Joe Ardent
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065af95aa0
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fix light viz
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2023-01-20 17:21:12 -08:00 |
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Joe Ardent
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ca59748849
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compiles
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2023-01-20 14:40:51 -08:00 |
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Joe Ardent
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315f35e8e3
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Adds "wheels" to cyberbike.
The `parallel` feature doesn't work with joints in Rapier.
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2022-03-13 15:54:33 -07:00 |
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Joe Ardent
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8979660775
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Major reorg, works like before.
Still need to add the child colliders for the "wheels".
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2022-03-12 16:33:07 -08:00 |
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Joe Ardent
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10b9414989
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Fail at adding joints, rename geometry module.
Time to move the dynamic geo into its own sitch.
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2022-03-12 14:56:32 -08:00 |
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Joe Ardent
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373fc30d56
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High-perf wireframe for planet.
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2022-02-21 13:08:49 -08:00 |
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Joe Ardent
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8000f1f5b8
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Enable continuous collision detection and deterministic torque application order.
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2022-02-17 22:41:13 -08:00 |
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Joe Ardent
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d793b6e986
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Minor color tweaks.
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2022-02-01 11:44:13 -08:00 |
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Joe Ardent
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2bd9506ca2
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Drop light count to avoid panic.
There was a fix in the git version for this panic, but not in the latest release yet.
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2022-01-26 14:26:02 -08:00 |
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Joe Ardent
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c11845db90
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Use bevy_polyline to wireframe the big sphere.
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2022-01-26 13:33:48 -08:00 |
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Joe Ardent
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f951b7b96b
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rename fn
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2022-01-19 16:08:20 -08:00 |
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Joe Ardent
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5978191691
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Re-org the lights, tweak the colors.
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2022-01-19 15:07:24 -08:00 |
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Joe Ardent
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13543a6553
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Blink moving lights' meshes on and off.
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2022-01-18 22:20:58 -08:00 |
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Joe Ardent
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18032861d2
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Get a bunch of lights to rotate.
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2022-01-18 20:08:47 -08:00 |
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Joe Ardent
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7de11bb8a9
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Clean up Queries, add more Cyber.
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2022-01-13 16:14:08 -08:00 |
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Joe Ardent
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483dc3f864
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Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation
for real game-focused devel going forward.
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2022-01-12 00:22:20 -08:00 |
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