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b9d49f6e1c
use real PID for stability control
Joe Ardent
2023-01-29 14:53:47 -0800
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99d58cbcac
checkpoint
Joe Ardent
2023-01-28 22:10:21 -0800
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ec2a99e239
Merge branch 'two-wheels-good'
Joe Ardent
2023-01-28 18:37:48 -0800
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-
c04fb9fa11
remove 'CyberBikeModel' marker component
Joe Ardent
2023-01-28 16:57:44 -0800
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e524decd38
got two wheels working pretty good
Joe Ardent
2023-01-28 16:46:24 -0800
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-
2436e27290
try interpolating more transforms, no dice
Joe Ardent
2023-01-26 22:28:28 -0800
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4708eabdd9
ok, the wheels keep going through the planet and getting stuck
Joe Ardent
2023-01-26 17:16:05 -0800
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-
e79661b7db
tweakity-tweak
Joe Ardent
2023-01-25 17:39:32 -0800
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1b559f3d44
don't show the inspector unless inpsector is configured
Joe Ardent
2023-01-25 17:18:49 -0800
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651f471b97
add feature to enable/disable rapier debug render
Joe Ardent
2023-01-25 17:10:23 -0800
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738dd6569a
shut the linter up
Joe Ardent
2023-01-25 15:35:28 -0800
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ff64bbeff3
add wheels maybe
Joe Ardent
2023-01-24 23:04:33 -0800
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3e9b079b58
checkpoint
Joe Ardent
2023-01-24 19:50:33 -0800
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9b12967abd
added wheelconfig struct and hooked in egui inspector
Joe Ardent
2023-01-23 22:21:16 -0800
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bf35c963b2
add debug cam orbit controls
Joe Ardent
2023-01-23 20:12:15 -0800
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9d2e41a971
add offset resource for debug camera
Joe Ardent
2023-01-22 21:06:08 -0800
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-
cf449d9e56
checkpoint
Joe Ardent
2023-01-22 16:10:59 -0800
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f65282bb08
fix PID code, fuckin' with shit still.
Joe Ardent
2023-01-21 19:51:01 -0800
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39c5ced896
update cameras and model
Joe Ardent
2023-01-20 23:33:21 -0800
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f7c1698602
fix camera placements
Joe Ardent
2023-01-20 23:05:43 -0800
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065af95aa0
fix light viz
Joe Ardent
2023-01-20 17:21:12 -0800
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efb70e16d0
fix cyberbike visibility
Joe Ardent
2023-01-20 15:07:37 -0800
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ca59748849
compiles
Joe Ardent
2023-01-20 14:40:51 -0800
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bd96c52f3a
Update to Bevy 0.8. Not showing the cyberbike for some reason.
Joe Ardent
2022-08-13 15:30:37 -0700
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1579c3d972
Builds and runs, but physics is fucked.
Joe Ardent
2022-05-08 10:58:48 -0700
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413ac493df
Add PID for pitch too.
Joe Ardent
2022-03-22 20:24:01 -0700
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c37cf0a6b1
tweak the constants
Joe Ardent
2022-03-21 16:04:06 -0700
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464e64f271
Minor tweak and update.
Joe Ardent
2022-03-15 18:39:59 -0700
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139b8af742
Add PID roll stabilizer.
Joe Ardent
2022-03-14 23:58:58 -0700
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f26226dcb7
Just some tweaks.
Joe Ardent
2022-03-14 15:30:45 -0700
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97c9b637ef
Merge branch 'bike-fields'
Joe Ardent
2022-03-13 23:37:55 -0700
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0fc179596a
Add more wheels and mass.
Joe Ardent
2022-03-13 23:37:11 -0700
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315f35e8e3
Adds "wheels" to cyberbike.
Joe Ardent
2022-03-13 15:54:33 -0700
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8979660775
Major reorg, works like before.
Joe Ardent
2022-03-12 16:06:36 -0800
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10b9414989
Fail at adding joints, rename geometry module.
Joe Ardent
2022-03-12 14:56:32 -0800
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474190118e
Merge branch 'bike-fields'
Joe Ardent
2022-03-04 16:02:27 -0800
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b6fa54a99c
Minor tidy.
Joe Ardent
2022-03-01 22:31:44 -0800
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93dd8bde92
Add debug camera and switching.
Joe Ardent
2022-03-01 21:42:16 -0800
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2d950401dc
Remove normals in setup for planet.
Joe Ardent
2022-03-01 20:52:31 -0800
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d068ba30db
Fix overhangs in generated terrain.
Joe Ardent
2022-02-28 18:18:23 -0800
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dcdf11eeb9
Move bevy_rapier dep to git url instead of filesystem.
Joe Ardent
2022-02-28 15:32:04 -0800
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281d8b8050
Add feature to enable debug collider viz.
Joe Ardent
2022-02-28 15:14:38 -0800
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181110c309
Jesus, the cyber bike is fucking massive.
Joe Ardent
2022-02-27 16:18:26 -0800
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5b4b526aaf
Make bike model, body, and collider explicit, add debug collider viz.
Joe Ardent
2022-02-26 23:31:01 -0800
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37e8e40c3f
Move collider setup to separate file and plugin.
Joe Ardent
2022-02-25 14:53:00 -0800
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-
b101d8bc15
Really really re-enable CCD.
Joe Ardent
2022-02-25 13:18:44 -0800
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79ddc3f951
Add drag, re-enable CCD for bike.
Joe Ardent
2022-02-24 23:20:29 -0800
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83af546e63
Disable CCD, embiggen world, increase FoV.
Joe Ardent
2022-02-23 17:38:24 -0800
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d36452569b
minor tidy
Joe Ardent
2022-02-21 17:04:46 -0800
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a089f3da46
Add proper collision shape for displaced geo.
Joe Ardent
2022-02-21 15:42:44 -0800
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373fc30d56
High-perf wireframe for planet.
Joe Ardent
2022-02-21 13:08:49 -0800
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212d9daac9
Manually construct Mesh from IcoSphere to do noise displacement.
Joe Ardent
2022-02-20 12:40:42 -0800
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8000f1f5b8
Enable continuous collision detection and deterministic torque application order.
Joe Ardent
2022-02-17 22:41:13 -0800
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97c3d68a81
Update deps, get ready for making crazy terrain with noise.
Joe Ardent
2022-02-17 22:40:35 -0800
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2b51151e5f
Update Bevy.
Joe Ardent
2022-02-15 14:54:56 -0800
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cd16490563
Just more physics tweaks.
Joe Ardent
2022-02-13 13:58:49 -0800
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93d1db607a
Tweak the settings.
Joe Ardent
2022-02-08 22:27:41 -0800
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8dc2f91fcf
Merge branch 'rapier'
Joe Ardent
2022-02-08 22:01:30 -0800
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3cbdb522f2
Replicates old feel with Rapier-native code.
Joe Ardent
2022-02-08 22:00:05 -0800
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5e4ef7d5de
Add input forces that don't work.
Joe Ardent
2022-02-08 13:27:57 -0800
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beb2298fe3
Use Rapier directly for collision handling and gravity.
Joe Ardent
2022-02-07 20:28:06 -0800
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-
d793b6e986
Minor color tweaks.
Joe Ardent
2022-01-29 13:31:15 -0800
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3a1c4ebff8
Handle pitching the camera with controller.
Joe Ardent
2022-01-26 16:53:37 -0800
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7cb70b218b
Use released polyline crate.
Joe Ardent
2022-01-26 15:26:16 -0800
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2bd9506ca2
Drop light count to avoid panic.
Joe Ardent
2022-01-26 14:26:02 -0800
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5e41ed0112
Merge branch 'prettify'
Joe Ardent
2022-01-26 13:45:53 -0800
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-
c11845db90
Use bevy_polyline to wireframe the big sphere.
Joe Ardent
2022-01-26 13:33:48 -0800
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d773e78333
Update to released deps, except bevy_polyline.
Joe Ardent
2022-01-26 13:19:28 -0800
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f951b7b96b
rename fn
Joe Ardent
2022-01-19 16:02:17 -0800
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c0227f4203
Remove dumb heron import.
Joe Ardent
2022-01-19 15:11:48 -0800
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5978191691
Re-org the lights, tweak the colors.
Joe Ardent
2022-01-19 15:07:24 -0800
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13543a6553
Blink moving lights' meshes on and off.
Joe Ardent
2022-01-18 22:20:58 -0800
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718884a8da
Merge branch 'light-xforms' into prettify
Joe Ardent
2022-01-18 20:15:31 -0800
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18032861d2
Get a bunch of lights to rotate.
Joe Ardent
2022-01-18 20:08:47 -0800
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-
cfc32a741f
Minor tidy.
Joe Ardent
2022-01-17 13:40:31 -0800
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20f68b2bec
Make the planet wireframe.
Joe Ardent
2022-01-13 22:05:51 -0800
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-
768bdf67ad
More minor cleanup, remove pitch control, embiggen sphere.
Joe Ardent
2022-01-13 17:32:39 -0800
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614e457aa7
tweak the opt level for dev profile.
Joe Ardent
2022-01-13 17:30:51 -0800
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4b0dc168be
tweak
Joe Ardent
2022-01-13 16:54:43 -0800
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7de11bb8a9
Clean up Queries, add more Cyber.
Joe Ardent
2022-01-13 16:14:08 -0800
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6a79816968
Rename "physics" to "action", the better to go with lights and camera.
Joe Ardent
2022-01-13 14:28:44 -0800
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f27d75c879
Add license details.
Joe Ardent
2022-01-12 22:57:34 -0800
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3ebe2f57ce
Smarter vel zeroing.
Joe Ardent
2022-01-12 21:13:30 +0000
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26f2331743
Merge branch 'clean-up'
Joe Ardent
2022-01-12 00:25:29 -0800
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-
483dc3f864
Refactor done, still works.
Joe Ardent
2022-01-12 00:18:13 -0800
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5fba5af72e
quick dep update
Joe Ardent
2022-01-09 22:29:35 -0800
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a477e0bb40
Update deps.
Joe Ardent
2022-01-08 22:53:34 -0800
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-
7ab0730dfd
Put the camera behind the bike.
Joe Ardent
2022-01-07 00:45:05 -0800
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f53cd2f848
Add collision detection, reaction, and gravity.
Joe Ardent
2022-01-06 23:58:38 -0800
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2885be2003
Replace PlayerState resource with Component.
Joe Ardent
2022-01-06 22:29:25 -0800
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9bd0ca6d88
Add Heron for physics, update deps.
Joe Ardent
2022-01-06 16:01:37 -0800
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9a7b3b511a
Corrects orientation for local up. Adds dbg ui for orientation.
Joe Ardent
2022-01-05 00:16:22 -0800
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7da7f80b18
Add font assets.
Joe Ardent
2022-01-06 23:55:52 -0800
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64d4a9e447
Add heron and update deps.
Joe Ardent
2022-01-05 00:11:06 -0800
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44c1476c63
add properly-oriented glb asset
Joe Ardent
2022-01-03 20:53:11 -0800
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81c1a0e685
Add the bike model to the scene; shows rotation is messed up.
Joe Ardent
2022-01-02 23:35:59 -0800
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98bac257fe
Update deps.
Joe Ardent
2022-01-02 23:20:49 -0800
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75870d0161
gamepad controls the camera
Joe Ardent
2021-12-24 18:07:09 -0800
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3f322ba0ea
Shrink planet, get rotating visible lights near the surface.
Joe Ardent
2021-12-19 23:11:23 -0800
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d4f8c0ec56
Update deps.
Joe Ardent
2021-12-19 23:08:54 -0800