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11 commits

Author SHA1 Message Date
Joe Ardent
8978a25965 checkpoint 2025-02-25 22:48:15 -08:00
Joe Ardent
5852df32f7 checkpoint 2025-02-24 21:26:46 -08:00
Joe Ardent
b5ed478dbe crappy thrust and yaw handling 2025-02-19 22:16:19 -08:00
Joe Ardent
8c16a7f9d2 working damping/suspension 2025-02-19 10:56:14 -08:00
Joe Ardent
c924428a9e bouncy suspension, no friction 2025-02-18 22:24:44 -08:00
Joe Ardent
b8a54626a7 correct children casters 2025-02-17 21:15:13 -08:00
Joe Ardent
6dd7277584 checkpoint, colliders are parented correctly 2025-02-17 20:30:23 -08:00
Joe Ardent
22701733d4 cargo update 2025-02-16 13:57:37 -08:00
Joe Ardent
4bfd8740fb add input plugin, doesn't do anything yet 2025-02-16 13:57:26 -08:00
Joe Ardent
15c79c62b8 cargo update for avian 2025-01-26 11:31:07 -08:00
Joe Ardent
5618472e3e cargo update 2025-01-25 19:58:55 -08:00
7 changed files with 828 additions and 866 deletions

1228
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -1,12 +1,17 @@
[package] [package]
name = "physics-test" name = "physics-test"
version = "0.1.0" version = "0.1.0"
edition = "2021" edition = "2024"
[dependencies] [dependencies]
avian3d = { git = "https://github.com/Jondolf/avian.git" }
bevy = { version = "0.15", features = ["bevy_dev_tools"] } bevy = { version = "0.15", features = ["bevy_dev_tools"] }
bevy-inspector-egui = "0.28" bevy-inspector-egui = "0.29"
[dependencies.avian3d]
default-features = false
version = "0.2"
features = ["3d", "f32", "parry-f32", "debug-plugin", "default-collider", "collider-from-mesh"]
[features] [features]
no-mesh = [] no-mesh = []

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@ -1,40 +1,75 @@
use std::f32::consts::FRAC_PI_2; use avian3d::{
math::{Scalar, FRAC_PI_2},
use avian3d::prelude::*; prelude::*,
};
use bevy::prelude::*; use bevy::prelude::*;
use crate::physics::CatControllerState; use crate::physics::CatControllerState;
pub const REST_DISTANCE: f32 = 1.0;
pub const WHEEL_RADIUS: f32 = 0.4;
pub const FRONT_ATTACH: Vec3 = Vec3::new(0.0, 0.0, -0.7);
pub const REAR_ATTACH: Vec3 = Vec3::new(0.0, 0.0, 0.7);
#[derive(Component)] #[derive(Component)]
pub struct CyberBikeBody; pub struct CyberBikeBody;
#[derive(Component)] #[derive(Component, Clone, Copy, Debug)]
pub struct CyberWheel; pub enum CyberWheel {
Front,
Rear,
}
// marker for front suspension joint #[derive(Component, Clone, Copy, Debug, Reflect, Default)]
#[derive(Component)] #[reflect(Component)]
pub struct Steering; pub struct WheelState {
#[derive(Component)] pub displacement: Scalar,
pub struct FrontHub; pub sliding: bool,
pub grounded: bool,
pub ppos: Vec3,
}
// marker for rear suspension joint #[derive(Component, Clone, Copy, Debug, Reflect)]
#[derive(Component)] #[reflect(Component)]
pub struct Rearing; #[require(WheelState)]
#[derive(Component)] pub struct WheelConfig {
pub struct RearHub; pub attach: Vec3,
pub rest_dist: Scalar,
pub konstant: Scalar,
pub damping: Scalar,
pub friction: Scalar,
}
impl WheelConfig {
fn new(
attach: Vec3,
rest_dist: Scalar,
konstant: Scalar,
damping: Scalar,
friction: Scalar,
) -> Self {
WheelConfig {
attach,
rest_dist,
konstant,
damping,
friction,
}
}
}
fn spawn_bike( fn spawn_bike(
mut commands: Commands, mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>, mut materials: ResMut<Assets<StandardMaterial>>,
) { ) {
let pos = Vec3::new(0.0, 4.0, 0.0); let pos = Vec3::new(0.0, 14.0, 0.0);
let xform = Transform::from_translation(pos).with_rotation(Quat::from_rotation_z(0.0)); let xform = Transform::from_translation(pos); //.with_rotation(Quat::from_rotation_z(0.0));
let body_collider = let body_collider =
Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8)); Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8));
let bike = commands let _bike = commands
.spawn((xform, Visibility::default())) .spawn((xform, Visibility::default()))
.insert(( .insert((
Name::new("body"), Name::new("body"),
@ -45,8 +80,6 @@ fn spawn_bike(
CyberBikeBody, CyberBikeBody,
CatControllerState::default(), CatControllerState::default(),
ColliderDensity(20.0), ColliderDensity(20.0),
LinearDamping(0.1),
AngularDamping(2.0),
LinearVelocity::ZERO, LinearVelocity::ZERO,
AngularVelocity::ZERO, AngularVelocity::ZERO,
ExternalForce::ZERO.with_persistence(false), ExternalForce::ZERO.with_persistence(false),
@ -54,100 +87,101 @@ fn spawn_bike(
)) ))
.with_children(|builder| { .with_children(|builder| {
let color = Color::srgb(0.7, 0.05, 0.7); let color = Color::srgb(0.7, 0.05, 0.7);
let mut rotation = Transform::default(); // Transform::from_rotation(Quat::from_rotation_y(FRAC_PI_2)); let mut xform = Transform::default();
rotation.rotate_x(FRAC_PI_2); xform.rotate_x(FRAC_PI_2);
let pbr_bundle = ( let pbr_bundle = (
Mesh3d(meshes.add(Capsule3d::new(0.5, 1.45))), Mesh3d(meshes.add(Capsule3d::new(0.5, 1.45))),
rotation, xform,
MeshMaterial3d(materials.add(color)), MeshMaterial3d(materials.add(color)),
); );
builder.spawn(pbr_bundle); builder.spawn(pbr_bundle);
}) spawn_wheels(builder, meshes, materials, builder.parent_entity());
.id(); });
spawn_wheels(commands, meshes, materials, xform, bike);
} }
fn spawn_wheels( fn spawn_wheels(
mut commands: Commands, commands: &mut ChildBuilder,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>, mut materials: ResMut<Assets<StandardMaterial>>,
xform: Transform,
body: Entity, body: Entity,
) { ) {
let mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
let collider = Collider::sphere(WHEEL_RADIUS);
let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees
let front_pos = xform.translation + front_rake; let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE);
let (mesh, collider) = gen_tire(); wheel_caster(
commands,
let front_hub = wheels_helper( collider.clone(),
&mut commands, Transform::from_translation(FRONT_ATTACH),
Dir3::new_unchecked(front_rake),
body,
REST_DISTANCE,
CyberWheel::Front,
);
wheel_mesh(
commands,
&mut meshes, &mut meshes,
&mut materials, &mut materials,
front_pos, front_wheel_pos,
mesh.clone(), mesh.clone(),
collider.clone(), WheelConfig::new(FRONT_ATTACH, REST_DISTANCE, 800., -160., 0.5),
CyberWheel::Front,
); );
commands.entity(front_hub).insert(FrontHub);
commands.spawn((
Steering,
FixedJoint::new(front_hub, body).with_local_anchor_2(*xform.forward() + front_rake),
));
let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize(); let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize();
let rear_pos = xform.translation + rear_rake; let rear_wheel_pos = REAR_ATTACH + (rear_rake * REST_DISTANCE);
let rear_hub = wheels_helper( wheel_caster(
&mut commands, commands,
collider,
Transform::from_translation(REAR_ATTACH),
Dir3::new_unchecked(rear_rake),
body,
REST_DISTANCE,
CyberWheel::Rear,
);
wheel_mesh(
commands,
&mut meshes, &mut meshes,
&mut materials, &mut materials,
rear_pos, rear_wheel_pos,
mesh, mesh,
collider, WheelConfig::new(REAR_ATTACH, REST_DISTANCE, 800., -160., 0.5),
CyberWheel::Rear,
); );
commands.entity(rear_hub).insert(RearHub);
commands.spawn((
Rearing,
FixedJoint::new(rear_hub, body).with_local_anchor_2(*xform.back() + rear_rake),
));
} }
//-************************************************************************ //-************************************************************************
// helper fns for the wheels // helper fns for the wheels
//-************************************************************************ //-************************************************************************
fn gen_tire() -> (Mesh, Collider) { fn wheel_caster(
let mut tire_mesh: Mesh = Torus::new(0.25, 0.40).into(); commands: &mut ChildBuilder,
let tire_verts = tire_mesh collider: Collider,
.attribute(Mesh::ATTRIBUTE_POSITION) xform: Transform,
.unwrap() direction: Dir3,
.as_float3() parent: Entity,
.unwrap() rest_dist: Scalar,
.iter() wheel: CyberWheel,
.map(|v| { ) {
// let caster = ShapeCaster::new(collider, xform.translation, Quat::IDENTITY, direction)
let v = Vec3::from_array(*v); .with_max_distance(rest_dist)
let m = Mat3::from_rotation_z(90.0f32.to_radians()); .with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
let p = m.mul_vec3(v);
p.to_array()
})
.collect::<Vec<[f32; 3]>>();
tire_mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
tire_mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
let collider = Collider::convex_hull_from_mesh(&tire_mesh).unwrap(); commands.spawn((caster, wheel));
(tire_mesh, collider)
} }
fn wheels_helper( fn wheel_mesh(
commands: &mut Commands, commands: &mut ChildBuilder,
meshes: &mut ResMut<Assets<Mesh>>, meshes: &mut ResMut<Assets<Mesh>>,
materials: &mut ResMut<Assets<StandardMaterial>>, materials: &mut ResMut<Assets<StandardMaterial>>,
position: Vec3, position: Vec3,
tire_mesh: Mesh, tire_mesh: Mesh,
collider: Collider, config: WheelConfig,
) -> Entity { wheel: CyberWheel,
) {
let wheel_material = &StandardMaterial { let wheel_material = &StandardMaterial {
base_color: Color::srgb(0.01, 0.01, 0.01), base_color: Color::srgb(0.01, 0.01, 0.01),
alpha_mode: AlphaMode::Opaque, alpha_mode: AlphaMode::Opaque,
@ -156,41 +190,15 @@ fn wheels_helper(
}; };
let xform = Transform::from_translation(position); let xform = Transform::from_translation(position);
let hub_mesh: Mesh = Sphere::new(0.1).into();
let hub = commands commands.spawn((
.spawn(( Name::new("tire"),
Name::new("hub"), config,
RigidBody::Dynamic, Mesh3d(meshes.add(tire_mesh)),
MassPropertiesBundle::from_shape(&Collider::sphere(0.1), 200.0), MeshMaterial3d(materials.add(wheel_material.clone())),
Mesh3d(meshes.add(hub_mesh)), xform,
MeshMaterial3d(materials.add(wheel_material.clone())), wheel,
xform, ));
))
.id();
let tire = commands
.spawn((
Name::new("tire"),
Mesh3d(meshes.add(tire_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())),
xform,
CyberWheel,
RigidBody::Dynamic,
collider,
Friction::new(0.9).with_dynamic_coefficient(0.6),
Restitution::new(0.1),
ColliderDensity(30.0),
CollisionLayers::from_bits(2, 2),
ExternalTorque::ZERO.with_persistence(false),
CollisionMargin(0.05),
SweptCcd::NON_LINEAR,
))
.id();
// connect hubs and tires to make wheels
commands.spawn(RevoluteJoint::new(hub, tire).with_aligned_axis(Vec3::X));
hub
} }
pub struct CyberBikePlugin; pub struct CyberBikePlugin;

View file

@ -16,7 +16,7 @@ impl Default for DebugCamOffset {
fn default() -> Self { fn default() -> Self {
DebugCamOffset { DebugCamOffset {
rot: 60.0, rot: 60.0,
dist: 10.0, dist: 30.0,
alt: 4.0, alt: 4.0,
} }
} }

51
src/input.rs Normal file
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@ -0,0 +1,51 @@
use bevy::{
input::gamepad::{GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadEvent},
prelude::*,
};
#[derive(Default, Debug, Resource)]
pub(crate) struct InputState {
pub yaw: f32,
pub throttle: f32,
pub brake: bool,
pub pitch: f32,
}
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
for pad_event in events.read() {
match pad_event {
GamepadEvent::Button(button_event) => {
let GamepadButtonChangedEvent { button, value, .. } = button_event;
match button {
GamepadButton::RightTrigger2 => istate.throttle = *value,
GamepadButton::LeftTrigger2 => istate.throttle = -value,
GamepadButton::East => {
istate.brake = value > &0.5;
}
_ => {}
}
}
GamepadEvent::Axis(axis_event) => {
let GamepadAxisChangedEvent { axis, value, .. } = axis_event;
match axis {
GamepadAxis::LeftStickX => {
istate.yaw = *value;
}
GamepadAxis::RightStickY => {
istate.pitch = *value;
}
_ => {}
}
}
GamepadEvent::Connection(_) => {}
}
}
}
pub struct CyberInputPlugin;
impl Plugin for CyberInputPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<InputState>()
.add_systems(Update, (update_input));
}
}

View file

@ -2,7 +2,7 @@ use avian3d::prelude::{
Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody, Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
}; };
use bevy::{ use bevy::{
color::palettes::css::SILVER, color::{palettes::css::SILVER, Alpha},
pbr::MeshMaterial3d, pbr::MeshMaterial3d,
prelude::{ prelude::{
default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color, default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color,
@ -15,10 +15,12 @@ use bevy_inspector_egui::quick::WorldInspectorPlugin;
mod bike; mod bike;
mod camera; mod camera;
mod input;
mod physics; mod physics;
use bike::CyberBikePlugin; use bike::CyberBikePlugin;
use camera::CamPlug; use camera::CamPlug;
use input::CyberInputPlugin;
use physics::CyberPhysicsPlugin; use physics::CyberPhysicsPlugin;
fn main() { fn main() {
@ -27,6 +29,7 @@ fn main() {
DefaultPlugins, DefaultPlugins,
CamPlug, CamPlug,
CyberBikePlugin, CyberBikePlugin,
CyberInputPlugin,
CyberPhysicsPlugin, CyberPhysicsPlugin,
WorldInspectorPlugin::new(), WorldInspectorPlugin::new(),
)) ))
@ -57,7 +60,7 @@ fn ground_and_light(
.spawn(( .spawn((
spatial_bundle, spatial_bundle,
RigidBody::Static, RigidBody::Static,
Collider::cuboid(50.0, 5., 50.0), Collider::cuboid(500.0, 5., 500.0),
CollisionMargin(0.1), CollisionMargin(0.1),
ColliderDensity(1000.0), ColliderDensity(1000.0),
CollisionLayers::ALL, CollisionLayers::ALL,
@ -65,8 +68,8 @@ fn ground_and_light(
)) ))
.with_children(|p| { .with_children(|p| {
let bundle = ( let bundle = (
Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))), Mesh3d(meshes.add(Plane3d::default().mesh().size(500.0, 500.0))),
MeshMaterial3d(materials.add(Color::from(SILVER))), MeshMaterial3d(materials.add(Color::from(SILVER).with_alpha(0.7))),
Transform::from_xyz(0.0, 2.5, 0.0), Transform::from_xyz(0.0, 2.5, 0.0),
Visibility::Visible, Visibility::Visible,
); );

View file

@ -45,12 +45,6 @@ impl Default for CatControllerState {
} }
impl CatControllerState { impl CatControllerState {
pub fn decay(&mut self) {
if self.roll_integral.abs() > 0.001 {
self.roll_integral *= self.decay_factor;
}
}
pub fn update_roll(&mut self, error: f32, dt: f32) -> (f32, f32) { pub fn update_roll(&mut self, error: f32, dt: f32) -> (f32, f32) {
let lim = self.roll_limit; let lim = self.roll_limit;
self.roll_integral = (self.roll_integral + (error * dt)).min(lim).max(-lim); self.roll_integral = (self.roll_integral + (error * dt)).min(lim).max(-lim);
@ -58,29 +52,19 @@ impl CatControllerState {
self.roll_prev = error; self.roll_prev = error;
(derivative, self.roll_integral) (derivative, self.roll_integral)
} }
pub fn set_integral_limits(&mut self, roll: f32) {
self.roll_limit = roll;
}
} }
mod systems { mod systems {
use std::f32::consts::FRAC_PI_3; use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
use avian3d::prelude::*; use avian3d::{math::Scalar, prelude::*};
use bevy::prelude::*; use bevy::{color, math::VectorSpace, prelude::*};
use super::{CatControllerSettings, CatControllerState, CyberLean}; use super::{CatControllerSettings, CatControllerState, CyberLean};
use crate::bike::CyberBikeBody; use crate::{
bike::{CyberBikeBody, CyberWheel, WheelConfig, WheelState},
fn _yaw_to_angle(yaw: f32) -> f32 { input::InputState,
let v = yaw.powi(5) * FRAC_PI_3; };
if v.is_normal() {
v
} else {
0.0
}
}
fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 { fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
// thanks to https://danceswithcode.net/engineeringnotes/quaternions/quaternions.html // thanks to https://danceswithcode.net/engineeringnotes/quaternions/quaternions.html
@ -95,13 +79,15 @@ mod systems {
pub(super) fn calculate_lean( pub(super) fn calculate_lean(
bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>, bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
input: Res<InputState>,
mut lean: ResMut<CyberLean>, mut lean: ResMut<CyberLean>,
) { ) {
let (velocity, xform) = bike_state.single(); let (velocity, xform) = bike_state.single();
let vel = velocity.dot(*xform.forward()); let vel = velocity.dot(*xform.forward());
let v_squared = vel.powi(2); let v_squared = vel.powi(2);
let steering_angle = yaw_to_angle(input.yaw);
let wheel_base = 1.145f32; let wheel_base = 1.145f32;
let radius = wheel_base; let radius = wheel_base / steering_angle.tan();
let gravity = -9.8f32; let gravity = -9.8f32;
let v2_r = v_squared / radius; let v2_r = v_squared / radius;
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3); let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
@ -121,6 +107,7 @@ mod systems {
mut gizmos: Gizmos, mut gizmos: Gizmos,
) { ) {
let (xform, mut torque, mut control_vars) = bike_query.single_mut(); let (xform, mut torque, mut control_vars) = bike_query.single_mut();
let world_up = Vec3::Y; //xform.translation.normalize(); let world_up = Vec3::Y; //xform.translation.normalize();
let rot = Quat::from_axis_angle(*xform.back(), lean.lean); let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
let target_up = rotate_point(&world_up, &rot).normalize(); let target_up = rotate_point(&world_up, &rot).normalize();
@ -154,15 +141,131 @@ mod systems {
torque.apply_torque(tork); torque.apply_torque(tork);
gizmos.arrow( gizmos.arrow(
xform.translation + Vec3::Y, xform.translation + Vec3::Y,
xform.translation + tork + Vec3::Y, xform.translation + mag * *xform.right() + Vec3::Y,
Color::WHITE, Color::WHITE,
); );
} }
} }
} }
fn yaw_to_angle(yaw: f32) -> f32 {
let v = yaw.powi(5) * FRAC_PI_4;
if v.is_normal() {
v
} else {
0.0
}
}
pub(super) fn suspension(
mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
mut wheel_mesh_query: Query<
(
&mut Transform,
&mut WheelState,
&GlobalTransform,
&WheelConfig,
&CyberWheel,
),
Without<CyberBikeBody>,
>,
caster_query: Query<(&ShapeCaster, &ShapeHits, &CyberWheel)>,
time: Res<Time>,
input: Res<InputState>,
mut gizmos: Gizmos,
) {
let max_thrust = 100.0;
let max_yaw = 50.0;
let mut thrust = input.throttle * max_thrust;
if input.brake {
thrust *= -1.0;
}
let yaw = input.yaw * max_yaw;
let dt = time.delta().as_secs_f32();
let mut front_caster = &ShapeCaster::default();
let mut rear_caster = &ShapeCaster::default();
let mut front_hits = &ShapeHits::default();
let mut rear_hits = &ShapeHits::default();
for (caster, hits, wheel) in caster_query.iter() {
match wheel {
CyberWheel::Front => {
front_caster = caster;
front_hits = hits;
}
CyberWheel::Rear => {
rear_caster = caster;
rear_hits = hits;
}
}
}
let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
for (mut xform, mut state, global_xform, config, wheel) in wheel_mesh_query.iter_mut() {
let (caster, hits) = match wheel {
CyberWheel::Front => (front_caster, front_hits),
CyberWheel::Rear => (rear_caster, rear_hits),
};
let prev = &mut state.displacement;
if let Some(hit) = hits.iter().next() {
let force = suspension_force(caster, hit, config, prev, dt, &mut xform);
bike_forces.apply_force_at_point(
force,
caster.global_origin(),
bike_xform.translation,
);
let vel = (global_xform.translation() - state.ppos) / dt;
dbg!(vel);
state.ppos = global_xform.translation();
let normal = hit.normal1;
let steering = match wheel {
CyberWheel::Front => normal.cross(*bike_xform.back()) * yaw,
_ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO,
};
let thrust = normal.cross(*bike_xform.right()) * thrust;
let total = (thrust + steering) * dt;
bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation);
gizmos.arrow(
hit.point1,
hit.point1 + total,
Color::linear_rgb(1., 1., 0.2),
);
} else {
xform.translation = config.attach + (caster.direction.as_vec3() * config.rest_dist);
}
}
}
fn suspension_force(
caster: &ShapeCaster,
hit: &ShapeHitData,
config: &WheelConfig,
previous_dispacement: &mut Scalar,
dt: Scalar,
wheel_xform: &mut Transform,
) -> Vec3 {
let mut up_force = Vec3::ZERO;
let dist = hit.distance;
let cdir = caster.direction.as_vec3();
let dir = caster.global_direction().as_vec3();
let loc = {
let displacement = config.rest_dist - dist;
let damper_vel = (displacement - *previous_dispacement) / dt;
dbg!(damper_vel);
*previous_dispacement = displacement;
let mag = config.konstant * displacement - config.damping * damper_vel;
up_force = -dir * mag;
config.attach + (cdir * dist)
};
wheel_xform.translation = loc;
up_force
}
} }
use systems::{apply_lean, calculate_lean}; use systems::{apply_lean, calculate_lean, suspension};
pub struct CyberPhysicsPlugin; pub struct CyberPhysicsPlugin;
@ -175,6 +278,12 @@ impl Plugin for CyberPhysicsPlugin {
.register_type::<CyberLean>() .register_type::<CyberLean>()
.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default())) .add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
.insert_resource(SubstepCount(12)) .insert_resource(SubstepCount(12))
.add_systems(Update, (apply_lean, calculate_lean)); .add_systems(Startup, |mut gravity: ResMut<Gravity>| {
gravity.0 *= 0.02;
})
.add_systems(
FixedUpdate,
(calculate_lean, apply_lean, suspension).chain(),
);
} }
} }