Commit graph

114 commits

Author SHA1 Message Date
Joe Ardent
7de11bb8a9 Clean up Queries, add more Cyber. 2022-01-13 16:14:08 -08:00
Joe Ardent
6a79816968 Rename "physics" to "action", the better to go with lights and camera. 2022-01-13 14:28:44 -08:00
Joe Ardent
3ebe2f57ce Smarter vel zeroing. 2022-01-12 21:13:30 +00:00
Joe Ardent
483dc3f864 Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation
for real game-focused devel going forward.
2022-01-12 00:22:20 -08:00
Joe Ardent
7ab0730dfd Put the camera behind the bike. 2022-01-07 00:45:05 -08:00
Joe Ardent
f53cd2f848 Add collision detection, reaction, and gravity. 2022-01-07 00:01:26 -08:00
Joe Ardent
2885be2003 Replace PlayerState resource with Component. 2022-01-07 00:01:26 -08:00
Joe Ardent
9a7b3b511a Corrects orientation for local up. Adds dbg ui for orientation.
Still using the model as the camera stand-in. Next up is enabling collision detection and gravity.
2022-01-07 00:01:26 -08:00
Joe Ardent
81c1a0e685 Add the bike model to the scene; shows rotation is messed up. 2022-01-07 00:01:26 -08:00
Joe Ardent
75870d0161 gamepad controls the camera 2021-12-24 18:07:09 -08:00
Joe Ardent
3f322ba0ea Shrink planet, get rotating visible lights near the surface. 2021-12-19 23:11:23 -08:00
Joe Ardent
0a9659f364 switch to bevy 0.5 for egui-inspector compat; get spinny lights 2021-11-07 23:58:43 -08:00
Joe Ardent
9e9292320f fix dumb keybind for move down 2021-11-05 22:53:46 -07:00
Joe Ardent
c7452bba11 replicates bevy_flycam demo 2021-11-05 22:32:55 -07:00