Joe Ardent
|
a089f3da46
|
Add proper collision shape for displaced geo.
|
2022-02-21 15:42:44 -08:00 |
|
Joe Ardent
|
373fc30d56
|
High-perf wireframe for planet.
|
2022-02-21 13:08:49 -08:00 |
|
Joe Ardent
|
212d9daac9
|
Manually construct Mesh from IcoSphere to do noise displacement.
|
2022-02-20 12:40:42 -08:00 |
|
Joe Ardent
|
8000f1f5b8
|
Enable continuous collision detection and deterministic torque application order.
|
2022-02-17 22:41:13 -08:00 |
|
Joe Ardent
|
cd16490563
|
Just more physics tweaks.
Things are stable and it doesn't get its steering stuck, plus it spawns near the ground.
|
2022-02-13 13:58:49 -08:00 |
|
Joe Ardent
|
93d1db607a
|
Tweak the settings.
|
2022-02-08 22:27:41 -08:00 |
|
Joe Ardent
|
3cbdb522f2
|
Replicates old feel with Rapier-native code.
|
2022-02-08 22:00:05 -08:00 |
|
Joe Ardent
|
5e4ef7d5de
|
Add input forces that don't work.
|
2022-02-08 13:27:57 -08:00 |
|
Joe Ardent
|
beb2298fe3
|
Use Rapier directly for collision handling and gravity.
Input still not working. Also, make the cybersphere transparent.
|
2022-02-07 20:28:06 -08:00 |
|
Joe Ardent
|
d793b6e986
|
Minor color tweaks.
|
2022-02-01 11:44:13 -08:00 |
|
Joe Ardent
|
3a1c4ebff8
|
Handle pitching the camera with controller.
|
2022-01-26 16:53:37 -08:00 |
|
Joe Ardent
|
2bd9506ca2
|
Drop light count to avoid panic.
There was a fix in the git version for this panic, but not in the latest release yet.
|
2022-01-26 14:26:02 -08:00 |
|
Joe Ardent
|
c11845db90
|
Use bevy_polyline to wireframe the big sphere.
|
2022-01-26 13:33:48 -08:00 |
|
Joe Ardent
|
f951b7b96b
|
rename fn
|
2022-01-19 16:08:20 -08:00 |
|
Joe Ardent
|
c0227f4203
|
Remove dumb heron import.
|
2022-01-19 15:11:48 -08:00 |
|
Joe Ardent
|
5978191691
|
Re-org the lights, tweak the colors.
|
2022-01-19 15:07:24 -08:00 |
|
Joe Ardent
|
13543a6553
|
Blink moving lights' meshes on and off.
|
2022-01-18 22:20:58 -08:00 |
|
Joe Ardent
|
18032861d2
|
Get a bunch of lights to rotate.
|
2022-01-18 20:08:47 -08:00 |
|
Joe Ardent
|
cfc32a741f
|
Minor tidy.
|
2022-01-17 13:40:31 -08:00 |
|
Joe Ardent
|
20f68b2bec
|
Make the planet wireframe.
|
2022-01-13 22:05:51 -08:00 |
|
Joe Ardent
|
768bdf67ad
|
More minor cleanup, remove pitch control, embiggen sphere.
|
2022-01-13 17:32:39 -08:00 |
|
Joe Ardent
|
4b0dc168be
|
tweak
|
2022-01-13 16:54:43 -08:00 |
|
Joe Ardent
|
7de11bb8a9
|
Clean up Queries, add more Cyber.
|
2022-01-13 16:14:08 -08:00 |
|
Joe Ardent
|
6a79816968
|
Rename "physics" to "action", the better to go with lights and camera.
|
2022-01-13 14:28:44 -08:00 |
|
Joe Ardent
|
3ebe2f57ce
|
Smarter vel zeroing.
|
2022-01-12 21:13:30 +00:00 |
|
Joe Ardent
|
483dc3f864
|
Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation
for real game-focused devel going forward.
|
2022-01-12 00:22:20 -08:00 |
|
Joe Ardent
|
7ab0730dfd
|
Put the camera behind the bike.
|
2022-01-07 00:45:05 -08:00 |
|
Joe Ardent
|
f53cd2f848
|
Add collision detection, reaction, and gravity.
|
2022-01-07 00:01:26 -08:00 |
|
Joe Ardent
|
2885be2003
|
Replace PlayerState resource with Component.
|
2022-01-07 00:01:26 -08:00 |
|
Joe Ardent
|
9a7b3b511a
|
Corrects orientation for local up. Adds dbg ui for orientation.
Still using the model as the camera stand-in. Next up is enabling collision detection and gravity.
|
2022-01-07 00:01:26 -08:00 |
|
Joe Ardent
|
81c1a0e685
|
Add the bike model to the scene; shows rotation is messed up.
|
2022-01-07 00:01:26 -08:00 |
|
Joe Ardent
|
75870d0161
|
gamepad controls the camera
|
2021-12-24 18:07:09 -08:00 |
|
Joe Ardent
|
3f322ba0ea
|
Shrink planet, get rotating visible lights near the surface.
|
2021-12-19 23:11:23 -08:00 |
|
Joe Ardent
|
0a9659f364
|
switch to bevy 0.5 for egui-inspector compat; get spinny lights
|
2021-11-07 23:58:43 -08:00 |
|
Joe Ardent
|
9e9292320f
|
fix dumb keybind for move down
|
2021-11-05 22:53:46 -07:00 |
|
Joe Ardent
|
c7452bba11
|
replicates bevy_flycam demo
|
2021-11-05 22:32:55 -07:00 |
|