2023-06-24 21:00:00 +00:00
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+++
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2023-06-24 23:51:51 +00:00
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title = "A One-Part Serialized Mystery"
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slug = "one-part-serialized-mystery"
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2023-06-24 21:00:00 +00:00
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date = "2023-06-22"
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updated = "2023-06-22"
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[taxonomies]
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2023-06-24 23:51:51 +00:00
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tags = ["software", "rnd", "proclamation", "upscm"]
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2023-06-24 21:00:00 +00:00
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[extra]
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toc = false
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+++
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# *Mise en Scene*
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2023-06-24 23:51:51 +00:00
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I recently spent a couple days moving from [one type of universally unique
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identifier](https://commons.apache.org/sandbox/commons-id/uuid.html) to a [different
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one](https://github.com/ulid/spec), for an in-progress [database-backed
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web-app](https://gitlab.com/nebkor/ww). The [initial
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work](https://gitlab.com/nebkor/ww/-/commit/be96100237da56313a583be6da3dc27a4371e29d#f69082f7433f159d627269b207abdaf2ad52b24c)
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didn't take very long, but debugging the [serialization and
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2023-06-27 00:51:42 +00:00
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deserialization](https://en.wikipedia.org/wiki/Serialization) of the new IDs took another day and a
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half, and in the end, the alleged mystery of why it wasn't working was a red herring due to my own
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stupidity. So come with me on an exciting voyage of discovery, and [once again, learn from my
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2023-06-24 23:51:51 +00:00
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folly](@/sundries/a-thoroughly-digital-artifact/index.md)!
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# Keys, primarily
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Most large distributed programs that people interact with daily via HTTP are, in essence, a fancy
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2023-06-26 19:16:33 +00:00
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facade for some kind of database. Facebook? That's a database. Gmail? That's a database.
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2023-06-24 23:51:51 +00:00
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![that's a database][thats_a_database]
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<center><span class="caption">wikipedia? that's a database.</span></center>
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In most databases, each entry ("row") has a field that acts as a [primary
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key](https://en.wikipedia.org/wiki/Primary_key), used to uniquely identify that row inside the table
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it's in. Since databases typically contain multiple tables, and primary keys have to be unique only
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within their own table, you could just use a simple integer that's automatically incremented every
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time you add a new record, and in many databases, if you create a table without specifying a primary
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key, they will [automatically and implicitly use a
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2023-06-26 19:16:33 +00:00
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mechanism](https://www.sqlite.org/lang_createtable.html#rowid) like that. You may also recognize the
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idea of "serial numbers", which is what these sorts of IDs are.
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2023-06-24 23:51:51 +00:00
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This is often totally fine! If you only ever have one copy of the database, and never have to worry
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about inserting rows from a different instance of the database, then you can just use those simple
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values and move on your merry way.
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However, if you ever think you might want to have multiple instances of your database running, and
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want to make sure they're eventually consistent with each other, then you might want to use a
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fancier identifier for your primary keys, to avoid collisions between primary keys.
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## UUIDs
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2023-06-26 19:16:33 +00:00
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A popular type for these is called a
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[v4 UUIDs](https://datatracker.ietf.org/doc/html/rfc4122#page-14). These are 128-bit random
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2023-06-24 23:51:51 +00:00
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numbers[^uuidv4_random], and when turned into a string, usually look something like
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`1c20104f-e04f-409e-9ad3-94455e5f4fea`; this is called the "hyphenated" form, for fairly obvious
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reasons. Although sometimes they're stored in a DB in that form directly, that's using 36 bytes to
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2023-06-26 19:16:33 +00:00
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store 16 bytes' worth of data, which is more than twice as many bytes as necessary. And if you're
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2023-06-28 17:57:42 +00:00
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a programmer, this sort of conspicuous waste is unconscionable.
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2023-06-24 23:51:51 +00:00
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You can cut that to 32 bytes by just dropping the dashes, but then that's still twice as many bytes
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as the actual data requires. If you never have to actually display the ID inside the database, then
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the simplest thing to do is just store it as a blob of 16 bytes[^blob-of-bytes]. Finally, optimal
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representation and efficiency!
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## Indexes?
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2023-06-27 00:51:42 +00:00
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And at first, that's what I did. The [external library](https://docs.rs/sqlx/latest/sqlx/) I'm using
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to interface with my database automatically writes UUIDs as a sequence of sixteen bytes, if you
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specified the type in the database[^sqlite-dataclasses] as "[blob](https://www.sqlite.org/datatype3.html)", which [I
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did](https://gitlab.com/nebkor/ww/-/commit/65a32f1f20df6c572580d796e1044bce807fd3b6#f1043d50a0244c34e4d056fe96659145d03b549b_0_5).
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2023-06-24 23:51:51 +00:00
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2023-06-27 00:51:42 +00:00
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But then I saw a [blog post](https://shopify.engineering/building-resilient-payment-systems) where
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the following tidbit was mentioned:
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2023-06-24 23:51:51 +00:00
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2023-06-27 00:51:42 +00:00
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> We prefer using an Universally Unique Lexicographically Sortable Identifier (ULID) for these
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> idempotency keys instead of a random version 4 UUID. ULIDs contain a 48-bit timestamp followed by
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> 80 bits of random data. The timestamp allows ULIDs to be sorted, which works much better with the
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> b-tree data structure databases use for indexing. In one high-throughput system at Shopify we’ve
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> seen a 50 percent decrease in INSERT statement duration by switching from UUIDv4 to ULID for
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> idempotency keys.
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2023-06-24 21:00:00 +00:00
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2023-06-27 00:51:42 +00:00
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Whoa, that sounds great! But [this youtube
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video](https://www.youtube.com/watch?v=f53-Iw_5ucA&t=590s) tempered my expectations a bit, by
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describing the implementation-dependent reasons for that dramatic
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improvement. Still, switching from UUIDs to ULIDs couldn't *hurt*[^no-stinkin-benches], right? Plus,
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by encoding the time of creation (at least to the nearest millisecond), I could remove a "created
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at" field from every table that used them as primary keys. Which, in my case, would be all of them,
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and I'm worried less about the speed of inserts than I am about keeping total on-disk size down
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anyway.
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Plus, I was familiar with the idea of using sortable IDs, from
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[KSUIDs](https://github.com/segmentio/ksuid). It's an attractive concept to me, and I'd considered
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using KSUIDs from the get-go, but discarded that for two main reasons:
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- they're **FOUR WHOLE BYTES!!!** larger than UUIDs
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2023-06-28 17:57:42 +00:00
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- I'd have to manually implement serialization/deserialization, since SQLx doesn't
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2023-06-27 00:51:42 +00:00
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have native support for them
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In reality, neither of those are real show-stoppers; 20 vs. 16 bytes is probably not that
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2023-06-28 17:57:42 +00:00
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significant, and I'd have to do the manual serialization stuff for anything besides a
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less-than-8-bytes number or a normal UUID. Still, four bytes is four bytes, and all other things
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being equal, I'd rather go for the trimmer, 64-bit-aligned value.
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2023-06-27 00:51:42 +00:00
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2023-06-28 17:57:42 +00:00
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Finally, I'd recently finished with adding some ability to actually interact with data in a
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meaningful way, and to add new records to the database, which meant that it was now or never for
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standardizing on a type for the primary keys. I was ready to do this thing.
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2023-06-27 00:51:42 +00:00
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# Serial problems
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"Deserilization" is the act of converting a static, non-native representation of some kind of
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datatype into a dynamic, native computer programming object, so that you can do the right computer
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programming stuff to it. It can be as simple as when a program reads in a string of digit characters
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and parses it into a real number, but of course the ceiling on complexity is limitless.
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In my case, it was about getting those sixteen bytes out of the database and turning them into
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ULIDs. Technically, I could have let Rust [handle that for me](https://serde.rs/derive.html) by
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automatically deriving that functionality. There were a couple snags with that course, though:
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- the default serialized representation of a ULID in the library I was using to provide them [is as
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2023-06-28 17:57:42 +00:00
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26-character strings](https://docs.rs/ulid/latest/ulid/serde/index.html), and I wanted to use only
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16 bytes in the database
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2023-06-27 00:51:42 +00:00
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- you could tell it to serialize as a [128-bit
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2023-06-28 17:57:42 +00:00
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number](https://docs.rs/ulid/latest/ulid/serde/ulid_as_u128/index.html), but that merely kicked the
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2023-06-27 00:51:42 +00:00
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problem one step down the road since SQLite can only handle up to 64-bit numbers, as previously
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discussed, so I'd still have to manually do something for them
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This meant going all-in on fully custom serialization and deserialization, something I'd never done
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2023-06-28 17:57:42 +00:00
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before, but how hard could it be? (spoiler: actually not that hard!)
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2023-06-27 00:51:42 +00:00
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## Great coders steal
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2023-06-28 17:57:42 +00:00
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Something I appreciate about the [Rust programming language](https://www.rust-lang.org/) is that
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because of the way the compiler works[^rust-generics], the full source code almost always has to be
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available to you, the end-user coder. The culture around it is also very biased toward open source,
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and so all the extremely useful libraries are just sitting there, ready to be studied and copied. So
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the first thing I did was take a look at how [SQLx handled
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UUIDs](https://github.com/launchbadge/sqlx/blob/main/sqlx-sqlite/src/types/uuid.rs):
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``` rust
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impl Type<Sqlite> for Uuid {
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fn type_info() -> SqliteTypeInfo {
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SqliteTypeInfo(DataType::Blob)
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}
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fn compatible(ty: &SqliteTypeInfo) -> bool {
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matches!(ty.0, DataType::Blob | DataType::Text)
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}
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}
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impl<'q> Encode<'q, Sqlite> for Uuid {
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fn encode_by_ref(&self, args: &mut Vec<SqliteArgumentValue<'q>>) -> IsNull {
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args.push(SqliteArgumentValue::Blob(Cow::Owned(
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self.as_bytes().to_vec(),
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)));
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IsNull::No
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}
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}
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impl Decode<'_, Sqlite> for Uuid {
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fn decode(value: SqliteValueRef<'_>) -> Result<Self, BoxDynError> {
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// construct a Uuid from the returned bytes
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Uuid::from_slice(value.blob()).map_err(Into::into)
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}
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}
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```
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There's not a ton going on there, as you can see. To "encode" it just gets the bytes out of the
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UUID, and to "decode" it just gets the bytes out of the database. I couldn't use that exactly as
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done by the SQLx authors, as they were using datatypes that were private to their crate, but it was
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close enough; here's mine:
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``` rust
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impl sqlx::Type<sqlx::Sqlite> for DbId {
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fn type_info() -> <sqlx::Sqlite as sqlx::Database>::TypeInfo {
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<&[u8] as sqlx::Type<sqlx::Sqlite>>::type_info()
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}
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}
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impl<'q> Encode<'q, Sqlite> for DbId {
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fn encode_by_ref(&self, args: &mut Vec<SqliteArgumentValue<'q>>) -> IsNull {
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args.push(SqliteArgumentValue::Blob(Cow::Owned(self.bytes().to_vec())));
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IsNull::No
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}
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}
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impl Decode<'_, Sqlite> for DbId {
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fn decode(value: SqliteValueRef<'_>) -> Result<Self, sqlx::error::BoxDynError> {
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let bytes = <&[u8] as Decode<Sqlite>>::decode(value)?;
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let bytes: [u8; 16] = bytes.try_into().unwrap_or_default();
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Ok(u128::from_be_bytes(bytes).into())
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}
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}
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```
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(In order to implement the required methods from SQLx, I had to wrap the ULID in a new, custom type,
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which I called `DbId`, to comply with the [orphan rules](https://github.com/Ixrec/rust-orphan-rules).)
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That's only half the story, though. If all I had to worry about was getting data in and out of the
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database, that would be fine, but because I'm building a web app, I need to be able to include my
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new ID type in messages sent over a network or as part of a web page, and for that, it needed to
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implement some functionality from a different library, called [Serde](https://serde.rs/). My
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original implementation for *deserializing* looked like this:
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``` rust
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struct DbIdVisitor;
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impl<'de> Visitor<'de> for DbIdVisitor {
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type Value = DbId;
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// make a DbId from a slice of bytes
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fn visit_bytes<E>(self, v: &[u8]) -> Result<Self::Value, E>
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where
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E: serde::de::Error,
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{
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...
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}
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// make a DbId from a Vec of bytes
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fn visit_byte_buf<E>(self, v: Vec<u8>) -> Result<Self::Value, E>
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where
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E: serde::de::Error,
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{
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...
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}
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// you get the picture
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fn visit_string() ...
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fn visit_u128() ...
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fn visit_i128() ...
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}
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```
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In my mind, the only important pieces were the `visit_bytes()` and `visit_byte_buf()` methods,
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which worked basically the same as the `decode()` function for SQLx. I mean, as far as I could tell,
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the only time something would be encountering a serialized `DbId` would be in the form of raw bytes
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from the database; no one else would be trying to serialize one as something else that I didn't
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anticipate, right?
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RIGHT???
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(wrong)
|
2023-06-24 21:00:00 +00:00
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## A puzzling failure
|
2023-06-24 23:51:51 +00:00
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|
2023-06-28 17:57:42 +00:00
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As soon as my code compiled, I ran my tests. Everything passed... except for one, that tested
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logging in.
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This was very strange. All the other tests were passing, and basically every operation requires
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getting one of these IDs into or out of the database. But at this point, it was late, and I set it
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down until the next day.
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# When in doubt, change many things at once
|
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The next day I sat back down to get back to work, and in the course of examining what was going on,
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realized that I'd missed something crucial: these things were supposed to be *sortable*. But the way
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I was inserting them meant that they weren't, because of endianness.
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## More like shmexicographic, amirite
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"ULID" stands for "Universally Unique Lexicographically Sortable
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Identifier"[^uulsid]. "[Lexicographic order](https://en.wikipedia.org/wiki/Lexicographic_order)"
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basically means, "like alphabetical, but for anything with a defined total order". Numbers have a
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defined total order; bigger numbers always go after smaller.
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But sometimes numbers get sorted out of order, if they're not treated as numbers. Like say you had a
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directory with twelve files in it, called "1.txt" up through "12.txt". If you were to ask to see
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them listed out in lexicographic order, it would go like:
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``` text
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$ ls
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10.txt
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11.txt
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12.txt
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1.txt
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2.txt
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3.txt
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4.txt
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5.txt
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6.txt
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7.txt
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8.txt
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9.txt
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```
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This is because '10' is "less than" '2' (and '0' is "less than" '.', which is why "10.txt" is before "1.txt"). The solution, as all
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data-entering people know, is to pad the number with leading '0's:
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``` text
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$ ls
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01.txt
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02.txt
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03.txt
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04.txt
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05.txt
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06.txt
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07.txt
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08.txt
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09.txt
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10.txt
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11.txt
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12.txt
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```
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Now the names are lexicographically sorted in the right numerical order[^confusing-yes].
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So, now that we're all expert lexicographicographers, we understand that our IDs are just
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supposed to naturally sort themselves in the correct order, based on when they were created; IDs
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created later should sort after IDs created earlier.
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The implementation for my ULIDs only guaranteed this property for the string form of them, but I was
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not storing them in string from. Fundamentally, the ULID was a simple [128-bit primitive
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integer](https://doc.rust-lang.org/std/primitive.u128.html), capable of holding values between 0 and
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340,282,366,920,938,463,463,374,607,431,768,211,455.
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But there's a problem: we're storing our ID in the database as a sequence of 16 bytes. I was asking
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for those bytes in "native endian", which in my case, meant "little endian". If you're not familiar
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with endianness, there are two varieties: big, and little. "Big" makes the most sense; if you see a
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number like "512", it's big-endian; the end is the part that's left-most, and "big" means that it is
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the most-significant-digit. This is the same as what westerners think of as "normal" numbers. In the
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number "512", the "most significant digit" is `5`, which correspends to `500`, which is added to the
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next-most-significant digit, `1`, corresponding to `10`, which is added to the next-most-significant
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digit, which is also the least-most-significant-digit, which is `2`, which is just `2`, giving us
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the full number `512`.
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If we put the least-significant-digit first, we'd write the number `512` as "215"; the order when
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written out would be reversed. This means that the lexicographic sort of `512, 521` would have "125"
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come before "215", which is backwards.
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Little-endiannes is like that. If a multibyte value is on a little-endian system, the least-significant
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bytes will come first, and the sorting would be non-numeric.
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Unfortunaly, my computer is based on the Intel x86 instruction set, which means that it represents
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numbers in "little endian" form. This means that
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## The actual problem
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there was no visitor for seqs, which is what json byte arrays are, and what async_sessions was doing.
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## Wait, why isn't it broken?
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oh, it's not
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# Lessons learned
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don't change many things at once
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automated tests aren't enough
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2023-06-27 00:51:42 +00:00
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2023-06-24 23:51:51 +00:00
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----
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[^uuidv4_random]: Technically, most v4 UUIDs have only 122 random bits, as six out of 128 are
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2023-06-28 17:57:42 +00:00
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reserved for version information.
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2023-06-24 23:51:51 +00:00
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2023-06-26 19:16:33 +00:00
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[^blob-of-bytes]: Some databases have direct support for 128-bit primitive values (numbers). The
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2023-06-28 17:57:42 +00:00
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database I'm using, SQLite, only supports up to 64-bit primitive values, but it does support
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arbitrary-length sequences of bytes called "blobs".
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2023-06-26 19:16:33 +00:00
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2023-06-28 17:57:42 +00:00
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[^sqlite-dataclasses]: I'm using [SQLite](https://www.sqlite.org/index.html) for reasons that I plan
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to dive into in a different post, but "blob" is specific to it. In general, you'll probably want
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to take advantage of implementation-specific features of whatever database you're using, which
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means that your table definitions won't be fully portable to a different database. This is fine
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and good, actually!
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2023-06-27 00:51:42 +00:00
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[^no-stinkin-benches]: You may wonder: have I benchmarked this system with UUIDs vs. ULIDs? Ha ha,
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2023-06-28 17:57:42 +00:00
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you must have never met a programmer before! No, of course not. But, that's coming in a
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follow-up.
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[^rust-generics]: If the code you're using has
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[generics](https://doc.rust-lang.org/book/ch10-01-syntax.html) in it, then the compiler needs to
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generate specialized versions of that generic code based on how you use it; this is called
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"[monomorphization](https://doc.rust-lang.org/book/ch10-01-syntax.html#performance-of-code-using-generics)",
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and it requires the original generic source to work. That's also true in C++, which is why most
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templated code is [header-only](https://isocpp.org/wiki/faq/templates#templates-defn-vs-decl),
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but Rust doesn't have header files.
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[^uulsid]: I guess the extra 'U' and 'S' are invisible.
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[^confusing-yes]: Is this confusing? Yes, 100%, it is not just you. Don't get discouraged.
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2023-06-27 00:51:42 +00:00
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2023-06-24 23:51:51 +00:00
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[thats_a_database]: ./thats_a_database.png "that's a database"
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