Commit graph

15 commits

Author SHA1 Message Date
Joe Ardent
cd16490563 Just more physics tweaks.
Things are stable and it doesn't get its steering stuck, plus it spawns near the ground.
2022-02-13 13:58:49 -08:00
Joe Ardent
93d1db607a Tweak the settings. 2022-02-08 22:27:41 -08:00
Joe Ardent
3cbdb522f2 Replicates old feel with Rapier-native code. 2022-02-08 22:00:05 -08:00
Joe Ardent
beb2298fe3 Use Rapier directly for collision handling and gravity.
Input still not working. Also, make the cybersphere transparent.
2022-02-07 20:28:06 -08:00
Joe Ardent
20f68b2bec Make the planet wireframe. 2022-01-13 22:05:51 -08:00
Joe Ardent
4b0dc168be tweak 2022-01-13 16:54:43 -08:00
Joe Ardent
6a79816968 Rename "physics" to "action", the better to go with lights and camera. 2022-01-13 14:28:44 -08:00
Joe Ardent
483dc3f864 Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation
for real game-focused devel going forward.
2022-01-12 00:22:20 -08:00
Joe Ardent
7ab0730dfd Put the camera behind the bike. 2022-01-07 00:45:05 -08:00
Joe Ardent
f53cd2f848 Add collision detection, reaction, and gravity. 2022-01-07 00:01:26 -08:00
Joe Ardent
81c1a0e685 Add the bike model to the scene; shows rotation is messed up. 2022-01-07 00:01:26 -08:00
Joe Ardent
75870d0161 gamepad controls the camera 2021-12-24 18:07:09 -08:00
Joe Ardent
3f322ba0ea Shrink planet, get rotating visible lights near the surface. 2021-12-19 23:11:23 -08:00
Joe Ardent
0a9659f364 switch to bevy 0.5 for egui-inspector compat; get spinny lights 2021-11-07 23:58:43 -08:00
Joe Ardent
c7452bba11 replicates bevy_flycam demo 2021-11-05 22:32:55 -07:00