neuter glamor
This commit is contained in:
parent
a4c268f72d
commit
b8751a7374
6 changed files with 42 additions and 184 deletions
|
@ -26,7 +26,7 @@ features = [
|
|||
"bevy_ui",
|
||||
"bevy_text",
|
||||
"bevy_gltf",
|
||||
"bevy_sprite"
|
||||
"bevy_sprite",
|
||||
]
|
||||
|
||||
[dependencies.bevy_rapier3d]
|
||||
|
|
|
@ -43,15 +43,32 @@ fn setup_cybercams(mut commands: Commands) {
|
|||
fov: std::f32::consts::FRAC_PI_3,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let fog_settings = FogSettings {
|
||||
color: Color::rgba(0.1, 0.2, 0.4, 1.0),
|
||||
directional_light_color: Color::rgba(1.0, 0.95, 0.75, 0.5),
|
||||
directional_light_exponent: 30.0,
|
||||
falloff: FogFalloff::from_visibility_colors(
|
||||
350.0, /* distance in world units up to which objects retain visibility (>= 5%
|
||||
* contrast) */
|
||||
Color::rgb(0.35, 0.5, 0.66), /* atmospheric extinction color (after light is lost
|
||||
* due to absorption by atmospheric particles) */
|
||||
Color::rgb(0.8, 0.844, 1.0), /* atmospheric inscattering color (light gained due to
|
||||
* scattering from the sun) */
|
||||
),
|
||||
};
|
||||
|
||||
commands
|
||||
.spawn(Camera3dBundle {
|
||||
projection: bevy::render::camera::Projection::Perspective(hero_projection),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(fog_settings.clone())
|
||||
.insert(CyberCameras::Hero);
|
||||
|
||||
commands
|
||||
.spawn(Camera3dBundle::default())
|
||||
.insert(fog_settings)
|
||||
.insert(CyberCameras::Debug);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,80 +1,13 @@
|
|||
use bevy::{
|
||||
prelude::*,
|
||||
render::mesh::{Indices, VertexAttributeValues},
|
||||
};
|
||||
// use bevy_polyline::prelude::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
|
||||
use rand::{thread_rng, Rng};
|
||||
use bevy::prelude::{App, Color, Plugin};
|
||||
|
||||
use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet};
|
||||
// use crate::planet::CyberPlanet;
|
||||
|
||||
pub const BISEXY_COLOR: Color = Color::hsla(292.0, 0.9, 0.60, 1.1);
|
||||
|
||||
// fn wireframe_planet(
|
||||
// mut commands: Commands,
|
||||
// mut meshes: ResMut<Assets<Mesh>>,
|
||||
// mut polylines: ResMut<Assets<Polyline>>,
|
||||
// mut polymats: ResMut<Assets<PolylineMaterial>>,
|
||||
// query: Query<&Handle<Mesh>, With<CyberPlanet>>,
|
||||
// ) {
|
||||
// let handle = query.single();
|
||||
// let mesh = meshes.get_mut(handle).unwrap();
|
||||
// let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap();
|
||||
|
||||
// let mut pts = Vec::with_capacity(vertices.len());
|
||||
|
||||
// if let VertexAttributeValues::Float32x3(verts) = vertices {
|
||||
// let indices = mesh.indices().unwrap();
|
||||
// if let Indices::U32(indices) = indices {
|
||||
// for i in indices.iter() {
|
||||
// let v = verts[*i as usize];
|
||||
// let v = Vec3::from_slice(&v);
|
||||
// pts.push(v);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// let mut verts = Vec::with_capacity((pts.len() as f32 * 1.4) as usize);
|
||||
// for pts in pts.chunks(3) {
|
||||
// if pts.len() > 1 {
|
||||
// verts.extend_from_slice(pts);
|
||||
// verts.push(Vec3::NAN);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // don't need the indices anymore
|
||||
// mesh.duplicate_vertices();
|
||||
// mesh.compute_flat_normals();
|
||||
|
||||
// commands.spawn(PolylineBundle {
|
||||
// polyline: polylines.add(Polyline { vertices: verts }),
|
||||
// material: polymats.add(PolylineMaterial {
|
||||
// width: 101.0,
|
||||
// color: BISEXY_COLOR,
|
||||
// perspective: true,
|
||||
// depth_bias: -0.001,
|
||||
// }),
|
||||
// ..Default::default()
|
||||
// });
|
||||
// }
|
||||
|
||||
fn wireframify_lights(mut lights: Query<&mut AnimateCyberLightWireframe>) {
|
||||
let chance = 0.005;
|
||||
|
||||
let rng = &mut thread_rng();
|
||||
|
||||
for mut light in lights.iter_mut() {
|
||||
if rng.gen::<f32>() < chance {
|
||||
let new = !light.wired;
|
||||
light.wired = new;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// public plugin
|
||||
pub struct CyberGlamorPlugin;
|
||||
impl Plugin for CyberGlamorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
#[cfg(feature = "inspector")]
|
||||
{
|
||||
use bevy_rapier3d::render::{
|
||||
DebugRenderMode, DebugRenderStyle, RapierDebugRenderPlugin,
|
||||
|
@ -97,7 +30,5 @@ impl Plugin for CyberGlamorPlugin {
|
|||
|
||||
app.add_plugin(rplugin);
|
||||
}
|
||||
|
||||
app.add_system(wireframify_lights);
|
||||
}
|
||||
}
|
||||
|
|
112
src/lights.rs
112
src/lights.rs
|
@ -1,99 +1,9 @@
|
|||
use std::f32::consts::TAU;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use rand::prelude::*;
|
||||
use bevy::{pbr::CascadeShadowConfigBuilder, prelude::*};
|
||||
|
||||
use crate::planet::PLANET_RADIUS;
|
||||
|
||||
pub const LIGHT_RANGE: f32 = 90.0;
|
||||
|
||||
#[derive(Component)]
|
||||
struct AnimatedCyberLight {
|
||||
axis: Vec3,
|
||||
rate: f32,
|
||||
}
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub(crate) struct AnimateCyberLightWireframe {
|
||||
pub wired: bool,
|
||||
}
|
||||
|
||||
fn spawn_moving_lights(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let rng = &mut thread_rng();
|
||||
// spawn orbiting bisexual lights
|
||||
for _ in 0..655 {
|
||||
// mechanics
|
||||
let axis = crate::random_unit_vec(rng);
|
||||
let angle = rng.gen_range(0.0..TAU);
|
||||
let rate: f32 = rng.gen_range(7.0..10.0);
|
||||
let rate = rate.to_radians();
|
||||
let rotation = Quat::from_axis_angle(axis, angle);
|
||||
let altitude = PLANET_RADIUS + rng.gen_range(8.0..20.0);
|
||||
let perp = axis.any_orthonormal_vector();
|
||||
let translation = perp * altitude;
|
||||
let transform = Transform::from_translation(translation);
|
||||
|
||||
// optics
|
||||
let hue = rng.gen_range(240.0..300.0);
|
||||
let saturation = rng.gen_range(0.85..0.99);
|
||||
let lightness = rng.gen_range(0.3..0.7);
|
||||
let color = Color::hsl(hue, saturation, lightness);
|
||||
let intensity = rng.gen_range(900.0..1300.0);
|
||||
let radius = rng.gen::<f32>() * 2.2; // why can't this infer the gen type?
|
||||
let point_light = PointLight {
|
||||
intensity,
|
||||
range: LIGHT_RANGE,
|
||||
color,
|
||||
radius: radius - 0.1,
|
||||
shadows_enabled: true,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let sbundle = SpatialBundle {
|
||||
transform: Transform::from_rotation(rotation),
|
||||
..Default::default()
|
||||
};
|
||||
commands
|
||||
// first, spawn an entity with a transform we can rotate
|
||||
.spawn((AnimatedCyberLight { axis, rate },))
|
||||
.insert(sbundle)
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
// now spawn a child entity with a pointlight, and a relative transform that's
|
||||
// just translation from the parent
|
||||
.spawn(PointLightBundle {
|
||||
transform,
|
||||
point_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder
|
||||
// now a simple mesh to show a wireframe.
|
||||
.spawn(PbrBundle {
|
||||
mesh: meshes.add(
|
||||
Mesh::try_from(shape::Icosphere {
|
||||
radius,
|
||||
subdivisions: 1,
|
||||
})
|
||||
.unwrap(),
|
||||
),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::hsla(272.0, 0.7, 0.56, 0.7),
|
||||
emissive: color,
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(AnimateCyberLightWireframe::default());
|
||||
}); // mesh child
|
||||
}); // light child
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_static_lights(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
|
@ -122,6 +32,13 @@ fn spawn_static_lights(
|
|||
brightness: 0.2,
|
||||
});
|
||||
|
||||
let _cascade_shadow_config = CascadeShadowConfigBuilder {
|
||||
first_cascade_far_bound: 0.3,
|
||||
maximum_distance: 3.0,
|
||||
..default()
|
||||
}
|
||||
.build();
|
||||
|
||||
// up light
|
||||
commands
|
||||
.spawn(PointLightBundle {
|
||||
|
@ -172,20 +89,9 @@ fn spawn_static_lights(
|
|||
});
|
||||
}
|
||||
|
||||
fn orbit_lights(time: Res<Time>, mut query: Query<(&mut Transform, &AnimatedCyberLight)>) {
|
||||
let dt = time.delta_seconds();
|
||||
for (mut transform, light) in query.iter_mut() {
|
||||
let AnimatedCyberLight { axis, rate } = *light;
|
||||
let theta = rate * dt;
|
||||
transform.rotation *= Quat::from_axis_angle(axis, theta);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CyberSpaceLightsPlugin;
|
||||
impl Plugin for CyberSpaceLightsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(spawn_static_lights)
|
||||
.add_startup_system(spawn_moving_lights)
|
||||
.add_system(orbit_lights);
|
||||
app.add_startup_system(spawn_static_lights);
|
||||
}
|
||||
}
|
||||
|
|
14
src/main.rs
14
src/main.rs
|
@ -1,12 +1,14 @@
|
|||
use bevy::prelude::*;
|
||||
#[cfg(feature = "inspector")]
|
||||
use cyber_rider::glamor::CyberGlamorPlugin;
|
||||
use cyber_rider::{
|
||||
action::CyberActionPlugin, bike::CyberBikePlugin, camera::CyberCamPlugin, disable_mouse_trap,
|
||||
glamor::CyberGlamorPlugin, input::CyberInputPlugin, lights::CyberSpaceLightsPlugin,
|
||||
planet::CyberPlanetPlugin, ui::CyberUIPlugin,
|
||||
input::CyberInputPlugin, lights::CyberSpaceLightsPlugin, planet::CyberPlanetPlugin,
|
||||
ui::CyberUIPlugin,
|
||||
};
|
||||
|
||||
const CYBER_SKY: Color = Color::rgb(0.07, 0.001, 0.02);
|
||||
// const CYBER_SKY: Color = Color::rgb(0.64, 0.745, 0.937); // a light blue sky
|
||||
//const CYBER_SKY: Color = Color::rgb(0.07, 0.001, 0.02);
|
||||
const CYBER_SKY: Color = Color::rgb(0.64, 0.745, 0.937); // a light blue sky
|
||||
|
||||
fn main() {
|
||||
let mut app = App::new();
|
||||
|
@ -20,7 +22,6 @@ fn main() {
|
|||
..Default::default()
|
||||
}))
|
||||
.add_plugin(CyberPlanetPlugin)
|
||||
.add_plugin(CyberGlamorPlugin)
|
||||
.add_plugin(CyberInputPlugin)
|
||||
.add_plugin(CyberActionPlugin)
|
||||
.add_plugin(CyberCamPlugin)
|
||||
|
@ -30,5 +31,8 @@ fn main() {
|
|||
.add_startup_system(disable_mouse_trap)
|
||||
.add_system(bevy::window::close_on_esc);
|
||||
|
||||
#[cfg(feature = "inspector")]
|
||||
app.add_plugin(CyberGlamorPlugin);
|
||||
|
||||
app.run();
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ fn spawn_planet(
|
|||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let color = Color::rgb(0.2, 0.1, 0.2);
|
||||
let color = Color::rgb(0.74, 0.5334, 0.176);
|
||||
let isphere = Icosphere {
|
||||
radius: PLANET_RADIUS,
|
||||
subdivisions: 88,
|
||||
|
@ -43,9 +43,9 @@ fn spawn_planet(
|
|||
mesh: meshes.add(mesh),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: color,
|
||||
metallic: 0.1,
|
||||
metallic: 0.3,
|
||||
perceptual_roughness: 0.3,
|
||||
alpha_mode: AlphaMode::Opaque,
|
||||
//alpha_mode: AlphaMode::Opaque,
|
||||
..Default::default()
|
||||
}),
|
||||
|
||||
|
@ -86,7 +86,7 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
|||
.raw_points()
|
||||
.iter()
|
||||
.map(|&p| {
|
||||
let disp = noise.get(p.as_dvec3().into()) as f32 * 0.04;
|
||||
let disp = noise.get(p.as_dvec3().into()) as f32 * 0.01;
|
||||
let pt = p + (p.normalize() * disp);
|
||||
pt.into()
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue