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11 commits

Author SHA1 Message Date
Joe Ardent
8978a25965 checkpoint 2025-02-25 22:48:15 -08:00
Joe Ardent
5852df32f7 checkpoint 2025-02-24 21:26:46 -08:00
Joe Ardent
b5ed478dbe crappy thrust and yaw handling 2025-02-19 22:16:19 -08:00
Joe Ardent
8c16a7f9d2 working damping/suspension 2025-02-19 10:56:14 -08:00
Joe Ardent
c924428a9e bouncy suspension, no friction 2025-02-18 22:24:44 -08:00
Joe Ardent
b8a54626a7 correct children casters 2025-02-17 21:15:13 -08:00
Joe Ardent
6dd7277584 checkpoint, colliders are parented correctly 2025-02-17 20:30:23 -08:00
Joe Ardent
22701733d4 cargo update 2025-02-16 13:57:37 -08:00
Joe Ardent
4bfd8740fb add input plugin, doesn't do anything yet 2025-02-16 13:57:26 -08:00
Joe Ardent
15c79c62b8 cargo update for avian 2025-01-26 11:31:07 -08:00
Joe Ardent
5618472e3e cargo update 2025-01-25 19:58:55 -08:00
7 changed files with 828 additions and 866 deletions

1228
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -1,12 +1,17 @@
[package]
name = "physics-test"
version = "0.1.0"
edition = "2021"
edition = "2024"
[dependencies]
avian3d = { git = "https://github.com/Jondolf/avian.git" }
bevy = { version = "0.15", features = ["bevy_dev_tools"] }
bevy-inspector-egui = "0.28"
bevy-inspector-egui = "0.29"
[dependencies.avian3d]
default-features = false
version = "0.2"
features = ["3d", "f32", "parry-f32", "debug-plugin", "default-collider", "collider-from-mesh"]
[features]
no-mesh = []

View file

@ -1,40 +1,75 @@
use std::f32::consts::FRAC_PI_2;
use avian3d::prelude::*;
use avian3d::{
math::{Scalar, FRAC_PI_2},
prelude::*,
};
use bevy::prelude::*;
use crate::physics::CatControllerState;
pub const REST_DISTANCE: f32 = 1.0;
pub const WHEEL_RADIUS: f32 = 0.4;
pub const FRONT_ATTACH: Vec3 = Vec3::new(0.0, 0.0, -0.7);
pub const REAR_ATTACH: Vec3 = Vec3::new(0.0, 0.0, 0.7);
#[derive(Component)]
pub struct CyberBikeBody;
#[derive(Component)]
pub struct CyberWheel;
#[derive(Component, Clone, Copy, Debug)]
pub enum CyberWheel {
Front,
Rear,
}
// marker for front suspension joint
#[derive(Component)]
pub struct Steering;
#[derive(Component)]
pub struct FrontHub;
#[derive(Component, Clone, Copy, Debug, Reflect, Default)]
#[reflect(Component)]
pub struct WheelState {
pub displacement: Scalar,
pub sliding: bool,
pub grounded: bool,
pub ppos: Vec3,
}
// marker for rear suspension joint
#[derive(Component)]
pub struct Rearing;
#[derive(Component)]
pub struct RearHub;
#[derive(Component, Clone, Copy, Debug, Reflect)]
#[reflect(Component)]
#[require(WheelState)]
pub struct WheelConfig {
pub attach: Vec3,
pub rest_dist: Scalar,
pub konstant: Scalar,
pub damping: Scalar,
pub friction: Scalar,
}
impl WheelConfig {
fn new(
attach: Vec3,
rest_dist: Scalar,
konstant: Scalar,
damping: Scalar,
friction: Scalar,
) -> Self {
WheelConfig {
attach,
rest_dist,
konstant,
damping,
friction,
}
}
}
fn spawn_bike(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let pos = Vec3::new(0.0, 4.0, 0.0);
let xform = Transform::from_translation(pos).with_rotation(Quat::from_rotation_z(0.0));
let pos = Vec3::new(0.0, 14.0, 0.0);
let xform = Transform::from_translation(pos); //.with_rotation(Quat::from_rotation_z(0.0));
let body_collider =
Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8));
let bike = commands
let _bike = commands
.spawn((xform, Visibility::default()))
.insert((
Name::new("body"),
@ -45,8 +80,6 @@ fn spawn_bike(
CyberBikeBody,
CatControllerState::default(),
ColliderDensity(20.0),
LinearDamping(0.1),
AngularDamping(2.0),
LinearVelocity::ZERO,
AngularVelocity::ZERO,
ExternalForce::ZERO.with_persistence(false),
@ -54,100 +87,101 @@ fn spawn_bike(
))
.with_children(|builder| {
let color = Color::srgb(0.7, 0.05, 0.7);
let mut rotation = Transform::default(); // Transform::from_rotation(Quat::from_rotation_y(FRAC_PI_2));
rotation.rotate_x(FRAC_PI_2);
let mut xform = Transform::default();
xform.rotate_x(FRAC_PI_2);
let pbr_bundle = (
Mesh3d(meshes.add(Capsule3d::new(0.5, 1.45))),
rotation,
xform,
MeshMaterial3d(materials.add(color)),
);
builder.spawn(pbr_bundle);
})
.id();
spawn_wheels(commands, meshes, materials, xform, bike);
spawn_wheels(builder, meshes, materials, builder.parent_entity());
});
}
fn spawn_wheels(
mut commands: Commands,
commands: &mut ChildBuilder,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
xform: Transform,
body: Entity,
) {
let mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
let collider = Collider::sphere(WHEEL_RADIUS);
let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees
let front_pos = xform.translation + front_rake;
let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE);
let (mesh, collider) = gen_tire();
let front_hub = wheels_helper(
&mut commands,
wheel_caster(
commands,
collider.clone(),
Transform::from_translation(FRONT_ATTACH),
Dir3::new_unchecked(front_rake),
body,
REST_DISTANCE,
CyberWheel::Front,
);
wheel_mesh(
commands,
&mut meshes,
&mut materials,
front_pos,
front_wheel_pos,
mesh.clone(),
collider.clone(),
WheelConfig::new(FRONT_ATTACH, REST_DISTANCE, 800., -160., 0.5),
CyberWheel::Front,
);
commands.entity(front_hub).insert(FrontHub);
commands.spawn((
Steering,
FixedJoint::new(front_hub, body).with_local_anchor_2(*xform.forward() + front_rake),
));
let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize();
let rear_pos = xform.translation + rear_rake;
let rear_wheel_pos = REAR_ATTACH + (rear_rake * REST_DISTANCE);
let rear_hub = wheels_helper(
&mut commands,
wheel_caster(
commands,
collider,
Transform::from_translation(REAR_ATTACH),
Dir3::new_unchecked(rear_rake),
body,
REST_DISTANCE,
CyberWheel::Rear,
);
wheel_mesh(
commands,
&mut meshes,
&mut materials,
rear_pos,
rear_wheel_pos,
mesh,
collider,
WheelConfig::new(REAR_ATTACH, REST_DISTANCE, 800., -160., 0.5),
CyberWheel::Rear,
);
commands.entity(rear_hub).insert(RearHub);
commands.spawn((
Rearing,
FixedJoint::new(rear_hub, body).with_local_anchor_2(*xform.back() + rear_rake),
));
}
//-************************************************************************
// helper fns for the wheels
//-************************************************************************
fn gen_tire() -> (Mesh, Collider) {
let mut tire_mesh: Mesh = Torus::new(0.25, 0.40).into();
let tire_verts = tire_mesh
.attribute(Mesh::ATTRIBUTE_POSITION)
.unwrap()
.as_float3()
.unwrap()
.iter()
.map(|v| {
//
let v = Vec3::from_array(*v);
let m = Mat3::from_rotation_z(90.0f32.to_radians());
let p = m.mul_vec3(v);
p.to_array()
})
.collect::<Vec<[f32; 3]>>();
tire_mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
tire_mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
fn wheel_caster(
commands: &mut ChildBuilder,
collider: Collider,
xform: Transform,
direction: Dir3,
parent: Entity,
rest_dist: Scalar,
wheel: CyberWheel,
) {
let caster = ShapeCaster::new(collider, xform.translation, Quat::IDENTITY, direction)
.with_max_distance(rest_dist)
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
let collider = Collider::convex_hull_from_mesh(&tire_mesh).unwrap();
(tire_mesh, collider)
commands.spawn((caster, wheel));
}
fn wheels_helper(
commands: &mut Commands,
fn wheel_mesh(
commands: &mut ChildBuilder,
meshes: &mut ResMut<Assets<Mesh>>,
materials: &mut ResMut<Assets<StandardMaterial>>,
position: Vec3,
tire_mesh: Mesh,
collider: Collider,
) -> Entity {
config: WheelConfig,
wheel: CyberWheel,
) {
let wheel_material = &StandardMaterial {
base_color: Color::srgb(0.01, 0.01, 0.01),
alpha_mode: AlphaMode::Opaque,
@ -156,41 +190,15 @@ fn wheels_helper(
};
let xform = Transform::from_translation(position);
let hub_mesh: Mesh = Sphere::new(0.1).into();
let hub = commands
.spawn((
Name::new("hub"),
RigidBody::Dynamic,
MassPropertiesBundle::from_shape(&Collider::sphere(0.1), 200.0),
Mesh3d(meshes.add(hub_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())),
xform,
))
.id();
let tire = commands
.spawn((
Name::new("tire"),
Mesh3d(meshes.add(tire_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())),
xform,
CyberWheel,
RigidBody::Dynamic,
collider,
Friction::new(0.9).with_dynamic_coefficient(0.6),
Restitution::new(0.1),
ColliderDensity(30.0),
CollisionLayers::from_bits(2, 2),
ExternalTorque::ZERO.with_persistence(false),
CollisionMargin(0.05),
SweptCcd::NON_LINEAR,
))
.id();
// connect hubs and tires to make wheels
commands.spawn(RevoluteJoint::new(hub, tire).with_aligned_axis(Vec3::X));
hub
commands.spawn((
Name::new("tire"),
config,
Mesh3d(meshes.add(tire_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())),
xform,
wheel,
));
}
pub struct CyberBikePlugin;

View file

@ -16,7 +16,7 @@ impl Default for DebugCamOffset {
fn default() -> Self {
DebugCamOffset {
rot: 60.0,
dist: 10.0,
dist: 30.0,
alt: 4.0,
}
}

51
src/input.rs Normal file
View file

@ -0,0 +1,51 @@
use bevy::{
input::gamepad::{GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadEvent},
prelude::*,
};
#[derive(Default, Debug, Resource)]
pub(crate) struct InputState {
pub yaw: f32,
pub throttle: f32,
pub brake: bool,
pub pitch: f32,
}
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
for pad_event in events.read() {
match pad_event {
GamepadEvent::Button(button_event) => {
let GamepadButtonChangedEvent { button, value, .. } = button_event;
match button {
GamepadButton::RightTrigger2 => istate.throttle = *value,
GamepadButton::LeftTrigger2 => istate.throttle = -value,
GamepadButton::East => {
istate.brake = value > &0.5;
}
_ => {}
}
}
GamepadEvent::Axis(axis_event) => {
let GamepadAxisChangedEvent { axis, value, .. } = axis_event;
match axis {
GamepadAxis::LeftStickX => {
istate.yaw = *value;
}
GamepadAxis::RightStickY => {
istate.pitch = *value;
}
_ => {}
}
}
GamepadEvent::Connection(_) => {}
}
}
}
pub struct CyberInputPlugin;
impl Plugin for CyberInputPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<InputState>()
.add_systems(Update, (update_input));
}
}

View file

@ -2,7 +2,7 @@ use avian3d::prelude::{
Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
};
use bevy::{
color::palettes::css::SILVER,
color::{palettes::css::SILVER, Alpha},
pbr::MeshMaterial3d,
prelude::{
default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color,
@ -15,10 +15,12 @@ use bevy_inspector_egui::quick::WorldInspectorPlugin;
mod bike;
mod camera;
mod input;
mod physics;
use bike::CyberBikePlugin;
use camera::CamPlug;
use input::CyberInputPlugin;
use physics::CyberPhysicsPlugin;
fn main() {
@ -27,6 +29,7 @@ fn main() {
DefaultPlugins,
CamPlug,
CyberBikePlugin,
CyberInputPlugin,
CyberPhysicsPlugin,
WorldInspectorPlugin::new(),
))
@ -57,7 +60,7 @@ fn ground_and_light(
.spawn((
spatial_bundle,
RigidBody::Static,
Collider::cuboid(50.0, 5., 50.0),
Collider::cuboid(500.0, 5., 500.0),
CollisionMargin(0.1),
ColliderDensity(1000.0),
CollisionLayers::ALL,
@ -65,8 +68,8 @@ fn ground_and_light(
))
.with_children(|p| {
let bundle = (
Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))),
MeshMaterial3d(materials.add(Color::from(SILVER))),
Mesh3d(meshes.add(Plane3d::default().mesh().size(500.0, 500.0))),
MeshMaterial3d(materials.add(Color::from(SILVER).with_alpha(0.7))),
Transform::from_xyz(0.0, 2.5, 0.0),
Visibility::Visible,
);

View file

@ -45,12 +45,6 @@ impl Default for CatControllerState {
}
impl CatControllerState {
pub fn decay(&mut self) {
if self.roll_integral.abs() > 0.001 {
self.roll_integral *= self.decay_factor;
}
}
pub fn update_roll(&mut self, error: f32, dt: f32) -> (f32, f32) {
let lim = self.roll_limit;
self.roll_integral = (self.roll_integral + (error * dt)).min(lim).max(-lim);
@ -58,29 +52,19 @@ impl CatControllerState {
self.roll_prev = error;
(derivative, self.roll_integral)
}
pub fn set_integral_limits(&mut self, roll: f32) {
self.roll_limit = roll;
}
}
mod systems {
use std::f32::consts::FRAC_PI_3;
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
use avian3d::prelude::*;
use bevy::prelude::*;
use avian3d::{math::Scalar, prelude::*};
use bevy::{color, math::VectorSpace, prelude::*};
use super::{CatControllerSettings, CatControllerState, CyberLean};
use crate::bike::CyberBikeBody;
fn _yaw_to_angle(yaw: f32) -> f32 {
let v = yaw.powi(5) * FRAC_PI_3;
if v.is_normal() {
v
} else {
0.0
}
}
use crate::{
bike::{CyberBikeBody, CyberWheel, WheelConfig, WheelState},
input::InputState,
};
fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
// thanks to https://danceswithcode.net/engineeringnotes/quaternions/quaternions.html
@ -95,13 +79,15 @@ mod systems {
pub(super) fn calculate_lean(
bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
input: Res<InputState>,
mut lean: ResMut<CyberLean>,
) {
let (velocity, xform) = bike_state.single();
let vel = velocity.dot(*xform.forward());
let v_squared = vel.powi(2);
let steering_angle = yaw_to_angle(input.yaw);
let wheel_base = 1.145f32;
let radius = wheel_base;
let radius = wheel_base / steering_angle.tan();
let gravity = -9.8f32;
let v2_r = v_squared / radius;
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
@ -121,6 +107,7 @@ mod systems {
mut gizmos: Gizmos,
) {
let (xform, mut torque, mut control_vars) = bike_query.single_mut();
let world_up = Vec3::Y; //xform.translation.normalize();
let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
let target_up = rotate_point(&world_up, &rot).normalize();
@ -154,15 +141,131 @@ mod systems {
torque.apply_torque(tork);
gizmos.arrow(
xform.translation + Vec3::Y,
xform.translation + tork + Vec3::Y,
xform.translation + mag * *xform.right() + Vec3::Y,
Color::WHITE,
);
}
}
}
fn yaw_to_angle(yaw: f32) -> f32 {
let v = yaw.powi(5) * FRAC_PI_4;
if v.is_normal() {
v
} else {
0.0
}
}
pub(super) fn suspension(
mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
mut wheel_mesh_query: Query<
(
&mut Transform,
&mut WheelState,
&GlobalTransform,
&WheelConfig,
&CyberWheel,
),
Without<CyberBikeBody>,
>,
caster_query: Query<(&ShapeCaster, &ShapeHits, &CyberWheel)>,
time: Res<Time>,
input: Res<InputState>,
mut gizmos: Gizmos,
) {
let max_thrust = 100.0;
let max_yaw = 50.0;
let mut thrust = input.throttle * max_thrust;
if input.brake {
thrust *= -1.0;
}
let yaw = input.yaw * max_yaw;
let dt = time.delta().as_secs_f32();
let mut front_caster = &ShapeCaster::default();
let mut rear_caster = &ShapeCaster::default();
let mut front_hits = &ShapeHits::default();
let mut rear_hits = &ShapeHits::default();
for (caster, hits, wheel) in caster_query.iter() {
match wheel {
CyberWheel::Front => {
front_caster = caster;
front_hits = hits;
}
CyberWheel::Rear => {
rear_caster = caster;
rear_hits = hits;
}
}
}
let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
for (mut xform, mut state, global_xform, config, wheel) in wheel_mesh_query.iter_mut() {
let (caster, hits) = match wheel {
CyberWheel::Front => (front_caster, front_hits),
CyberWheel::Rear => (rear_caster, rear_hits),
};
let prev = &mut state.displacement;
if let Some(hit) = hits.iter().next() {
let force = suspension_force(caster, hit, config, prev, dt, &mut xform);
bike_forces.apply_force_at_point(
force,
caster.global_origin(),
bike_xform.translation,
);
let vel = (global_xform.translation() - state.ppos) / dt;
dbg!(vel);
state.ppos = global_xform.translation();
let normal = hit.normal1;
let steering = match wheel {
CyberWheel::Front => normal.cross(*bike_xform.back()) * yaw,
_ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO,
};
let thrust = normal.cross(*bike_xform.right()) * thrust;
let total = (thrust + steering) * dt;
bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation);
gizmos.arrow(
hit.point1,
hit.point1 + total,
Color::linear_rgb(1., 1., 0.2),
);
} else {
xform.translation = config.attach + (caster.direction.as_vec3() * config.rest_dist);
}
}
}
fn suspension_force(
caster: &ShapeCaster,
hit: &ShapeHitData,
config: &WheelConfig,
previous_dispacement: &mut Scalar,
dt: Scalar,
wheel_xform: &mut Transform,
) -> Vec3 {
let mut up_force = Vec3::ZERO;
let dist = hit.distance;
let cdir = caster.direction.as_vec3();
let dir = caster.global_direction().as_vec3();
let loc = {
let displacement = config.rest_dist - dist;
let damper_vel = (displacement - *previous_dispacement) / dt;
dbg!(damper_vel);
*previous_dispacement = displacement;
let mag = config.konstant * displacement - config.damping * damper_vel;
up_force = -dir * mag;
config.attach + (cdir * dist)
};
wheel_xform.translation = loc;
up_force
}
}
use systems::{apply_lean, calculate_lean};
use systems::{apply_lean, calculate_lean, suspension};
pub struct CyberPhysicsPlugin;
@ -175,6 +278,12 @@ impl Plugin for CyberPhysicsPlugin {
.register_type::<CyberLean>()
.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
.insert_resource(SubstepCount(12))
.add_systems(Update, (apply_lean, calculate_lean));
.add_systems(Startup, |mut gravity: ResMut<Gravity>| {
gravity.0 *= 0.02;
})
.add_systems(
FixedUpdate,
(calculate_lean, apply_lean, suspension).chain(),
);
}
}