Add debug camera and switching.

Debug camera is in front and off to the side.
This commit is contained in:
Joe Ardent 2022-03-01 21:42:16 -08:00
parent 2d950401dc
commit 93dd8bde92
1 changed files with 91 additions and 27 deletions

View File

@ -1,58 +1,122 @@
use bevy::prelude::*; use bevy::{
prelude::*,
use crate::{ render::camera::{ActiveCameras, Camera, CameraPlugin},
geometry::{CyberBikeModel, SPAWN_ALTITUDE},
input::InputState,
}; };
pub(crate) const CAM_DIST: f32 = 15.0; use crate::{geometry::CyberBikeModel, input::InputState};
// 85 degrees in radians // 85 degrees in radians
const MAX_PITCH: f32 = 1.48353; const MAX_PITCH: f32 = 1.48353;
#[derive(Component, Debug)] #[derive(Clone, Copy, Eq, PartialEq, Debug, Hash, Component)]
pub struct CyberCam; enum CyberCameras {
Hero,
Debug,
}
fn setup_cybercam(mut commands: Commands) { impl CyberCameras {
let projection = PerspectiveProjection { fn next(self) -> Self {
match self {
CyberCameras::Debug => CyberCameras::Hero,
CyberCameras::Hero => CyberCameras::Debug,
}
}
}
fn setup_cybercams(mut commands: Commands) {
let hero_projection = PerspectiveProjection {
fov: std::f32::consts::FRAC_PI_3, fov: std::f32::consts::FRAC_PI_3,
..Default::default() ..Default::default()
}; };
commands commands
.spawn_bundle(PerspectiveCameraBundle { .spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(SPAWN_ALTITUDE + CAM_DIST, 0.0, 0.0) perspective_projection: hero_projection,
.looking_at(Vec3::ZERO, Vec3::Y),
perspective_projection: projection,
..Default::default() ..Default::default()
}) })
.insert(CyberCam); .insert(CyberCameras::Hero);
commands
.spawn_bundle(PerspectiveCameraBundle::with_name("Inactive"))
.insert(CyberCameras::Debug);
} }
fn follow_cyberbike( fn follow_cyberbike(
bike_query: Query<&Transform, (Without<CyberCam>, With<CyberBikeModel>)>, mut query: QuerySet<(
mut cam_query: Query<&mut Transform, (With<CyberCam>, Without<CyberBikeModel>)>, // 0: the bike
QueryState<&Transform, With<CyberBikeModel>>,
// 1: the cameras
QueryState<(&mut Transform, &CyberCameras)>,
)>,
input: Res<InputState>, input: Res<InputState>,
) { ) {
let bike_xform = bike_query.single(); let bike_xform = *query.q0().single();
let up = bike_xform.translation.normalize(); let up = bike_xform.translation.normalize();
let look_at = bike_xform.translation + (bike_xform.forward() * 200.0); for (mut cam_xform, cam_type) in query.q1().iter_mut() {
let cam_pos = bike_xform.translation + (bike_xform.back() * 2.7) + (up * 2.4); match *cam_type {
CyberCameras::Hero => {
let look_at = bike_xform.translation + (bike_xform.forward() * 200.0);
let cam_pos = bike_xform.translation + (bike_xform.back() * 2.7) + (up * 2.4);
let mut cam_xform = cam_query.single_mut(); cam_xform.translation = cam_pos;
cam_xform.translation = cam_pos; cam_xform.look_at(look_at, up);
cam_xform.look_at(look_at, up);
// handle input pitch // handle input pitch
let angle = input.pitch.powi(3) * MAX_PITCH; let angle = input.pitch.powi(3) * MAX_PITCH;
let axis = cam_xform.right(); let axis = cam_xform.right();
cam_xform.rotate(Quat::from_axis_angle(axis, angle)); cam_xform.rotate(Quat::from_axis_angle(axis, angle));
}
CyberCameras::Debug => {
let pos = bike_xform.translation
+ (bike_xform.forward() * 10.0)
+ (bike_xform.left() * 30.0)
+ (bike_xform.up() * 7.0);
cam_xform.translation = pos;
cam_xform.look_at(bike_xform.translation, up);
}
}
}
}
fn update_active_camera(
mut active_cams: ResMut<ActiveCameras>,
state: Res<State<CyberCameras>>,
mut query: Query<(&mut Camera, &CyberCameras)>,
) {
active_cams.remove(CameraPlugin::CAMERA_3D);
// set all cameras to inactive
for (mut cam, _) in query.iter_mut() {
cam.name = Some("Inactive".to_string());
}
// find the camera with the current state, set its name to be active
for (mut cam, _) in query
.iter_mut()
.filter(|(_, cybercam)| state.current().eq(cybercam))
{
cam.name = Some(CameraPlugin::CAMERA_3D.to_string());
}
active_cams.add(CameraPlugin::CAMERA_3D);
}
fn cycle_cam_state(mut state: ResMut<State<CyberCameras>>, mut keys: ResMut<Input<KeyCode>>) {
if keys.just_pressed(KeyCode::D) {
let new_state = state.current().next();
info!("{:?}", new_state);
state.set(new_state).unwrap();
keys.reset(KeyCode::D);
}
} }
pub struct CyberCamPlugin; pub struct CyberCamPlugin;
impl Plugin for CyberCamPlugin { impl Plugin for CyberCamPlugin {
fn build(&self, app: &mut bevy::prelude::App) { fn build(&self, app: &mut bevy::prelude::App) {
app.add_startup_system(setup_cybercam) app.add_startup_system(setup_cybercams)
.add_state(CyberCameras::Hero)
.add_system(cycle_cam_state)
.add_system(update_active_camera)
.add_system(follow_cyberbike); .add_system(follow_cyberbike);
} }
} }