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+} + +impl PartialEq for PVal { + fn eq(&self, other: &Self) -> bool { + self.val == other.val + } +} + +impl PartialOrd for PVal { + fn partial_cmp(&self, other: &Self) -> Option { + self.val.partial_cmp(&other.val) + } +} + +struct Spindex2d { + points: Vec>, + xs: Vec>, + ys: Vec>, +} + +impl Spindex2d { + pub fn new(points: &[Point2d]) -> Self { + todo!() + } +} + +fn main() { + println!("Hello, world!"); +}