Joe Ardent
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0fc179596a
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Add more wheels and mass.
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2022-03-13 23:37:11 -07:00 |
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Joe Ardent
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315f35e8e3
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Adds "wheels" to cyberbike.
The `parallel` feature doesn't work with joints in Rapier.
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2022-03-13 15:54:33 -07:00 |
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Joe Ardent
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8979660775
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Major reorg, works like before.
Still need to add the child colliders for the "wheels".
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2022-03-12 16:33:07 -08:00 |
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Joe Ardent
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10b9414989
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Fail at adding joints, rename geometry module.
Time to move the dynamic geo into its own sitch.
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2022-03-12 14:56:32 -08:00 |
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Joe Ardent
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b6fa54a99c
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Minor tidy.
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2022-03-01 22:31:44 -08:00 |
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Joe Ardent
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93dd8bde92
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Add debug camera and switching.
Debug camera is in front and off to the side.
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2022-03-01 21:42:16 -08:00 |
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Joe Ardent
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2d950401dc
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Remove normals in setup for planet.
They get generated later in glamor.rs as flat normals on de-duped verts.
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2022-03-01 20:52:31 -08:00 |
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Joe Ardent
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d068ba30db
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Fix overhangs in generated terrain.
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2022-02-28 18:18:23 -08:00 |
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Joe Ardent
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281d8b8050
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Add feature to enable debug collider viz.
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2022-02-28 15:14:38 -08:00 |
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Joe Ardent
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181110c309
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Jesus, the cyber bike is fucking massive.
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2022-02-27 16:18:26 -08:00 |
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Joe Ardent
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5b4b526aaf
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Make bike model, body, and collider explicit, add debug collider viz.
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2022-02-26 23:31:01 -08:00 |
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Joe Ardent
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37e8e40c3f
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Move collider setup to separate file and plugin.
Just make more room in the actions file for fancier dynamic stuff.
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2022-02-25 14:53:00 -08:00 |
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Joe Ardent
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b101d8bc15
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Really really re-enable CCD.
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2022-02-25 13:18:44 -08:00 |
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Joe Ardent
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79ddc3f951
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Add drag, re-enable CCD for bike.
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2022-02-24 23:20:29 -08:00 |
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Joe Ardent
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83af546e63
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Disable CCD, embiggen world, increase FoV.
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2022-02-23 17:38:24 -08:00 |
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Joe Ardent
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d36452569b
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minor tidy
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2022-02-21 17:04:46 -08:00 |
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Joe Ardent
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a089f3da46
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Add proper collision shape for displaced geo.
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2022-02-21 15:42:44 -08:00 |
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Joe Ardent
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373fc30d56
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High-perf wireframe for planet.
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2022-02-21 13:08:49 -08:00 |
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Joe Ardent
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212d9daac9
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Manually construct Mesh from IcoSphere to do noise displacement.
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2022-02-20 12:40:42 -08:00 |
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Joe Ardent
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8000f1f5b8
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Enable continuous collision detection and deterministic torque application order.
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2022-02-17 22:41:13 -08:00 |
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Joe Ardent
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cd16490563
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Just more physics tweaks.
Things are stable and it doesn't get its steering stuck, plus it spawns near the ground.
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2022-02-13 13:58:49 -08:00 |
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Joe Ardent
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93d1db607a
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Tweak the settings.
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2022-02-08 22:27:41 -08:00 |
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Joe Ardent
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3cbdb522f2
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Replicates old feel with Rapier-native code.
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2022-02-08 22:00:05 -08:00 |
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Joe Ardent
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5e4ef7d5de
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Add input forces that don't work.
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2022-02-08 13:27:57 -08:00 |
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Joe Ardent
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beb2298fe3
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Use Rapier directly for collision handling and gravity.
Input still not working. Also, make the cybersphere transparent.
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2022-02-07 20:28:06 -08:00 |
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Joe Ardent
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d793b6e986
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Minor color tweaks.
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2022-02-01 11:44:13 -08:00 |
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Joe Ardent
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3a1c4ebff8
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Handle pitching the camera with controller.
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2022-01-26 16:53:37 -08:00 |
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Joe Ardent
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2bd9506ca2
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Drop light count to avoid panic.
There was a fix in the git version for this panic, but not in the latest release yet.
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2022-01-26 14:26:02 -08:00 |
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Joe Ardent
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c11845db90
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Use bevy_polyline to wireframe the big sphere.
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2022-01-26 13:33:48 -08:00 |
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Joe Ardent
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f951b7b96b
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rename fn
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2022-01-19 16:08:20 -08:00 |
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Joe Ardent
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c0227f4203
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Remove dumb heron import.
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2022-01-19 15:11:48 -08:00 |
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Joe Ardent
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5978191691
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Re-org the lights, tweak the colors.
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2022-01-19 15:07:24 -08:00 |
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Joe Ardent
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13543a6553
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Blink moving lights' meshes on and off.
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2022-01-18 22:20:58 -08:00 |
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Joe Ardent
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18032861d2
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Get a bunch of lights to rotate.
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2022-01-18 20:08:47 -08:00 |
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Joe Ardent
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cfc32a741f
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Minor tidy.
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2022-01-17 13:40:31 -08:00 |
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Joe Ardent
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20f68b2bec
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Make the planet wireframe.
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2022-01-13 22:05:51 -08:00 |
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Joe Ardent
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768bdf67ad
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More minor cleanup, remove pitch control, embiggen sphere.
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2022-01-13 17:32:39 -08:00 |
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Joe Ardent
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4b0dc168be
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tweak
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2022-01-13 16:54:43 -08:00 |
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Joe Ardent
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7de11bb8a9
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Clean up Queries, add more Cyber.
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2022-01-13 16:14:08 -08:00 |
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Joe Ardent
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6a79816968
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Rename "physics" to "action", the better to go with lights and camera.
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2022-01-13 14:28:44 -08:00 |
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Joe Ardent
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3ebe2f57ce
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Smarter vel zeroing.
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2022-01-12 21:13:30 +00:00 |
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Joe Ardent
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483dc3f864
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Refactor done, still works.
Mostly resisted the urge to add or change functionality. Checks clean and should have the foundation
for real game-focused devel going forward.
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2022-01-12 00:22:20 -08:00 |
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Joe Ardent
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7ab0730dfd
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Put the camera behind the bike.
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2022-01-07 00:45:05 -08:00 |
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Joe Ardent
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f53cd2f848
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Add collision detection, reaction, and gravity.
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2022-01-07 00:01:26 -08:00 |
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Joe Ardent
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2885be2003
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Replace PlayerState resource with Component.
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2022-01-07 00:01:26 -08:00 |
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Joe Ardent
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9a7b3b511a
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Corrects orientation for local up. Adds dbg ui for orientation.
Still using the model as the camera stand-in. Next up is enabling collision detection and gravity.
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2022-01-07 00:01:26 -08:00 |
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Joe Ardent
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81c1a0e685
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Add the bike model to the scene; shows rotation is messed up.
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2022-01-07 00:01:26 -08:00 |
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Joe Ardent
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75870d0161
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gamepad controls the camera
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2021-12-24 18:07:09 -08:00 |
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Joe Ardent
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3f322ba0ea
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Shrink planet, get rotating visible lights near the surface.
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2021-12-19 23:11:23 -08:00 |
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Joe Ardent
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0a9659f364
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switch to bevy 0.5 for egui-inspector compat; get spinny lights
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2021-11-07 23:58:43 -08:00 |
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Joe Ardent
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9e9292320f
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fix dumb keybind for move down
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2021-11-05 22:53:46 -07:00 |
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Joe Ardent
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c7452bba11
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replicates bevy_flycam demo
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2021-11-05 22:32:55 -07:00 |
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