cyber_rider/src/lights.rs

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use bevy::{pbr::CascadeShadowConfigBuilder, prelude::*};
use crate::planet::PLANET_RADIUS;
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pub const LIGHT_RANGE: f32 = 900.0;
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fn spawn_static_lights(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let pink_light = PointLight {
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//intensity: 1_00.0,
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range: LIGHT_RANGE,
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color: Color::WHITE,
radius: 10.0,
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shadows_enabled: true,
..Default::default()
};
commands.insert_resource(AmbientLight {
color: Color::WHITE,
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brightness: 100.0,
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});
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// let _cascade_shadow_config = CascadeShadowConfigBuilder {
// first_cascade_far_bound: 0.3,
// maximum_distance: 3.0,
// ..default()
// }
// .build();
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// up light
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commands.spawn(PointLightBundle {
transform: Transform::from_xyz(0.0, 100.0, 0.0),
point_light: pink_light,
..Default::default()
});
}
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pub struct CyberSpaceLightsPlugin;
impl Plugin for CyberSpaceLightsPlugin {
fn build(&self, app: &mut App) {
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app.add_systems(Startup, spawn_static_lights);
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}
}