Commit graph

32 commits

Author SHA1 Message Date
Joe Ardent
1b559f3d44 don't show the inspector unless inpsector is configured 2023-01-25 17:18:49 -08:00
Joe Ardent
ff64bbeff3 add wheels maybe 2023-01-24 23:04:33 -08:00
Joe Ardent
3e9b079b58 checkpoint 2023-01-24 19:50:33 -08:00
Joe Ardent
9d2e41a971 add offset resource for debug camera 2023-01-22 21:06:08 -08:00
Joe Ardent
cf449d9e56 checkpoint 2023-01-22 16:10:59 -08:00
Joe Ardent
f65282bb08 fix PID code, fuckin' with shit still. 2023-01-21 19:51:01 -08:00
Joe Ardent
ca59748849 compiles 2023-01-20 14:40:51 -08:00
Joe Ardent
bd96c52f3a Update to Bevy 0.8. Not showing the cyberbike for some reason.
Physics is still probably fucked.
2022-08-13 15:30:37 -07:00
Joe Ardent
1579c3d972 Builds and runs, but physics is fucked. 2022-05-08 10:58:48 -07:00
Joe Ardent
413ac493df Add PID for pitch too. 2022-04-02 18:25:29 -07:00
Joe Ardent
c37cf0a6b1 tweak the constants 2022-03-21 16:04:06 -07:00
Joe Ardent
464e64f271 Minor tweak and update. 2022-03-15 18:39:59 -07:00
Joe Ardent
139b8af742 Add PID roll stabilizer. 2022-03-14 23:58:58 -07:00
Joe Ardent
0fc179596a Add more wheels and mass. 2022-03-13 23:37:11 -07:00
Joe Ardent
8979660775 Major reorg, works like before.
Still need to add the child colliders for the "wheels".
2022-03-12 16:33:07 -08:00
Joe Ardent
5b4b526aaf Make bike model, body, and collider explicit, add debug collider viz. 2022-02-26 23:31:01 -08:00
Joe Ardent
37e8e40c3f Move collider setup to separate file and plugin.
Just make more room in the actions file for fancier dynamic stuff.
2022-02-25 14:53:00 -08:00
Joe Ardent
b101d8bc15 Really really re-enable CCD. 2022-02-25 13:18:44 -08:00
Joe Ardent
79ddc3f951 Add drag, re-enable CCD for bike. 2022-02-24 23:20:29 -08:00
Joe Ardent
83af546e63 Disable CCD, embiggen world, increase FoV. 2022-02-23 17:38:24 -08:00
Joe Ardent
a089f3da46 Add proper collision shape for displaced geo. 2022-02-21 15:42:44 -08:00
Joe Ardent
373fc30d56 High-perf wireframe for planet. 2022-02-21 13:08:49 -08:00
Joe Ardent
8000f1f5b8 Enable continuous collision detection and deterministic torque application order. 2022-02-17 22:41:13 -08:00
Joe Ardent
cd16490563 Just more physics tweaks.
Things are stable and it doesn't get its steering stuck, plus it spawns near the ground.
2022-02-13 13:58:49 -08:00
Joe Ardent
93d1db607a Tweak the settings. 2022-02-08 22:27:41 -08:00
Joe Ardent
3cbdb522f2 Replicates old feel with Rapier-native code. 2022-02-08 22:00:05 -08:00
Joe Ardent
5e4ef7d5de Add input forces that don't work. 2022-02-08 13:27:57 -08:00
Joe Ardent
beb2298fe3 Use Rapier directly for collision handling and gravity.
Input still not working. Also, make the cybersphere transparent.
2022-02-07 20:28:06 -08:00
Joe Ardent
d793b6e986 Minor color tweaks. 2022-02-01 11:44:13 -08:00
Joe Ardent
768bdf67ad More minor cleanup, remove pitch control, embiggen sphere. 2022-01-13 17:32:39 -08:00
Joe Ardent
7de11bb8a9 Clean up Queries, add more Cyber. 2022-01-13 16:14:08 -08:00
Joe Ardent
6a79816968 Rename "physics" to "action", the better to go with lights and camera. 2022-01-13 14:28:44 -08:00
Renamed from src/physics.rs (Browse further)