cyber_rider/src/glamor.rs

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use bevy::{
prelude::*,
render::mesh::{Indices, VertexAttributeValues},
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};
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// use bevy_polyline::prelude::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
use rand::{thread_rng, Rng};
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use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet};
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pub const BISEXY_COLOR: Color = Color::hsla(292.0, 0.9, 0.60, 1.1);
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// fn wireframe_planet(
// mut commands: Commands,
// mut meshes: ResMut<Assets<Mesh>>,
// mut polylines: ResMut<Assets<Polyline>>,
// mut polymats: ResMut<Assets<PolylineMaterial>>,
// query: Query<&Handle<Mesh>, With<CyberPlanet>>,
// ) {
// let handle = query.single();
// let mesh = meshes.get_mut(handle).unwrap();
// let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap();
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// let mut pts = Vec::with_capacity(vertices.len());
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// if let VertexAttributeValues::Float32x3(verts) = vertices {
// let indices = mesh.indices().unwrap();
// if let Indices::U32(indices) = indices {
// for i in indices.iter() {
// let v = verts[*i as usize];
// let v = Vec3::from_slice(&v);
// pts.push(v);
// }
// }
// }
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// let mut verts = Vec::with_capacity((pts.len() as f32 * 1.4) as usize);
// for pts in pts.chunks(3) {
// if pts.len() > 1 {
// verts.extend_from_slice(pts);
// verts.push(Vec3::NAN);
// }
// }
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// // don't need the indices anymore
// mesh.duplicate_vertices();
// mesh.compute_flat_normals();
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// commands.spawn(PolylineBundle {
// polyline: polylines.add(Polyline { vertices: verts }),
// material: polymats.add(PolylineMaterial {
// width: 101.0,
// color: BISEXY_COLOR,
// perspective: true,
// depth_bias: -0.001,
// }),
// ..Default::default()
// });
// }
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fn wireframify_lights(mut lights: Query<&mut AnimateCyberLightWireframe>) {
let chance = 0.005;
let rng = &mut thread_rng();
for mut light in lights.iter_mut() {
if rng.gen::<f32>() < chance {
let new = !light.wired;
light.wired = new;
}
}
}
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// public plugin
pub struct CyberGlamorPlugin;
impl Plugin for CyberGlamorPlugin {
fn build(&self, app: &mut App) {
#[cfg(feature = "inspector")]
{
use bevy_rapier3d::render::{
DebugRenderMode, DebugRenderStyle, RapierDebugRenderPlugin,
};
let style = DebugRenderStyle {
multibody_joint_anchor_color: Color::GREEN.as_rgba_f32(),
..Default::default()
};
let mode = DebugRenderMode::CONTACTS
| DebugRenderMode::SOLVER_CONTACTS
| DebugRenderMode::JOINTS
| DebugRenderMode::RIGID_BODY_AXES;
let rplugin = RapierDebugRenderPlugin {
style,
always_on_top: true,
enabled: true,
mode,
};
app.add_plugin(rplugin);
}
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app.add_system(wireframify_lights);
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}
}