Add input forces that don't work.

This commit is contained in:
Joe Ardent 2022-02-08 13:27:57 -08:00
parent beb2298fe3
commit 5e4ef7d5de
4 changed files with 54 additions and 98 deletions

4
Cargo.lock generated
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@ -978,9 +978,9 @@ dependencies = [
[[package]]
name = "crc32fast"
version = "1.3.1"
version = "1.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a2209c310e29876f7f0b2721e7e26b84aff178aa3da5d091f9bfbf47669e60e3"
checksum = "b540bd8bc810d3885c6ea91e2018302f68baba2129ab3e88f32389ee9370880d"
dependencies = [
"cfg-if 1.0.0",
]

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@ -1,5 +1,5 @@
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
use bevy_rapier3d::{na::Vector3, prelude::*};
use crate::{
geometry::{CyberBike, CyberSphere, PLANET_RADIUS},
@ -25,42 +25,6 @@ impl Default for MovementSettings {
}
}
#[derive(Component, Default)]
pub(crate) struct CyberBikeState {
pub velocity: Vec3,
pub _colliding: bool,
}
fn gravity(xform: Query<&Transform, With<CyberBike>>, mut config: ResMut<RapierConfiguration>) {
let gravity = xform.single().translation.normalize() * -10.0;
config.gravity = gravity.into();
}
fn falling_cat(
time: Res<Time>,
mut bike_query: Query<(&Transform, &mut RigidBodyForcesComponent), With<CyberBike>>,
) {
let dt = time.delta_seconds();
let (bike_xform, mut forces) = bike_query.single_mut();
let up = bike_xform.translation.normalize();
let cam_up = bike_xform.up();
let cos = up.dot(cam_up);
let theta = cos.acos();
let rate = if !theta.is_normal() {
0.0
} else if theta.is_sign_negative() {
-0.4
} else {
0.4
} * dt;
let torque = cam_up.cross(up).normalize() * rate * 50.0;
forces.torque = torque.into();
}
fn setup_colliders(
mut commands: Commands,
planet_query: Query<Entity, With<CyberSphere>>,
@ -98,77 +62,66 @@ fn setup_colliders(
.insert(ColliderPositionSync::Discrete);
}
fn gravity(xform: Query<&Transform, With<CyberBike>>, mut config: ResMut<RapierConfiguration>) {
let gravity = xform.single().translation.normalize() * -10.0;
config.gravity = gravity.into();
}
fn falling_cat(
time: Res<Time>,
mut bike_query: Query<(&Transform, &mut RigidBodyForcesComponent), With<CyberBike>>,
) {
let dt = time.delta_seconds();
let (bike_xform, mut forces) = bike_query.single_mut();
let up = bike_xform.translation.normalize();
let cam_up = bike_xform.up();
let cos = up.dot(cam_up);
let theta = cos.acos();
let force = if !theta.is_normal() { 0.0 } else { theta * dt };
let torque = cam_up.cross(up).normalize() * force * 50.0;
forces.torque = torque.into();
}
fn update_forces(
time: Res<Time>,
settings: Res<MovementSettings>,
input: Res<InputState>,
mut query: Query<(&Transform, &mut CyberBikeState)>,
mut query: Query<
(
&Transform,
&mut RigidBodyForcesComponent,
&mut ColliderMaterialComponent,
),
With<CyberBike>,
>,
) {
let dt = time.delta_seconds();
let (xform, mut state) = query.single_mut();
let (xform, mut forces, mut cmat) = query.single_mut();
// first gravity
let down = -xform.translation.normalize();
let dvel = down * settings.gravity * dt;
let mut vel = if state.velocity.is_finite() {
state.velocity + dvel
} else {
dvel
};
// thrust or brake
vel += xform.forward() * input.throttle * dt * settings.accel;
// thrust
let thrust: Vector3<f32> =
(xform.forward() * input.throttle * dt * settings.accel * 500.0).into();
forces.force += thrust;
// brake
if input.brake {
let s = vel.length_squared();
if s < 0.05 {
vel = Vec3::ZERO;
} else {
vel -= vel.normalize() * settings.accel * dt;
}
}
cmat.friction = if input.brake { 1.0 } else { 0.0 };
// drag
let v2 = vel.length_squared().min(100_000.0);
let drag = vel * settings.drag * v2 * dt;
vel -= drag;
if vel.length_squared() < 0.0001 {
vel = Vec3::ZERO;
}
state.velocity = vel;
}
fn steer_cyberbike(
settings: Res<MovementSettings>,
windows: Res<Windows>,
time: Res<Time>,
istate: Res<InputState>,
mut query: Query<&mut Transform, With<CyberBike>>,
) {
let window = windows.get_primary().unwrap();
let window_scale = window.height().min(window.width());
let dt = time.delta_seconds();
let mut transform = query.single_mut();
let d_yaw = (settings.sensitivity * dt * window_scale * istate.yaw).to_radians();
let rotation = Quat::from_axis_angle(transform.local_y(), d_yaw);
transform.rotate(rotation);
// steering
let torque: Vector3<f32> = (xform.up() * input.yaw * dt * settings.sensitivity * 500.0).into();
forces.torque += torque;
}
pub struct CyberActionPlugin;
impl Plugin for CyberActionPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<CyberBikeState>()
.init_resource::<MovementSettings>()
app.init_resource::<MovementSettings>()
.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
.add_startup_system_to_stage(StartupStage::PostStartup, setup_colliders)
.add_system(gravity)
.add_system(falling_cat)
//.add_system(update_forces)
.add_system(steer_cyberbike);
.add_system(update_forces);
}
}

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@ -1,6 +1,6 @@
use bevy::prelude::*;
use crate::{action::CyberBikeState, Label};
use crate::Label;
pub const PLANET_RADIUS: f32 = 360.0;
pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS + 100.0;
@ -50,8 +50,7 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
.with_children(|rider| {
rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
})
.insert(CyberBike)
.insert(CyberBikeState::default());
.insert(CyberBike);
}
pub struct CyberGeomPlugin;

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@ -1,6 +1,7 @@
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
use crate::action::CyberBikeState;
use crate::geometry::CyberBike;
#[derive(Component)]
struct UpText;
@ -32,10 +33,13 @@ fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
.insert(UpText);
}
fn update_ui(state_query: Query<&CyberBikeState>, mut text_query: Query<&mut Text, With<UpText>>) {
fn update_ui(
state_query: Query<&RigidBodyVelocityComponent, With<CyberBike>>,
mut text_query: Query<&mut Text, With<UpText>>,
) {
let mut text = text_query.single_mut();
let state = state_query.single();
text.sections[0].value = format!("spd: {:.2}", state.velocity.length(),);
text.sections[0].value = format!("spd: {:.2}", state.linvel.magnitude());
}
pub struct CyberUIPlugin;