
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end: None,
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})
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.insert(Velocity::zero())
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.insert(ExternalForce::default())
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.with_children(|rider| {
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rider.spawn(SceneBundle {
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scene,
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..Default::default()
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});
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})
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.insert(CyberBikeBody)
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.insert(CatControllerState::default())
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.id();
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spawn_tires(&mut commands, &xform, bike, &wheel_conf, &mut meshterials);
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}
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fn spawn_tires(
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commands: &mut Commands,
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xform: &Transform,
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bike: Entity,
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conf: &WheelConfig,
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meshterials: &mut Meshterial,
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) {
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//return;
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// re-set the collision group
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let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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let wheel_y = conf.y;
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let wheel_rad = conf.radius;
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let stiffness = conf.stiffness;
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let not_sleeping = Sleeping::disabled();
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let ccd = Ccd { enabled: true };
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let limits = conf.limits;
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let (meshes, materials) = meshterials;
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let tire = Tire {
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radius: wheel_rad,
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..Default::default()
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};
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let material = StandardMaterial {
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base_color: Color::Rgba {
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red: 0.01,
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green: 0.01,
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blue: 0.01,
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alpha: 1.0,
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},
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alpha_mode: AlphaMode::Opaque,
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perceptual_roughness: 0.5,
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..Default::default()
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};
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let pbr_bundle = PbrBundle {
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material: materials.add(material),
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mesh: meshes.add(Mesh::from(tire)),
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..Default::default()
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};
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let friction = Friction {
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coefficient: 0.0,
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..Default::default()
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};
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let mut wheel_poses = Vec::with_capacity(2);
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// front
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{
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let wheel_x = 0.0;
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let wheel_z = -conf.front_forward;
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let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
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wheel_poses.push(offset);
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}
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// rear
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{
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let wheel_x = 0.0;
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let wheel_z = conf.rear_back;
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let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
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wheel_poses.push(offset);
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}
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for offset in wheel_poses {
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let trans = xform.translation + offset;
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let wheel_pos_in_world = Transform::from_rotation(xform.rotation).with_translation(trans);
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let wheel_damping = Damping {
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linear_damping: 0.8,
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..Default::default()
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};
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let wheel_collider = Collider::ball(wheel_rad);
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let mass_props = ColliderMassProperties::Density(0.1);
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let damping = conf.damping;
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let prismatic = PrismaticJointBuilder::new(Vec3::Y)
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.local_anchor1(offset)
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.limits(limits)
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.motor_position(-0.1, stiffness, damping);
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let joint = MultibodyJoint::new(bike, prismatic);
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let spatial_bundle = SpatialBundle {
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transform: wheel_pos_in_world,
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..Default::default()
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};
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let tire_spundle = SpatialBundle {
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transform: Transform::IDENTITY,
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..Default::default()
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};
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commands
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.spawn(RigidBody::Dynamic)
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.insert(spatial_bundle)
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.insert((
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wheel_collider,
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mass_props,
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wheel_damping,
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ccd,
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not_sleeping,
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joint,
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wheels_collision_group,
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friction,
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CyberWheel,
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ExternalForce::default(),
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))
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.with_children(|wheel| {
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wheel.spawn(tire_spundle).insert(pbr_bundle.clone()).insert(
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TransformInterpolation {
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start: None,
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end: None,
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},
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);
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});
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}
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}
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