cyber_rider/src/action.rs

166 lines
4.2 KiB
Rust

use bevy::prelude::*;
use heron::prelude::*;
use crate::{geometry::CyberBike, input::InputState};
/// Mouse sensitivity and movement speed
pub struct MovementSettings {
pub sensitivity: f32,
pub accel: f32,
pub drag: f32,
pub gravity: f32,
}
impl Default for MovementSettings {
fn default() -> Self {
Self {
sensitivity: 1.0,
accel: 40.,
drag: 0.0005,
gravity: 10.0,
}
}
}
#[derive(Component, Default)]
pub(crate) struct CyberBikeState {
pub velocity: Vec3,
pub colliding: bool,
}
fn falling_cat(time: Res<Time>, mut bike_query: Query<&mut Transform, With<CyberBike>>) {
let dt = time.delta_seconds();
let mut bike_xform = bike_query.single_mut();
let up = bike_xform.translation.normalize();
let cam_up = bike_xform.up();
let cos = up.dot(cam_up);
let theta = cos.acos();
let rate = if !theta.is_normal() {
0.0
} else if theta.is_sign_negative() {
-0.4
} else {
0.4
} * dt;
let angle = if rate.is_sign_negative() {
rate.max(theta)
} else {
rate.min(theta)
};
let rot = Quat::from_axis_angle(cam_up.cross(up).normalize(), angle);
if rot.is_finite() && theta.abs() > 1.0f32.to_radians() {
bike_xform.rotate(rot);
}
}
fn update_velocity(
time: Res<Time>,
settings: Res<MovementSettings>,
input: Res<InputState>,
mut query: Query<(&Transform, &mut CyberBikeState)>,
) {
let dt = time.delta_seconds();
let (xform, mut state) = query.single_mut();
// first gravity
let down = -xform.translation.normalize();
let dvel = down * settings.gravity * dt;
let mut vel = if state.velocity.is_finite() {
state.velocity + dvel
} else {
dvel
};
// thrust or brake
vel += xform.forward() * input.throttle * dt * settings.accel;
// brake
if input.brake {
let s = vel.length_squared();
if s < 0.05 {
vel = Vec3::ZERO;
} else {
vel -= vel.normalize() * settings.accel * dt;
}
}
// drag
let v2 = vel.length_squared().min(100_000.0);
let drag = vel * settings.drag * v2 * dt;
vel -= drag;
if vel.length_squared() < 0.0001 {
vel = Vec3::ZERO;
}
state.velocity = vel;
}
fn apply_velocity(time: Res<Time>, mut bike_query: Query<(&mut Transform, &CyberBikeState)>) {
let dt = time.delta_seconds();
let (mut bike_xform, state) = bike_query.single_mut();
if state.velocity.is_finite() {
bike_xform.translation += state.velocity * dt;
}
}
fn steer_cyberbike(
settings: Res<MovementSettings>,
windows: Res<Windows>,
time: Res<Time>,
istate: Res<InputState>,
mut query: Query<&mut Transform, With<CyberBike>>,
) {
let window = windows.get_primary().unwrap();
let window_scale = window.height().min(window.width());
let dt = time.delta_seconds();
let mut transform = query.single_mut();
let d_yaw = (settings.sensitivity * dt * window_scale * istate.yaw).to_radians();
let rotation = Quat::from_axis_angle(transform.local_y(), d_yaw);
transform.rotate(rotation);
}
fn collisions(
mut events: EventReader<CollisionEvent>,
mut query: Query<(&Transform, &mut CyberBikeState)>,
) {
let (xform, mut state) = query.single_mut();
for event in events.iter() {
if let CollisionEvent::Started(_, _) = event {
state.colliding = true;
} else {
state.colliding = false;
}
}
// now see if we're currently colliding
if state.colliding {
let down = -xform.translation.normalize();
let vel = state.velocity;
let dvel = down * vel.dot(down) * 1.0001;
state.velocity -= dvel;
}
}
pub struct CyberPhysicsPlugin;
impl Plugin for CyberPhysicsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<CyberBikeState>()
.init_resource::<MovementSettings>()
.add_plugin(PhysicsPlugin::default())
.add_system(collisions)
.add_system(falling_cat)
.add_system(update_velocity)
.add_system(steer_cyberbike)
.add_system(apply_velocity);
}
}