Joe Ardent
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7de11bb8a9
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Clean up Queries, add more Cyber.
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2022-01-13 16:14:08 -08:00 |
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Joe Ardent
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6a79816968
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Rename "physics" to "action", the better to go with lights and camera.
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2022-01-13 14:28:44 -08:00 |
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Joe Ardent
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3ebe2f57ce
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Smarter vel zeroing.
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2022-01-12 21:13:30 +00:00 |
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Joe Ardent
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483dc3f864
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Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation
for real game-focused devel going forward.
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2022-01-12 00:22:20 -08:00 |
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Joe Ardent
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7ab0730dfd
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Put the camera behind the bike.
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2022-01-07 00:45:05 -08:00 |
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Joe Ardent
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f53cd2f848
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Add collision detection, reaction, and gravity.
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2022-01-07 00:01:26 -08:00 |
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Joe Ardent
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2885be2003
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Replace PlayerState resource with Component.
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2022-01-07 00:01:26 -08:00 |
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Joe Ardent
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9a7b3b511a
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Corrects orientation for local up. Adds dbg ui for orientation.
Still using the model as the camera stand-in. Next up is enabling collision detection and gravity.
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2022-01-07 00:01:26 -08:00 |
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Joe Ardent
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81c1a0e685
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Add the bike model to the scene; shows rotation is messed up.
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2022-01-07 00:01:26 -08:00 |
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Joe Ardent
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75870d0161
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gamepad controls the camera
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2021-12-24 18:07:09 -08:00 |
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Joe Ardent
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3f322ba0ea
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Shrink planet, get rotating visible lights near the surface.
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2021-12-19 23:11:23 -08:00 |
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Joe Ardent
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0a9659f364
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switch to bevy 0.5 for egui-inspector compat; get spinny lights
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2021-11-07 23:58:43 -08:00 |
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Joe Ardent
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9e9292320f
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fix dumb keybind for move down
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2021-11-05 22:53:46 -07:00 |
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Joe Ardent
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c7452bba11
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replicates bevy_flycam demo
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2021-11-05 22:32:55 -07:00 |
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