Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation for real game-focused devel going forward.
This commit is contained in:
parent
5fba5af72e
commit
483dc3f864
9 changed files with 633 additions and 533 deletions
63
src/camera.rs
Normal file
63
src/camera.rs
Normal file
|
@ -0,0 +1,63 @@
|
|||
use bevy::prelude::*;
|
||||
|
||||
use crate::{geometry::CyberBike, input::InputState, physics::MovementSettings};
|
||||
|
||||
pub(crate) const CAM_DIST: f32 = 50.0;
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct CyberCam;
|
||||
|
||||
fn setup_cybercam(mut commands: Commands) {
|
||||
use crate::geometry::PLAYER_DIST;
|
||||
commands
|
||||
.spawn_bundle(PerspectiveCameraBundle {
|
||||
transform: Transform::from_xyz(PLAYER_DIST + CAM_DIST, 0.0, 0.0)
|
||||
.looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(CyberCam);
|
||||
}
|
||||
|
||||
fn follow_player(
|
||||
bike_query: Query<(&Transform, &CyberBike), Without<CyberCam>>,
|
||||
mut cam_query: Query<(&mut Transform, &CyberCam), Without<CyberBike>>,
|
||||
) {
|
||||
let (bike_xform, _) = bike_query.single();
|
||||
let up = bike_xform.translation.normalize();
|
||||
|
||||
let look_at = bike_xform.translation;
|
||||
let cam_pos = bike_xform.translation + (bike_xform.back() * CAM_DIST * 1.3) + (up * CAM_DIST);
|
||||
|
||||
let (mut cam_xform, _) = cam_query.single_mut();
|
||||
cam_xform.translation = cam_pos;
|
||||
cam_xform.look_at(look_at, up);
|
||||
}
|
||||
|
||||
fn player_look(
|
||||
settings: Res<MovementSettings>,
|
||||
windows: Res<Windows>,
|
||||
time: Res<Time>,
|
||||
istate: Res<InputState>,
|
||||
mut query: Query<(&mut Transform, &CyberBike)>,
|
||||
) {
|
||||
let window = windows.get_primary().unwrap();
|
||||
let window_scale = window.height().min(window.width());
|
||||
let dt = time.delta_seconds();
|
||||
let (mut transform, _) = query.single_mut();
|
||||
|
||||
let d_alt = (settings.sensitivity * dt * window_scale * istate.pitch).to_radians();
|
||||
let d_az = (settings.sensitivity * dt * window_scale * istate.yaw).to_radians();
|
||||
let rotation = Quat::from_axis_angle(transform.local_y(), d_az)
|
||||
* Quat::from_axis_angle(transform.local_x(), d_alt);
|
||||
|
||||
transform.rotate(rotation);
|
||||
}
|
||||
|
||||
pub struct CyberCamPlugin;
|
||||
impl Plugin for CyberCamPlugin {
|
||||
fn build(&self, app: &mut bevy::prelude::App) {
|
||||
app.add_startup_system(setup_cybercam)
|
||||
.add_system(follow_player)
|
||||
.add_system(player_look);
|
||||
}
|
||||
}
|
295
src/flycam.rs
295
src/flycam.rs
|
@ -1,295 +0,0 @@
|
|||
use bevy::{
|
||||
app::{Events, ManualEventReader},
|
||||
input::{
|
||||
gamepad::{GamepadAxisType, GamepadEvent, GamepadEventType},
|
||||
Input,
|
||||
},
|
||||
prelude::*,
|
||||
utils::tracing::info,
|
||||
};
|
||||
use heron::{
|
||||
prelude::{CollisionShape, RigidBody},
|
||||
CollisionEvent,
|
||||
};
|
||||
|
||||
pub const PLANET_RADIUS: f32 = 150.0;
|
||||
|
||||
const PLAYER_DIST: f32 = PLANET_RADIUS + 100.0;
|
||||
const CAM_DIST: f32 = 50.0;
|
||||
|
||||
#[derive(Component, Default)]
|
||||
struct PlayerState {
|
||||
velocity: Vec3,
|
||||
colliding: bool,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct InputState {
|
||||
event_reader: ManualEventReader<GamepadEvent>,
|
||||
pitch: f32,
|
||||
yaw: f32,
|
||||
throttle: f32,
|
||||
}
|
||||
|
||||
/// Mouse sensitivity and movement speed
|
||||
pub struct MovementSettings {
|
||||
pub sensitivity: f32,
|
||||
pub accel: f32,
|
||||
pub drag: f32,
|
||||
pub gravity: f32,
|
||||
}
|
||||
|
||||
impl Default for MovementSettings {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
sensitivity: 1.0,
|
||||
accel: 40.,
|
||||
drag: 0.0005,
|
||||
gravity: 10.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Used in queries when you want flycams and not other cameras
|
||||
#[derive(Component, Debug)]
|
||||
pub struct FlyCam;
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct CyberBike;
|
||||
|
||||
#[derive(Component)]
|
||||
struct UpText;
|
||||
|
||||
/// Spawns the `Camera3dBundle` to be controlled
|
||||
fn setup_player(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands
|
||||
.spawn_bundle(PerspectiveCameraBundle {
|
||||
transform: Transform::from_xyz(PLAYER_DIST + CAM_DIST, 0.0, 0.0)
|
||||
.looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(FlyCam);
|
||||
|
||||
commands
|
||||
.spawn_bundle((
|
||||
Transform {
|
||||
translation: Vec3::new(PLAYER_DIST, 0.0, 0.0),
|
||||
..Default::default()
|
||||
}
|
||||
.looking_at(Vec3::ZERO, Vec3::Y),
|
||||
GlobalTransform::identity(),
|
||||
))
|
||||
.with_children(|rider| {
|
||||
rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
|
||||
})
|
||||
.insert(CyberBike)
|
||||
.insert(RigidBody::Dynamic)
|
||||
.insert(CollisionShape::Cone {
|
||||
half_height: 2.0,
|
||||
radius: 0.8,
|
||||
})
|
||||
.insert(PlayerState::default());
|
||||
}
|
||||
|
||||
fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands.spawn_bundle(UiCameraBundle::default());
|
||||
|
||||
commands
|
||||
.spawn_bundle(TextBundle {
|
||||
style: Style {
|
||||
align_self: AlignSelf::FlexEnd,
|
||||
..Default::default()
|
||||
},
|
||||
// Use `Text` directly
|
||||
text: Text {
|
||||
// Construct a `Vec` of `TextSection`s
|
||||
sections: vec![TextSection {
|
||||
value: "".to_string(),
|
||||
style: TextStyle {
|
||||
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 40.0,
|
||||
color: Color::GOLD,
|
||||
},
|
||||
}],
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
.insert(UpText);
|
||||
}
|
||||
|
||||
fn ui_system(pstate_query: Query<&PlayerState>, mut text_query: Query<&mut Text, With<UpText>>) {
|
||||
let mut text = text_query.single_mut();
|
||||
let pstate = pstate_query.single();
|
||||
text.sections[0].value = format!("{:.2}", pstate.velocity.length());
|
||||
}
|
||||
|
||||
fn player_move(
|
||||
time: Res<Time>,
|
||||
mut bike_query: Query<(&mut Transform, &PlayerState), Without<FlyCam>>,
|
||||
mut cam_query: Query<(&mut Transform, &FlyCam), Without<PlayerState>>,
|
||||
) {
|
||||
let dt = time.delta_seconds();
|
||||
|
||||
let (mut bike_xform, player_state) = bike_query.single_mut();
|
||||
let up = bike_xform.translation.normalize();
|
||||
let cam_up = bike_xform.up();
|
||||
let cos = up.dot(cam_up);
|
||||
|
||||
let theta = cos.acos();
|
||||
let rate = if !theta.is_normal() {
|
||||
0.0
|
||||
} else if theta.is_sign_negative() {
|
||||
-0.4
|
||||
} else {
|
||||
0.4
|
||||
} * dt;
|
||||
let angle = if rate.is_sign_negative() {
|
||||
rate.max(theta)
|
||||
} else {
|
||||
rate.min(theta)
|
||||
};
|
||||
|
||||
let rot = Quat::from_axis_angle(cam_up.cross(up).normalize(), angle);
|
||||
|
||||
if rot.is_finite() && theta.abs() > 0.0085 {
|
||||
bike_xform.rotate(rot);
|
||||
}
|
||||
|
||||
if player_state.velocity.is_finite() {
|
||||
bike_xform.translation += player_state.velocity * dt;
|
||||
}
|
||||
|
||||
let look_at = bike_xform.translation;
|
||||
let cam_pos = bike_xform.translation + (bike_xform.back() * CAM_DIST * 1.3) + (up * CAM_DIST);
|
||||
|
||||
let (mut cam_xform, _) = cam_query.single_mut();
|
||||
cam_xform.translation = cam_pos;
|
||||
cam_xform.look_at(look_at, up);
|
||||
}
|
||||
|
||||
fn player_look(
|
||||
settings: Res<MovementSettings>,
|
||||
windows: Res<Windows>,
|
||||
events: Res<Events<GamepadEvent>>,
|
||||
time: Res<Time>,
|
||||
mut istate: ResMut<InputState>,
|
||||
mut query: Query<(&mut Transform, &mut PlayerState)>,
|
||||
) {
|
||||
let window = windows.get_primary().unwrap();
|
||||
let window_scale = window.height().min(window.width());
|
||||
let dt = time.delta_seconds();
|
||||
let (mut transform, mut pstate) = query.single_mut();
|
||||
let mut vel = pstate.velocity;
|
||||
|
||||
if pstate.velocity.is_finite() {
|
||||
for GamepadEvent(_, ev) in istate.event_reader.iter(&events) {
|
||||
match *ev {
|
||||
GamepadEventType::ButtonChanged(GamepadButtonType::RightTrigger2, val) => {
|
||||
istate.throttle = val;
|
||||
}
|
||||
GamepadEventType::ButtonChanged(GamepadButtonType::LeftTrigger2, val) => {
|
||||
istate.throttle = -val;
|
||||
}
|
||||
GamepadEventType::ButtonChanged(GamepadButtonType::East, val) => {
|
||||
if val > 0.5 {
|
||||
vel = Vec3::ZERO;
|
||||
}
|
||||
}
|
||||
GamepadEventType::AxisChanged(GamepadAxisType::LeftStickX, val) => {
|
||||
istate.yaw = -val;
|
||||
}
|
||||
GamepadEventType::AxisChanged(GamepadAxisType::LeftStickY, val) => {
|
||||
istate.pitch = -val;
|
||||
}
|
||||
_ => {
|
||||
info!("unhandled gamepad event: {:?}", ev);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let accel = settings.accel * dt * istate.throttle;
|
||||
|
||||
vel += transform.forward() * accel;
|
||||
|
||||
// drag
|
||||
let v2 = vel.length_squared().min(100_000.0);
|
||||
if v2 < 0.05 {
|
||||
vel = Vec3::ZERO;
|
||||
} else {
|
||||
let drag = vel * settings.drag * v2.sqrt() * time.delta_seconds();
|
||||
vel -= drag;
|
||||
}
|
||||
} else {
|
||||
vel = Vec3::ZERO;
|
||||
}
|
||||
|
||||
let d_alt = (settings.sensitivity * dt * window_scale * istate.pitch).to_radians();
|
||||
let d_az = (settings.sensitivity * dt * window_scale * istate.yaw).to_radians();
|
||||
let rotation = Quat::from_axis_angle(transform.local_y(), d_az)
|
||||
* Quat::from_axis_angle(transform.local_x(), d_alt);
|
||||
|
||||
transform.rotate(rotation);
|
||||
|
||||
pstate.velocity = vel;
|
||||
}
|
||||
|
||||
fn collision_detection(
|
||||
mut events: EventReader<CollisionEvent>,
|
||||
mut query: Query<&mut PlayerState>,
|
||||
) {
|
||||
let mut pstate = query.single_mut();
|
||||
|
||||
for event in events.iter() {
|
||||
if let CollisionEvent::Started(_, _) = event {
|
||||
pstate.colliding = true;
|
||||
} else {
|
||||
pstate.colliding = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn gravity_collision_reaction(
|
||||
time: Res<Time>,
|
||||
settings: Res<MovementSettings>,
|
||||
mut query: Query<(&mut PlayerState, &Transform)>,
|
||||
) {
|
||||
let dt = time.delta_seconds();
|
||||
let g = settings.gravity;
|
||||
let (mut pstate, xform) = query.single_mut();
|
||||
|
||||
// first gravity
|
||||
let down = -xform.translation.normalize();
|
||||
let dvel = down * g * dt;
|
||||
let mut vel = if pstate.velocity.is_finite() {
|
||||
pstate.velocity + dvel
|
||||
} else {
|
||||
dvel
|
||||
};
|
||||
|
||||
// now see if we're currently colliding
|
||||
if pstate.colliding {
|
||||
let dvel = down * vel.dot(down) * 1.02;
|
||||
vel -= dvel;
|
||||
}
|
||||
|
||||
pstate.velocity = vel;
|
||||
}
|
||||
|
||||
/// Contains everything needed to add first-person fly camera behavior to your
|
||||
/// game
|
||||
pub struct PlayerPlugin;
|
||||
impl Plugin for PlayerPlugin {
|
||||
fn build(&self, app: &mut bevy::prelude::App) {
|
||||
app.init_resource::<PlayerState>()
|
||||
.init_resource::<MovementSettings>()
|
||||
.init_resource::<InputState>()
|
||||
.add_startup_system(setup_player)
|
||||
.add_startup_system(setup_ui)
|
||||
.add_system(ui_system)
|
||||
.add_system(player_move.label("move"))
|
||||
.add_system(player_look.after("move"))
|
||||
.add_system(collision_detection)
|
||||
.add_system(gravity_collision_reaction);
|
||||
}
|
||||
}
|
67
src/geometry.rs
Normal file
67
src/geometry.rs
Normal file
|
@ -0,0 +1,67 @@
|
|||
use bevy::prelude::*;
|
||||
use heron::prelude::{CollisionShape, RigidBody};
|
||||
|
||||
pub const PLANET_RADIUS: f32 = 150.0;
|
||||
pub(crate) const PLAYER_DIST: f32 = PLANET_RADIUS + 100.0;
|
||||
|
||||
pub struct CyberGeomPlugin;
|
||||
|
||||
impl Plugin for CyberGeomPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(setup_giant_sphere)
|
||||
.add_startup_system(setup_player);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct CyberBike;
|
||||
|
||||
fn setup_giant_sphere(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
// world
|
||||
commands
|
||||
.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
||||
radius: PLANET_RADIUS,
|
||||
subdivisions: 6,
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::GRAY,
|
||||
metallic: 0.7,
|
||||
perceptual_roughness: 0.5,
|
||||
..Default::default()
|
||||
}),
|
||||
|
||||
..Default::default()
|
||||
})
|
||||
.insert(RigidBody::Static)
|
||||
.insert(CollisionShape::Sphere {
|
||||
radius: PLANET_RADIUS,
|
||||
});
|
||||
}
|
||||
|
||||
fn setup_player(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
use crate::physics::PlayerState;
|
||||
commands
|
||||
.spawn_bundle((
|
||||
Transform {
|
||||
translation: Vec3::new(PLAYER_DIST, 0.0, 0.0),
|
||||
..Default::default()
|
||||
}
|
||||
.looking_at(Vec3::ZERO, Vec3::Y),
|
||||
GlobalTransform::identity(),
|
||||
))
|
||||
.with_children(|rider| {
|
||||
rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
|
||||
})
|
||||
.insert(CyberBike)
|
||||
.insert(RigidBody::Dynamic)
|
||||
.insert(CollisionShape::Cone {
|
||||
half_height: 2.0,
|
||||
radius: 0.8,
|
||||
})
|
||||
.insert(PlayerState::default());
|
||||
}
|
49
src/input.rs
Normal file
49
src/input.rs
Normal file
|
@ -0,0 +1,49 @@
|
|||
use bevy::{
|
||||
app::{Events, ManualEventReader},
|
||||
prelude::*,
|
||||
};
|
||||
|
||||
#[derive(Default)]
|
||||
pub(crate) struct InputState {
|
||||
event_reader: ManualEventReader<GamepadEvent>,
|
||||
pub pitch: f32,
|
||||
pub yaw: f32,
|
||||
pub throttle: f32,
|
||||
pub brake: bool,
|
||||
}
|
||||
|
||||
fn update_input(events: Res<Events<GamepadEvent>>, mut istate: ResMut<InputState>) {
|
||||
for GamepadEvent(_, ev) in istate.event_reader.iter(&events) {
|
||||
match *ev {
|
||||
GamepadEventType::ButtonChanged(GamepadButtonType::RightTrigger2, val) => {
|
||||
istate.throttle = val;
|
||||
}
|
||||
GamepadEventType::ButtonChanged(GamepadButtonType::LeftTrigger2, val) => {
|
||||
istate.throttle = -val;
|
||||
}
|
||||
GamepadEventType::ButtonChanged(GamepadButtonType::East, val) => {
|
||||
if val > 0.5 {
|
||||
istate.brake = true;
|
||||
} else {
|
||||
istate.brake = false;
|
||||
}
|
||||
}
|
||||
GamepadEventType::AxisChanged(GamepadAxisType::LeftStickX, val) => {
|
||||
istate.yaw = -val;
|
||||
}
|
||||
GamepadEventType::AxisChanged(GamepadAxisType::LeftStickY, val) => {
|
||||
istate.pitch = -val;
|
||||
}
|
||||
_ => {
|
||||
info!("unhandled gamepad event: {:?}", ev);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CyberInputPlugin;
|
||||
impl Plugin for CyberInputPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<InputState>().add_system(update_input);
|
||||
}
|
||||
}
|
15
src/lib.rs
15
src/lib.rs
|
@ -1 +1,14 @@
|
|||
pub mod flycam;
|
||||
use bevy::prelude::{ResMut, Windows};
|
||||
|
||||
pub mod camera;
|
||||
pub mod geometry;
|
||||
pub mod input;
|
||||
pub mod lights;
|
||||
pub mod physics;
|
||||
pub mod ui;
|
||||
|
||||
pub fn disable_mouse_trap(mut windows: ResMut<Windows>) {
|
||||
let window = windows.get_primary_mut().unwrap();
|
||||
window.set_cursor_lock_mode(false);
|
||||
window.set_cursor_visibility(true);
|
||||
}
|
||||
|
|
209
src/lights.rs
Normal file
209
src/lights.rs
Normal file
|
@ -0,0 +1,209 @@
|
|||
use bevy::prelude::*;
|
||||
|
||||
use crate::geometry::PLANET_RADIUS;
|
||||
|
||||
pub const LIGHT_RANGE: f32 = PLANET_RADIUS * 0.6;
|
||||
pub const LIGHT_DIST: f32 = PLANET_RADIUS * 1.2;
|
||||
|
||||
pub struct CyberSpaceLightsPlugin;
|
||||
|
||||
impl Plugin for CyberSpaceLightsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(setup).add_system(animate_lights);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct Animate;
|
||||
|
||||
fn setup(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let red_light = PointLight {
|
||||
intensity: 1_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::RED,
|
||||
radius: 1.0,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let blue_light = PointLight {
|
||||
intensity: 1_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::BLUE,
|
||||
radius: 1.0,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let purple_light = PointLight {
|
||||
intensity: 1_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::PURPLE,
|
||||
radius: 1.0,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
commands.insert_resource(AmbientLight {
|
||||
color: Color::WHITE,
|
||||
brightness: 0.32,
|
||||
});
|
||||
|
||||
// east light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(LIGHT_DIST, 0.0, 0.0),
|
||||
point_light: purple_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::UVSphere {
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PURPLE,
|
||||
emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})
|
||||
.insert(Animate);
|
||||
|
||||
// west light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(-LIGHT_DIST, 0.0, 0.0),
|
||||
point_light: purple_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::UVSphere {
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PURPLE,
|
||||
emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})
|
||||
.insert(Animate);
|
||||
// north light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, 0.0, LIGHT_DIST),
|
||||
point_light: purple_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::UVSphere {
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PURPLE,
|
||||
emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})
|
||||
.insert(Animate);
|
||||
// south light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, 0.0, -LIGHT_DIST),
|
||||
point_light: purple_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::UVSphere {
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PURPLE,
|
||||
emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})
|
||||
.insert(Animate);
|
||||
// up light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, LIGHT_DIST, 0.0),
|
||||
point_light: red_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::RED,
|
||||
emissive: Color::rgba_linear(100.0, 0.0, 0.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
});
|
||||
// down light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, -LIGHT_DIST, 0.0),
|
||||
point_light: blue_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::BLUE,
|
||||
emissive: Color::rgba_linear(0.0, 0.0, 100.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
fn animate_lights(
|
||||
time: Res<Time>,
|
||||
mut query: Query<&mut Transform, (With<PointLight>, With<Animate>)>,
|
||||
) {
|
||||
let dt = time.delta_seconds();
|
||||
for mut transform in query.iter_mut() {
|
||||
let translation = &transform.translation;
|
||||
let x = translation.x;
|
||||
let y = translation.y;
|
||||
let z = if translation.z.abs() < 0.1 {
|
||||
translation.z + 0.15
|
||||
} else {
|
||||
translation.z
|
||||
};
|
||||
|
||||
let rads = 10.0f32.to_radians();
|
||||
let anim_rate = rads * dt;
|
||||
let theta = z.atan2(x) + anim_rate;
|
||||
let x_new = LIGHT_DIST * theta.cos();
|
||||
let z_new = LIGHT_DIST * theta.sin();
|
||||
|
||||
*transform = Transform::from_xyz(x_new, y, z_new);
|
||||
}
|
||||
}
|
260
src/main.rs
260
src/main.rs
|
@ -1,247 +1,33 @@
|
|||
use bevy::prelude::*;
|
||||
use cyber_rider::flycam::{MovementSettings, PlayerPlugin, PLANET_RADIUS};
|
||||
use heron::prelude::*;
|
||||
use cyber_rider::{
|
||||
camera::CyberCamPlugin,
|
||||
disable_mouse_trap,
|
||||
geometry::CyberGeomPlugin,
|
||||
input::CyberInputPlugin,
|
||||
lights::CyberSpaceLightsPlugin,
|
||||
physics::{CyberPhysicsPlugin, MovementSettings},
|
||||
ui::CyberUIPlugin,
|
||||
};
|
||||
|
||||
const LIGHT_RANGE: f32 = PLANET_RADIUS * 0.6;
|
||||
const LIGHT_DIST: f32 = PLANET_RADIUS * 1.2;
|
||||
const MOVEMENT_SETTINGS: MovementSettings = MovementSettings {
|
||||
sensitivity: 0.3, // default: 1.0
|
||||
accel: 20.0, // default: 40.0
|
||||
drag: 0.0001, // default: 0.0005
|
||||
gravity: 10.0, // default: 10.0
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(Msaa { samples: 4 })
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(PlayerPlugin)
|
||||
.add_plugin(PhysicsPlugin::default())
|
||||
.insert_resource(MovementSettings {
|
||||
sensitivity: 0.3, // default: 1.0
|
||||
accel: 20.0, // default: 40.0
|
||||
drag: 0.01, // default: 0.0005
|
||||
gravity: 10.0, // default: 10.0
|
||||
})
|
||||
.add_startup_system(setup.label("world"))
|
||||
.add_startup_system(disable_cursor.after("world"))
|
||||
.add_system(animate_lights)
|
||||
.add_plugin(CyberGeomPlugin)
|
||||
.add_plugin(CyberInputPlugin)
|
||||
.add_plugin(CyberPhysicsPlugin)
|
||||
.insert_resource(MOVEMENT_SETTINGS)
|
||||
.add_plugin(CyberCamPlugin)
|
||||
.add_plugin(CyberSpaceLightsPlugin)
|
||||
.add_plugin(CyberUIPlugin)
|
||||
.add_startup_system(disable_mouse_trap)
|
||||
.add_system(bevy::input::system::exit_on_esc_system)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn disable_cursor(mut windows: ResMut<Windows>) {
|
||||
let window = windows.get_primary_mut().unwrap();
|
||||
window.set_cursor_lock_mode(false);
|
||||
window.set_cursor_visibility(true);
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct Animate;
|
||||
|
||||
fn setup(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let red_light = PointLight {
|
||||
intensity: 1_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::RED,
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let blue_light = PointLight {
|
||||
intensity: 1_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::BLUE,
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let purple_light = PointLight {
|
||||
intensity: 1_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::PURPLE,
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
commands.insert_resource(AmbientLight {
|
||||
color: Color::WHITE,
|
||||
brightness: 0.32,
|
||||
});
|
||||
|
||||
// world
|
||||
commands
|
||||
.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
||||
radius: PLANET_RADIUS,
|
||||
subdivisions: 6,
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::GRAY,
|
||||
metallic: 0.7,
|
||||
perceptual_roughness: 0.5,
|
||||
..Default::default()
|
||||
}),
|
||||
|
||||
..Default::default()
|
||||
})
|
||||
.insert(RigidBody::Static)
|
||||
.insert(CollisionShape::Sphere {
|
||||
radius: PLANET_RADIUS,
|
||||
});
|
||||
|
||||
// east light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(LIGHT_DIST, 0.0, 0.0),
|
||||
point_light: purple_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::UVSphere {
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PURPLE,
|
||||
emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})
|
||||
.insert(Animate);
|
||||
|
||||
// west light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(-LIGHT_DIST, 0.0, 0.0),
|
||||
point_light: purple_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::UVSphere {
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PURPLE,
|
||||
emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})
|
||||
.insert(Animate);
|
||||
// north light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, 0.0, LIGHT_DIST),
|
||||
point_light: purple_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::UVSphere {
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PURPLE,
|
||||
emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})
|
||||
.insert(Animate);
|
||||
// south light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, 0.0, -LIGHT_DIST),
|
||||
point_light: purple_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::UVSphere {
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PURPLE,
|
||||
emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})
|
||||
.insert(Animate);
|
||||
// up light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, LIGHT_DIST, 0.0),
|
||||
point_light: red_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::RED,
|
||||
emissive: Color::rgba_linear(100.0, 0.0, 0.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
});
|
||||
// down light
|
||||
commands
|
||||
.spawn_bundle(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, -LIGHT_DIST, 0.0),
|
||||
point_light: blue_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::BLUE,
|
||||
emissive: Color::rgba_linear(0.0, 0.0, 100.0, 0.0),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
fn animate_lights(
|
||||
time: Res<Time>,
|
||||
mut query: Query<&mut Transform, (With<PointLight>, With<Animate>)>,
|
||||
) {
|
||||
let dt = time.delta_seconds();
|
||||
for mut transform in query.iter_mut() {
|
||||
let translation = &transform.translation;
|
||||
let x = translation.x;
|
||||
let y = translation.y;
|
||||
let z = if translation.z.abs() < 0.1 {
|
||||
translation.z + 0.15
|
||||
} else {
|
||||
translation.z
|
||||
};
|
||||
|
||||
// 10 degrees == 0.174533 radians
|
||||
let anim_rate = 0.174533 * dt;
|
||||
let theta = z.atan2(x) + anim_rate;
|
||||
let x_new = LIGHT_DIST * theta.cos();
|
||||
let z_new = LIGHT_DIST * theta.sin();
|
||||
|
||||
*transform = Transform::from_xyz(x_new, y, z_new);
|
||||
}
|
||||
}
|
||||
|
|
161
src/physics.rs
Normal file
161
src/physics.rs
Normal file
|
@ -0,0 +1,161 @@
|
|||
use bevy::prelude::*;
|
||||
use heron::prelude::*;
|
||||
|
||||
use crate::{geometry::CyberBike, input::InputState};
|
||||
|
||||
/// Mouse sensitivity and movement speed
|
||||
pub struct MovementSettings {
|
||||
pub sensitivity: f32,
|
||||
pub accel: f32,
|
||||
pub drag: f32,
|
||||
pub gravity: f32,
|
||||
}
|
||||
|
||||
impl Default for MovementSettings {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
sensitivity: 1.0,
|
||||
accel: 40.,
|
||||
drag: 0.0005,
|
||||
gravity: 10.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub(crate) struct PlayerState {
|
||||
pub velocity: Vec3,
|
||||
pub colliding: bool,
|
||||
}
|
||||
|
||||
fn falling_cat(time: Res<Time>, mut bike_query: Query<(&mut Transform, &CyberBike)>) {
|
||||
let dt = time.delta_seconds();
|
||||
|
||||
let (mut bike_xform, _) = bike_query.single_mut();
|
||||
let up = bike_xform.translation.normalize();
|
||||
let cam_up = bike_xform.up();
|
||||
let cos = up.dot(cam_up);
|
||||
|
||||
let theta = cos.acos();
|
||||
let rate = if !theta.is_normal() {
|
||||
0.0
|
||||
} else if theta.is_sign_negative() {
|
||||
-0.4
|
||||
} else {
|
||||
0.4
|
||||
} * dt;
|
||||
let angle = if rate.is_sign_negative() {
|
||||
rate.max(theta)
|
||||
} else {
|
||||
rate.min(theta)
|
||||
};
|
||||
|
||||
let rot = Quat::from_axis_angle(cam_up.cross(up).normalize(), angle);
|
||||
|
||||
if rot.is_finite() && theta.abs() > 0.0085 {
|
||||
bike_xform.rotate(rot);
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_velocity(
|
||||
time: Res<Time>,
|
||||
mut bike_query: Query<(&mut Transform, &PlayerState, &CyberBike)>,
|
||||
) {
|
||||
let dt = time.delta_seconds();
|
||||
|
||||
let (mut bike_xform, player_state, _) = bike_query.single_mut();
|
||||
|
||||
if player_state.velocity.is_finite() {
|
||||
bike_xform.translation += player_state.velocity * dt;
|
||||
}
|
||||
}
|
||||
|
||||
fn update_player_vel(
|
||||
time: Res<Time>,
|
||||
settings: Res<MovementSettings>,
|
||||
input: Res<InputState>,
|
||||
mut query: Query<(&Transform, &mut PlayerState, &CyberBike)>,
|
||||
) {
|
||||
let dt = time.delta_seconds();
|
||||
let (xform, mut pstate, _) = query.single_mut();
|
||||
|
||||
// first gravity
|
||||
let down = -xform.translation.normalize();
|
||||
let dvel = down * settings.gravity * dt;
|
||||
let mut vel = if pstate.velocity.is_finite() {
|
||||
pstate.velocity + dvel
|
||||
} else {
|
||||
dvel
|
||||
};
|
||||
|
||||
// thrust or brake
|
||||
let accel = xform.forward() * input.throttle * dt * settings.accel;
|
||||
if pstate.velocity.is_finite() {
|
||||
vel += accel;
|
||||
} else {
|
||||
vel = accel;
|
||||
}
|
||||
|
||||
// brake
|
||||
if input.brake {
|
||||
let s = vel.length_squared();
|
||||
if s < 0.05 {
|
||||
vel = Vec3::ZERO;
|
||||
} else {
|
||||
vel -= vel.normalize() * settings.accel * dt;
|
||||
}
|
||||
}
|
||||
|
||||
// drag
|
||||
let v2 = vel.length_squared().min(100_000.0);
|
||||
if v2 < 0.05 {
|
||||
vel = Vec3::ZERO;
|
||||
} else {
|
||||
let drag = vel * settings.drag * v2 * dt;
|
||||
vel -= drag;
|
||||
}
|
||||
|
||||
pstate.velocity = vel;
|
||||
}
|
||||
|
||||
fn collision_detection(
|
||||
mut events: EventReader<CollisionEvent>,
|
||||
mut query: Query<&mut PlayerState>,
|
||||
) {
|
||||
let mut pstate = query.single_mut();
|
||||
|
||||
for event in events.iter() {
|
||||
if let CollisionEvent::Started(_, _) = event {
|
||||
pstate.colliding = true;
|
||||
} else {
|
||||
pstate.colliding = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn collision_reaction(mut query: Query<(&mut PlayerState, &Transform)>) {
|
||||
let (mut pstate, xform) = query.single_mut();
|
||||
|
||||
let down = -xform.translation.normalize();
|
||||
|
||||
// now see if we're currently colliding
|
||||
if pstate.colliding {
|
||||
let vel = pstate.velocity;
|
||||
let dvel = down * vel.dot(down) * 1.02;
|
||||
pstate.velocity -= dvel;
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CyberPhysicsPlugin;
|
||||
impl Plugin for CyberPhysicsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<PlayerState>()
|
||||
.init_resource::<MovementSettings>()
|
||||
.add_plugin(PhysicsPlugin::default())
|
||||
.add_system(collision_detection)
|
||||
.add_system(collision_reaction)
|
||||
.add_system(falling_cat)
|
||||
.add_system(update_player_vel)
|
||||
.add_system(apply_velocity);
|
||||
}
|
||||
}
|
47
src/ui.rs
Normal file
47
src/ui.rs
Normal file
|
@ -0,0 +1,47 @@
|
|||
use bevy::prelude::*;
|
||||
|
||||
use crate::physics::PlayerState;
|
||||
|
||||
#[derive(Component)]
|
||||
struct UpText;
|
||||
|
||||
fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands.spawn_bundle(UiCameraBundle::default());
|
||||
|
||||
commands
|
||||
.spawn_bundle(TextBundle {
|
||||
style: Style {
|
||||
align_self: AlignSelf::FlexEnd,
|
||||
..Default::default()
|
||||
},
|
||||
// Use `Text` directly
|
||||
text: Text {
|
||||
// Construct a `Vec` of `TextSection`s
|
||||
sections: vec![TextSection {
|
||||
value: "".to_string(),
|
||||
style: TextStyle {
|
||||
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 40.0,
|
||||
color: Color::GOLD,
|
||||
},
|
||||
}],
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
.insert(UpText);
|
||||
}
|
||||
|
||||
fn update_ui(pstate_query: Query<&PlayerState>, mut text_query: Query<&mut Text, With<UpText>>) {
|
||||
let mut text = text_query.single_mut();
|
||||
let pstate = pstate_query.single();
|
||||
text.sections[0].value = format!("{:.2}", pstate.velocity.length());
|
||||
}
|
||||
|
||||
pub struct CyberUIPlugin;
|
||||
|
||||
impl Plugin for CyberUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(setup_ui).add_system(update_ui);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue