Joe Ardent
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90420bdc72
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render head with random color triangles and no backface culling
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2025-09-07 14:53:02 -07:00 |
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Joe Ardent
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10ac742f4f
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gpu-style filled triangles
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2025-09-07 14:23:39 -07:00 |
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Joe Ardent
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88a406f84d
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move triangle methods onto Triangle struct
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2025-09-07 13:52:14 -07:00 |
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Joe Ardent
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59d264a38f
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parallel lines, aabb for triangles
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2025-09-07 13:08:44 -07:00 |
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Joe Ardent
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4c7337a694
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revert line impl
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2025-09-07 12:29:06 -07:00 |
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Joe Ardent
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94eaa60fde
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working filled triangles
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2025-09-07 12:21:12 -07:00 |
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Joe Ardent
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9047b0196b
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there's a missing scanline in the white triangle
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2025-09-07 11:07:19 -07:00 |
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Joe Ardent
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6d335f43ea
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ignore obj files
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2025-09-06 13:01:22 -07:00 |
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Joe Ardent
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346e9aa85d
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renders the diablo model
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2025-09-06 12:54:20 -07:00 |
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Joe Ardent
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85f945aef7
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first steps at loading an obj
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2025-09-05 21:42:41 -07:00 |
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Joe Ardent
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d7e87bdb1e
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float-y line function
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2025-09-05 16:51:48 -07:00 |
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Joe Ardent
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c3f2ae9a56
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first benchmark, 1.6 seconds
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2025-09-05 16:01:17 -07:00 |
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Joe Ardent
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635585dd09
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line drawing works well, room for optimization
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2025-09-05 15:43:03 -07:00 |
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Joe Ardent
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ba91baa302
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first not-great line impl
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2025-09-05 15:26:38 -07:00 |
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Joe Ardent
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d51a2dd5f4
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tweak
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2025-09-05 12:42:25 -07:00 |
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Joe Ardent
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ea3c4e89e0
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can write and read RLE TGA files
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2025-09-05 12:39:01 -07:00 |
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Joe Ardent
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5492f3d4eb
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file io might be done, untested
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2025-09-05 11:44:18 -07:00 |
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Joe Ardent
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7d190cec88
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almost done with tga stuff
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2025-09-04 16:27:13 -07:00 |
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