fix clippy lints

This commit is contained in:
Nicole Tietz-Sokolskaya 2025-01-10 19:12:01 -05:00
parent 40acf31efc
commit 6bc347851d
2 changed files with 14 additions and 2 deletions

View file

@ -169,10 +169,10 @@ impl State {
let send_queue = self.message_send.clone(); let send_queue = self.message_send.clone();
if let Ok(conn) = midi.connect( if let Ok(conn) = midi.connect(
&port, port,
&name, &name,
|timestamp, bytes, (conn_id, send_queue)| { |timestamp, bytes, (conn_id, send_queue)| {
handle_message(timestamp, bytes, &conn_id, &send_queue); handle_message(timestamp, bytes, conn_id, send_queue);
}, },
(port.id(), send_queue), (port.id(), send_queue),
) { ) {
@ -188,6 +188,12 @@ impl State {
} }
} }
impl Default for State {
fn default() -> Self {
State::new()
}
}
fn guess_catgory(name: &str) -> Category { fn guess_catgory(name: &str) -> Category {
if name.contains("TravelSax2") || name.contains("AE-20") { if name.contains("TravelSax2") || name.contains("AE-20") {
Category::WindSynth Category::WindSynth

View file

@ -47,6 +47,12 @@ impl DisplayState {
} }
} }
impl Default for DisplayState {
fn default() -> Self {
DisplayState::new()
}
}
/// Queues we receive from to refresh and update the UI. /// Queues we receive from to refresh and update the UI.
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct DisplayQueues { pub struct DisplayQueues {