fix model orientation
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1 changed files with 5 additions and 5 deletions
10
src/lib.rs
10
src/lib.rs
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@ -190,11 +190,11 @@ pub fn turkey_time(
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assets.load(GltfAssetLabel::Scene(0).from_asset("models/boid.glb")),
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))
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.insert(Transform::default())
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.insert(Visibility::Visible);
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// .insert(Transform::from_rotation(Quat::from_axis_angle(
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// Vec3::Y,
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// -std::f32::consts::FRAC_PI_2,
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// )));
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//.insert(Visibility::Visible);
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.insert(Transform::from_rotation(Quat::from_axis_angle(
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Vec3::Y,
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-std::f32::consts::FRAC_PI_2,
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)));
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})
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.id();
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