179 lines
9.8 KiB
Markdown
179 lines
9.8 KiB
Markdown
+++
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title = "A Thoroughly Digital Artifact"
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slug = "a-thoroughly-digital-artifact"
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date = "2023-01-11"
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[taxonomies]
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tags = ["3dprinting", "CAD", "GIS", "CNC", "art", "sundries", "proclamation"]
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+++
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![A plywood slab carved with CNC into a topographic representation of California][main_image]
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# A birthday wish
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Last summer, I wanted to get my wife something nice for her birthday. For many years, she had
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expressed an occasional and casual desire for a topographic carving of the state of California,
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where we live, and I thought it might be something I could figure out how to get her. In the end,
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after many dozens of hours of work, five weeks, and several hundred dollars paid to a professional
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CNC machine shop, I had the artifact shown in the picture above. This is the story of its creation.
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# First steps
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Before you ask, I did not do a ton of research before embarking on this. As I write this, about six
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months later, it only now occurred to me to do a basic search for an actual physical thing I could
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buy, and luckily it seems that CNC-carved wooden relief maps of the whole state are not trivially
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easy to come by, so, *phew!*
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No, my first step was to see if there were any shops in the area that could carve something out of
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nice plywood, about a week before the intended recipient's birthday. I found one that was less than
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ten minutes away, and filled out their web contact form. They had a field for material, and I said,
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"some nice plywood between 0.75 and 1.0 inches thick or similar" (I didn't know exactly what was
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available and wanted to give broad acceptable parameters), and under "project description", I wrote,
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> A relief map of California, carved from wood. Height exaggerated enough
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to visibly discern the Santa Monica mountains. I can provide an STL file if needed.
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For some [incorrect] reason that I only later examined, I just sort of assumed that the shop would
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have a library of shapes available for instantiating into whatever material medium you might
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need. But just in case, I included that hedge about being able to provide an STL file. Needless to
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say, that was a bluff.
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![the programmer's creed: we do these things not because they are easy, but because we thought they
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were going to be easy -- from twitter user @unoservix, 2016-08-05][programmers_creed]
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*<center><sup><sub>me, every single time</sub></sup></center>*
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Also needless to say, my bluff was immediately called, and I had the following exchange with the
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shop:
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> *CNC Shop*: STL can work but I can’t manipulate it, which could save some money. If possible can it
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>be exported to an .igs or .iges or .stp format?
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>
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> *Me*: Yeah, STP should be no problem. Can you give a rough estimate of the cost for 1x2-foot relief carving?
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>
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> *Shop*: Without seeing the drawings, I can’t give even a close price but in the past they range from
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>a few hundred dollars to several thousand dollars.
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>
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> *Me*: That's totally fair! I'll get you some files in a few days.
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"STP should be no problem ... I'll get you some files in a few days," was an even harder lean into
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the bluff; my next communication with the shop was nearly four weeks later. But that's getting ahead
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of things.
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# Meshes and solid bodies
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First off, let's talk about file formats and how to represent shapes with a
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computer.[^math-computers] I first said I could provide an *STL
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file*. [STL](https://en.wikipedia.org/wiki/STL_(file_format)) is a pretty bare-bones format that
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describes the outside surface of a shape as a mesh of many, many triangles, each of which is
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described by three 3D points, where each point (but not necessarily each edge) of the triangle lies
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on the surface of the shape of the thing you're modeling. This format is popular with 3D printers,
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which is how I became familiar with it.
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STL is simple to implement and easy for a computer to read, but if you have a model in that
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format that you need to manipulate, like you want to merge it with another shape, you won't have a
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good time. In order to actually do things like change the shape of the model, it needs to be
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converted into a CAD program's native representation of a "solid body", which is pretty much what it
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sounds like: a shape made of a finite volume of "stuff", and NOT just an infinitesimally thin shell
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enclosing an empty volume, which is what the STL mesh is.
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In order for the CAD program to convert a mesh into a solid body, the mesh must be *manifold*,
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meaning, no missing faces (triangles), and with a clearly-defined interior and exterior (all
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triangles are facing in one direction relative to their interior). When there are no missing faces,
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it's called "water tight". You can still have "holes" in a mesh, like if you have a model of a
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donut[^manifold_holes], but the surface of the donut can't have any missing faces. A valid STL
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file's meshes are manifold.
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The CNC shop had requested a model in a format called
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[ST**P**](https://www.fastradius.com/resources/everything-you-need-to-know-about-step-files/). `.stp`
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is the extension for a "STEP" file; STEP is supposed to be short for "standard for the exchange of
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product data", so someone was playing pretty fast and loose with their initialisms, but I
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digress. The main thing about STEP files is that CAD programs can really easily convert them
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into their native internal solid body representation, which allows easy manipulation. Another thing
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about them is that a CAD program can usually turn an STL file into an STP file, unless the mesh is
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too complicated and your computer doesn't have enough RAM (*note: foreshadowing*[^chekhovs-ram]).
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![an overly-complicated mesh of a cube][meshy-cube]
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*<center><sup><sub>this cube's mesh has too many vertices and edges, I hope my computer has enough
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RAM to work with it</sub></sup></center>*
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But so far, I had nothing at all. Time to get some data and see if I can turn it into a model.
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# Public data
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My first impulse was to search [USGS](https://usgs.gov)'s website for
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[heightmap](https://en.wikipedia.org/wiki/Heightmap) data, but I wound up not finding anything
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appropriate. Once again, now that I'm looking after I'm done, I found this, which would have been
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perfect:
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[https://apps.nationalmap.gov/downloader/](https://apps.nationalmap.gov/downloader/)
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Did I just accidentally miss it then? Did I not know how to recognize it because I didn't know what
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I was doing *at all*? The world may never know, but at least now you can benefit from my many, many
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missteps.
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## From space?
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Anyway, having not found anything I could really use from the USGS, I found [this
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site](https://portal.opentopography.org/raster?opentopoID=OTSRTM.082015.4326.1), from
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OpenTopography, an organization run by the UCSD Supercomputer Center, under a grant from the
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National Science Foundation. So, hooray for public data!
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That particular page is for a particular dataset; in this case, "[SRTM
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GL1](http://www2.jpl.nasa.gov/srtm/) Global 30m". "SRTM" stands for "[Shuttle Radar Topography
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Mission](https://en.wikipedia.org/wiki/Shuttle_Radar_Topography_Mission)", which was a Space Shuttle
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mission in February, 2000, where it did a [fancy radar
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scan](https://en.wikipedia.org/wiki/Interferometric_synthetic-aperture_radar) of most of the land on
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Earth. Though, it's hard to verify that the data was not synthesized with other datasets of more
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recent, non-space origin, especially in places like California. But probably space was involved in
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some way.
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## In Australia, it's pronounced "g'dal"
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Anyway, I'd found an open source of public data. This dataset's [horizontal resolution is 1 arc
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second](https://gisgeography.com/srtm-shuttle-radar-topography-mission/) (which is why it's
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"GL**1**"), or roughly 30x30 meters, and the height data is accurate to within 16 meters. Not too
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shabby!
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The only problem was that you could only download data covering up to 450,000 square kilometers at a
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time, so I had had to download three or four separate
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[GeoTIFF](https://en.wikipedia.org/wiki/GeoTIFF) files and then mosaic them together. A GeoTIFF file
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is basically an image where each pixel represents one data point (so, a 30x30 square meter plot)
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centered at a particular location on the Earth's surface. It's a monochrome image, where height is
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mapped to brightness, so the lowest spot's value is `0` (black), and the highest spot is
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`65535`[^16-bit-ints] (brightest white). These files are not small
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## Thanks, California state!
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https://data.ca.gov/dataset/ca-geographic-boundaries
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## Give it a good smear
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# Test prints
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# Final cut
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# Thank yous, lessons learned, and open questions
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---
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[main_image]: PXL_20220723_214758454.jpg "A plywood slab carved with CNC into a topographic representation of California"
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[programmers_creed]: /images/programmers_creed.jpg "jfk overlaid with the programmer's creed: we do these things not because they are easy, but because we thought they were going to be easy"
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[meshy-cube]: meshy-cube.png "an overly-complicated mesh of a cube"
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[^math-computers]: I'm pretty sure this is more "represent shapes with math" than with a computer, but
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the computer is just helping us do the math and it's more relatable.
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[^manifold_holes]: I *think* you could also have a 2D sheet with a hole cut out of it represented by a
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mesh that is manifold, as long as the connectivity was correct in terms of how many shared edges and
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vertices there were (though this would not be a valid STL file). Imagine a
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cloth sheet with a hole cut out and the edge of the hole hemmed or otherwise "sealed", which is then
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a *manifold boundary*. See [this powerpoint
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deck](https://pages.mtu.edu/~shene/COURSES/cs3621/SLIDES/Mesh.pdf) for a pretty math-y overview of
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"mesh basics" (but not really that basic, that's just academics trolling us, don't let it bother
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you). If I'm wrong about a 2D sheet with a hole being possibly manifold, I invite correction!
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[^chekhovs-ram]: A classic example of Chekhov's Scarce Computational Resource.
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[^16-bit-ints]: Each pixel is 16 bits, so the possible values are from 0 to 2^16 - 1. 2^16 is 65536,
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so there you go.
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