feat: implement MIDI routing, improve UI ()

Implements the main MIDI daemon and the routing system. Makes a few improvements to the UI:

- Allows selecting the devices to show messages from
- Provides meager filtering
- Prettier output of messages

Reviewed-on: 
This commit is contained in:
Nicole Tietz-Sokolskaya 2025-01-13 03:31:12 +00:00
parent 6f6b0721fe
commit a96285501d
4 changed files with 392 additions and 167 deletions

View file

@ -15,4 +15,4 @@ nom = "7.1.3"
thiserror = "1.0.63"
[lints.clippy]
unwrap_used = "deny"
#unwrap_used = "deny"

View file

@ -4,7 +4,12 @@ use std::{
};
use anyhow::{anyhow, Result};
use midi_keys::{log::load_raw_log, midi::daemon::Category, parser::parse_message};
use midi_keys::{
log::load_raw_log,
midi::daemon::Category,
parser::parse_message,
ui::{display_state_daemon, DisplayQueues, DisplayState},
};
//use enigo::{Direction, Enigo, Key, Keyboard, Settings};
use midir::{MidiInput, MidiInputPort};
@ -13,21 +18,45 @@ fn main() {
//enigo.text("echo \"hello world\"").unwrap();
//enigo.key(Key::Return, Direction::Press).unwrap();
let (send, receive) = crossbeam::channel::unbounded();
let all = Category::All;
let (dbg_send, dbg_recv) = crossbeam::channel::unbounded();
let (ws_send, ws_recv) = crossbeam::channel::unbounded();
let (drum_send, drum_recv) = crossbeam::channel::unbounded();
std::thread::spawn(move || {
midi_keys::midi::daemon::run_daemon(vec![(all, send)]);
});
let (msgs_send, msgs_recv) = crossbeam::channel::unbounded();
let (_handle, ports_recv) = midi_keys::midi::daemon::run_daemon(vec![
(Category::All, dbg_send),
(Category::All, msgs_send),
(Category::WindSynth, ws_send),
(Category::Drums, drum_send),
]);
let queues = DisplayQueues::new(msgs_recv, ports_recv);
let state = DisplayState::new();
let _handle = display_state_daemon(queues, state.clone());
println!("started daemon");
std::thread::spawn(move || loop {
match receive.recv() {
Ok(m) => println!("got: {m:?}"),
match dbg_recv.recv() {
Ok(m) => println!("debug: {m:?}"),
Err(err) => println!("err: {err:?}"),
}
});
std::thread::spawn(move || loop {
match ws_recv.recv() {
Ok(m) => println!("windsynth: {m:?}"),
Err(err) => println!("err(ws): {err:?}"),
}
});
std::thread::spawn(move || loop {
match drum_recv.recv() {
Ok(m) => println!("drum: {m:?}"),
Err(err) => println!("err(drum): {err:?}"),
}
});
midi_keys::ui::run();
midi_keys::ui::run(state);
}
pub fn run() -> Result<()> {

View file

@ -1,4 +1,20 @@
use std::{collections::HashMap, time::Duration};
//! Architecture for the MIDI connectivity:
//!
//! State is what's held by the daemon, and is used in an event loop.
//! - queues are passed in which are what we use to route messages
//! - this state can only be accessed directly by the event loop, as it owns the state
//! - does a `select!` (crossbeam) on the timer tick and on other channels
//! - each tick of the timer (on a timer rx channel), call `state.refresh_ports()` and assign
//! ports if they're mapped automatically (drums / windsynth / ignore) for anything that
//! isn't yet mapped (users can override in UI)
//! - listens to a queue of routing updates ("set connectionid to drums / windsynth / ignore")
//! from the UI
//! - receive from the message_receive queue and route the messages
//!
//! ideal would be to do the port refresh on a separate thread. but! it's relatively cheap (250
//! microseconds per refresh) so it's not a big deal
use std::{collections::HashMap, thread::JoinHandle, time::Duration};
use crossbeam::{
channel::{Receiver, Sender},
@ -10,6 +26,7 @@ use crate::parser::parse_message;
use super::Message;
#[derive(PartialEq, Eq, Debug)]
pub enum Category {
All,
Drums,
@ -18,80 +35,79 @@ pub enum Category {
Ignore,
}
/// Architecture for the MIDI connectivity:
///
/// State is what's held by the daemon, and is used in an event loop.
/// - queues are passed in which are what we use to route messages
/// - this state can only be accessed directly by the event loop, as it owns the state
/// - does a `select!` (crossbeam) on the timer tick and on other channels
/// - each tick of the timer (on a timer rx channel), call `state.refresh_ports()` and assign
/// ports if they're mapped automatically (drums / windsynth / ignore) for anything that
/// isn't yet mapped (users can override in UI)
/// - listens to a queue of routing updates ("set connectionid to drums / windsynth / ignore")
/// from the UI
/// - receive from the message_receive queue and route the messages
///
/// ideal would be to do the port refresh on a separate thread. but! it's relatively cheap (250
/// microseconds per refresh) so it's not a big deal
type ConnectionId = String;
type Timestamp = u64;
type TimestampedMessage = (Timestamp, Message);
type CTM = (ConnectionId, Timestamp, Message);
pub type ConnectionId = String;
pub type Timestamp = u64;
pub type CTM = (ConnectionId, Timestamp, Message);
type MidiSend = crossbeam::channel::Sender<CTM>;
type MidiRecv = crossbeam::channel::Receiver<CTM>;
pub fn run_daemon(routes: Vec<(Category, MidiSend)>) {
pub fn run_daemon(
routes: Vec<(Category, Sender<CTM>)>,
) -> (JoinHandle<usize>, Receiver<Vec<MidiInputPort>>) {
let mut state = State::new();
let messages = state.message_queue();
let ports_receiver = state.ports_queue();
let ticker = crossbeam::channel::tick(Duration::from_millis(250));
let handle = std::thread::spawn(move || {
let messages_q = state.message_queue();
let ticker = crossbeam::channel::tick(Duration::from_millis(250));
loop {
select! {
recv(ticker) -> m => match m {
Ok(ts) => {
println!("refreshing ports at {ts:?}");
state.refresh_ports();
}
Err(e) => {
println!("borken {e:?}");
}
},
recv(messages) -> m => match m {
Ok(ctm) => {
for (_cat, q) in routes.iter() {
q.send(ctm.clone());
loop {
select! {
recv(ticker) -> m => match m {
Ok(_ts) => {
state.refresh_ports();
}
}
Err(e) => {
println!("borken2 {e:?}");
}
},
Err(e) => {
println!("borken {e:?}");
}
},
recv(messages_q) -> m => match m {
Ok(ctm) => {
let (cid, _ts, _msg) = &ctm;
let msg_cat = state.conn_mapping.get(cid).unwrap_or(&Category::Ignore);
for (route_cat, q) in routes.iter() {
if route_cat == msg_cat || *route_cat == Category::All {
let _ = q.send(ctm.clone());
}
}
}
Err(e) => {
println!("borken2 {e:?}");
}
},
}
}
}
});
(handle, ports_receiver)
}
pub struct State {
midi: MidiInput,
ports: Vec<MidiInputPort>,
connections: HashMap<String, MidiInputConnection<(ConnectionId, Sender<CTM>)>>,
conn_mapping: HashMap<ConnectionId, Category>,
message_receive: Receiver<CTM>,
message_send: Sender<CTM>,
ports_receive: Receiver<Vec<MidiInputPort>>,
ports_send: Sender<Vec<MidiInputPort>>,
}
impl State {
pub fn new() -> State {
let (tx, rx) = crossbeam::channel::unbounded();
let (msg_tx, msg_rx) = crossbeam::channel::unbounded();
let (ports_tx, ports_rx) = crossbeam::channel::unbounded();
State {
midi: MidiInput::new("midi-keys daemon").expect("could not connect to system MIDI"),
ports: vec![],
connections: HashMap::new(),
message_receive: rx,
message_send: tx,
conn_mapping: HashMap::new(),
message_receive: msg_rx,
message_send: msg_tx,
ports_receive: ports_rx,
ports_send: ports_tx,
}
}
@ -99,11 +115,17 @@ impl State {
self.message_receive.clone()
}
pub fn ports_queue(&self) -> Receiver<Vec<MidiInputPort>> {
self.ports_receive.clone()
}
pub fn refresh_ports(&mut self) {
let ports = self.midi.ports();
for port in ports.iter() {
self.refresh_port(port);
}
// TODO: don't ignore
let _ = self.ports_send.send(ports.clone());
self.ports = ports;
}
@ -129,18 +151,41 @@ impl State {
let send_queue = self.message_send.clone();
if let Ok(conn) = midi.connect(
&port,
port,
&name,
|timestamp, bytes, (conn_id, send_queue)| {
handle_message(timestamp, bytes, &conn_id, &send_queue);
handle_message(timestamp, bytes, conn_id, send_queue);
},
(port.id(), send_queue),
) {
let category = guess_catgory(&name);
println!("guessing category:");
println!(" name> {name}");
println!(" id> {}", port.id());
println!(" cat> {category:?}");
self.conn_mapping.insert(port.id(), category);
self.connections.insert(port.id(), conn);
}
}
}
impl Default for State {
fn default() -> Self {
State::new()
}
}
fn guess_catgory(name: &str) -> Category {
if name.contains("TravelSax2") || name.contains("AE-20") {
Category::WindSynth
} else if name.contains("MultiPad") {
Category::Drums
} else {
Category::Ignore
}
}
fn handle_message(ts: Timestamp, bytes: &[u8], conn_id: &ConnectionId, tx: &Sender<CTM>) {
if let Ok((_rem, msg)) = parse_message(bytes) {
let _ = tx.send((conn_id.clone(), ts, msg));

361
src/ui.rs
View file

@ -1,102 +1,128 @@
use std::{sync::Arc, thread::JoinHandle};
use std::{
collections::{HashMap, VecDeque},
sync::{
atomic::{AtomicBool, Ordering},
Arc,
},
thread::JoinHandle,
};
use egui::{mutex::Mutex, Color32, Frame, Rounding, SelectableLabel};
use crossbeam::{channel::Receiver, select};
use egui::{mutex::Mutex, Color32, Frame, Grid, RichText, Rounding, ScrollArea, SelectableLabel};
use midir::{MidiInput, MidiInputPort};
use crate::midi::Message;
use crate::midi::{daemon::CTM, Message, VoiceCategory, VoiceMessage};
/// State used to display the UI. It's intended to be shared between the
/// renderer and the daemon which updates the state.
#[derive(Clone)]
pub struct DisplayState {
pub midi_input_ports: Arc<Mutex<Vec<MidiInputPort>>>,
pub midi_messages: Arc<Mutex<VecDeque<CTM>>>,
pub selected_ports: HashMap<String, bool>,
pub max_messages: usize,
pub only_note_on_off: Arc<AtomicBool>,
}
impl DisplayState {
pub fn new() -> DisplayState {
DisplayState {
midi_input_ports: Arc::new(Mutex::new(vec![])),
midi_messages: Arc::new(Mutex::new(VecDeque::new())),
selected_ports: HashMap::new(),
max_messages: 10_000_usize,
only_note_on_off: Arc::new(AtomicBool::new(false)),
}
}
pub fn set_ports(&self, updated_ports: Vec<MidiInputPort>) {
let mut ports = self.midi_input_ports.lock();
*ports = updated_ports;
}
pub fn store_message(&self, message: CTM) {
let mut messages = self.midi_messages.lock();
messages.push_back(message);
if messages.len() > self.max_messages {
messages.pop_front();
}
}
}
impl Default for DisplayState {
fn default() -> Self {
DisplayState::new()
}
}
/// Queues we receive from to refresh and update the UI.
#[derive(Debug, Clone)]
pub struct DisplayQueues {
pub messages: Receiver<CTM>,
pub ports: Receiver<Vec<MidiInputPort>>,
// TODO: conn mapping
}
impl DisplayQueues {
pub fn new(messages: Receiver<CTM>, ports: Receiver<Vec<MidiInputPort>>) -> DisplayQueues {
DisplayQueues { messages, ports }
}
}
pub fn display_state_daemon(queues: DisplayQueues, state: DisplayState) -> JoinHandle<()> {
std::thread::spawn(move || loop {
select! {
recv(queues.messages) -> m => match m {
Ok(ctm) => {
state.store_message(ctm);
}
Err(e) => {
println!("borken {e:?}");
}
},
recv(queues.ports) -> ports => match ports {
Ok(ports) => {
state.set_ports(ports)
}
Err(e) => {
println!("borken {e:?}");
}
}
}
})
}
/// Launches the UI and runs it until it's done executing.
pub fn run() {
///
/// Accepts a VecDeque as input, which is used as shared state to provide the
/// messages
pub fn run(state: DisplayState) {
let native_options = eframe::NativeOptions::default();
// TODO: don't ignore result
let _ = eframe::run_native(
"Midi Keys",
native_options,
Box::new(|cc| Ok(Box::new(MidiKeysApp::new(cc)))),
Box::new(|cc| Ok(Box::new(MidiKeysApp::new(cc, state.clone())))),
);
}
const MAX_MESSAGES: usize = 1_000;
type Timestamp = u64;
struct MidiMessageBuffer {
messages: Vec<(Timestamp, Message)>,
start: usize,
max: usize,
}
impl MidiMessageBuffer {
pub fn new(max: usize) -> MidiMessageBuffer {
Self {
messages: vec![],
start: 0,
max,
}
}
pub fn insert(&mut self, m: (Timestamp, Message)) {
if self.messages.len() < self.max {
self.messages.push(m);
} else {
self.messages[self.start] = m;
self.start = (self.start + 1) % self.messages.len();
}
}
pub fn iter(&self) -> BufferIter {
BufferIter {
elems: self.messages.as_slice(),
start: self.start,
index: 0,
}
}
}
struct BufferIter<'a> {
elems: &'a [(Timestamp, Message)],
start: usize,
index: usize,
}
impl<'a> Iterator for BufferIter<'a> {
type Item = (Timestamp, Message);
fn next(&mut self) -> Option<Self::Item> {
if self.index >= self.elems.len() {
None
} else {
let elem = self.elems[(self.start + self.index) % self.elems.len()].clone();
self.index += 1;
Some(elem)
}
}
}
struct MidiKeysApp {
midi_input_ports: Arc<Mutex<Vec<MidiInputPort>>>,
midi_messages: Arc<Mutex<MidiMessageBuffer>>,
midi_in: MidiInput,
state: DisplayState,
}
impl MidiKeysApp {
fn new(_cc: &eframe::CreationContext<'_>) -> Self {
fn new(_cc: &eframe::CreationContext<'_>, state: DisplayState) -> Self {
// this is where to hook in for customizing eguji, like fonts and visuals.
let midi_in: MidiInput =
MidiInput::new("midi-keys").expect("could not connect to system MIDI");
let midi_input_ports = Arc::new(Mutex::new(Vec::new()));
let midi_messages = Arc::new(Mutex::new(MidiMessageBuffer::new(MAX_MESSAGES)));
// TODO: have a way to shut down the midi daemon?
let _ = launch_midi_daemon(midi_input_ports.clone());
MidiKeysApp {
midi_input_ports,
midi_messages,
midi_in,
}
MidiKeysApp { midi_in, state }
}
}
@ -104,7 +130,8 @@ impl eframe::App for MidiKeysApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
ctx.set_theme(egui::Theme::Light);
let ports = self.midi_input_ports.lock().clone();
let ports = self.state.midi_input_ports.lock().clone();
let messages = self.state.midi_messages.lock().clone();
egui::TopBottomPanel::top("menu_bar_panel").show(ctx, |ui| {
egui::menu::bar(ui, |ui| {
@ -124,54 +151,178 @@ impl eframe::App for MidiKeysApp {
egui::SidePanel::left("instrument_panel").show(ctx, |ui| {
ui.heading("Connections");
for (idx, port) in ports.iter().enumerate() {
for port in ports.iter() {
let port_name = self
.midi_in
.port_name(port)
.unwrap_or("unknown".to_string());
ui.add(SelectableLabel::new(idx == 0, port_name));
let conn_id = port.id();
let selected = self.state.selected_ports.get(&conn_id).unwrap_or(&false);
if ui
.add(SelectableLabel::new(*selected, &port_name))
.clicked()
{
self.state.selected_ports.insert(conn_id, !selected);
}
}
});
let mut only_note_on_off = self.state.only_note_on_off.load(Ordering::Relaxed);
egui::TopBottomPanel::top("filter_panel").show(ctx, |ui| {
ui.checkbox(&mut only_note_on_off, "Only note on/off");
});
self.state
.only_note_on_off
.store(only_note_on_off, Ordering::Relaxed);
egui::CentralPanel::default().show(ctx, |ui| {
for port in ports.iter() {
let mut frame = Frame::default()
.inner_margin(4.0)
.stroke((1.0, Color32::BLACK))
.rounding(Rounding::same(2.0))
.begin(ui);
ScrollArea::vertical().show(ui, |ui| {
for (idx, (conn, _ts, msg)) in messages.iter().rev().enumerate() {
if only_note_on_off
&& !matches!(
msg,
Message::Voice(VoiceMessage {
category: VoiceCategory::NoteOn { .. }
| VoiceCategory::NoteOff { .. },
..
})
)
{
continue;
}
if !self
.state
.selected_ports
.get(conn.as_str())
.unwrap_or(&false)
{
continue;
}
let mut frame = Frame::default()
.inner_margin(4.0)
.stroke((1.0, Color32::BLACK))
.rounding(Rounding::same(2.0))
.begin(ui);
let port_name = self
.midi_in
.port_name(port)
.unwrap_or("unknown".to_string());
frame.content_ui.label(port_name);
let port = match ports.iter().find(|p| &p.id() == conn) {
Some(p) => p,
None => continue,
};
let port_name = self
.midi_in
.port_name(port)
.unwrap_or("(disconnected_device)".into());
frame.end(ui);
}
frame.content_ui.label(RichText::new(port_name).strong());
display_midi_message(idx, msg, &mut frame.content_ui);
frame.end(ui);
}
});
ctx.request_repaint();
});
}
}
struct MidiDaemon {
fn display_midi_message(idx: usize, msg: &Message, ui: &mut egui::Ui) {
match msg {
Message::Voice(vm) => {
Grid::new(format!("message_grid_{idx}")).show(ui, |ui| {
let voice_label = format!("Voice (channel={})", vm.channel);
ui.label(RichText::new(voice_label).italics());
}
let (name, fields) = match vm.category {
VoiceCategory::NoteOff { note, velocity } => (
"NoteOff",
vec![
("note", note_name(note)),
("velocity", format!("{}", velocity)),
],
),
VoiceCategory::NoteOn { note, velocity } => (
"NoteOn",
vec![
("note", note_name(note)),
("velocity", format!("{}", velocity)),
],
),
VoiceCategory::AfterTouch { note, pressure } => (
"AfterTouch",
vec![
("note", note_name(note)),
("pressure", format!("{}", pressure)),
],
),
VoiceCategory::ControlChange { controller, value } => (
"ControlChange",
vec![
("controller", format!("{}", controller)),
("value", format!("{}", value)),
],
),
VoiceCategory::ProgramChange { value } => {
("ProgramChange", vec![("value", format!("{}", value))])
}
VoiceCategory::ChannelPressure { pressure } => (
"ChannelPressure",
vec![("pressure", format!("{}", pressure))],
),
VoiceCategory::PitchWheel { value } => {
("PitchWheel", vec![("value", format!("{}", value))])
}
VoiceCategory::Unknown => ("Unknown", vec![]),
};
pub fn launch_midi_daemon(target_field: Arc<Mutex<Vec<MidiInputPort>>>) -> JoinHandle<()> {
let daemon_handle = std::thread::spawn(move || midi_daemon(target_field));
ui.label(name);
ui.end_row();
daemon_handle
}
pub fn midi_daemon(target_field: Arc<Mutex<Vec<MidiInputPort>>>) {
let midi_in: MidiInput = MidiInput::new("midi-keys").expect("could not connect to system MIDI");
loop {
*target_field.lock() = midi_in.ports();
std::thread::sleep(std::time::Duration::from_millis(100));
for (name, value) in fields {
ui.label(format!("{name} = {value}"));
}
});
}
Message::System(_system_common) => {}
Message::Realtime(_system_realtime) => {}
}
}
fn note_name(midi_note: u8) -> String {
let octave = ((midi_note as i32) - 12) / 12;
let note = match midi_note % 12 {
0 => "C",
1 => "C#",
2 => "D",
3 => "Eb",
4 => "E",
5 => "F#",
6 => "F#",
7 => "G",
8 => "Ab",
9 => "A",
10 => "Bb",
11 => "B",
_ => panic!("somehow we broke modular arithmetic rules i guess"),
};
format!("{note}{octave}")
}
#[cfg(test)]
mod tests {
use crate::ui::note_name;
#[test]
pub fn names_of_notes() {
assert_eq!(note_name(60), "C4");
assert_eq!(note_name(36), "C2");
assert_eq!(note_name(57), "A3");
assert_eq!(note_name(35), "B1");
}
}