update deps for switching to Avian3d
This commit is contained in:
parent
82f95cf070
commit
4d94f2bfa4
12 changed files with 2394 additions and 1489 deletions
3344
Cargo.lock
generated
3344
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
30
Cargo.toml
30
Cargo.toml
|
@ -6,32 +6,22 @@ edition = "2021"
|
|||
[dependencies]
|
||||
rand = "0.8"
|
||||
# bevy_polyline = "0.4"
|
||||
noise = { git = "https://github.com/Razaekel/noise-rs" }
|
||||
hexasphere = "8"
|
||||
wgpu = "0.15"
|
||||
bevy-inspector-egui = "0.18"
|
||||
noise = "0.9"
|
||||
hexasphere = "14"
|
||||
wgpu = "0.20"
|
||||
# bevy-inspector-egui = "0.18"
|
||||
|
||||
[features]
|
||||
inspector = []
|
||||
|
||||
[dependencies.bevy]
|
||||
version = "0.10"
|
||||
default-features = false
|
||||
features = [
|
||||
"bevy_gilrs",
|
||||
"bevy_winit",
|
||||
"png",
|
||||
"hdr",
|
||||
"x11",
|
||||
"bevy_ui",
|
||||
"bevy_text",
|
||||
"bevy_gltf",
|
||||
"bevy_sprite",
|
||||
]
|
||||
version = "0.14"
|
||||
default-features = true
|
||||
features = ["bevy_dev_tools"]
|
||||
|
||||
[dependencies.bevy_rapier3d]
|
||||
features = ["debug-render-3d"]
|
||||
version = "0.21"
|
||||
[dependencies.avian3d]
|
||||
default-features = true
|
||||
version = "0.1"
|
||||
|
||||
# Maybe also enable only a small amount of optimization for our code:
|
||||
[profile.dev]
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
use avian3d::prelude::*;
|
||||
use bevy::{
|
||||
app::{Startup, Update},
|
||||
diagnostic::FrameTimeDiagnosticsPlugin,
|
||||
ecs::reflect::ReflectResource,
|
||||
prelude::{App, IntoSystemConfigs, Plugin, Resource},
|
||||
reflect::Reflect,
|
||||
};
|
||||
use bevy_rapier3d::prelude::{NoUserData, RapierPhysicsPlugin};
|
||||
|
||||
mod components;
|
||||
mod systems;
|
||||
|
@ -28,20 +29,14 @@ impl Plugin for CyberActionPlugin {
|
|||
.init_resource::<CyberLean>()
|
||||
.register_type::<CyberLean>()
|
||||
.register_type::<CatControllerSettings>()
|
||||
.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
|
||||
.add_startup_system(timestep_setup)
|
||||
.add_plugin(FrameTimeDiagnosticsPlugin::default())
|
||||
.add_plugins((
|
||||
PhysicsPlugins::default(),
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
))
|
||||
.insert_resource(SubstepCount(12))
|
||||
.add_systems(
|
||||
(
|
||||
gravity,
|
||||
cyber_lean,
|
||||
falling_cat,
|
||||
input_forces,
|
||||
drag,
|
||||
tunnel_out,
|
||||
surface_fix,
|
||||
)
|
||||
.chain(),
|
||||
Update,
|
||||
(gravity, cyber_lean, falling_cat, input_forces).chain(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,15 +1,14 @@
|
|||
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
|
||||
|
||||
use avian3d::{
|
||||
dynamics::solver::xpbd::AngularConstraint, parry::mass_properties::MassProperties, prelude::*,
|
||||
};
|
||||
use bevy::prelude::{
|
||||
Commands, Entity, Quat, Query, Res, ResMut, Time, Transform, Vec3, With, Without,
|
||||
};
|
||||
use bevy_rapier3d::prelude::{
|
||||
CollisionGroups, ExternalForce, Group, MultibodyJoint, QueryFilter, RapierConfiguration,
|
||||
RapierContext, ReadMassProperties, TimestepMode, Velocity,
|
||||
};
|
||||
|
||||
#[cfg(feature = "inspector")]
|
||||
use super::ActionDebugInstant;
|
||||
//#[cfg(feature = "inspector")]
|
||||
//use super::ActionDebugInstant;
|
||||
use super::{CatControllerSettings, CatControllerState, CyberLean, MovementSettings, Tunneling};
|
||||
use crate::{
|
||||
bike::{CyberBikeBody, CyberSteering, CyberWheel, WheelConfig, BIKE_WHEEL_COLLISION_GROUP},
|
||||
|
@ -36,46 +35,28 @@ fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
|
|||
-Vec3::from_array([rot_qpt.x, rot_qpt.y, rot_qpt.z])
|
||||
}
|
||||
|
||||
pub(super) fn timestep_setup(mut config: ResMut<RapierConfiguration>) {
|
||||
let ts = TimestepMode::Fixed {
|
||||
dt: 1.0 / 60.0,
|
||||
substeps: 2,
|
||||
};
|
||||
config.timestep_mode = ts;
|
||||
}
|
||||
|
||||
/// The gravity vector points from the cyberbike to the center of the planet.
|
||||
pub(super) fn gravity(
|
||||
mut query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
|
||||
settings: Res<MovementSettings>,
|
||||
mut rapier_config: ResMut<RapierConfiguration>,
|
||||
mut gravity: ResMut<Gravity>,
|
||||
#[cfg(feature = "inspector")] mut debug_instant: ResMut<ActionDebugInstant>,
|
||||
) {
|
||||
let (xform, mut forces) = query.single_mut();
|
||||
|
||||
#[cfg(feature = "inspectorb")]
|
||||
{
|
||||
if debug_instant.elapsed().as_millis() > 6000 {
|
||||
dbg!(&forces);
|
||||
debug_instant.reset();
|
||||
}
|
||||
}
|
||||
|
||||
rapier_config.gravity = xform.translation.normalize() * -settings.gravity;
|
||||
forces.force = Vec3::ZERO;
|
||||
forces.torque = Vec3::ZERO;
|
||||
*gravity = Gravity(xform.translation.normalize() * -settings.gravity);
|
||||
forces.clear();
|
||||
}
|
||||
|
||||
/// The desired lean angle, given steering input and speed.
|
||||
pub(super) fn cyber_lean(
|
||||
bike_state: Query<(&Velocity, &Transform), With<CyberBikeBody>>,
|
||||
bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
|
||||
wheels: Query<&Transform, With<CyberWheel>>,
|
||||
input: Res<InputState>,
|
||||
gravity_settings: Res<MovementSettings>,
|
||||
mut lean: ResMut<CyberLean>,
|
||||
) {
|
||||
let (velocity, xform) = bike_state.single();
|
||||
let vel = velocity.linvel.dot(xform.forward());
|
||||
let vel = velocity.dot(*xform.forward());
|
||||
let v_squared = vel.powi(2);
|
||||
let steering_angle = yaw_to_angle(input.yaw);
|
||||
let wheels: Vec<_> = wheels.iter().map(|w| w.translation).collect();
|
||||
|
@ -94,20 +75,20 @@ pub(super) fn cyber_lean(
|
|||
|
||||
/// PID-based controller for stabilizing attitude; keeps the cyberbike upright.
|
||||
pub(super) fn falling_cat(
|
||||
mut bike_query: Query<(&Transform, &mut ExternalForce, &mut CatControllerState)>,
|
||||
mut bike_query: Query<(&Transform, &mut ExternalTorque, &mut CatControllerState)>,
|
||||
time: Res<Time>,
|
||||
settings: Res<CatControllerSettings>,
|
||||
lean: Res<CyberLean>,
|
||||
) {
|
||||
let (xform, mut forces, mut control_vars) = bike_query.single_mut();
|
||||
let (xform, mut torque, mut control_vars) = bike_query.single_mut();
|
||||
let world_up = xform.translation.normalize();
|
||||
let rot = Quat::from_axis_angle(xform.back(), lean.lean);
|
||||
let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
|
||||
let target_up = rotate_point(&world_up, &rot).normalize();
|
||||
|
||||
let bike_right = xform.right();
|
||||
|
||||
let roll_error = bike_right.dot(target_up);
|
||||
let pitch_error = world_up.dot(xform.back());
|
||||
let pitch_error = world_up.dot(*xform.back());
|
||||
|
||||
// only try to correct roll if we're not totally vertical
|
||||
if pitch_error.abs() < 0.95 {
|
||||
|
@ -115,7 +96,7 @@ pub(super) fn falling_cat(
|
|||
let mag =
|
||||
(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
|
||||
if mag.is_finite() {
|
||||
forces.torque += xform.back() * mag;
|
||||
torque.apply_torque(*xform.back() * mag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -124,20 +105,27 @@ pub(super) fn falling_cat(
|
|||
pub(super) fn input_forces(
|
||||
settings: Res<MovementSettings>,
|
||||
input: Res<InputState>,
|
||||
mut braking_query: Query<&mut MultibodyJoint, (Without<CyberSteering>, With<CyberWheel>)>,
|
||||
time: Res<Time>,
|
||||
axle: Query<Entity, With<CyberSteering>>,
|
||||
mut braking_query: Query<&mut ExternalTorque, With<CyberWheel>>,
|
||||
mut body_query: Query<
|
||||
(&Transform, &mut ExternalForce),
|
||||
(With<CyberBikeBody>, Without<CyberSteering>),
|
||||
(
|
||||
Entity,
|
||||
&Transform,
|
||||
&ColliderMassProperties,
|
||||
&mut ExternalForce,
|
||||
),
|
||||
With<CyberBikeBody>,
|
||||
>,
|
||||
mut steering_query: Query<&mut MultibodyJoint, With<CyberSteering>>,
|
||||
) {
|
||||
let (xform, mut forces) = body_query.single_mut();
|
||||
let (bike, xform, mass, mut forces) = body_query.single_mut();
|
||||
let dt = time.delta_seconds();
|
||||
|
||||
// thrust
|
||||
let thrust = xform.forward() * input.throttle * settings.accel;
|
||||
let point = xform.translation + xform.back();
|
||||
let force = ExternalForce::at_point(thrust, point, xform.translation);
|
||||
*forces += force;
|
||||
let point = xform.translation + *xform.back();
|
||||
|
||||
*forces.apply_force_at_point(dt * thrust, point, mass.center_of_mass.0);
|
||||
|
||||
// brake + thrust
|
||||
for mut motor in braking_query.iter_mut() {
|
||||
|
@ -147,99 +135,14 @@ pub(super) fn input_forces(
|
|||
input.throttle * settings.accel
|
||||
};
|
||||
let speed = if input.brake { 0.0 } else { -70.0 };
|
||||
motor.data = (*motor
|
||||
.data
|
||||
.as_revolute_mut()
|
||||
.unwrap()
|
||||
.set_motor_max_force(factor)
|
||||
.set_motor_velocity(speed, factor))
|
||||
.into();
|
||||
let target = dt * factor * speed;
|
||||
let torque = target * Vec3::X;
|
||||
motor.apply_torque(torque);
|
||||
}
|
||||
|
||||
// steering
|
||||
let angle = yaw_to_angle(input.yaw);
|
||||
let mut steering = steering_query.single_mut();
|
||||
steering.data = (*steering
|
||||
.data
|
||||
.as_revolute_mut()
|
||||
.unwrap()
|
||||
.set_motor_position(-angle, 100.0, 0.5))
|
||||
.into();
|
||||
}
|
||||
|
||||
/// Don't let the wheels get stuck underneat the planet
|
||||
pub(super) fn surface_fix(
|
||||
mut commands: Commands,
|
||||
mut wheel_query: Query<
|
||||
(Entity, &Transform, &mut CollisionGroups),
|
||||
(With<CyberWheel>, Without<Tunneling>),
|
||||
>,
|
||||
span_query: Query<&Transform, With<CyberWheel>>,
|
||||
config: Res<WheelConfig>,
|
||||
context: Res<RapierContext>,
|
||||
) {
|
||||
let mut wheels = Vec::new();
|
||||
for xform in span_query.iter() {
|
||||
wheels.push(xform);
|
||||
}
|
||||
let span = (wheels[1].translation - wheels[0].translation).normalize();
|
||||
|
||||
for (entity, xform, mut cgroups) in wheel_query.iter_mut() {
|
||||
//let ray_dir = xform.translation.normalize();
|
||||
let ray_dir = xform.right().cross(span).normalize();
|
||||
if let Some(hit) = context.cast_ray_and_get_normal(
|
||||
xform.translation,
|
||||
ray_dir,
|
||||
config.radius * 1.1,
|
||||
false,
|
||||
QueryFilter::only_fixed(),
|
||||
) {
|
||||
cgroups.memberships = Group::NONE;
|
||||
cgroups.filters = Group::NONE;
|
||||
commands.entity(entity).insert(Tunneling {
|
||||
frames: 3,
|
||||
dir: hit.1.normal,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn tunnel_out(
|
||||
mut commands: Commands,
|
||||
mut wheel_query: Query<
|
||||
(
|
||||
Entity,
|
||||
&mut Tunneling,
|
||||
&mut ExternalForce,
|
||||
&mut CollisionGroups,
|
||||
),
|
||||
With<CyberWheel>,
|
||||
>,
|
||||
mprops: Query<&ReadMassProperties, With<CyberBikeBody>>,
|
||||
settings: Res<MovementSettings>,
|
||||
) {
|
||||
let mprops = mprops.single();
|
||||
for (entity, mut tunneling, mut force, mut cgroups) in wheel_query.iter_mut() {
|
||||
if tunneling.frames == 0 {
|
||||
commands.entity(entity).remove::<Tunneling>();
|
||||
force.force = Vec3::ZERO;
|
||||
(cgroups.memberships, cgroups.filters) = BIKE_WHEEL_COLLISION_GROUP;
|
||||
continue;
|
||||
}
|
||||
tunneling.frames -= 1;
|
||||
force.force = tunneling.dir * settings.gravity * 1.5 * mprops.0.mass;
|
||||
#[cfg(feature = "inspector")]
|
||||
dbg!(&tunneling);
|
||||
}
|
||||
}
|
||||
|
||||
/// General velocity-based drag-force calculation; does not take orientation
|
||||
/// into account.
|
||||
pub(super) fn drag(mut query: Query<(&Velocity, &mut ExternalForce), With<CyberBikeBody>>) {
|
||||
let (vels, mut forces) = query.single_mut();
|
||||
|
||||
if let Some(vel) = vels.linvel.try_normalize() {
|
||||
let v2 = vels.linvel.length_squared();
|
||||
forces.force -= vel * (v2 * 0.02);
|
||||
}
|
||||
let _angle = yaw_to_angle(input.yaw);
|
||||
let _axle = axle.single();
|
||||
//steering.align_orientation(bike, steering, rotation_difference, lagrange,
|
||||
// compliance, dt)
|
||||
}
|
||||
|
|
|
@ -1,11 +1,8 @@
|
|||
use avian3d::prelude::*;
|
||||
use bevy::{
|
||||
prelude::{AssetServer, BuildChildren, Commands, Quat, Res, SpatialBundle, Transform, Vec3},
|
||||
scene::SceneBundle,
|
||||
};
|
||||
use bevy_rapier3d::prelude::{
|
||||
Ccd, Collider, ColliderMassProperties, CollisionGroups, Damping, ExternalForce, Friction,
|
||||
ReadMassProperties, Restitution, RigidBody, Sleeping, TransformInterpolation, Velocity,
|
||||
};
|
||||
|
||||
use super::{spawn_wheels, CyberBikeBody, Meshterial, WheelConfig, BIKE_BODY_COLLISION_GROUP};
|
||||
use crate::{action::CatControllerState, planet::PLANET_RADIUS};
|
||||
|
@ -24,14 +21,10 @@ pub(super) fn spawn_cyberbike(
|
|||
let right = xform.right() * 350.0;
|
||||
xform.translation += right;
|
||||
|
||||
let damping = Damping {
|
||||
angular_damping: 2.0,
|
||||
linear_damping: 0.1,
|
||||
};
|
||||
|
||||
let friction = Friction {
|
||||
coefficient: 0.01,
|
||||
..Default::default()
|
||||
dynamic_coefficient: 0.1,
|
||||
static_coefficient: 0.6,
|
||||
combine_rule: CoefficientCombine::Average,
|
||||
};
|
||||
|
||||
let restitution = Restitution {
|
||||
|
@ -39,10 +32,8 @@ pub(super) fn spawn_cyberbike(
|
|||
..Default::default()
|
||||
};
|
||||
|
||||
let mass_properties = ColliderMassProperties::Density(1.5);
|
||||
|
||||
let (membership, filter) = BIKE_BODY_COLLISION_GROUP;
|
||||
let bike_collision_group = CollisionGroups::new(membership, filter);
|
||||
let bike_collision_group = CollisionLayers::new(membership, filter);
|
||||
|
||||
let scene = asset_server.load("cb-no-y_up.glb#Scene0");
|
||||
|
||||
|
@ -51,26 +42,26 @@ pub(super) fn spawn_cyberbike(
|
|||
..Default::default()
|
||||
};
|
||||
|
||||
let body =
|
||||
Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8));
|
||||
let mass_props = MassPropertiesBundle::new_computed(&body, 0.6);
|
||||
let bike = commands
|
||||
.spawn(RigidBody::Dynamic)
|
||||
.insert(spatialbundle)
|
||||
.insert((
|
||||
Collider::capsule(Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8), 0.5),
|
||||
body,
|
||||
mass_props.clone(),
|
||||
bike_collision_group,
|
||||
mass_properties,
|
||||
damping,
|
||||
restitution,
|
||||
friction,
|
||||
Sleeping::disabled(),
|
||||
Ccd { enabled: true },
|
||||
ReadMassProperties::default(),
|
||||
SleepingDisabled,
|
||||
LinearDamping(0.1),
|
||||
AngularDamping(2.0),
|
||||
LinearVelocity::ZERO,
|
||||
AngularVelocity::ZERO,
|
||||
ExternalForce::ZERO,
|
||||
ExternalTorque::ZERO,
|
||||
))
|
||||
.insert(TransformInterpolation {
|
||||
start: None,
|
||||
end: None,
|
||||
})
|
||||
.insert(Velocity::zero())
|
||||
.insert(ExternalForce::default())
|
||||
.with_children(|rider| {
|
||||
rider.spawn(SceneBundle {
|
||||
scene,
|
||||
|
|
|
@ -6,10 +6,10 @@ use bevy::{
|
|||
#[derive(Component)]
|
||||
pub struct CyberBikeBody;
|
||||
|
||||
#[derive(Component)]
|
||||
#[derive(Clone, Component)]
|
||||
pub struct CyberSteering;
|
||||
|
||||
#[derive(Debug, Component)]
|
||||
#[derive(Clone, Debug, Component)]
|
||||
pub struct CyberWheel;
|
||||
|
||||
#[derive(Resource, Reflect)]
|
||||
|
|
|
@ -2,16 +2,16 @@ mod body;
|
|||
mod components;
|
||||
mod wheels;
|
||||
|
||||
use bevy::prelude::{
|
||||
App, Assets, IntoSystemConfig, Mesh, Plugin, ResMut, StandardMaterial, StartupSet,
|
||||
use bevy::{
|
||||
app::PostStartup,
|
||||
prelude::{App, Assets, Mesh, Plugin, ResMut, StandardMaterial},
|
||||
};
|
||||
use bevy_rapier3d::prelude::Group;
|
||||
|
||||
pub(crate) use self::components::*;
|
||||
use self::{body::spawn_cyberbike, wheels::spawn_wheels};
|
||||
|
||||
pub const BIKE_BODY_COLLISION_GROUP: (Group, Group) = (Group::GROUP_1, Group::GROUP_1);
|
||||
pub const BIKE_WHEEL_COLLISION_GROUP: (Group, Group) = (Group::GROUP_10, Group::GROUP_10);
|
||||
pub const BIKE_BODY_COLLISION_GROUP: (u32, u32) = (0b01, 0b01);
|
||||
pub const BIKE_WHEEL_COLLISION_GROUP: (u32, u32) = (0b10, 0b10);
|
||||
|
||||
type Meshterial<'a> = (
|
||||
ResMut<'a, Assets<Mesh>>,
|
||||
|
@ -23,6 +23,6 @@ impl Plugin for CyberBikePlugin {
|
|||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(WheelConfig::default())
|
||||
.register_type::<WheelConfig>()
|
||||
.add_startup_system(spawn_cyberbike.in_base_set(StartupSet::PostStartup));
|
||||
.add_systems(PostStartup, spawn_cyberbike);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
use bevy::prelude::{shape::Torus as Tire, *};
|
||||
use bevy_rapier3d::prelude::{
|
||||
Ccd, CoefficientCombineRule, Collider, ColliderMassProperties, CollisionGroups, Damping,
|
||||
ExternalForce, Friction, MultibodyJoint, PrismaticJointBuilder, Restitution,
|
||||
RevoluteJointBuilder, RigidBody, Sleeping, TransformInterpolation,
|
||||
};
|
||||
use avian3d::prelude::*;
|
||||
use bevy::prelude::{Torus as Tire, *};
|
||||
|
||||
use super::{CyberSteering, CyberWheel, Meshterial, WheelConfig, BIKE_WHEEL_COLLISION_GROUP};
|
||||
|
||||
|
@ -14,18 +10,19 @@ pub fn spawn_wheels(
|
|||
meshterials: &mut Meshterial,
|
||||
) {
|
||||
let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
|
||||
let wheels_collision_group = CollisionGroups::new(membership, filter);
|
||||
let wheels_collision_group = CollisionLayers::new(membership, filter);
|
||||
let wheel_y = conf.y;
|
||||
let stiffness = conf.stiffness;
|
||||
let not_sleeping = Sleeping::disabled();
|
||||
let ccd = Ccd { enabled: true };
|
||||
let not_sleeping = SleepingDisabled;
|
||||
let ccd = SweptCcd::NON_LINEAR.include_dynamic(false);
|
||||
let limits = conf.limits;
|
||||
let (meshes, materials) = meshterials;
|
||||
let rake_vec: Vec3 = Vec3::new(0.0, 1.0, 0.57).normalize(); // about 30 degrees of rake
|
||||
|
||||
let friction = Friction {
|
||||
coefficient: conf.friction,
|
||||
combine_rule: CoefficientCombineRule::Average,
|
||||
dynamic_coefficient: conf.friction,
|
||||
static_coefficient: conf.friction,
|
||||
combine_rule: CoefficientCombine::Average,
|
||||
};
|
||||
|
||||
let mut wheel_poses = Vec::with_capacity(2);
|
||||
|
@ -50,12 +47,7 @@ pub fn spawn_wheels(
|
|||
let (mesh, collider) = gen_tires(conf);
|
||||
|
||||
let material = StandardMaterial {
|
||||
base_color: Color::Rgba {
|
||||
red: 0.01,
|
||||
green: 0.01,
|
||||
blue: 0.01,
|
||||
alpha: 1.0,
|
||||
},
|
||||
base_color: Color::linear_rgba(0.01, 0.01, 0.01, 1.0),
|
||||
alpha_mode: AlphaMode::Opaque,
|
||||
perceptual_roughness: 0.5,
|
||||
..Default::default()
|
||||
|
@ -67,64 +59,55 @@ pub fn spawn_wheels(
|
|||
..Default::default()
|
||||
};
|
||||
|
||||
let mass_props = ColliderMassProperties::Density(conf.density);
|
||||
let suspension_damping = conf.damping;
|
||||
|
||||
let suspension_axis = if steering.is_some() {
|
||||
rake_vec
|
||||
} else {
|
||||
Vec3::Y
|
||||
};
|
||||
|
||||
let suspension_joint_builder = PrismaticJointBuilder::new(suspension_axis)
|
||||
.local_anchor1(offset)
|
||||
.limits(limits)
|
||||
.motor_position(limits[0], stiffness, suspension_damping);
|
||||
let suspension_joint = MultibodyJoint::new(bike, suspension_joint_builder);
|
||||
let fork_rb_entity = commands
|
||||
.spawn(RigidBody::Dynamic)
|
||||
.insert(suspension_joint)
|
||||
.insert(not_sleeping)
|
||||
.id();
|
||||
|
||||
let axel_parent_entity = if let Some(steering) = steering {
|
||||
let neck_builder =
|
||||
RevoluteJointBuilder::new(rake_vec).local_anchor1(Vec3::new(0.0, 0.0, 0.1)); // this adds another 0.1m of trail
|
||||
let neck_joint = MultibodyJoint::new(fork_rb_entity, neck_builder);
|
||||
let neck = commands
|
||||
.spawn(RigidBody::Dynamic)
|
||||
.insert(neck_joint)
|
||||
.insert(steering)
|
||||
.insert(not_sleeping)
|
||||
.id();
|
||||
neck
|
||||
} else {
|
||||
fork_rb_entity
|
||||
};
|
||||
|
||||
let axel_builder = RevoluteJointBuilder::new(Vec3::X);
|
||||
let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
|
||||
let wheel_damping = Damping {
|
||||
linear_damping: 0.8,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
commands.spawn(pbr_bundle).insert((
|
||||
let wheel = commands
|
||||
.spawn(pbr_bundle)
|
||||
.insert((
|
||||
collider,
|
||||
mass_props,
|
||||
wheel_damping,
|
||||
ccd,
|
||||
not_sleeping,
|
||||
axel_joint,
|
||||
wheels_collision_group,
|
||||
friction,
|
||||
CyberWheel,
|
||||
ExternalForce::default(),
|
||||
Restitution::new(conf.restitution),
|
||||
SpatialBundle::default(),
|
||||
TransformInterpolation::default(),
|
||||
RigidBody::Dynamic,
|
||||
));
|
||||
ColliderDensity(0.1),
|
||||
AngularVelocity::ZERO,
|
||||
ExternalTorque::ZERO,
|
||||
))
|
||||
.id();
|
||||
|
||||
let axel = if let Some(ref steering) = steering {
|
||||
commands.spawn((RigidBody::Dynamic, ExternalForce::ZERO, steering.clone()))
|
||||
} else {
|
||||
commands.spawn((RigidBody::Dynamic, ExternalForce::ZERO))
|
||||
}
|
||||
.id();
|
||||
let axel_joint = RevoluteJoint::new(axel, wheel).with_aligned_axis(Vec3::NEG_X);
|
||||
commands.spawn(axel_joint);
|
||||
|
||||
// suspension and steering:
|
||||
if steering.is_some() {
|
||||
let joint = PrismaticJoint::new(axel, bike)
|
||||
.with_free_axis(suspension_axis)
|
||||
.with_local_anchor_1(Vec3::new(0.0, 0.0, 0.1))
|
||||
.with_local_anchor_2(offset)
|
||||
.with_limits(limits[0], limits[1]);
|
||||
commands.spawn(joint);
|
||||
} else {
|
||||
let joint = PrismaticJoint::new(axel, bike)
|
||||
.with_free_axis(suspension_axis)
|
||||
.with_local_anchor_2(offset)
|
||||
.with_limits(limits[0], limits[1]);
|
||||
commands.spawn(joint);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -133,9 +116,8 @@ fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) {
|
|||
let wheel_rad = conf.radius;
|
||||
let tire_thickness = conf.thickness;
|
||||
let tire = Tire {
|
||||
radius: wheel_rad,
|
||||
ring_radius: tire_thickness,
|
||||
..Default::default()
|
||||
minor_radius: tire_thickness,
|
||||
major_radius: wheel_rad,
|
||||
};
|
||||
|
||||
let mut mesh = Mesh::from(tire);
|
||||
|
@ -161,17 +143,7 @@ fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) {
|
|||
for idx in indices.as_slice().chunks_exact(3) {
|
||||
idxs.push([idx[0] as u32, idx[1] as u32, idx[2] as u32]);
|
||||
}
|
||||
let wheel_collider = Collider::convex_decomposition(
|
||||
&mesh
|
||||
.attribute(Mesh::ATTRIBUTE_POSITION)
|
||||
.unwrap()
|
||||
.as_float3()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|v| Vec3::from_array(*v))
|
||||
.collect::<Vec<_>>(),
|
||||
&idxs,
|
||||
);
|
||||
let wheel_collider = Collider::convex_decomposition_from_mesh(&mesh).unwrap();
|
||||
|
||||
(mesh, wheel_collider)
|
||||
}
|
||||
|
|
|
@ -1,4 +1,9 @@
|
|||
use bevy::prelude::{App, Color, Plugin};
|
||||
use avian3d::debug_render::PhysicsGizmos;
|
||||
use bevy::{
|
||||
color::Srgba,
|
||||
gizmos::AppGizmoBuilder,
|
||||
prelude::{App, Color, GizmoConfig, Plugin},
|
||||
};
|
||||
|
||||
// use crate::planet::CyberPlanet;
|
||||
|
||||
|
@ -9,26 +14,16 @@ pub struct CyberGlamorPlugin;
|
|||
impl Plugin for CyberGlamorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
{
|
||||
use bevy_rapier3d::render::{
|
||||
DebugRenderMode, DebugRenderStyle, RapierDebugRenderPlugin,
|
||||
};
|
||||
let style = DebugRenderStyle {
|
||||
multibody_joint_anchor_color: Color::GREEN.as_rgba_f32(),
|
||||
let plugin = avian3d::debug_render::PhysicsDebugPlugin::default();
|
||||
|
||||
app.add_plugins(plugin).insert_gizmo_config(
|
||||
PhysicsGizmos {
|
||||
contact_point_color: Some(Srgba::GREEN.into()),
|
||||
contact_normal_color: Some(Srgba::WHITE.into()),
|
||||
..Default::default()
|
||||
};
|
||||
let mode = DebugRenderMode::CONTACTS
|
||||
| DebugRenderMode::SOLVER_CONTACTS
|
||||
| DebugRenderMode::JOINTS
|
||||
| DebugRenderMode::RIGID_BODY_AXES;
|
||||
|
||||
let rplugin = RapierDebugRenderPlugin {
|
||||
style,
|
||||
always_on_top: true,
|
||||
enabled: true,
|
||||
mode,
|
||||
};
|
||||
|
||||
app.add_plugin(rplugin);
|
||||
},
|
||||
GizmoConfig::default(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
22
src/input.rs
22
src/input.rs
|
@ -14,22 +14,22 @@ pub(crate) struct InputState {
|
|||
pub pitch: f32,
|
||||
}
|
||||
|
||||
fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Input<KeyCode>>) {
|
||||
fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<ButtonInput<KeyCode>>) {
|
||||
let keyset: HashSet<_> = keys.get_pressed().collect();
|
||||
let shifted = keyset.contains(&KeyCode::LShift) || keyset.contains(&KeyCode::RShift);
|
||||
let shifted = keyset.contains(&KeyCode::ShiftLeft) || keyset.contains(&KeyCode::ShiftRight);
|
||||
|
||||
for key in keyset {
|
||||
match key {
|
||||
KeyCode::Left => offset.rot -= 5.0,
|
||||
KeyCode::Right => offset.rot += 5.0,
|
||||
KeyCode::Up => {
|
||||
KeyCode::ArrowLeft => offset.rot -= 5.0,
|
||||
KeyCode::ArrowRight => offset.rot += 5.0,
|
||||
KeyCode::ArrowUp => {
|
||||
if shifted {
|
||||
offset.alt += 0.5;
|
||||
} else {
|
||||
offset.dist -= 0.5;
|
||||
}
|
||||
}
|
||||
KeyCode::Down => {
|
||||
KeyCode::ArrowDown => {
|
||||
if shifted {
|
||||
offset.alt -= 0.5;
|
||||
} else {
|
||||
|
@ -41,16 +41,17 @@ fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Input<K
|
|||
}
|
||||
|
||||
if keys.get_just_released().len() > 0 {
|
||||
let unpressed = keys.just_released(KeyCode::LShift) || keys.just_released(KeyCode::RShift);
|
||||
let unpressed =
|
||||
keys.just_released(KeyCode::ShiftLeft) || keys.just_released(KeyCode::ShiftRight);
|
||||
keys.reset_all();
|
||||
if shifted && !unpressed {
|
||||
keys.press(KeyCode::LShift);
|
||||
keys.press(KeyCode::ShiftLeft);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
|
||||
for pad_event in events.iter() {
|
||||
for pad_event in events.read() {
|
||||
match pad_event {
|
||||
GamepadEvent::Button(button_event) => {
|
||||
let GamepadButtonChangedEvent {
|
||||
|
@ -92,7 +93,6 @@ pub struct CyberInputPlugin;
|
|||
impl Plugin for CyberInputPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<InputState>()
|
||||
.add_system(update_input)
|
||||
.add_system(update_debug_cam);
|
||||
.add_systems(Update, (update_input, update_debug_cam));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
use avian3d::prelude::*;
|
||||
use bevy::{
|
||||
prelude::{shape::Icosphere, *},
|
||||
render::{color::Color, mesh::Indices},
|
||||
prelude::*,
|
||||
render::{mesh::Indices, render_asset::RenderAssetUsages},
|
||||
};
|
||||
use bevy_rapier3d::prelude::*;
|
||||
use hexasphere::shapes::IcoSphere;
|
||||
use noise::{HybridMulti, NoiseFn, SuperSimplex};
|
||||
use rand::{Rng, SeedableRng};
|
||||
|
@ -20,20 +20,12 @@ fn spawn_planet(
|
|||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
//let color = Color::rgb(0.74, 0.5334, 0.176);
|
||||
let isphere = Icosphere {
|
||||
radius: PLANET_RADIUS,
|
||||
subdivisions: 88,
|
||||
};
|
||||
|
||||
let (mesh, shape) = gen_planet(isphere);
|
||||
|
||||
let pbody = (RigidBody::Fixed, Ccd { enabled: true });
|
||||
let (mesh, shape) = gen_planet(PLANET_RADIUS);
|
||||
|
||||
let pcollide = (
|
||||
shape,
|
||||
Friction {
|
||||
coefficient: 1.2,
|
||||
static_coefficient: 1.2,
|
||||
..Default::default()
|
||||
},
|
||||
Restitution::new(0.8),
|
||||
|
@ -42,18 +34,22 @@ fn spawn_planet(
|
|||
commands
|
||||
.spawn(PbrBundle {
|
||||
mesh: meshes.add(mesh),
|
||||
material: materials.add(Color::WHITE.into()),
|
||||
material: materials.add(Color::WHITE),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(pbody)
|
||||
.insert(pcollide)
|
||||
.insert(CyberPlanet);
|
||||
.insert((
|
||||
RigidBody::Static,
|
||||
pcollide,
|
||||
CyberPlanet,
|
||||
CollisionLayers::new(u32::MAX, u32::MAX),
|
||||
CollisionMargin(0.2),
|
||||
));
|
||||
}
|
||||
|
||||
pub struct CyberPlanetPlugin;
|
||||
impl Plugin for CyberPlanetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(spawn_planet);
|
||||
app.add_systems(Startup, spawn_planet);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -61,10 +57,10 @@ impl Plugin for CyberPlanetPlugin {
|
|||
// utils
|
||||
//---------------------------------------------------------------------
|
||||
|
||||
fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
||||
fn gen_planet(radius: f32) -> (Mesh, Collider) {
|
||||
// straight-up stolen from Bevy's impl of Mesh from Icosphere, so I can do the
|
||||
// displacement before normals are calculated.
|
||||
let generated = IcoSphere::new(sphere.subdivisions, |point| {
|
||||
let generated = IcoSphere::new(79, |point| {
|
||||
let inclination = point.y.acos();
|
||||
let azimuth = point.z.atan2(point.x);
|
||||
|
||||
|
@ -90,7 +86,7 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
|||
|
||||
let points = noisy_points
|
||||
.iter()
|
||||
.map(|&p| (Vec3::from_slice(&p) * sphere.radius).into())
|
||||
.map(|&p| (Vec3::from_slice(&p) * radius).into())
|
||||
.collect::<Vec<[f32; 3]>>();
|
||||
|
||||
for p in &points {
|
||||
|
@ -108,10 +104,13 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
|||
}
|
||||
|
||||
let indices = Indices::U32(indices);
|
||||
let collider = Collider::trimesh(points.iter().map(|p| Vect::from_slice(p)).collect(), idxs);
|
||||
let collider = Collider::trimesh(points.iter().map(|p| Vec3::from_slice(p)).collect(), idxs);
|
||||
|
||||
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
|
||||
mesh.set_indices(Some(indices));
|
||||
let mut mesh = Mesh::new(
|
||||
PrimitiveTopology::TriangleList,
|
||||
RenderAssetUsages::default(),
|
||||
);
|
||||
mesh.insert_indices(indices);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, points);
|
||||
//mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
|
||||
mesh.duplicate_vertices();
|
||||
|
@ -129,7 +128,9 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
|||
let l = 0.41;
|
||||
let jitter = rng.gen_range(-0.0..=360.0f32);
|
||||
let h = jitter;
|
||||
let color = Color::hsl(h, PLANET_SATURATION, l).as_linear_rgba_f32();
|
||||
let color = Color::hsl(h, PLANET_SATURATION, l)
|
||||
.to_linear()
|
||||
.to_f32_array();
|
||||
for _ in 0..3 {
|
||||
colors.push(color);
|
||||
}
|
||||
|
|
16
src/ui.rs
16
src/ui.rs
|
@ -1,10 +1,13 @@
|
|||
use bevy::prelude::{
|
||||
use avian3d::prelude::LinearVelocity;
|
||||
use bevy::{
|
||||
app::{Startup, Update},
|
||||
prelude::{
|
||||
AlignSelf, App, AssetServer, Color, Commands, Component, Plugin, Query, Res, Style, Text,
|
||||
TextBundle, TextSection, TextStyle, Transform, With,
|
||||
},
|
||||
};
|
||||
#[cfg(feature = "inspector")]
|
||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||
use bevy_rapier3d::prelude::Velocity;
|
||||
|
||||
use crate::bike::CyberBikeBody;
|
||||
|
||||
|
@ -26,7 +29,7 @@ fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
style: TextStyle {
|
||||
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 40.0,
|
||||
color: Color::GOLD,
|
||||
color: Color::srgba_u8(255, 215, 0, 230),
|
||||
},
|
||||
}],
|
||||
..Default::default()
|
||||
|
@ -37,12 +40,12 @@ fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
}
|
||||
|
||||
fn update_ui(
|
||||
state_query: Query<(&Velocity, &Transform), With<CyberBikeBody>>,
|
||||
state_query: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
|
||||
mut text_query: Query<&mut Text, With<UpText>>,
|
||||
) {
|
||||
let mut text = text_query.single_mut();
|
||||
let (velocity, xform) = state_query.single();
|
||||
let speed = velocity.linvel.dot(xform.forward());
|
||||
let speed = velocity.dot(*xform.forward());
|
||||
text.sections[0].value = format!("spd: {:.2}", speed);
|
||||
}
|
||||
|
||||
|
@ -53,6 +56,7 @@ impl Plugin for CyberUIPlugin {
|
|||
#[cfg(feature = "inspector")]
|
||||
app.add_plugin(WorldInspectorPlugin);
|
||||
|
||||
app.add_startup_system(setup_ui).add_system(update_ui);
|
||||
app.add_systems(Startup, setup_ui)
|
||||
.add_systems(Update, update_ui);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue