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17 changed files with 3306 additions and 1879 deletions
4025
Cargo.lock
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4025
Cargo.lock
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33
Cargo.toml
33
Cargo.toml
|
@ -1,37 +1,28 @@
|
|||
[package]
|
||||
name = "cyber_rider"
|
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version = "0.1.0"
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edition = "2021"
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edition = "2024"
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||||
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[dependencies]
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rand = "0.8"
|
||||
# bevy_polyline = "0.4"
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||||
noise = { git = "https://github.com/Razaekel/noise-rs" }
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hexasphere = "8"
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wgpu = "0.15"
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||||
bevy-inspector-egui = "0.18"
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||||
noise = "0.9"
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||||
hexasphere = "15"
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||||
#wgpu = "0.20"
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||||
# bevy-inspector-egui = "0.18"
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||||
|
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[features]
|
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inspector = []
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|
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[dependencies.bevy]
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version = "0.10"
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||||
default-features = false
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features = [
|
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"bevy_gilrs",
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"bevy_winit",
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"png",
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"hdr",
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"x11",
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||||
"bevy_ui",
|
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"bevy_text",
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"bevy_gltf",
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"bevy_sprite",
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]
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version = "0.15"
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default-features = true
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||||
features = ["bevy_dev_tools"]
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[dependencies.bevy_rapier3d]
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features = ["debug-render-3d"]
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version = "0.21"
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[dependencies.avian3d]
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default-features = false
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version = "0.2"
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features = ["3d", "f32", "parry-f32", "debug-plugin", "default-collider", "collider-from-mesh"]
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|
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# Maybe also enable only a small amount of optimization for our code:
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[profile.dev]
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|
|
|
@ -1,7 +1,7 @@
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use std::time::{Duration, Instant};
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|
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use bevy::{
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prelude::{Component, ReflectResource, Resource, Vec3},
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prelude::{Component, ReflectResource, Resource},
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reflect::Reflect,
|
||||
};
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|
@ -26,21 +26,6 @@ impl ActionDebugInstant {
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}
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}
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#[derive(Debug, Component)]
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pub(super) struct Tunneling {
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pub frames: usize,
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pub dir: Vec3,
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}
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impl Default for Tunneling {
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fn default() -> Self {
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Tunneling {
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frames: 15,
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dir: Vec3::ZERO,
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}
|
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}
|
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}
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|
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#[derive(Debug, Resource, Reflect)]
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#[reflect(Resource)]
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pub struct MovementSettings {
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|
@ -51,8 +36,8 @@ pub struct MovementSettings {
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impl Default for MovementSettings {
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fn default() -> Self {
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Self {
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accel: 20.0,
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gravity: 4.8,
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accel: 40.0,
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gravity: 9.8,
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}
|
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}
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}
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|
@ -68,9 +53,9 @@ pub struct CatControllerSettings {
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impl Default for CatControllerSettings {
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fn default() -> Self {
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Self {
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kp: 80.0,
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kp: 1200.0,
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kd: 10.0,
|
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ki: 0.4,
|
||||
ki: 50.0,
|
||||
}
|
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}
|
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}
|
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|
|
|
@ -1,10 +1,11 @@
|
|||
use avian3d::prelude::{PhysicsPlugins, SubstepCount};
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use bevy::{
|
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app::FixedUpdate,
|
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diagnostic::FrameTimeDiagnosticsPlugin,
|
||||
ecs::reflect::ReflectResource,
|
||||
prelude::{App, IntoSystemConfigs, Plugin, Resource},
|
||||
reflect::Reflect,
|
||||
};
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use bevy_rapier3d::prelude::{NoUserData, RapierPhysicsPlugin};
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|
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mod components;
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mod systems;
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|
@ -24,24 +25,14 @@ impl Plugin for CyberActionPlugin {
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app.init_resource::<MovementSettings>()
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.register_type::<MovementSettings>()
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.init_resource::<CatControllerSettings>()
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.init_resource::<ActionDebugInstant>()
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.init_resource::<CyberLean>()
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.register_type::<CyberLean>()
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.register_type::<CatControllerSettings>()
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.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
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.add_startup_system(timestep_setup)
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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.add_plugins((PhysicsPlugins::default(), FrameTimeDiagnosticsPlugin))
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.insert_resource(SubstepCount(24))
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.add_systems(
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(
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gravity,
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cyber_lean,
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falling_cat,
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input_forces,
|
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drag,
|
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tunnel_out,
|
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surface_fix,
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)
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.chain(),
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FixedUpdate,
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||||
(set_gravity, calculate_lean, apply_lean, apply_inputs).chain(),
|
||||
);
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}
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}
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|
|
|
@ -1,21 +1,110 @@
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use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
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|
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use bevy::prelude::{
|
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Commands, Entity, Quat, Query, Res, ResMut, Time, Transform, Vec3, With, Without,
|
||||
};
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use bevy_rapier3d::prelude::{
|
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CollisionGroups, ExternalForce, Group, MultibodyJoint, QueryFilter, RapierConfiguration,
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RapierContext, ReadMassProperties, TimestepMode, Velocity,
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};
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|
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use avian3d::prelude::{AngleLimit, ExternalTorque, Gravity, LinearVelocity, RevoluteJoint};
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#[cfg(feature = "inspector")]
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use super::ActionDebugInstant;
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use super::{CatControllerSettings, CatControllerState, CyberLean, MovementSettings, Tunneling};
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use bevy::prelude::Gizmos;
|
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use bevy::prelude::{Quat, Query, Res, ResMut, Time, Transform, Vec3, With};
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use super::{CatControllerSettings, CatControllerState, CyberLean, MovementSettings};
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use crate::{
|
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bike::{CyberBikeBody, CyberSteering, CyberWheel, WheelConfig, BIKE_WHEEL_COLLISION_GROUP},
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bike::{CyberBikeBody, CyberSteering, CyberWheel},
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input::InputState,
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};
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/// The gravity vector points from the cyberbike to the center of the planet.
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pub(super) fn set_gravity(
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xform: Query<&Transform, With<CyberBikeBody>>,
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settings: Res<MovementSettings>,
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mut gravity: ResMut<Gravity>,
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) {
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let xform = xform.single();
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*gravity = Gravity(xform.translation.normalize() * -settings.gravity);
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}
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/// The desired lean angle, given steering input and speed.
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pub(super) fn calculate_lean(
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bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
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wheels: Query<&Transform, With<CyberWheel>>,
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input: Res<InputState>,
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gravity_settings: Res<MovementSettings>,
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mut lean: ResMut<CyberLean>,
|
||||
) {
|
||||
let (velocity, xform) = bike_state.single();
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let vel = velocity.dot(*xform.forward());
|
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let v_squared = vel.powi(2);
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let steering_angle = yaw_to_angle(input.yaw);
|
||||
let wheels: Vec<_> = wheels.iter().map(|w| w.translation).collect();
|
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let wheel_base = (wheels[0] - wheels[1]).length();
|
||||
let radius = wheel_base / steering_angle.tan();
|
||||
let gravity = gravity_settings.gravity;
|
||||
let v2_r = v_squared / radius;
|
||||
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
|
||||
|
||||
if tan_theta.is_normal() {
|
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lean.lean = tan_theta.atan().clamp(-FRAC_PI_4, FRAC_PI_4);
|
||||
} else {
|
||||
lean.lean = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
/// PID-based controller for stabilizing attitude; keeps the cyberbike upright.
|
||||
pub(super) fn apply_lean(
|
||||
mut bike_query: Query<(&Transform, &mut ExternalTorque, &mut CatControllerState)>,
|
||||
time: Res<Time>,
|
||||
settings: Res<CatControllerSettings>,
|
||||
lean: Res<CyberLean>,
|
||||
#[cfg(feature = "inspector")] mut gizmos: Gizmos,
|
||||
) {
|
||||
let (xform, mut torque, mut control_vars) = bike_query.single_mut();
|
||||
let world_up = xform.translation.normalize();
|
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let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
|
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let target_up = rotate_point(&world_up, &rot).normalize();
|
||||
|
||||
let bike_right = xform.right();
|
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|
||||
let roll_error = bike_right.dot(target_up);
|
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let pitch_error = world_up.dot(*xform.back());
|
||||
|
||||
// only try to correct roll if we're not totally vertical
|
||||
if pitch_error.abs() < 0.95 {
|
||||
let (derivative, integral) = control_vars.update_roll(roll_error, time.delta_secs());
|
||||
let mag =
|
||||
(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
|
||||
if mag.is_normal() {
|
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let tork = mag * *xform.back();
|
||||
torque.apply_torque(tork);
|
||||
#[cfg(feature = "inspector")]
|
||||
gizmos.arrow(
|
||||
xform.translation + Vec3::Y,
|
||||
xform.translation + tork + Vec3::Y,
|
||||
bevy::color::Color::WHITE,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Apply forces to the cyberbike as a result of input.
|
||||
pub(super) fn apply_inputs(
|
||||
settings: Res<MovementSettings>,
|
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input: Res<InputState>,
|
||||
mut wheels: Query<(&Transform, &mut ExternalTorque), With<CyberWheel>>,
|
||||
mut steering: Query<&mut RevoluteJoint, With<CyberSteering>>,
|
||||
) {
|
||||
// brake + thrust
|
||||
for (xform, mut torque) in wheels.iter_mut() {
|
||||
let target = input.throttle * settings.accel;
|
||||
let tork = target * *xform.left();
|
||||
torque.apply_torque(tork);
|
||||
}
|
||||
|
||||
// steering
|
||||
let mut steering = steering.single_mut();
|
||||
let angle = yaw_to_angle(input.yaw);
|
||||
let angle = if angle.is_normal() { -angle } else { 0.0 };
|
||||
let limit = AngleLimit::new(angle - 0.01, angle + 0.01);
|
||||
steering.angle_limit = Some(limit);
|
||||
}
|
||||
|
||||
fn yaw_to_angle(yaw: f32) -> f32 {
|
||||
let v = yaw.powi(5) * FRAC_PI_4;
|
||||
if v.is_normal() {
|
||||
|
@ -35,211 +124,3 @@ fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
|
|||
// why does this need to be inverted???
|
||||
-Vec3::from_array([rot_qpt.x, rot_qpt.y, rot_qpt.z])
|
||||
}
|
||||
|
||||
pub(super) fn timestep_setup(mut config: ResMut<RapierConfiguration>) {
|
||||
let ts = TimestepMode::Fixed {
|
||||
dt: 1.0 / 60.0,
|
||||
substeps: 2,
|
||||
};
|
||||
config.timestep_mode = ts;
|
||||
}
|
||||
|
||||
/// The gravity vector points from the cyberbike to the center of the planet.
|
||||
pub(super) fn gravity(
|
||||
mut query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
|
||||
settings: Res<MovementSettings>,
|
||||
mut rapier_config: ResMut<RapierConfiguration>,
|
||||
#[cfg(feature = "inspector")] mut debug_instant: ResMut<ActionDebugInstant>,
|
||||
) {
|
||||
let (xform, mut forces) = query.single_mut();
|
||||
|
||||
#[cfg(feature = "inspectorb")]
|
||||
{
|
||||
if debug_instant.elapsed().as_millis() > 6000 {
|
||||
dbg!(&forces);
|
||||
debug_instant.reset();
|
||||
}
|
||||
}
|
||||
|
||||
rapier_config.gravity = xform.translation.normalize() * -settings.gravity;
|
||||
forces.force = Vec3::ZERO;
|
||||
forces.torque = Vec3::ZERO;
|
||||
}
|
||||
|
||||
/// The desired lean angle, given steering input and speed.
|
||||
pub(super) fn cyber_lean(
|
||||
bike_state: Query<(&Velocity, &Transform), With<CyberBikeBody>>,
|
||||
wheels: Query<&Transform, With<CyberWheel>>,
|
||||
input: Res<InputState>,
|
||||
gravity_settings: Res<MovementSettings>,
|
||||
mut lean: ResMut<CyberLean>,
|
||||
) {
|
||||
let (velocity, xform) = bike_state.single();
|
||||
let vel = velocity.linvel.dot(xform.forward());
|
||||
let v_squared = vel.powi(2);
|
||||
let steering_angle = yaw_to_angle(input.yaw);
|
||||
let wheels: Vec<_> = wheels.iter().map(|w| w.translation).collect();
|
||||
let wheel_base = (wheels[0] - wheels[1]).length();
|
||||
let radius = wheel_base / steering_angle.tan();
|
||||
let gravity = gravity_settings.gravity;
|
||||
let v2_r = v_squared / radius;
|
||||
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
|
||||
|
||||
if tan_theta.is_finite() && !tan_theta.is_subnormal() {
|
||||
lean.lean = tan_theta.atan().clamp(-FRAC_PI_4, FRAC_PI_4);
|
||||
} else {
|
||||
lean.lean = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
/// PID-based controller for stabilizing attitude; keeps the cyberbike upright.
|
||||
pub(super) fn falling_cat(
|
||||
mut bike_query: Query<(&Transform, &mut ExternalForce, &mut CatControllerState)>,
|
||||
time: Res<Time>,
|
||||
settings: Res<CatControllerSettings>,
|
||||
lean: Res<CyberLean>,
|
||||
) {
|
||||
let (xform, mut forces, mut control_vars) = bike_query.single_mut();
|
||||
let world_up = xform.translation.normalize();
|
||||
let rot = Quat::from_axis_angle(xform.back(), lean.lean);
|
||||
let target_up = rotate_point(&world_up, &rot).normalize();
|
||||
|
||||
let bike_right = xform.right();
|
||||
|
||||
let roll_error = bike_right.dot(target_up);
|
||||
let pitch_error = world_up.dot(xform.back());
|
||||
|
||||
// only try to correct roll if we're not totally vertical
|
||||
if pitch_error.abs() < 0.95 {
|
||||
let (derivative, integral) = control_vars.update_roll(roll_error, time.delta_seconds());
|
||||
let mag =
|
||||
(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
|
||||
if mag.is_finite() {
|
||||
forces.torque += xform.back() * mag;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Apply forces to the cyberbike as a result of input.
|
||||
pub(super) fn input_forces(
|
||||
settings: Res<MovementSettings>,
|
||||
input: Res<InputState>,
|
||||
mut braking_query: Query<&mut MultibodyJoint, (Without<CyberSteering>, With<CyberWheel>)>,
|
||||
mut body_query: Query<
|
||||
(&Transform, &mut ExternalForce),
|
||||
(With<CyberBikeBody>, Without<CyberSteering>),
|
||||
>,
|
||||
mut steering_query: Query<&mut MultibodyJoint, With<CyberSteering>>,
|
||||
) {
|
||||
let (xform, mut forces) = body_query.single_mut();
|
||||
|
||||
// thrust
|
||||
let thrust = xform.forward() * input.throttle * settings.accel;
|
||||
let point = xform.translation + xform.back();
|
||||
let force = ExternalForce::at_point(thrust, point, xform.translation);
|
||||
*forces += force;
|
||||
|
||||
// brake + thrust
|
||||
for mut motor in braking_query.iter_mut() {
|
||||
let factor = if input.brake {
|
||||
500.00
|
||||
} else {
|
||||
input.throttle * settings.accel
|
||||
};
|
||||
let speed = if input.brake { 0.0 } else { -70.0 };
|
||||
motor.data = (*motor
|
||||
.data
|
||||
.as_revolute_mut()
|
||||
.unwrap()
|
||||
.set_motor_max_force(factor)
|
||||
.set_motor_velocity(speed, factor))
|
||||
.into();
|
||||
}
|
||||
|
||||
// steering
|
||||
let angle = yaw_to_angle(input.yaw);
|
||||
let mut steering = steering_query.single_mut();
|
||||
steering.data = (*steering
|
||||
.data
|
||||
.as_revolute_mut()
|
||||
.unwrap()
|
||||
.set_motor_position(-angle, 100.0, 0.5))
|
||||
.into();
|
||||
}
|
||||
|
||||
/// Don't let the wheels get stuck underneat the planet
|
||||
pub(super) fn surface_fix(
|
||||
mut commands: Commands,
|
||||
mut wheel_query: Query<
|
||||
(Entity, &Transform, &mut CollisionGroups),
|
||||
(With<CyberWheel>, Without<Tunneling>),
|
||||
>,
|
||||
span_query: Query<&Transform, With<CyberWheel>>,
|
||||
config: Res<WheelConfig>,
|
||||
context: Res<RapierContext>,
|
||||
) {
|
||||
let mut wheels = Vec::new();
|
||||
for xform in span_query.iter() {
|
||||
wheels.push(xform);
|
||||
}
|
||||
let span = (wheels[1].translation - wheels[0].translation).normalize();
|
||||
|
||||
for (entity, xform, mut cgroups) in wheel_query.iter_mut() {
|
||||
//let ray_dir = xform.translation.normalize();
|
||||
let ray_dir = xform.right().cross(span).normalize();
|
||||
if let Some(hit) = context.cast_ray_and_get_normal(
|
||||
xform.translation,
|
||||
ray_dir,
|
||||
config.radius * 1.1,
|
||||
false,
|
||||
QueryFilter::only_fixed(),
|
||||
) {
|
||||
cgroups.memberships = Group::NONE;
|
||||
cgroups.filters = Group::NONE;
|
||||
commands.entity(entity).insert(Tunneling {
|
||||
frames: 3,
|
||||
dir: hit.1.normal,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn tunnel_out(
|
||||
mut commands: Commands,
|
||||
mut wheel_query: Query<
|
||||
(
|
||||
Entity,
|
||||
&mut Tunneling,
|
||||
&mut ExternalForce,
|
||||
&mut CollisionGroups,
|
||||
),
|
||||
With<CyberWheel>,
|
||||
>,
|
||||
mprops: Query<&ReadMassProperties, With<CyberBikeBody>>,
|
||||
settings: Res<MovementSettings>,
|
||||
) {
|
||||
let mprops = mprops.single();
|
||||
for (entity, mut tunneling, mut force, mut cgroups) in wheel_query.iter_mut() {
|
||||
if tunneling.frames == 0 {
|
||||
commands.entity(entity).remove::<Tunneling>();
|
||||
force.force = Vec3::ZERO;
|
||||
(cgroups.memberships, cgroups.filters) = BIKE_WHEEL_COLLISION_GROUP;
|
||||
continue;
|
||||
}
|
||||
tunneling.frames -= 1;
|
||||
force.force = tunneling.dir * settings.gravity * 1.5 * mprops.0.mass;
|
||||
#[cfg(feature = "inspector")]
|
||||
dbg!(&tunneling);
|
||||
}
|
||||
}
|
||||
|
||||
/// General velocity-based drag-force calculation; does not take orientation
|
||||
/// into account.
|
||||
pub(super) fn drag(mut query: Query<(&Velocity, &mut ExternalForce), With<CyberBikeBody>>) {
|
||||
let (vels, mut forces) = query.single_mut();
|
||||
|
||||
if let Some(vel) = vels.linvel.try_normalize() {
|
||||
let v2 = vels.linvel.length_squared();
|
||||
forces.force -= vel * (v2 * 0.02);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,14 +1,18 @@
|
|||
use bevy::{
|
||||
prelude::{AssetServer, BuildChildren, Commands, Quat, Res, SpatialBundle, Transform, Vec3},
|
||||
scene::SceneBundle,
|
||||
use avian3d::prelude::{
|
||||
AngularDamping, AngularVelocity, CoefficientCombine, Collider, ColliderDensity,
|
||||
CollisionLayers, ExternalTorque, Friction, LinearDamping, LinearVelocity, Restitution,
|
||||
RigidBody, SleepingDisabled,
|
||||
};
|
||||
use bevy_rapier3d::prelude::{
|
||||
Ccd, Collider, ColliderMassProperties, CollisionGroups, Damping, ExternalForce, Friction,
|
||||
ReadMassProperties, Restitution, RigidBody, Sleeping, TransformInterpolation, Velocity,
|
||||
use bevy::{
|
||||
core::Name,
|
||||
prelude::{
|
||||
AssetServer, BuildChildren, ChildBuild, Commands, Quat, Res, Transform, Vec3, Visibility,
|
||||
},
|
||||
scene::SceneRoot,
|
||||
};
|
||||
|
||||
use super::{spawn_wheels, CyberBikeBody, Meshterial, WheelConfig, BIKE_BODY_COLLISION_GROUP};
|
||||
use crate::{action::CatControllerState, planet::PLANET_RADIUS};
|
||||
use super::{spawn_wheels, CyberBikeBody, Meshterial, WheelConfig};
|
||||
use crate::{action::CatControllerState, planet::PLANET_RADIUS, ColliderGroups};
|
||||
|
||||
pub(super) fn spawn_cyberbike(
|
||||
mut commands: Commands,
|
||||
|
@ -19,19 +23,15 @@ pub(super) fn spawn_cyberbike(
|
|||
let altitude = PLANET_RADIUS - 10.0;
|
||||
|
||||
let mut xform = Transform::from_translation(Vec3::X * altitude)
|
||||
.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
|
||||
.with_rotation(Quat::from_axis_angle(Vec3::Z, (-89.0f32).to_radians()));
|
||||
|
||||
let right = xform.right() * 350.0;
|
||||
xform.translation += right;
|
||||
|
||||
let damping = Damping {
|
||||
angular_damping: 2.0,
|
||||
linear_damping: 0.1,
|
||||
};
|
||||
|
||||
let friction = Friction {
|
||||
coefficient: 0.01,
|
||||
..Default::default()
|
||||
dynamic_coefficient: 0.1,
|
||||
static_coefficient: 0.6,
|
||||
combine_rule: CoefficientCombine::Average,
|
||||
};
|
||||
|
||||
let restitution = Restitution {
|
||||
|
@ -39,47 +39,39 @@ pub(super) fn spawn_cyberbike(
|
|||
..Default::default()
|
||||
};
|
||||
|
||||
let mass_properties = ColliderMassProperties::Density(1.5);
|
||||
|
||||
let (membership, filter) = BIKE_BODY_COLLISION_GROUP;
|
||||
let bike_collision_group = CollisionGroups::new(membership, filter);
|
||||
let bike_collision_group =
|
||||
CollisionLayers::new(ColliderGroups::BikeBody, ColliderGroups::Planet);
|
||||
|
||||
let scene = asset_server.load("cb-no-y_up.glb#Scene0");
|
||||
|
||||
let spatialbundle = SpatialBundle {
|
||||
transform: xform,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let body_collider =
|
||||
Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8));
|
||||
let spatial_bundle = (xform, Visibility::default());
|
||||
let bike = commands
|
||||
.spawn(RigidBody::Dynamic)
|
||||
.insert(spatialbundle)
|
||||
.spawn(spatial_bundle)
|
||||
.insert((
|
||||
Collider::capsule(Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8), 0.5),
|
||||
Name::new("bike body"),
|
||||
RigidBody::Dynamic,
|
||||
body_collider,
|
||||
bike_collision_group,
|
||||
mass_properties,
|
||||
damping,
|
||||
restitution,
|
||||
friction,
|
||||
Sleeping::disabled(),
|
||||
Ccd { enabled: true },
|
||||
ReadMassProperties::default(),
|
||||
SleepingDisabled,
|
||||
CyberBikeBody,
|
||||
CatControllerState::default(),
|
||||
ColliderDensity(20.0),
|
||||
LinearDamping(0.1),
|
||||
AngularDamping(2.0),
|
||||
LinearVelocity::ZERO,
|
||||
AngularVelocity::ZERO,
|
||||
ExternalTorque::ZERO.with_persistence(false),
|
||||
))
|
||||
.insert(TransformInterpolation {
|
||||
start: None,
|
||||
end: None,
|
||||
})
|
||||
.insert(Velocity::zero())
|
||||
.insert(ExternalForce::default())
|
||||
.with_children(|rider| {
|
||||
rider.spawn(SceneBundle {
|
||||
scene,
|
||||
..Default::default()
|
||||
});
|
||||
rider.spawn(SceneRoot(scene));
|
||||
})
|
||||
.insert(CyberBikeBody)
|
||||
.insert(CatControllerState::default())
|
||||
.id();
|
||||
|
||||
spawn_wheels(&mut commands, bike, &wheel_conf, &mut meshterials);
|
||||
bevy::log::info!("bike body: {bike:?}");
|
||||
|
||||
spawn_wheels(&mut commands, bike, &xform, &wheel_conf, &mut meshterials);
|
||||
}
|
||||
|
|
|
@ -6,10 +6,10 @@ use bevy::{
|
|||
#[derive(Component)]
|
||||
pub struct CyberBikeBody;
|
||||
|
||||
#[derive(Component)]
|
||||
#[derive(Clone, Copy, Component)]
|
||||
pub struct CyberSteering;
|
||||
|
||||
#[derive(Debug, Component)]
|
||||
#[derive(Clone, Copy, Debug, Component)]
|
||||
pub struct CyberWheel;
|
||||
|
||||
#[derive(Resource, Reflect)]
|
||||
|
@ -33,15 +33,15 @@ impl Default for WheelConfig {
|
|||
Self {
|
||||
front_forward: 0.8,
|
||||
rear_back: 1.0,
|
||||
y: -0.1,
|
||||
y: -0.5,
|
||||
limits: [-0.5, 0.1],
|
||||
stiffness: 190.0,
|
||||
stiffness: 3.0,
|
||||
damping: 8.0,
|
||||
radius: 0.25,
|
||||
thickness: 0.11,
|
||||
friction: 1.2,
|
||||
restitution: 0.95,
|
||||
density: 0.05,
|
||||
radius: 0.40,
|
||||
thickness: 0.15,
|
||||
friction: 1.5,
|
||||
restitution: 0.1,
|
||||
density: 30.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,16 +2,16 @@ mod body;
|
|||
mod components;
|
||||
mod wheels;
|
||||
|
||||
use bevy::prelude::{
|
||||
App, Assets, IntoSystemConfig, Mesh, Plugin, ResMut, StandardMaterial, StartupSet,
|
||||
use bevy::{
|
||||
app::PostStartup,
|
||||
prelude::{App, Assets, Mesh, Plugin, ResMut, StandardMaterial},
|
||||
};
|
||||
use bevy_rapier3d::prelude::Group;
|
||||
|
||||
pub(crate) use self::components::*;
|
||||
use self::{body::spawn_cyberbike, wheels::spawn_wheels};
|
||||
|
||||
pub const BIKE_BODY_COLLISION_GROUP: (Group, Group) = (Group::GROUP_1, Group::GROUP_1);
|
||||
pub const BIKE_WHEEL_COLLISION_GROUP: (Group, Group) = (Group::GROUP_10, Group::GROUP_10);
|
||||
pub const BIKE_BODY_COLLISION_GROUP: (u32, u32) = (1, 1);
|
||||
pub const BIKE_WHEEL_COLLISION_GROUP: (u32, u32) = (2, 2);
|
||||
|
||||
type Meshterial<'a> = (
|
||||
ResMut<'a, Assets<Mesh>>,
|
||||
|
@ -23,6 +23,6 @@ impl Plugin for CyberBikePlugin {
|
|||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(WheelConfig::default())
|
||||
.register_type::<WheelConfig>()
|
||||
.add_startup_system(spawn_cyberbike.in_base_set(StartupSet::PostStartup));
|
||||
.add_systems(PostStartup, spawn_cyberbike);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,33 +1,33 @@
|
|||
use bevy::prelude::{shape::Torus as Tire, *};
|
||||
use bevy_rapier3d::prelude::{
|
||||
Ccd, CoefficientCombineRule, Collider, ColliderMassProperties, CollisionGroups, Damping,
|
||||
ExternalForce, Friction, MultibodyJoint, PrismaticJointBuilder, Restitution,
|
||||
RevoluteJointBuilder, RigidBody, Sleeping, TransformInterpolation,
|
||||
use avian3d::{
|
||||
math::FRAC_PI_2,
|
||||
prelude::{
|
||||
Collider, ColliderDensity, CollisionLayers, CollisionMargin, ExternalTorque, FixedJoint,
|
||||
Friction, Joint, MassPropertiesBundle, Restitution, RevoluteJoint, RigidBody, SweptCcd,
|
||||
},
|
||||
};
|
||||
use bevy::{
|
||||
pbr::MeshMaterial3d,
|
||||
prelude::{
|
||||
AlphaMode, Assets, Color, Commands, Entity, Mesh, Mesh3d, Name, Quat, ResMut, Sphere,
|
||||
StandardMaterial, Torus, Transform, Vec3, Visibility,
|
||||
},
|
||||
};
|
||||
|
||||
use super::{CyberSteering, CyberWheel, Meshterial, WheelConfig, BIKE_WHEEL_COLLISION_GROUP};
|
||||
use super::{CyberSteering, CyberWheel, Meshterial, WheelConfig};
|
||||
use crate::ColliderGroups;
|
||||
|
||||
pub fn spawn_wheels(
|
||||
commands: &mut Commands,
|
||||
bike: Entity,
|
||||
xform: &Transform,
|
||||
conf: &WheelConfig,
|
||||
meshterials: &mut Meshterial,
|
||||
) {
|
||||
let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
|
||||
let wheels_collision_group = CollisionGroups::new(membership, filter);
|
||||
let wheel_y = conf.y;
|
||||
let stiffness = conf.stiffness;
|
||||
let not_sleeping = Sleeping::disabled();
|
||||
let ccd = Ccd { enabled: true };
|
||||
let limits = conf.limits;
|
||||
|
||||
let (meshes, materials) = meshterials;
|
||||
let rake_vec: Vec3 = Vec3::new(0.0, 1.0, 0.57).normalize(); // about 30 degrees of rake
|
||||
|
||||
let friction = Friction {
|
||||
coefficient: conf.friction,
|
||||
combine_rule: CoefficientCombineRule::Average,
|
||||
};
|
||||
|
||||
let mut wheel_poses = Vec::with_capacity(2);
|
||||
|
||||
// front
|
||||
|
@ -46,132 +46,102 @@ pub fn spawn_wheels(
|
|||
wheel_poses.push((offset, None));
|
||||
}
|
||||
|
||||
// tires
|
||||
let outer_radius = conf.radius;
|
||||
let inner_radius = conf.radius - conf.thickness;
|
||||
let mesh = Mesh::from(Torus::new(inner_radius, outer_radius))
|
||||
.rotated_by(Quat::from_rotation_z(FRAC_PI_2));
|
||||
let collider = Collider::convex_hull_from_mesh(&mesh).unwrap();
|
||||
|
||||
for (offset, steering) in wheel_poses {
|
||||
let (mesh, collider) = gen_tires(conf);
|
||||
let hub = wheels_helper(
|
||||
commands,
|
||||
meshes,
|
||||
materials,
|
||||
offset + xform.translation,
|
||||
mesh.clone(),
|
||||
collider.clone(),
|
||||
conf,
|
||||
steering.is_some(),
|
||||
);
|
||||
|
||||
let material = StandardMaterial {
|
||||
base_color: Color::Rgba {
|
||||
red: 0.01,
|
||||
green: 0.01,
|
||||
blue: 0.01,
|
||||
alpha: 1.0,
|
||||
},
|
||||
alpha_mode: AlphaMode::Opaque,
|
||||
perceptual_roughness: 0.5,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let pbr_bundle = PbrBundle {
|
||||
material: materials.add(material),
|
||||
mesh: meshes.add(mesh),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mass_props = ColliderMassProperties::Density(conf.density);
|
||||
let suspension_damping = conf.damping;
|
||||
|
||||
let suspension_axis = if steering.is_some() {
|
||||
rake_vec
|
||||
if let Some(steering) = steering {
|
||||
commands.spawn((
|
||||
RevoluteJoint::new(bike, hub)
|
||||
.with_aligned_axis(rake_vec)
|
||||
.with_angle_limits(-0.01, 0.01)
|
||||
.with_local_anchor_2(Vec3::new(0.0, 0.08, -0.05))
|
||||
.with_local_anchor_1(offset),
|
||||
steering,
|
||||
));
|
||||
} else {
|
||||
Vec3::Y
|
||||
};
|
||||
|
||||
let suspension_joint_builder = PrismaticJointBuilder::new(suspension_axis)
|
||||
.local_anchor1(offset)
|
||||
.limits(limits)
|
||||
.motor_position(limits[0], stiffness, suspension_damping);
|
||||
let suspension_joint = MultibodyJoint::new(bike, suspension_joint_builder);
|
||||
let fork_rb_entity = commands
|
||||
.spawn(RigidBody::Dynamic)
|
||||
.insert(suspension_joint)
|
||||
.insert(not_sleeping)
|
||||
.id();
|
||||
|
||||
let axel_parent_entity = if let Some(steering) = steering {
|
||||
let neck_builder =
|
||||
RevoluteJointBuilder::new(rake_vec).local_anchor1(Vec3::new(0.0, 0.0, 0.1)); // this adds another 0.1m of trail
|
||||
let neck_joint = MultibodyJoint::new(fork_rb_entity, neck_builder);
|
||||
let neck = commands
|
||||
.spawn(RigidBody::Dynamic)
|
||||
.insert(neck_joint)
|
||||
.insert(steering)
|
||||
.insert(not_sleeping)
|
||||
.id();
|
||||
neck
|
||||
} else {
|
||||
fork_rb_entity
|
||||
};
|
||||
|
||||
let axel_builder = RevoluteJointBuilder::new(Vec3::X);
|
||||
let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
|
||||
let wheel_damping = Damping {
|
||||
linear_damping: 0.8,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
commands.spawn(pbr_bundle).insert((
|
||||
collider,
|
||||
mass_props,
|
||||
wheel_damping,
|
||||
ccd,
|
||||
not_sleeping,
|
||||
axel_joint,
|
||||
wheels_collision_group,
|
||||
friction,
|
||||
CyberWheel,
|
||||
ExternalForce::default(),
|
||||
Restitution::new(conf.restitution),
|
||||
SpatialBundle::default(),
|
||||
TransformInterpolation::default(),
|
||||
RigidBody::Dynamic,
|
||||
));
|
||||
commands.spawn(FixedJoint::new(bike, hub).with_local_anchor_1(offset));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// do mesh shit
|
||||
fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) {
|
||||
let wheel_rad = conf.radius;
|
||||
let tire_thickness = conf.thickness;
|
||||
let tire = Tire {
|
||||
radius: wheel_rad,
|
||||
ring_radius: tire_thickness,
|
||||
fn wheels_helper(
|
||||
commands: &mut Commands,
|
||||
meshes: &mut ResMut<Assets<Mesh>>,
|
||||
materials: &mut ResMut<Assets<StandardMaterial>>,
|
||||
position: Vec3,
|
||||
tire_mesh: Mesh,
|
||||
collider: Collider,
|
||||
conf: &WheelConfig,
|
||||
is_front: bool,
|
||||
) -> Entity {
|
||||
let wheel_material = &StandardMaterial {
|
||||
base_color: Color::srgb(0.01, 0.01, 0.01),
|
||||
alpha_mode: AlphaMode::Opaque,
|
||||
perceptual_roughness: 0.5,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut mesh = Mesh::from(tire);
|
||||
let tire_verts = mesh
|
||||
.attribute(Mesh::ATTRIBUTE_POSITION)
|
||||
.unwrap()
|
||||
.as_float3()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|v| {
|
||||
//
|
||||
let v = Vec3::from_array(*v);
|
||||
let m = Mat3::from_rotation_z(90.0f32.to_radians());
|
||||
let p = m.mul_vec3(v);
|
||||
p.to_array()
|
||||
})
|
||||
.collect::<Vec<[f32; 3]>>();
|
||||
mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
|
||||
let pos_name = if is_front { "front" } else { "rear" };
|
||||
|
||||
let mut idxs = Vec::new();
|
||||
let indices = mesh.indices().unwrap().iter().collect::<Vec<_>>();
|
||||
for idx in indices.as_slice().chunks_exact(3) {
|
||||
idxs.push([idx[0] as u32, idx[1] as u32, idx[2] as u32]);
|
||||
}
|
||||
let wheel_collider = Collider::convex_decomposition(
|
||||
&mesh
|
||||
.attribute(Mesh::ATTRIBUTE_POSITION)
|
||||
.unwrap()
|
||||
.as_float3()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|v| Vec3::from_array(*v))
|
||||
.collect::<Vec<_>>(),
|
||||
&idxs,
|
||||
let xform = Transform::from_translation(position);
|
||||
let hub_mesh: Mesh = Sphere::new(0.1).into();
|
||||
|
||||
let hub_bundle = (
|
||||
Mesh3d(meshes.add(hub_mesh)),
|
||||
MeshMaterial3d(materials.add(wheel_material.clone())),
|
||||
xform,
|
||||
Visibility::Visible,
|
||||
);
|
||||
let hub = commands
|
||||
.spawn((
|
||||
Name::new(format!("{pos_name} hub")),
|
||||
RigidBody::Dynamic,
|
||||
MassPropertiesBundle::from_shape(&Collider::sphere(0.1), 1000.0),
|
||||
CollisionLayers::NONE,
|
||||
hub_bundle,
|
||||
))
|
||||
.id();
|
||||
|
||||
(mesh, wheel_collider)
|
||||
let tire_bundle = (
|
||||
Mesh3d(meshes.add(tire_mesh)),
|
||||
MeshMaterial3d(materials.add(wheel_material.clone())),
|
||||
xform,
|
||||
Visibility::Visible,
|
||||
);
|
||||
let tire = commands
|
||||
.spawn((
|
||||
Name::new(format!("{pos_name} tire")),
|
||||
tire_bundle,
|
||||
CyberWheel,
|
||||
RigidBody::Dynamic,
|
||||
collider,
|
||||
Friction::new(conf.friction),
|
||||
Restitution::new(conf.restitution),
|
||||
ColliderDensity(conf.density),
|
||||
CollisionLayers::new(ColliderGroups::Wheels, ColliderGroups::Planet),
|
||||
ExternalTorque::ZERO.with_persistence(false),
|
||||
CollisionMargin(0.05),
|
||||
SweptCcd::NON_LINEAR,
|
||||
))
|
||||
.id();
|
||||
|
||||
// connect hubs and tires to make wheels
|
||||
commands.spawn(RevoluteJoint::new(hub, tire).with_aligned_axis(Vec3::X));
|
||||
hub
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use bevy::prelude::*;
|
||||
|
||||
use crate::{bike::CyberBikeBody, input::InputState};
|
||||
use crate::{bike::CyberBikeBody, input::InputState, ui::setup_ui};
|
||||
|
||||
// 85 degrees in radians
|
||||
const MAX_PITCH: f32 = 1.48353;
|
||||
|
@ -38,22 +38,25 @@ impl CyberCameras {
|
|||
}
|
||||
}
|
||||
|
||||
fn setup_cybercams(mut commands: Commands) {
|
||||
fn setup_cybercams(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
let hero_projection = PerspectiveProjection {
|
||||
fov: std::f32::consts::FRAC_PI_3,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
commands
|
||||
.spawn(Camera3dBundle {
|
||||
projection: bevy::render::camera::Projection::Perspective(hero_projection),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(CyberCameras::Hero);
|
||||
let id = commands
|
||||
.spawn((
|
||||
Camera3d::default(),
|
||||
bevy::render::camera::Projection::Perspective(hero_projection),
|
||||
))
|
||||
.insert((CyberCameras::Hero, Msaa::Sample4))
|
||||
.id();
|
||||
|
||||
commands
|
||||
.spawn(Camera3dBundle::default())
|
||||
.insert(CyberCameras::Debug);
|
||||
.spawn(Camera3d::default())
|
||||
.insert((CyberCameras::Debug, Msaa::Sample4));
|
||||
|
||||
setup_ui(commands, asset_server, id);
|
||||
}
|
||||
|
||||
fn follow_cyberbike(
|
||||
|
@ -81,10 +84,10 @@ fn follow_cyberbike(
|
|||
// handle input pitch
|
||||
let angle = input.pitch.powi(3) * MAX_PITCH;
|
||||
let axis = cam_xform.right();
|
||||
cam_xform.rotate(Quat::from_axis_angle(axis, angle));
|
||||
cam_xform.rotate(Quat::from_axis_angle(*axis, angle));
|
||||
}
|
||||
CyberCameras::Debug => {
|
||||
let mut ncx = bike_xform.to_owned();
|
||||
let mut ncx = Transform::from_translation(bike_xform.translation);
|
||||
ncx.rotate(Quat::from_axis_angle(up, offset.rot.to_radians()));
|
||||
ncx.translation += ncx.forward() * offset.dist;
|
||||
ncx.translation += ncx.up() * offset.alt;
|
||||
|
@ -97,12 +100,15 @@ fn follow_cyberbike(
|
|||
|
||||
fn update_active_camera(
|
||||
state: Res<State<CyberCameras>>,
|
||||
mut query: Query<(&mut Camera, &CyberCameras)>,
|
||||
mut cameras: Query<(Entity, &mut Camera, &CyberCameras)>,
|
||||
mut target: Query<&mut TargetCamera>,
|
||||
) {
|
||||
let mut target = target.single_mut();
|
||||
// find the camera with the current state, set it as the ActiveCamera
|
||||
query.iter_mut().for_each(|(mut cam, cyber)| {
|
||||
if cyber.eq(&state.0) {
|
||||
cameras.iter_mut().for_each(|(ent, mut cam, cyber)| {
|
||||
if cyber.eq(state.get()) {
|
||||
cam.is_active = true;
|
||||
*target = TargetCamera(ent);
|
||||
} else {
|
||||
cam.is_active = false;
|
||||
}
|
||||
|
@ -112,13 +118,13 @@ fn update_active_camera(
|
|||
fn cycle_cam_state(
|
||||
state: Res<State<CyberCameras>>,
|
||||
mut next: ResMut<NextState<CyberCameras>>,
|
||||
mut keys: ResMut<Input<KeyCode>>,
|
||||
mut keys: ResMut<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if keys.just_pressed(KeyCode::D) {
|
||||
let new_state = state.0.next();
|
||||
if keys.just_pressed(KeyCode::KeyD) {
|
||||
let new_state = state.get().next();
|
||||
info!("{:?}", new_state);
|
||||
next.set(new_state);
|
||||
keys.reset(KeyCode::D);
|
||||
keys.reset(KeyCode::KeyD);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -132,9 +138,13 @@ impl Plugin for CyberCamPlugin {
|
|||
|
||||
fn common(app: &mut bevy::prelude::App) {
|
||||
app.insert_resource(DebugCamOffset::default())
|
||||
.add_startup_system(setup_cybercams)
|
||||
.add_state::<CyberCameras>()
|
||||
.add_system(cycle_cam_state)
|
||||
.add_system(update_active_camera)
|
||||
.add_system(follow_cyberbike);
|
||||
.add_systems(Startup, setup_cybercams)
|
||||
.init_state::<CyberCameras>()
|
||||
.add_systems(Update, (cycle_cam_state, update_active_camera))
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
follow_cyberbike
|
||||
.after(avian3d::schedule::PhysicsSet::Sync)
|
||||
.before(TransformSystem::TransformPropagate),
|
||||
);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,10 @@
|
|||
use bevy::prelude::{App, Color, Plugin};
|
||||
use avian3d::debug_render::PhysicsGizmos;
|
||||
use bevy::{
|
||||
color::Srgba,
|
||||
gizmos::AppGizmoBuilder,
|
||||
math::Vec3,
|
||||
prelude::{App, Color, GizmoConfig, Plugin},
|
||||
};
|
||||
|
||||
// use crate::planet::CyberPlanet;
|
||||
|
||||
|
@ -9,26 +15,18 @@ pub struct CyberGlamorPlugin;
|
|||
impl Plugin for CyberGlamorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
{
|
||||
use bevy_rapier3d::render::{
|
||||
DebugRenderMode, DebugRenderStyle, RapierDebugRenderPlugin,
|
||||
};
|
||||
let style = DebugRenderStyle {
|
||||
multibody_joint_anchor_color: Color::GREEN.as_rgba_f32(),
|
||||
..Default::default()
|
||||
};
|
||||
let mode = DebugRenderMode::CONTACTS
|
||||
| DebugRenderMode::SOLVER_CONTACTS
|
||||
| DebugRenderMode::JOINTS
|
||||
| DebugRenderMode::RIGID_BODY_AXES;
|
||||
let plugin = avian3d::debug_render::PhysicsDebugPlugin::default();
|
||||
|
||||
let rplugin = RapierDebugRenderPlugin {
|
||||
style,
|
||||
always_on_top: true,
|
||||
enabled: true,
|
||||
mode,
|
||||
};
|
||||
|
||||
app.add_plugin(rplugin);
|
||||
app.add_plugins(plugin).insert_gizmo_config(
|
||||
PhysicsGizmos {
|
||||
contact_point_color: Some(Srgba::GREEN.into()),
|
||||
contact_normal_color: Some(Srgba::WHITE.into()),
|
||||
hide_meshes: true,
|
||||
axis_lengths: Some(Vec3::ZERO),
|
||||
..Default::default()
|
||||
},
|
||||
GizmoConfig::default(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
48
src/input.rs
48
src/input.rs
|
@ -14,22 +14,22 @@ pub(crate) struct InputState {
|
|||
pub pitch: f32,
|
||||
}
|
||||
|
||||
fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Input<KeyCode>>) {
|
||||
fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<ButtonInput<KeyCode>>) {
|
||||
let keyset: HashSet<_> = keys.get_pressed().collect();
|
||||
let shifted = keyset.contains(&KeyCode::LShift) || keyset.contains(&KeyCode::RShift);
|
||||
let shifted = keyset.contains(&KeyCode::ShiftLeft) || keyset.contains(&KeyCode::ShiftRight);
|
||||
|
||||
for key in keyset {
|
||||
match key {
|
||||
KeyCode::Left => offset.rot -= 5.0,
|
||||
KeyCode::Right => offset.rot += 5.0,
|
||||
KeyCode::Up => {
|
||||
KeyCode::ArrowLeft => offset.rot -= 5.0,
|
||||
KeyCode::ArrowRight => offset.rot += 5.0,
|
||||
KeyCode::ArrowUp => {
|
||||
if shifted {
|
||||
offset.alt += 0.5;
|
||||
} else {
|
||||
offset.dist -= 0.5;
|
||||
}
|
||||
}
|
||||
KeyCode::Down => {
|
||||
KeyCode::ArrowDown => {
|
||||
if shifted {
|
||||
offset.alt -= 0.5;
|
||||
} else {
|
||||
|
@ -41,46 +41,43 @@ fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Input<K
|
|||
}
|
||||
|
||||
if keys.get_just_released().len() > 0 {
|
||||
let unpressed = keys.just_released(KeyCode::LShift) || keys.just_released(KeyCode::RShift);
|
||||
let unpressed =
|
||||
keys.just_released(KeyCode::ShiftLeft) || keys.just_released(KeyCode::ShiftRight);
|
||||
keys.reset_all();
|
||||
if shifted && !unpressed {
|
||||
keys.press(KeyCode::LShift);
|
||||
keys.press(KeyCode::ShiftLeft);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
|
||||
for pad_event in events.iter() {
|
||||
for pad_event in events.read() {
|
||||
match pad_event {
|
||||
GamepadEvent::Button(button_event) => {
|
||||
let GamepadButtonChangedEvent {
|
||||
button_type, value, ..
|
||||
} = button_event;
|
||||
match button_type {
|
||||
GamepadButtonType::RightTrigger2 => istate.throttle = *value,
|
||||
GamepadButtonType::LeftTrigger2 => istate.throttle = -value,
|
||||
GamepadButtonType::East => {
|
||||
let GamepadButtonChangedEvent { button, value, .. } = button_event;
|
||||
match button {
|
||||
GamepadButton::RightTrigger2 => istate.throttle = *value,
|
||||
GamepadButton::LeftTrigger2 => istate.throttle = -value,
|
||||
GamepadButton::East => {
|
||||
if value > &0.5 {
|
||||
istate.brake = true;
|
||||
} else {
|
||||
istate.brake = false;
|
||||
}
|
||||
}
|
||||
_ => info!("unhandled button press: {button_event:?}"),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
GamepadEvent::Axis(axis_event) => {
|
||||
let GamepadAxisChangedEvent {
|
||||
axis_type, value, ..
|
||||
} = axis_event;
|
||||
match axis_type {
|
||||
GamepadAxisType::LeftStickX => {
|
||||
let GamepadAxisChangedEvent { axis, value, .. } = axis_event;
|
||||
match axis {
|
||||
GamepadAxis::LeftStickX => {
|
||||
istate.yaw = *value;
|
||||
}
|
||||
GamepadAxisType::RightStickY => {
|
||||
GamepadAxis::RightStickY => {
|
||||
istate.pitch = *value;
|
||||
}
|
||||
_ => info!("unhandled axis event: {axis_event:?}"),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
GamepadEvent::Connection(_) => {}
|
||||
|
@ -92,7 +89,6 @@ pub struct CyberInputPlugin;
|
|||
impl Plugin for CyberInputPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<InputState>()
|
||||
.add_system(update_input)
|
||||
.add_system(update_debug_cam);
|
||||
.add_systems(Update, (update_input, update_debug_cam));
|
||||
}
|
||||
}
|
||||
|
|
13
src/lib.rs
13
src/lib.rs
|
@ -1,3 +1,4 @@
|
|||
use avian3d::prelude::PhysicsLayer;
|
||||
use bevy::{
|
||||
prelude::{Query, Vec3, Window, With},
|
||||
window::PrimaryWindow,
|
||||
|
@ -12,10 +13,18 @@ pub mod lights;
|
|||
pub mod planet;
|
||||
pub mod ui;
|
||||
|
||||
#[derive(PhysicsLayer, Default)]
|
||||
pub enum ColliderGroups {
|
||||
BikeBody,
|
||||
Wheels,
|
||||
#[default]
|
||||
Planet,
|
||||
}
|
||||
|
||||
pub fn disable_mouse_trap(mut window: Query<&mut Window, With<PrimaryWindow>>) {
|
||||
let mut window = window.get_single_mut().unwrap();
|
||||
window.cursor.grab_mode = bevy::window::CursorGrabMode::None;
|
||||
window.cursor.visible = true;
|
||||
window.cursor_options.grab_mode = bevy::window::CursorGrabMode::None;
|
||||
window.cursor_options.visible = true;
|
||||
}
|
||||
|
||||
pub fn random_unit_vec(r: &mut impl rand::prelude::Rng) -> Vec3 {
|
||||
|
|
|
@ -2,7 +2,10 @@ use bevy::{pbr::CascadeShadowConfigBuilder, prelude::*};
|
|||
|
||||
use crate::planet::PLANET_RADIUS;
|
||||
|
||||
pub const LIGHT_RANGE: f32 = 90.0;
|
||||
pub const LIGHT_RANGE: f32 = 900.0;
|
||||
|
||||
static BLUE: Color = Color::linear_rgb(0.0, 0.0, 1.0);
|
||||
static PINK: Color = Color::linear_rgb(199.0 / 255.0, 21.0 / 255.0, 113.0 / 255.0);
|
||||
|
||||
fn spawn_static_lights(
|
||||
mut commands: Commands,
|
||||
|
@ -10,18 +13,18 @@ fn spawn_static_lights(
|
|||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let pink_light = PointLight {
|
||||
intensity: 1_00.0,
|
||||
intensity: 1_000_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::PINK,
|
||||
color: PINK,
|
||||
radius: 1.0,
|
||||
shadows_enabled: true,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let blue_light = PointLight {
|
||||
intensity: 1_000.0,
|
||||
intensity: 1_000_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: Color::BLUE,
|
||||
color: BLUE,
|
||||
radius: 1.0,
|
||||
shadows_enabled: true,
|
||||
..Default::default()
|
||||
|
@ -29,7 +32,7 @@ fn spawn_static_lights(
|
|||
|
||||
commands.insert_resource(AmbientLight {
|
||||
color: Color::WHITE,
|
||||
brightness: 0.2,
|
||||
brightness: 8_000.0,
|
||||
});
|
||||
|
||||
let _cascade_shadow_config = CascadeShadowConfigBuilder {
|
||||
|
@ -41,57 +44,47 @@ fn spawn_static_lights(
|
|||
|
||||
// up light
|
||||
commands
|
||||
.spawn(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, PLANET_RADIUS + 30.0, 0.0),
|
||||
point_light: pink_light,
|
||||
..Default::default()
|
||||
})
|
||||
.spawn((
|
||||
Transform::from_xyz(0.0, PLANET_RADIUS + 30.0, 0.0),
|
||||
pink_light,
|
||||
Visibility::Visible,
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder.spawn(PbrBundle {
|
||||
mesh: meshes.add(
|
||||
Mesh::try_from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})
|
||||
.unwrap(),
|
||||
),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::BLUE,
|
||||
emissive: Color::PINK,
|
||||
builder.spawn((
|
||||
Mesh3d(meshes.add(Mesh::from(Sphere::new(10.0)))),
|
||||
MeshMaterial3d(materials.add(StandardMaterial {
|
||||
base_color: BLUE,
|
||||
emissive: PINK.into(),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})),
|
||||
Transform::default(),
|
||||
Visibility::Inherited,
|
||||
));
|
||||
});
|
||||
// down light
|
||||
commands
|
||||
.spawn(PointLightBundle {
|
||||
transform: Transform::from_xyz(0.0, -PLANET_RADIUS - 30.0, 0.0),
|
||||
point_light: blue_light,
|
||||
..Default::default()
|
||||
})
|
||||
.spawn((
|
||||
Transform::from_xyz(0.0, -PLANET_RADIUS - 30.0, 0.0),
|
||||
blue_light,
|
||||
Visibility::Visible,
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder.spawn(PbrBundle {
|
||||
mesh: meshes.add(
|
||||
Mesh::try_from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})
|
||||
.unwrap(),
|
||||
),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PINK,
|
||||
emissive: Color::BLUE,
|
||||
builder.spawn((
|
||||
Mesh3d(meshes.add(Mesh::from(Sphere::new(10.0)))),
|
||||
MeshMaterial3d(materials.add(StandardMaterial {
|
||||
base_color: PINK,
|
||||
emissive: BLUE.into(),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
})),
|
||||
Transform::default(),
|
||||
Visibility::Inherited,
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
pub struct CyberSpaceLightsPlugin;
|
||||
impl Plugin for CyberSpaceLightsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(spawn_static_lights);
|
||||
app.add_systems(Startup, spawn_static_lights);
|
||||
}
|
||||
}
|
||||
|
|
46
src/main.rs
46
src/main.rs
|
@ -8,12 +8,11 @@ use cyber_rider::{
|
|||
};
|
||||
|
||||
//const CYBER_SKY: Color = Color::rgb(0.07, 0.001, 0.02);
|
||||
const CYBER_SKY: Color = Color::rgb(0.64, 0.745, 0.937); // a light blue sky
|
||||
const CYBER_SKY: Color = Color::srgb(0.64, 0.745, 0.937); // a light blue sky
|
||||
|
||||
fn main() {
|
||||
let mut app = App::new();
|
||||
app.insert_resource(Msaa::Sample4)
|
||||
.insert_resource(ClearColor(CYBER_SKY))
|
||||
app.insert_resource(ClearColor(CYBER_SKY))
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
resolution: (2560.0, 1440.0).into(),
|
||||
|
@ -21,18 +20,35 @@ fn main() {
|
|||
}),
|
||||
..Default::default()
|
||||
}))
|
||||
.add_plugin(CyberPlanetPlugin)
|
||||
.add_plugin(CyberInputPlugin)
|
||||
.add_plugin(CyberActionPlugin)
|
||||
.add_plugin(CyberCamPlugin)
|
||||
.add_plugin(CyberSpaceLightsPlugin)
|
||||
.add_plugin(CyberUIPlugin)
|
||||
.add_plugin(CyberBikePlugin)
|
||||
.add_startup_system(disable_mouse_trap)
|
||||
.add_system(bevy::window::close_on_esc);
|
||||
|
||||
#[cfg(feature = "inspector")]
|
||||
app.add_plugin(CyberGlamorPlugin);
|
||||
.add_plugins((
|
||||
CyberPlanetPlugin,
|
||||
CyberInputPlugin,
|
||||
CyberActionPlugin,
|
||||
CyberCamPlugin,
|
||||
CyberSpaceLightsPlugin,
|
||||
CyberUIPlugin,
|
||||
CyberBikePlugin,
|
||||
#[cfg(feature = "inspector")]
|
||||
CyberGlamorPlugin,
|
||||
))
|
||||
.add_systems(Startup, disable_mouse_trap)
|
||||
.add_systems(Update, close_on_esc);
|
||||
|
||||
app.run();
|
||||
}
|
||||
|
||||
fn close_on_esc(
|
||||
mut commands: Commands,
|
||||
focused_windows: Query<(Entity, &Window)>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
for (window, focus) in focused_windows.iter() {
|
||||
if !focus.focused {
|
||||
continue;
|
||||
}
|
||||
|
||||
if input.just_pressed(KeyCode::Escape) {
|
||||
commands.entity(window).despawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
use avian3d::prelude::*;
|
||||
use bevy::{
|
||||
prelude::{shape::Icosphere, *},
|
||||
render::{color::Color, mesh::Indices},
|
||||
prelude::*,
|
||||
render::{
|
||||
mesh::{Indices, PrimitiveTopology},
|
||||
render_asset::RenderAssetUsages,
|
||||
},
|
||||
};
|
||||
use bevy_rapier3d::prelude::*;
|
||||
use hexasphere::shapes::IcoSphere;
|
||||
use noise::{HybridMulti, NoiseFn, SuperSimplex};
|
||||
use rand::{Rng, SeedableRng};
|
||||
use wgpu::PrimitiveTopology;
|
||||
|
||||
pub const PLANET_RADIUS: f32 = 4_000.0;
|
||||
pub const PLANET_HUE: f32 = 31.0;
|
||||
|
@ -20,40 +22,38 @@ fn spawn_planet(
|
|||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
//let color = Color::rgb(0.74, 0.5334, 0.176);
|
||||
let isphere = Icosphere {
|
||||
radius: PLANET_RADIUS,
|
||||
subdivisions: 88,
|
||||
};
|
||||
|
||||
let (mesh, shape) = gen_planet(isphere);
|
||||
|
||||
let pbody = (RigidBody::Fixed, Ccd { enabled: true });
|
||||
let (mesh, shape) = gen_planet(PLANET_RADIUS);
|
||||
|
||||
let pcollide = (
|
||||
shape,
|
||||
Friction {
|
||||
coefficient: 1.2,
|
||||
..Default::default()
|
||||
static_coefficient: 0.8,
|
||||
dynamic_coefficient: 0.5,
|
||||
combine_rule: CoefficientCombine::Average,
|
||||
},
|
||||
Restitution::new(0.8),
|
||||
);
|
||||
|
||||
commands
|
||||
.spawn(PbrBundle {
|
||||
mesh: meshes.add(mesh),
|
||||
material: materials.add(Color::WHITE.into()),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(pbody)
|
||||
.insert(pcollide)
|
||||
.insert(CyberPlanet);
|
||||
.spawn((
|
||||
Mesh3d(meshes.add(mesh)),
|
||||
MeshMaterial3d(materials.add(Color::WHITE)),
|
||||
Transform::default(),
|
||||
Visibility::Visible,
|
||||
))
|
||||
.insert((
|
||||
RigidBody::Static,
|
||||
pcollide,
|
||||
CyberPlanet,
|
||||
CollisionLayers::new(LayerMask::ALL, LayerMask::ALL),
|
||||
CollisionMargin(0.2),
|
||||
));
|
||||
}
|
||||
|
||||
pub struct CyberPlanetPlugin;
|
||||
impl Plugin for CyberPlanetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(spawn_planet);
|
||||
app.add_systems(Startup, spawn_planet);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -61,10 +61,10 @@ impl Plugin for CyberPlanetPlugin {
|
|||
// utils
|
||||
//---------------------------------------------------------------------
|
||||
|
||||
fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
||||
fn gen_planet(radius: f32) -> (Mesh, Collider) {
|
||||
// straight-up stolen from Bevy's impl of Mesh from Icosphere, so I can do the
|
||||
// displacement before normals are calculated.
|
||||
let generated = IcoSphere::new(sphere.subdivisions, |point| {
|
||||
let generated = IcoSphere::new(79, |point| {
|
||||
let inclination = point.y.acos();
|
||||
let azimuth = point.z.atan2(point.x);
|
||||
|
||||
|
@ -90,7 +90,7 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
|||
|
||||
let points = noisy_points
|
||||
.iter()
|
||||
.map(|&p| (Vec3::from_slice(&p) * sphere.radius).into())
|
||||
.map(|&p| (Vec3::from_slice(&p) * radius).into())
|
||||
.collect::<Vec<[f32; 3]>>();
|
||||
|
||||
for p in &points {
|
||||
|
@ -108,10 +108,13 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
|||
}
|
||||
|
||||
let indices = Indices::U32(indices);
|
||||
let collider = Collider::trimesh(points.iter().map(|p| Vect::from_slice(p)).collect(), idxs);
|
||||
let collider = Collider::trimesh(points.iter().map(|p| Vec3::from_slice(p)).collect(), idxs);
|
||||
|
||||
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
|
||||
mesh.set_indices(Some(indices));
|
||||
let mut mesh = Mesh::new(
|
||||
PrimitiveTopology::TriangleList,
|
||||
RenderAssetUsages::default(),
|
||||
);
|
||||
mesh.insert_indices(indices);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, points);
|
||||
//mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
|
||||
mesh.duplicate_vertices();
|
||||
|
@ -129,13 +132,14 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
|||
let l = 0.41;
|
||||
let jitter = rng.gen_range(-0.0..=360.0f32);
|
||||
let h = jitter;
|
||||
let color = Color::hsl(h, PLANET_SATURATION, l).as_linear_rgba_f32();
|
||||
let color = Color::hsl(h, PLANET_SATURATION, l)
|
||||
.to_linear()
|
||||
.to_f32_array();
|
||||
for _ in 0..3 {
|
||||
colors.push(color);
|
||||
}
|
||||
}
|
||||
|
||||
dbg!(&colors.len());
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
||||
|
||||
(mesh, collider)
|
||||
|
|
58
src/ui.rs
58
src/ui.rs
|
@ -1,58 +1,56 @@
|
|||
use bevy::prelude::{
|
||||
AlignSelf, App, AssetServer, Color, Commands, Component, Plugin, Query, Res, Style, Text,
|
||||
TextBundle, TextSection, TextStyle, Transform, With,
|
||||
use avian3d::prelude::LinearVelocity;
|
||||
use bevy::{
|
||||
app::Update,
|
||||
prelude::{
|
||||
AlignSelf, App, AssetServer, Color, Commands, Component, Entity, Plugin, Query, Res, Text,
|
||||
With,
|
||||
},
|
||||
text::{TextColor, TextFont},
|
||||
ui::{Node, TargetCamera},
|
||||
};
|
||||
#[cfg(feature = "inspector")]
|
||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||
use bevy_rapier3d::prelude::Velocity;
|
||||
|
||||
use crate::bike::CyberBikeBody;
|
||||
|
||||
#[derive(Component)]
|
||||
struct UpText;
|
||||
|
||||
fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
pub(crate) fn setup_ui(
|
||||
mut commands: Commands,
|
||||
asset_server: Res<AssetServer>,
|
||||
target_camera: Entity,
|
||||
) {
|
||||
commands
|
||||
.spawn(TextBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node {
|
||||
align_self: AlignSelf::FlexEnd,
|
||||
..Default::default()
|
||||
},
|
||||
// Use `Text` directly
|
||||
text: Text {
|
||||
// Construct a `Vec` of `TextSection`s
|
||||
sections: vec![TextSection {
|
||||
value: "".to_string(),
|
||||
style: TextStyle {
|
||||
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 40.0,
|
||||
color: Color::GOLD,
|
||||
},
|
||||
}],
|
||||
TextFont {
|
||||
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 40.0,
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
.insert(UpText);
|
||||
TextColor(Color::srgba_u8(255, 215, 0, 230)),
|
||||
Text::default(),
|
||||
))
|
||||
.insert((UpText, TargetCamera(target_camera)));
|
||||
}
|
||||
|
||||
fn update_ui(
|
||||
state_query: Query<(&Velocity, &Transform), With<CyberBikeBody>>,
|
||||
state_query: Query<&LinearVelocity, With<CyberBikeBody>>,
|
||||
mut text_query: Query<&mut Text, With<UpText>>,
|
||||
) {
|
||||
let mut text = text_query.single_mut();
|
||||
let (velocity, xform) = state_query.single();
|
||||
let speed = velocity.linvel.dot(xform.forward());
|
||||
text.sections[0].value = format!("spd: {:.2}", speed);
|
||||
let velocity = state_query.single();
|
||||
let speed = velocity.0.length();
|
||||
text.0 = format!("spd: {:.2}", speed);
|
||||
}
|
||||
|
||||
pub struct CyberUIPlugin;
|
||||
|
||||
impl Plugin for CyberUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
#[cfg(feature = "inspector")]
|
||||
app.add_plugin(WorldInspectorPlugin);
|
||||
|
||||
app.add_startup_system(setup_ui).add_system(update_ui);
|
||||
app.add_systems(Update, update_ui);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue