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8 commits

Author SHA1 Message Date
Joe Ardent
3498fcc5aa working ray-casting, no jitter 2025-03-29 16:51:13 -07:00
Joe Ardent
ffbe45cf8e use a raycast instead of shapecast 2025-03-29 16:30:06 -07:00
Joe Ardent
3e11c6439f inline suspension force calc 2025-03-29 16:08:27 -07:00
Joe Ardent
7d28281781 add camera reset key 2025-03-29 16:04:37 -07:00
Joe Ardent
bb3aeae0bf shut the key noise up 2025-03-29 13:32:37 -07:00
Joe Ardent
1daae3e5c6 fix lean calc 2025-03-29 13:31:30 -07:00
Joe Ardent
d2ccb14b95 cargo update 2025-03-29 13:31:18 -07:00
Joe Ardent
355dae1f88 add tweak system for tuning suspension at runtime 2025-03-29 13:19:27 -07:00
5 changed files with 488 additions and 412 deletions

662
Cargo.lock generated

File diff suppressed because it is too large Load diff

View file

@ -6,8 +6,10 @@ use bevy::prelude::*;
use crate::physics::CatControllerState;
pub const REST_DISTANCE: f32 = 1.0;
pub const WHEEL_RADIUS: f32 = 0.4;
pub const SPRING_CONSTANT: Scalar = 50.0;
pub const DAMPING_CONSTANT: Scalar = 10.0;
pub const WHEEL_RADIUS: Scalar = 0.4;
pub const REST_DISTANCE: Scalar = 1.0 + WHEEL_RADIUS;
pub const FRONT_ATTACH: Vec3 = Vec3::new(0.0, 0.0, -0.7);
pub const REAR_ATTACH: Vec3 = Vec3::new(0.0, 0.0, 0.7);
@ -38,6 +40,7 @@ pub struct WheelConfig {
pub konstant: Scalar,
pub damping: Scalar,
pub friction: Scalar,
pub radius: Scalar,
}
impl WheelConfig {
@ -47,6 +50,7 @@ impl WheelConfig {
konstant: Scalar,
damping: Scalar,
friction: Scalar,
radius: Scalar,
) -> Self {
WheelConfig {
attach,
@ -54,6 +58,7 @@ impl WheelConfig {
konstant,
damping,
friction,
radius,
}
}
}
@ -63,7 +68,7 @@ fn spawn_bike(
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let pos = Vec3::new(0.0, 14.0, 0.0);
let pos = Vec3::new(0.0, 5.0, 0.0);
let xform = Transform::from_translation(pos); //.with_rotation(Quat::from_rotation_z(0.0));
let body_collider =
@ -79,9 +84,11 @@ fn spawn_bike(
SleepingDisabled,
CyberBikeBody,
CatControllerState::default(),
ColliderDensity(20.0),
LinearVelocity::ZERO,
AngularVelocity::ZERO,
ColliderDensity(0.6),
AngularDamping(0.2),
//LinearDamping(0.2),
// LinearVelocity::ZERO,
// AngularVelocity::ZERO,
ExternalForce::ZERO.with_persistence(false),
ExternalTorque::ZERO.with_persistence(false),
))
@ -106,18 +113,16 @@ fn spawn_wheels(
body: Entity,
) {
let mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
let collider = Collider::sphere(WHEEL_RADIUS);
let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees
let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE);
wheel_caster(
commands,
collider.clone(),
Transform::from_translation(FRONT_ATTACH),
FRONT_ATTACH,
Dir3::new_unchecked(front_rake),
body,
REST_DISTANCE,
REST_DISTANCE + WHEEL_RADIUS,
CyberWheel::Front,
);
wheel_mesh(
@ -126,7 +131,14 @@ fn spawn_wheels(
&mut materials,
front_wheel_pos,
mesh.clone(),
WheelConfig::new(FRONT_ATTACH, REST_DISTANCE, 800., -160., 0.5),
WheelConfig::new(
FRONT_ATTACH,
REST_DISTANCE,
SPRING_CONSTANT,
DAMPING_CONSTANT,
0.5,
WHEEL_RADIUS,
),
CyberWheel::Front,
);
@ -135,11 +147,10 @@ fn spawn_wheels(
wheel_caster(
commands,
collider,
Transform::from_translation(REAR_ATTACH),
REAR_ATTACH,
Dir3::new_unchecked(rear_rake),
body,
REST_DISTANCE,
REST_DISTANCE + WHEEL_RADIUS,
CyberWheel::Rear,
);
wheel_mesh(
@ -148,7 +159,14 @@ fn spawn_wheels(
&mut materials,
rear_wheel_pos,
mesh,
WheelConfig::new(REAR_ATTACH, REST_DISTANCE, 800., -160., 0.5),
WheelConfig::new(
REAR_ATTACH,
REST_DISTANCE,
SPRING_CONSTANT,
DAMPING_CONSTANT,
0.5,
WHEEL_RADIUS,
),
CyberWheel::Rear,
);
}
@ -159,15 +177,15 @@ fn spawn_wheels(
fn wheel_caster(
commands: &mut ChildBuilder,
collider: Collider,
xform: Transform,
origin: Vec3,
direction: Dir3,
parent: Entity,
rest_dist: Scalar,
wheel: CyberWheel,
) {
let caster = ShapeCaster::new(collider, xform.translation, Quat::IDENTITY, direction)
let caster = RayCaster::new(origin, direction)
.with_max_distance(rest_dist)
.with_max_hits(1)
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
commands.spawn((caster, wheel));
@ -191,12 +209,18 @@ fn wheel_mesh(
let xform = Transform::from_translation(position);
let name = match wheel {
CyberWheel::Front => "front tire",
CyberWheel::Rear => "rear tire",
};
commands.spawn((
Name::new("tire"),
Name::new(name),
config,
Mesh3d(meshes.add(tire_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())),
xform,
TransformInterpolation,
wheel,
));
}
@ -205,6 +229,8 @@ pub struct CyberBikePlugin;
impl Plugin for CyberBikePlugin {
fn build(&self, app: &mut App) {
app.register_type::<WheelConfig>();
app.register_type::<WheelState>();
app.add_systems(Startup, spawn_bike);
}
}

View file

@ -36,34 +36,28 @@ fn update_camera_pos(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Button
KeyCode::ArrowRight => offset.rot += 5.0,
KeyCode::ArrowUp => {
if shifted {
bevy::log::info!("up, shifted");
offset.alt += 0.5;
} else {
bevy::log::info!("up");
offset.dist -= 0.5;
}
}
KeyCode::ArrowDown => {
if shifted {
bevy::log::info!("down, shifted");
offset.alt -= 0.5;
} else {
bevy::log::info!("down");
offset.dist += 0.5;
}
}
KeyCode::KeyR => {
*offset = DebugCamOffset::default();
}
_ => continue,
}
}
let just_released: HashSet<_> = keys.get_just_released().cloned().collect();
if !just_released.is_empty() {
let released_shift = just_released.contains(&KeyCode::ShiftLeft)
|| just_released.contains(&KeyCode::ShiftRight);
keys.reset_all();
if !released_shift && shifted {
keys.press(KeyCode::ShiftLeft);
}
let released: Vec<_> = keys.get_just_released().copied().collect();
for key in released {
keys.clear_just_released(key);
}
}

View file

@ -46,6 +46,6 @@ pub struct CyberInputPlugin;
impl Plugin for CyberInputPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<InputState>()
.add_systems(Update, (update_input));
.add_systems(Update, update_input);
}
}

View file

@ -18,9 +18,9 @@ pub struct CatControllerSettings {
impl Default for CatControllerSettings {
fn default() -> Self {
Self {
kp: 1200.0,
kd: 10.0,
ki: 50.0,
kp: 30.0,
kd: 7.0,
ki: 1.0,
}
}
}
@ -57,12 +57,12 @@ impl CatControllerState {
mod systems {
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
use avian3d::{math::Scalar, prelude::*};
use bevy::{color, math::VectorSpace, prelude::*};
use avian3d::prelude::*;
use bevy::prelude::*;
use super::{CatControllerSettings, CatControllerState, CyberLean};
use crate::{
bike::{CyberBikeBody, CyberWheel, WheelConfig, WheelState},
bike::{CyberBikeBody, CyberWheel, WheelConfig, WheelState, WHEEL_RADIUS},
input::InputState,
};
@ -79,23 +79,28 @@ mod systems {
pub(super) fn calculate_lean(
bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
wheels: Query<&GlobalTransform, With<CyberWheel>>,
input: Res<InputState>,
gravity: Res<Gravity>,
mut lean: ResMut<CyberLean>,
) {
let mut wheels = wheels.iter();
let w1 = wheels.next().unwrap();
let w2 = wheels.next().unwrap();
let base = (w1.translation() - w2.translation()).length().abs();
let (velocity, xform) = bike_state.single();
let vel = velocity.dot(*xform.forward());
let v_squared = vel.powi(2);
let steering_angle = yaw_to_angle(input.yaw);
let wheel_base = 1.145f32;
let radius = wheel_base / steering_angle.tan();
let gravity = -9.8f32;
let radius = base / steering_angle.tan();
let gravity = gravity.0.length();
let v2_r = v_squared / radius;
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
if tan_theta.is_normal() {
lean.lean = -tan_theta.atan().clamp(-FRAC_PI_3, FRAC_PI_3);
lean.lean = tan_theta.atan().clamp(-FRAC_PI_3, FRAC_PI_3);
} else {
lean.lean = 0.0;
//lean.lean = 0.0;
}
}
@ -158,7 +163,15 @@ mod systems {
}
pub(super) fn suspension(
mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
mut bike_body_query: Query<
(
&Transform,
&LinearVelocity,
&AngularVelocity,
&mut ExternalForce,
),
With<CyberBikeBody>,
>,
mut wheel_mesh_query: Query<
(
&mut Transform,
@ -169,7 +182,7 @@ mod systems {
),
Without<CyberBikeBody>,
>,
caster_query: Query<(&ShapeCaster, &ShapeHits, &CyberWheel)>,
caster_query: Query<(&RayCaster, &RayHits, &CyberWheel)>,
time: Res<Time>,
input: Res<InputState>,
mut gizmos: Gizmos,
@ -183,11 +196,11 @@ mod systems {
let yaw = input.yaw * max_yaw;
let dt = time.delta().as_secs_f32();
let mut front_caster = &ShapeCaster::default();
let mut rear_caster = &ShapeCaster::default();
let mut front_caster = &RayCaster::default();
let mut rear_caster = &RayCaster::default();
let mut front_hits = &ShapeHits::default();
let mut rear_hits = &ShapeHits::default();
let mut front_hits = &RayHits::default();
let mut rear_hits = &RayHits::default();
for (caster, hits, wheel) in caster_query.iter() {
match wheel {
@ -201,71 +214,99 @@ mod systems {
}
}
}
let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
let (bike_xform, lin_vel, ang_vel, mut bike_forces) = bike_body_query.single_mut();
for (mut xform, mut state, global_xform, config, wheel) in wheel_mesh_query.iter_mut() {
let (caster, hits) = match wheel {
CyberWheel::Front => (front_caster, front_hits),
CyberWheel::Rear => (rear_caster, rear_hits),
};
let prev = &mut state.displacement;
if let Some(hit) = hits.iter().next() {
let force = suspension_force(caster, hit, config, prev, dt, &mut xform);
let dist = hit.distance;
let cdir = caster.direction.as_vec3();
xform.translation = config.attach + (cdir * (dist - WHEEL_RADIUS));
let displacement = config.rest_dist - dist;
let damper_vel = (state.displacement - displacement) / dt;
state.displacement = displacement;
let mag = config.konstant * displacement - config.damping * damper_vel;
let mag = mag.max(0.0);
let fdir = hit.normal;
let force = fdir * mag;
let hit_point = caster.global_origin() + caster.global_direction() * dist;
gizmos.arrow(
hit_point,
hit_point + force,
Color::linear_rgb(1., 0.5, 0.2),
);
bike_forces.apply_force_at_point(
force,
caster.global_origin(),
bike_xform.translation,
);
let vel = (global_xform.translation() - state.ppos) / dt;
dbg!(vel);
//let vel = (global_xform.translation() - state.ppos) / dt;
state.ppos = global_xform.translation();
let normal = hit.normal1;
let normal = hit.normal;
let steering = match wheel {
CyberWheel::Front => normal.cross(*bike_xform.back()) * yaw,
_ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO,
CyberWheel::Rear => Vec3::ZERO,
//_ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO,
};
let thrust = normal.cross(*bike_xform.right()) * thrust;
let total = (thrust + steering) * dt;
bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation);
gizmos.arrow(
hit.point1,
hit.point1 + total,
Color::linear_rgb(1., 1., 0.2),
);
bike_forces.apply_force_at_point(total, hit_point, bike_xform.translation);
gizmos.arrow(hit_point, hit_point + total, Color::linear_rgb(1., 1., 0.2));
} else {
xform.translation = config.attach + (caster.direction.as_vec3() * config.rest_dist);
}
}
}
fn suspension_force(
caster: &ShapeCaster,
hit: &ShapeHitData,
config: &WheelConfig,
previous_dispacement: &mut Scalar,
dt: Scalar,
wheel_xform: &mut Transform,
) -> Vec3 {
let mut up_force = Vec3::ZERO;
let dist = hit.distance;
let cdir = caster.direction.as_vec3();
let dir = caster.global_direction().as_vec3();
let loc = {
let displacement = config.rest_dist - dist;
let damper_vel = (displacement - *previous_dispacement) / dt;
dbg!(damper_vel);
*previous_dispacement = displacement;
let mag = config.konstant * displacement - config.damping * damper_vel;
up_force = -dir * mag;
config.attach + (cdir * dist)
};
wheel_xform.translation = loc;
pub(super) fn tweak(
mut config: Query<&mut WheelConfig>,
mut keys: ResMut<ButtonInput<KeyCode>>,
) {
let keyset: std::collections::HashSet<_> = keys.get_pressed().collect();
let shifted = keyset.contains(&KeyCode::ShiftLeft) || keyset.contains(&KeyCode::ShiftRight);
let config = config.iter_mut();
for ref mut c in config {
for key in &keyset {
match key {
KeyCode::KeyS => {
if shifted {
c.konstant += 0.2;
} else {
c.konstant -= 0.2;
}
bevy::log::info!(c.konstant);
}
KeyCode::KeyD => {
if shifted {
c.damping += 0.1;
} else {
c.damping -= 0.1;
}
bevy::log::info!(c.damping);
}
up_force
_ => continue,
}
}
}
let released: Vec<_> = keys.get_just_released().copied().collect();
for key in released {
keys.clear_just_released(key);
}
}
}
use systems::{apply_lean, calculate_lean, suspension};
use systems::{apply_lean, calculate_lean, suspension, tweak};
pub struct CyberPhysicsPlugin;
@ -279,11 +320,12 @@ impl Plugin for CyberPhysicsPlugin {
.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
.insert_resource(SubstepCount(12))
.add_systems(Startup, |mut gravity: ResMut<Gravity>| {
gravity.0 *= 0.02;
gravity.0 *= 1.0;
})
.add_systems(
FixedUpdate,
(calculate_lean, apply_lean, suspension).chain(),
);
)
.add_systems(Update, tweak);
}
}