cyber_rider/src/camera.rs

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use bevy::prelude::*;
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use crate::{
action::MovementSettings,
geometry::{CyberBike, SPAWN_ALTITUDE},
input::InputState,
};
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pub(crate) const CAM_DIST: f32 = 15.0;
#[derive(Component, Debug)]
pub struct CyberCam;
fn setup_cybercam(mut commands: Commands) {
commands
.spawn_bundle(PerspectiveCameraBundle {
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transform: Transform::from_xyz(SPAWN_ALTITUDE + CAM_DIST, 0.0, 0.0)
.looking_at(Vec3::ZERO, Vec3::Y),
..Default::default()
})
.insert(CyberCam);
}
fn follow_player(
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bike_query: Query<&Transform, (Without<CyberCam>, With<CyberBike>)>,
mut cam_query: Query<&mut Transform, (With<CyberCam>, Without<CyberBike>)>,
) {
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let bike_xform = bike_query.single();
let up = bike_xform.translation.normalize();
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let look_at = bike_xform.translation + (bike_xform.forward() * CAM_DIST);
let cam_pos = bike_xform.translation + (bike_xform.back() * CAM_DIST * 1.5) + (up * CAM_DIST);
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let mut cam_xform = cam_query.single_mut();
cam_xform.translation = cam_pos;
cam_xform.look_at(look_at, up);
}
fn player_look(
settings: Res<MovementSettings>,
windows: Res<Windows>,
time: Res<Time>,
istate: Res<InputState>,
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mut query: Query<&mut Transform, With<CyberBike>>,
) {
let window = windows.get_primary().unwrap();
let window_scale = window.height().min(window.width());
let dt = time.delta_seconds();
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let mut transform = query.single_mut();
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let d_pitch = (settings.sensitivity * dt * window_scale * istate.pitch).to_radians();
let d_yaw = (settings.sensitivity * dt * window_scale * istate.yaw).to_radians();
let rotation = Quat::from_axis_angle(transform.local_y(), d_yaw)
* Quat::from_axis_angle(transform.local_x(), d_pitch);
transform.rotate(rotation);
}
pub struct CyberCamPlugin;
impl Plugin for CyberCamPlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.add_startup_system(setup_cybercam)
.add_system(follow_player)
.add_system(player_look);
}
}