fix final clippy lint
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1 changed files with 16 additions and 15 deletions
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@ -1,3 +1,19 @@
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//! Architecture for the MIDI connectivity:
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//!
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//! State is what's held by the daemon, and is used in an event loop.
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//! - queues are passed in which are what we use to route messages
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//! - this state can only be accessed directly by the event loop, as it owns the state
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//! - does a `select!` (crossbeam) on the timer tick and on other channels
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//! - each tick of the timer (on a timer rx channel), call `state.refresh_ports()` and assign
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//! ports if they're mapped automatically (drums / windsynth / ignore) for anything that
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//! isn't yet mapped (users can override in UI)
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//! - listens to a queue of routing updates ("set connectionid to drums / windsynth / ignore")
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//! from the UI
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//! - receive from the message_receive queue and route the messages
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//!
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//! ideal would be to do the port refresh on a separate thread. but! it's relatively cheap (250
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//! microseconds per refresh) so it's not a big deal
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use std::{collections::HashMap, thread::JoinHandle, time::Duration};
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use std::{collections::HashMap, thread::JoinHandle, time::Duration};
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use crossbeam::{
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use crossbeam::{
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@ -19,21 +35,6 @@ pub enum Category {
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Ignore,
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Ignore,
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}
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}
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/// Architecture for the MIDI connectivity:
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///
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/// State is what's held by the daemon, and is used in an event loop.
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/// - queues are passed in which are what we use to route messages
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/// - this state can only be accessed directly by the event loop, as it owns the state
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/// - does a `select!` (crossbeam) on the timer tick and on other channels
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/// - each tick of the timer (on a timer rx channel), call `state.refresh_ports()` and assign
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/// ports if they're mapped automatically (drums / windsynth / ignore) for anything that
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/// isn't yet mapped (users can override in UI)
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/// - listens to a queue of routing updates ("set connectionid to drums / windsynth / ignore")
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/// from the UI
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/// - receive from the message_receive queue and route the messages
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///
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/// ideal would be to do the port refresh on a separate thread. but! it's relatively cheap (250
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/// microseconds per refresh) so it's not a big deal
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pub type ConnectionId = String;
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pub type ConnectionId = String;
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pub type Timestamp = u64;
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pub type Timestamp = u64;
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