More minor cleanup, remove pitch control, embiggen sphere.
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parent
614e457aa7
commit
768bdf67ad
4 changed files with 38 additions and 48 deletions
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@ -57,16 +57,6 @@ fn falling_cat(time: Res<Time>, mut bike_query: Query<&mut Transform, With<Cyber
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}
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}
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fn apply_velocity(time: Res<Time>, mut bike_query: Query<(&mut Transform, &CyberBikeState)>) {
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let dt = time.delta_seconds();
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let (mut bike_xform, state) = bike_query.single_mut();
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if state.velocity.is_finite() {
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bike_xform.translation += state.velocity * dt;
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}
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}
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fn update_velocity(
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time: Res<Time>,
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settings: Res<MovementSettings>,
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@ -110,6 +100,34 @@ fn update_velocity(
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state.velocity = vel;
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}
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fn apply_velocity(time: Res<Time>, mut bike_query: Query<(&mut Transform, &CyberBikeState)>) {
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let dt = time.delta_seconds();
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let (mut bike_xform, state) = bike_query.single_mut();
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if state.velocity.is_finite() {
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bike_xform.translation += state.velocity * dt;
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}
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}
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fn steer_cyberbike(
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settings: Res<MovementSettings>,
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windows: Res<Windows>,
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time: Res<Time>,
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istate: Res<InputState>,
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mut query: Query<&mut Transform, With<CyberBike>>,
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) {
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let window = windows.get_primary().unwrap();
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let window_scale = window.height().min(window.width());
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let dt = time.delta_seconds();
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let mut transform = query.single_mut();
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let d_yaw = (settings.sensitivity * dt * window_scale * istate.yaw).to_radians();
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let rotation = Quat::from_axis_angle(transform.local_y(), d_yaw);
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transform.rotate(rotation);
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}
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fn collisions(
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mut events: EventReader<CollisionEvent>,
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mut query: Query<(&Transform, &mut CyberBikeState)>,
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@ -142,6 +160,7 @@ impl Plugin for CyberPhysicsPlugin {
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.add_system(collisions)
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.add_system(falling_cat)
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.add_system(update_velocity)
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.add_system(steer_cyberbike)
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.add_system(apply_velocity);
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}
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}
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@ -1,10 +1,6 @@
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use bevy::prelude::*;
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use crate::{
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action::MovementSettings,
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geometry::{CyberBike, SPAWN_ALTITUDE},
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input::InputState,
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};
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use crate::geometry::{CyberBike, SPAWN_ALTITUDE};
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pub(crate) const CAM_DIST: f32 = 15.0;
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@ -21,7 +17,7 @@ fn setup_cybercam(mut commands: Commands) {
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.insert(CyberCam);
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}
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fn follow_player(
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fn follow_cyberbike(
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bike_query: Query<&Transform, (Without<CyberCam>, With<CyberBike>)>,
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mut cam_query: Query<&mut Transform, (With<CyberCam>, Without<CyberBike>)>,
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) {
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@ -36,31 +32,10 @@ fn follow_player(
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cam_xform.look_at(look_at, up);
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}
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fn player_look(
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settings: Res<MovementSettings>,
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windows: Res<Windows>,
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time: Res<Time>,
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istate: Res<InputState>,
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mut query: Query<&mut Transform, With<CyberBike>>,
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) {
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let window = windows.get_primary().unwrap();
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let window_scale = window.height().min(window.width());
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let dt = time.delta_seconds();
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let mut transform = query.single_mut();
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let d_pitch = (settings.sensitivity * dt * window_scale * istate.pitch).to_radians();
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let d_yaw = (settings.sensitivity * dt * window_scale * istate.yaw).to_radians();
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let rotation = Quat::from_axis_angle(transform.local_y(), d_yaw)
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* Quat::from_axis_angle(transform.local_x(), d_pitch);
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transform.rotate(rotation);
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}
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pub struct CyberCamPlugin;
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impl Plugin for CyberCamPlugin {
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fn build(&self, app: &mut bevy::prelude::App) {
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app.add_startup_system(setup_cybercam)
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.add_system(follow_player)
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.add_system(player_look);
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.add_system(follow_cyberbike);
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}
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}
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@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use heron::prelude::{CollisionShape, RigidBody};
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pub const PLANET_RADIUS: f32 = 150.0;
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pub const PLANET_RADIUS: f32 = 350.0;
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pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS + 100.0;
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#[derive(Component, Debug)]
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@ -19,7 +19,7 @@ fn spawn_giant_sphere(
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.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius: PLANET_RADIUS,
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subdivisions: 6,
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subdivisions: 8,
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::GRAY,
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12
src/input.rs
12
src/input.rs
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@ -1,18 +1,15 @@
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use bevy::{
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app::{Events, ManualEventReader},
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prelude::{
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info, App, GamepadAxisType, GamepadButtonType, GamepadEvent, GamepadEventType, Plugin, Res,
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ResMut,
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},
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prelude::*,
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};
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#[derive(Default)]
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pub(crate) struct InputState {
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event_reader: ManualEventReader<GamepadEvent>,
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pub pitch: f32,
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pub yaw: f32,
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pub throttle: f32,
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pub brake: bool,
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pub _pitch: f32,
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}
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fn update_input(events: Res<Events<GamepadEvent>>, mut istate: ResMut<InputState>) {
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@ -34,9 +31,8 @@ fn update_input(events: Res<Events<GamepadEvent>>, mut istate: ResMut<InputState
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GamepadEventType::AxisChanged(GamepadAxisType::LeftStickX, val) => {
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istate.yaw = -val;
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}
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GamepadEventType::AxisChanged(GamepadAxisType::LeftStickY, val) => {
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istate.pitch = -val;
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}
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// ignore spurious vertical movement for now
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GamepadEventType::AxisChanged(GamepadAxisType::LeftStickY, _) => {}
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_ => {
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info!("unhandled gamepad event: {:?}", ev);
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}
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