Add debug camera and switching.
Debug camera is in front and off to the side.
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2d950401dc
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1 changed files with 91 additions and 27 deletions
102
src/camera.rs
102
src/camera.rs
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@ -1,45 +1,63 @@
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use bevy::prelude::*;
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use bevy::{
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prelude::*,
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use crate::{
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render::camera::{ActiveCameras, Camera, CameraPlugin},
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geometry::{CyberBikeModel, SPAWN_ALTITUDE},
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input::InputState,
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};
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};
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pub(crate) const CAM_DIST: f32 = 15.0;
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use crate::{geometry::CyberBikeModel, input::InputState};
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// 85 degrees in radians
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// 85 degrees in radians
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const MAX_PITCH: f32 = 1.48353;
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const MAX_PITCH: f32 = 1.48353;
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#[derive(Component, Debug)]
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#[derive(Clone, Copy, Eq, PartialEq, Debug, Hash, Component)]
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pub struct CyberCam;
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enum CyberCameras {
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Hero,
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Debug,
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}
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fn setup_cybercam(mut commands: Commands) {
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impl CyberCameras {
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let projection = PerspectiveProjection {
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fn next(self) -> Self {
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match self {
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CyberCameras::Debug => CyberCameras::Hero,
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CyberCameras::Hero => CyberCameras::Debug,
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}
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}
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}
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fn setup_cybercams(mut commands: Commands) {
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let hero_projection = PerspectiveProjection {
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fov: std::f32::consts::FRAC_PI_3,
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fov: std::f32::consts::FRAC_PI_3,
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..Default::default()
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..Default::default()
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};
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};
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commands
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commands
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.spawn_bundle(PerspectiveCameraBundle {
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.spawn_bundle(PerspectiveCameraBundle {
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transform: Transform::from_xyz(SPAWN_ALTITUDE + CAM_DIST, 0.0, 0.0)
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perspective_projection: hero_projection,
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.looking_at(Vec3::ZERO, Vec3::Y),
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perspective_projection: projection,
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..Default::default()
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..Default::default()
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})
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})
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.insert(CyberCam);
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.insert(CyberCameras::Hero);
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commands
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.spawn_bundle(PerspectiveCameraBundle::with_name("Inactive"))
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.insert(CyberCameras::Debug);
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}
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}
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fn follow_cyberbike(
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fn follow_cyberbike(
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bike_query: Query<&Transform, (Without<CyberCam>, With<CyberBikeModel>)>,
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mut query: QuerySet<(
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mut cam_query: Query<&mut Transform, (With<CyberCam>, Without<CyberBikeModel>)>,
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// 0: the bike
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QueryState<&Transform, With<CyberBikeModel>>,
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// 1: the cameras
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QueryState<(&mut Transform, &CyberCameras)>,
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)>,
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input: Res<InputState>,
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input: Res<InputState>,
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) {
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) {
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let bike_xform = bike_query.single();
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let bike_xform = *query.q0().single();
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let up = bike_xform.translation.normalize();
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let up = bike_xform.translation.normalize();
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for (mut cam_xform, cam_type) in query.q1().iter_mut() {
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match *cam_type {
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CyberCameras::Hero => {
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let look_at = bike_xform.translation + (bike_xform.forward() * 200.0);
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let look_at = bike_xform.translation + (bike_xform.forward() * 200.0);
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let cam_pos = bike_xform.translation + (bike_xform.back() * 2.7) + (up * 2.4);
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let cam_pos = bike_xform.translation + (bike_xform.back() * 2.7) + (up * 2.4);
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let mut cam_xform = cam_query.single_mut();
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cam_xform.translation = cam_pos;
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cam_xform.translation = cam_pos;
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cam_xform.look_at(look_at, up);
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cam_xform.look_at(look_at, up);
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@ -47,12 +65,58 @@ fn follow_cyberbike(
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let angle = input.pitch.powi(3) * MAX_PITCH;
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let angle = input.pitch.powi(3) * MAX_PITCH;
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let axis = cam_xform.right();
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let axis = cam_xform.right();
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cam_xform.rotate(Quat::from_axis_angle(axis, angle));
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cam_xform.rotate(Quat::from_axis_angle(axis, angle));
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}
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CyberCameras::Debug => {
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let pos = bike_xform.translation
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+ (bike_xform.forward() * 10.0)
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+ (bike_xform.left() * 30.0)
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+ (bike_xform.up() * 7.0);
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cam_xform.translation = pos;
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cam_xform.look_at(bike_xform.translation, up);
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}
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}
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}
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}
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fn update_active_camera(
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mut active_cams: ResMut<ActiveCameras>,
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state: Res<State<CyberCameras>>,
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mut query: Query<(&mut Camera, &CyberCameras)>,
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) {
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active_cams.remove(CameraPlugin::CAMERA_3D);
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// set all cameras to inactive
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for (mut cam, _) in query.iter_mut() {
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cam.name = Some("Inactive".to_string());
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}
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// find the camera with the current state, set its name to be active
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for (mut cam, _) in query
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.iter_mut()
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.filter(|(_, cybercam)| state.current().eq(cybercam))
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{
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cam.name = Some(CameraPlugin::CAMERA_3D.to_string());
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}
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active_cams.add(CameraPlugin::CAMERA_3D);
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}
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fn cycle_cam_state(mut state: ResMut<State<CyberCameras>>, mut keys: ResMut<Input<KeyCode>>) {
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if keys.just_pressed(KeyCode::D) {
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let new_state = state.current().next();
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info!("{:?}", new_state);
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state.set(new_state).unwrap();
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keys.reset(KeyCode::D);
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}
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}
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}
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pub struct CyberCamPlugin;
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pub struct CyberCamPlugin;
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impl Plugin for CyberCamPlugin {
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impl Plugin for CyberCamPlugin {
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fn build(&self, app: &mut bevy::prelude::App) {
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fn build(&self, app: &mut bevy::prelude::App) {
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app.add_startup_system(setup_cybercam)
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app.add_startup_system(setup_cybercams)
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.add_state(CyberCameras::Hero)
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.add_system(cycle_cam_state)
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.add_system(update_active_camera)
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.add_system(follow_cyberbike);
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.add_system(follow_cyberbike);
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}
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}
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}
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}
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