Commit Graph

19 Commits

Author SHA1 Message Date
Joe Ardent 63d3bb87d4 ok, works 2023-03-09 17:50:14 -08:00
Joe Ardent 4e6fab5952 Re-enable the cyberplanet and stuff.
This reverts commit a4189342e0.
2023-02-22 17:10:36 -08:00
Joe Ardent a4189342e0 flatland it 2023-02-22 13:50:38 -08:00
Joe Ardent 065af95aa0 fix light viz 2023-01-20 17:21:12 -08:00
Joe Ardent ca59748849 compiles 2023-01-20 14:40:51 -08:00
Joe Ardent 315f35e8e3 Adds "wheels" to cyberbike.
The `parallel` feature doesn't work with joints in Rapier.
2022-03-13 15:54:33 -07:00
Joe Ardent 8979660775 Major reorg, works like before.
Still need to add the child colliders for the "wheels".
2022-03-12 16:33:07 -08:00
Joe Ardent 10b9414989 Fail at adding joints, rename geometry module.
Time to move the dynamic geo into its own sitch.
2022-03-12 14:56:32 -08:00
Joe Ardent 373fc30d56 High-perf wireframe for planet. 2022-02-21 13:08:49 -08:00
Joe Ardent 8000f1f5b8 Enable continuous collision detection and deterministic torque application order. 2022-02-17 22:41:13 -08:00
Joe Ardent d793b6e986 Minor color tweaks. 2022-02-01 11:44:13 -08:00
Joe Ardent 2bd9506ca2 Drop light count to avoid panic.
There was a fix in the git version for this panic, but not in the latest release yet.
2022-01-26 14:26:02 -08:00
Joe Ardent c11845db90 Use bevy_polyline to wireframe the big sphere. 2022-01-26 13:33:48 -08:00
Joe Ardent f951b7b96b rename fn 2022-01-19 16:08:20 -08:00
Joe Ardent 5978191691 Re-org the lights, tweak the colors. 2022-01-19 15:07:24 -08:00
Joe Ardent 13543a6553 Blink moving lights' meshes on and off. 2022-01-18 22:20:58 -08:00
Joe Ardent 18032861d2 Get a bunch of lights to rotate. 2022-01-18 20:08:47 -08:00
Joe Ardent 7de11bb8a9 Clean up Queries, add more Cyber. 2022-01-13 16:14:08 -08:00
Joe Ardent 483dc3f864 Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation
for real game-focused devel going forward.
2022-01-12 00:22:20 -08:00