cyber_rider/src/bike.rs
2022-04-02 18:25:29 -07:00

161 lines
5.2 KiB
Rust

use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
use crate::planet::PLANET_RADIUS;
pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS * 1.01;
#[derive(Component)]
pub struct CyberBikeBody;
#[derive(Component)]
pub struct CyberBikeCollider;
#[derive(Component, Debug)]
pub struct CyberBikeModel;
#[derive(Component, Debug, Default, Clone, Copy)]
pub struct CyberBikeControl {
pub roll_sum: f32,
pub prev_roll_error: f32,
pub pitch_sum: f32,
pub prev_pitch_error: f32,
}
const BIKE_BODY_GROUP: InteractionGroups = InteractionGroups::new(0b01, 0b01);
const BIKE_WHEEL_GROUP: InteractionGroups = InteractionGroups::new(0b10, 0b10);
fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
let xform = Transform::from_translation(Vec3::X * SPAWN_ALTITUDE)
.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
let mut bbody = RigidBodyBundle::default();
bbody.damping.angular_damping = 0.5;
bbody.damping.linear_damping = 0.1;
bbody.activation = RigidBodyActivation::cannot_sleep().into();
bbody.ccd = RigidBodyCcd {
ccd_enabled: true,
ccd_thickness: 0.2,
ccd_max_dist: 2.7,
..Default::default()
}
.into();
let isometry = Isometry::from_parts(xform.translation.into(), xform.rotation.into());
bbody.position = isometry.into();
let shape = ColliderShape::capsule(
Vec3::new(0.0, 0.0, -2.7).into(),
Vec3::new(0.0, 0.0, 2.5).into(),
1.0,
);
let bcollide = ColliderBundle {
shape: shape.into(),
mass_properties: ColliderMassProps::Density(0.2).into(),
flags: ColliderFlags {
collision_groups: BIKE_BODY_GROUP,
..Default::default()
}
.into(),
material: ColliderMaterial {
friction: 0.0,
restitution: 0.0,
..Default::default()
}
.into(),
..Default::default()
};
let bike = commands
.spawn_bundle(bbody)
.insert_bundle((xform, GlobalTransform::default()))
.insert(RigidBodyPositionSync::Interpolated { prev_pos: None })
.with_children(|child_builder| {
child_builder
.spawn_bundle(bcollide)
.insert(ColliderDebugRender {
color: Color::GREEN,
})
.insert(CyberBikeCollider)
.insert(ColliderPositionSync::Discrete);
})
.with_children(|rider| {
rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
})
.insert(CyberBikeModel)
.insert(CyberBikeBody)
.insert(CyberBikeControl::default())
.id();
// seriously the cyberbike is so fucking huge what the heck
let wheel_positions = vec![-5.1, 4.7, -5.1];
let wheel_y = -1.8f32;
for (i, &wheel_z) in wheel_positions.iter().enumerate() {
let (wheel_x, wheel_rad, stiffness) = match i {
0 => (-2.6, 1.0, 0.016),
2 => (2.6, 1.0, 0.016),
1 => (0.0, 1.2, 0.020),
_ => unreachable!(),
};
let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
let trans = xform.translation + offset;
let wheel_pos_in_world = Isometry::from_parts(trans.into(), xform.rotation.into());
let _wheel_rb = commands
.spawn_bundle(RigidBodyBundle {
position: wheel_pos_in_world.into(),
activation: RigidBodyActivation::cannot_sleep().into(),
damping: RigidBodyDamping {
angular_damping: 0.8,
..Default::default()
}
.into(),
ccd: RigidBodyCcd {
ccd_enabled: true,
ccd_max_dist: wheel_rad,
ccd_thickness: 0.01,
..Default::default()
}
.into(),
..Default::default()
})
.insert_bundle(ColliderBundle {
material: ColliderMaterial::new(0.0, 0.0).into(),
shape: ColliderShape::ball(wheel_rad).into(),
mass_properties: ColliderMassProps::Density(0.001).into(),
flags: ColliderFlags {
collision_groups: BIKE_WHEEL_GROUP,
..Default::default()
}
.into(),
..Default::default()
})
.insert(ColliderPositionSync::Discrete)
.insert(ColliderDebugRender::from(Color::YELLOW))
.id();
let damping = 0.3;
let prismatic = PrismaticJoint::new(Vector::y_axis())
.local_anchor1(offset.into())
.motor_position(-0.4, stiffness, damping);
commands.spawn_bundle(((JointBuilderComponent::new(prismatic, bike, _wheel_rb)),));
}
}
pub struct CyberBikePlugin;
impl Plugin for CyberBikePlugin {
#[cfg(feature = "debug_render")]
fn build(&self, app: &mut App) {
app.add_plugin(RapierRenderPlugin)
.add_startup_system_to_stage(StartupStage::PostStartup, spawn_cyberbike);
}
#[cfg(not(feature = "debug_render"))]
fn build(&self, app: &mut App) {
app.add_startup_system_to_stage(StartupStage::PostStartup, spawn_cyberbike);
}
}