2022-01-19 04:08:47 +00:00
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use std::f32::consts::TAU;
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2022-01-12 08:18:13 +00:00
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use bevy::prelude::*;
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2022-01-19 04:08:47 +00:00
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use rand::prelude::*;
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2022-01-12 08:18:13 +00:00
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use crate::geometry::PLANET_RADIUS;
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2022-01-19 04:08:47 +00:00
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pub const LIGHT_RANGE: f32 = 50.0;
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2022-01-12 08:18:13 +00:00
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#[derive(Component)]
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2022-01-19 04:08:47 +00:00
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struct AnimatedCyberLight {
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axis: Vec3,
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rate: f32,
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}
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2022-01-12 08:18:13 +00:00
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2022-01-14 00:14:08 +00:00
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fn spawn_lights(
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2022-01-12 08:18:13 +00:00
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let pink_light = PointLight {
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intensity: 1_00.0,
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range: LIGHT_RANGE,
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2022-01-19 04:08:47 +00:00
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color: Color::PINK,
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radius: 1.0,
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2022-01-19 04:08:47 +00:00
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shadows_enabled: true,
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..Default::default()
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};
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let blue_light = PointLight {
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intensity: 1_000.0,
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range: LIGHT_RANGE,
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color: Color::BLUE,
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radius: 1.0,
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shadows_enabled: true,
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..Default::default()
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};
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commands.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 0.32,
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});
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2022-01-19 04:08:47 +00:00
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let rng = &mut thread_rng();
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// spawn 200 orbiting bisexual lights
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for _ in 0..255 {
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let hue = rng.gen_range(260.0..320.0);
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let saturation = rng.gen_range(0.8..0.95);
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let lightness = rng.gen_range(0.4..0.7);
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let color = Color::hsl(hue, saturation, lightness);
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2022-01-12 08:18:13 +00:00
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2022-01-19 04:08:47 +00:00
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let axis = crate::random_sphere_vec(rng);
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let angle = rng.gen_range(0.0..TAU);
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let rate: f32 = rng.gen_range(7.0..10.0);
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let rate = rate.to_radians();
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let rotation = Quat::from_axis_angle(axis, angle);
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let altitude = PLANET_RADIUS + rng.gen_range(8.0..20.0);
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let perp = axis.any_orthonormal_vector();
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let translation = perp * altitude;
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let transform = Transform::from_translation(translation);
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let intensity = rng.gen_range(500.0..900.0);
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let radius = rng.gen::<f32>() * 2.5; // why can't this infer the gen type?
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let point_light = PointLight {
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intensity,
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range: LIGHT_RANGE,
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color,
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radius,
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shadows_enabled: true,
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..Default::default()
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};
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commands
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.spawn_bundle((
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AnimatedCyberLight { axis, rate },
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Transform::from_rotation(rotation),
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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parent
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.spawn_bundle(PointLightBundle {
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transform,
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point_light,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius,
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subdivisions: 2,
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})),
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material: materials.add(StandardMaterial {
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base_color: color,
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emissive: color,
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..Default::default()
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}),
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..Default::default()
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});
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}); // mesh child
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}); // light child
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}
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2022-01-12 08:18:13 +00:00
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// up light
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commands
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.spawn_bundle(PointLightBundle {
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2022-01-19 04:08:47 +00:00
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transform: Transform::from_xyz(0.0, PLANET_RADIUS + 30.0, 0.0),
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point_light: pink_light,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius: 10.0,
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subdivisions: 2,
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::RED,
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emissive: Color::rgba_linear(100.0, 0.0, 0.0, 0.0),
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..Default::default()
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}),
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..Default::default()
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});
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});
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// down light
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commands
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.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(0.0, -PLANET_RADIUS - 30.0, 0.0),
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point_light: blue_light,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius: 10.0,
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subdivisions: 2,
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::BLUE,
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emissive: Color::rgba_linear(0.0, 0.0, 100.0, 0.0),
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..Default::default()
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}),
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..Default::default()
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});
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});
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}
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2022-01-19 04:08:47 +00:00
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fn orbit_lights(time: Res<Time>, mut query: Query<(&mut Transform, &AnimatedCyberLight)>) {
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let dt = time.delta_seconds();
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for (mut transform, light) in query.iter_mut() {
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let AnimatedCyberLight { axis, rate } = *light;
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let theta = rate * dt;
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transform.rotation *= Quat::from_axis_angle(axis, theta);
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2022-01-12 08:18:13 +00:00
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}
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}
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2022-01-14 00:14:08 +00:00
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pub struct CyberSpaceLightsPlugin;
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impl Plugin for CyberSpaceLightsPlugin {
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fn build(&self, app: &mut App) {
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app.add_startup_system(spawn_lights)
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.add_system(orbit_lights);
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}
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}
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