Manually construct Mesh from IcoSphere to do noise displacement.

This commit is contained in:
Joe Ardent 2022-02-20 12:40:42 -08:00
parent 8000f1f5b8
commit 212d9daac9
3 changed files with 78 additions and 6 deletions

2
Cargo.lock generated
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@ -1066,8 +1066,10 @@ dependencies = [
"bevy",
"bevy_polyline",
"bevy_rapier3d",
"hexasphere",
"noise",
"rand 0.8.5",
"wgpu",
]
[[package]]

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@ -7,6 +7,8 @@ edition = "2021"
rand = "0.8"
bevy_polyline = "0.1"
noise = { git = "https://github.com/Razaekel/noise-rs" }
hexasphere = "6.0.0"
wgpu = "0.12.0"
[dependencies.bevy]
version = "0.6"

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@ -1,4 +1,10 @@
use bevy::prelude::*;
use bevy::{
prelude::{shape::Icosphere, *},
render::mesh::Indices,
};
use hexasphere::shapes::IcoSphere;
use noise::{HybridMulti, NoiseFn, Perlin};
use wgpu::PrimitiveTopology;
use crate::Label;
@ -17,13 +23,18 @@ fn spawn_giant_sphere(
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let mut color = Color::DARK_GRAY;
color.set_a(0.8);
color.set_a(0.92);
let isphere = shape::Icosphere {
radius: PLANET_RADIUS,
subdivisions: 26,
};
let pmesh = gen_planet(isphere);
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Icosphere {
radius: PLANET_RADIUS,
subdivisions: 24,
})),
mesh: meshes.add(pmesh),
material: materials.add(StandardMaterial {
base_color: color,
metallic: 0.65,
@ -60,3 +71,60 @@ impl Plugin for CyberGeomPlugin {
.add_startup_system(spawn_cyberbike.label(Label::Geometry));
}
}
//---------------------------------------------------------------------
// utils
//---------------------------------------------------------------------
fn gen_planet(sphere: Icosphere) -> Mesh {
// straight-up stolen from Bevy's impl of Mesh from Icosphere, so I can do the
// displacement before normals are calculated.
let generated = IcoSphere::new(sphere.subdivisions, |point| {
let inclination = point.y.acos();
let azimuth = point.z.atan2(point.x);
let norm_inclination = inclination / std::f32::consts::PI;
let norm_azimuth = 0.5 - (azimuth / std::f32::consts::TAU);
[norm_azimuth, norm_inclination]
});
// TODO: use displaced points for normals by replacing raw_points with
// noise-displaced points.
let noise = HybridMulti::<Perlin>::default();
let raw_points = generated.raw_points();
let points = raw_points
.iter()
.map(|&p| {
let pt = p * sphere.radius;
let disp = noise.get(pt.as_dvec3().into()) as f32;
let disp = p * disp * 20.0;
let pt = pt + disp;
pt.into()
})
.collect::<Vec<[f32; 3]>>();
let normals = raw_points
.iter()
.copied()
.map(Into::into)
.collect::<Vec<[f32; 3]>>();
let uvs = generated.raw_data().to_owned();
let mut indices = Vec::with_capacity(generated.indices_per_main_triangle() * 20);
for i in 0..20 {
generated.get_indices(i, &mut indices);
}
let indices = Indices::U32(indices);
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
mesh.set_indices(Some(indices));
mesh.set_attribute(Mesh::ATTRIBUTE_POSITION, points);
mesh.set_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
mesh
}