Commit Graph

15 Commits

Author SHA1 Message Date
Joe Ardent cd16490563 Just more physics tweaks.
Things are stable and it doesn't get its steering stuck, plus it spawns near the ground.
2022-02-13 13:58:49 -08:00
Joe Ardent 93d1db607a Tweak the settings. 2022-02-08 22:27:41 -08:00
Joe Ardent 3cbdb522f2 Replicates old feel with Rapier-native code. 2022-02-08 22:00:05 -08:00
Joe Ardent beb2298fe3 Use Rapier directly for collision handling and gravity.
Input still not working. Also, make the cybersphere transparent.
2022-02-07 20:28:06 -08:00
Joe Ardent 20f68b2bec Make the planet wireframe. 2022-01-13 22:05:51 -08:00
Joe Ardent 4b0dc168be tweak 2022-01-13 16:54:43 -08:00
Joe Ardent 6a79816968 Rename "physics" to "action", the better to go with lights and camera. 2022-01-13 14:28:44 -08:00
Joe Ardent 483dc3f864 Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation
for real game-focused devel going forward.
2022-01-12 00:22:20 -08:00
Joe Ardent 7ab0730dfd Put the camera behind the bike. 2022-01-07 00:45:05 -08:00
Joe Ardent f53cd2f848 Add collision detection, reaction, and gravity. 2022-01-07 00:01:26 -08:00
Joe Ardent 81c1a0e685 Add the bike model to the scene; shows rotation is messed up. 2022-01-07 00:01:26 -08:00
Joe Ardent 75870d0161 gamepad controls the camera 2021-12-24 18:07:09 -08:00
Joe Ardent 3f322ba0ea Shrink planet, get rotating visible lights near the surface. 2021-12-19 23:11:23 -08:00
Joe Ardent 0a9659f364 switch to bevy 0.5 for egui-inspector compat; get spinny lights 2021-11-07 23:58:43 -08:00
Joe Ardent c7452bba11 replicates bevy_flycam demo 2021-11-05 22:32:55 -07:00